Board 8 > Deus Ex was right! (Playthrough) [SPOILERS]

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Vlado
06/30/17 4:25:48 PM
#1:


This game keeps getting better. Reposting everything so far.

Recently, I started a game I expect a lot from, much more than the disappointment that was BioShock... I'd come across certain quotes, and I know it's a plot about global domination by a group of "elites"... Not unlike what we see happening around us. So I'm hyped.

So far, the game has not failed to deliver. Trilateral Commission, Rockefeller and Rothschild name-dropped already in the end of the very first mission. Nice. Anyway, first things first. I started with the tutorial to learn the control and stuff... They're easy enough. I had some trouble sneaking past soldiers without being spotted, but eventually I got the hang of it. Naturally, I decided to go all Metal Gear and play a stealth, no-kill run. Given the plot, this game clearly wants to be the Western Metal Gear, anyway! I created my character and distributed points in Computer, Electronics and Environmental Training only. Who needs combat!

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Then, a rad intro about some guy who wants to dominate the world, and the first mission. A "terrorist" group called NSF has blown up the Statue of Liberty and taken over the interior, I need to go and flush them out, catch their commander. Secondary objectives are to rescue another agent that got caught, and to talk to some informant who'll give me the key to the statue interior. It's a nice chance to showcase my "nano-augmentation." My character, J.C. Denton, and his brother Paul are the first two to receive this new technology. And we're part of UNATCO, the UN anti-terrorist coalition. Anyway, I sneak around the level, avoiding the terrorists outside. I talk to the informant dude, and he gives me the key. I get to the statue and I don't even have to use the key because I find a computer to hack, and I got the access info laying around previously in the level... I turn off the cameras and turrets and waltz inside.

Some NSF dudes are patrolling the inside, but are far too spread out. It's easy to sneak past them. I climbed some stairs and suddenly cleared the level - the commander dude just surrenders when he sees me, just like the informant said earlier. Then we begin a fascinating conversation where he talks about how the elites are oppressing the people and stuff. He says that 19 out of the last 23 presidents were in the Trilateral Commission, which is financed by the Rockefellers and the Rothschilds. Naturally, that can't be a coincidence. He talks about corporations paying ridiculously low taxes, while the workers pay really high taxes. Mentions the difference between early and mid-20th century and now (I'll soon learn that "now" is mid-21st century). Hard not to sympathise with the NSF, effectively the army of the people against their government. Then, UNATCO troops storm the building and kill everyone I'd carefully avoided harming... Way to shit on my efforts, assholes.

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Then I realise I'd forgotten to save the agent and load an earlier save... He's kept in a locked room and you need to go through a laser alarm first. I can't hack it yet. Fortunately, there are some ventilation shafts which I crawl through, Solid Snake-style. Eventually, I go inside through them, and sneak past the guards, until I reach one sitting on a chair who can't be snuck past. I have to knock him out with my prod, the first measure of violence I have to use in the game, and I do so. Then I do the same with his buddy patrolling nearby, so I can talk to the agent undisturbed. He's a "mechanised" agent, apparently having traded his real body parts for metal ones to be stronger and more useful to UNATCO... And now, nano-agents like myself have come to replace his kind. A sad story. He's understandably rather irritated at all this. And then I go back to the things I described in the above paragraph and complete the level.
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Vlado
06/30/17 4:26:17 PM
#2:


Afterwards, I've got to be debriefed with some big shot in UNATCO, so I head into their building conveniently also lying on Liberty Island (but was locked before I cleared the mission). There, I see my office, browse my computer, meet the guy's secretary and Hermann, the guy I saved, again, along with Navarre, a chick I'll do the next mission with. There was a public terminal near them, too, where I learned lots of things about several "terrorist" organisations around the world. Unsurprisingly, they were essentially all fighting globalism. Sadly, I am apparently globalism's tool. The game's writers intent rather clear, I believe I'll be able to change that by the end of the game.

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Mind you, in the course of all this, I load saves many times when I get detected. PC gaming allows you not to waste too much time redoing things. Thank goodness for that. There are some slight issues with the game, for example, I can carry bodies, but it doesn't really matter because their buddies don't notice when I've knocked out a partner of theirs. Nor do they notice open doors that shouldn't be open and stuff... Will be rather easy not to be detected.
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Vlado
06/30/17 4:27:49 PM
#3:


Not much to report this time, I spent a while fooling around some more in the UNATCO HQ. I learned that the situation in the US was kind of like now, but reversed. In the game, it's Congress and Senate defending the ordinary people, while the President was betraying them and siding with the globalists. Then, I entered the ladies' bathroom, and naturally there was some uptight glasses-wearing woman there who immediately threatened to report me. I responded by taking a selfie with her.

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There was also a "cleaning bot", i.e. the game called the iRobot before it was actually a thing... Neat. And I got to meet Jaime Reyes, my doctor, as well as Alex Jacobson, the glasses-wearing fool talking in my head during missions. I asked Reyes if I could turn the annoying "InfoLink" thing that Jacobson is talking to me through off, and he said he wasn't allowed to answer that question. OK then. Then I talked to some retired general in charge of the weaponry who gave me a stealth gun and complained about some really good insider thief stealing weapons... Maybe I'll be stopping that? No indications so far.

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Then, I went to report to the guy in charge, and met my brother Paul there... Apparently, we'll both participate in the next mission, which once again targets the NSF guys. I've got to take down a power station, and then Paul and his team will attack the "terrorists." Sounds simple enough. I'll work with Navarre in this mission. Meanwhile, the plague situation seems pretty bad... "Aliens did it" is one rumour that circulates.

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Oh, and the UNATCO HQ music is pretty rad!

https://www.youtube.com/watch?v=nBzDv24IOYQ

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Vlado
06/30/17 4:29:17 PM
#4:


I played some more today... Next mission is in New York, in the Clinton Castle (lmao), and a short boat trip took me there from Liberty Island. Upon arrival, agent Navarre briefed me shortly - I was to acquire an Ambrosia shipment (that's the vaccine against the plague). So they could give it to some politicians, no doubt. She also talked about exterminating some NSF "terrorists"... WTF is with this bloodlust? My guy asked her "Exterminate?" - he's clearly not down with bloodshed.

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Then, I talked to some kid who asked me for some food because he was starving. I gave him some soy food and he told me the code to a secret passage the NSF were using right near the vending machine... Somehow, UNATCO had no idea about the passage that would help spare NSF lives, but this kid did - and so did the other bums I talked to in the area. This is fishy as hell. One of the bums was an NSF sympathiser, saying they'd learnt their lesson since the Northwestern War, and were now more disciplined... Well, godspeed to them! :)

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I had to lockpick my way to the keypad to enter the code, and I only had 1 lockpick and I needed 2... So I loaded my previous save to smash crates around Liberty Island until I found 2. I also upgraded my Lockpicking skill with the EXP I'd earned during the previous mission... With that, I could pick 25% off a lock with a single lockpick. Nice! So I have one left now... That crate-smashing was pointless. Anyway, I entered the code and proceeded through some ventilation shafts until I reached the place with the Ambrosia, guarded by a couple of NSF soldiers... Sneaking past them wasn't too hard. And apparently just locating the Ambrosia completed the objective. I didn't take it or anything (admittedly, it was a big container). But coming back couldn't be done stealthily, as there was a soldier standing at the exit... Had to engage and take him and his buddy down with tranquiliser darts. C'est la vie.

I talked to Navarre afterwards and, after scolding me for going "too soft" on the NSF, she told me there was more to the mission - terrorists had taken some people hostage at the metro and set up bombs... I got EMP grenades from her, they should help me disable the detonators... Anyway, this part will be done next time.

nyfZ35O
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Vlado
06/30/17 4:30:26 PM
#5:


Finally played some more. I'm almost done with this level now. First, after freeing the hostages in the metro, I talked to my brother Paul who told me how to get to our hotel room and take some goods I would find useful. I'd also have to talk to the locals to get more info on the generator's whereabouts. I did that, first in a clinic, and then in a bar. Several people gave me good information. Meanwhile, I rescued the hotel owner's daughter from some pimp. He wanted to kill her for not obeying him, and I knocked him out before he could. She gave me the password to an elevator that would lead to the generator... But otherwise wasn't that thankful. Afterwards, she went to the bar, where I also talked to her friend and a pretty cool black market pilot who told me about Area 51 and stuff. He also flew my brother Paul once in Hong Kong. He couldn't share more details because it was top secret, but he said he admired his courage. Pretty cool. A couple of UNATCO troops outside complained about Paul giving him tear gas to deal with the terrorists... They'd rather have bullets. I explained to them that those things save lives. But to them, terrorist lives weren't worth saving.

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Then, NSF had apparently taken hostages at the hotel, so I went there to save them... There were just 3 NSF guys, 2 with the hostages and 1 with the hotel owner. I went through the elevator shaft (lift was conveniently broken) and shot the 2 with tranquiliser darts, freeing the hostages. Then I went with the baton and smacked the last one around until I knocked him out, too. Clerk thanked me and I told him about his daughter. He lamented her going off on her own like that, acting all independent and in reality just getting herself into trouble... I felt sympathy for the guy's situation. Hopefully she comes around.

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Then, I went to my brother's room, picked up a bunch of useful things like lockpicks and batteries for my augmented body... Then I hacked into his computer, only to find a datacube lying right nearby telling me the password... Duh. He was just letting me read his mail, and he apparently has a girlfriend, and likes to watch old films. Neat. I think Paul is pretty cool. Then, I went out the room and climbed up some evacuation stairs... Only to find myself in the last part of the mission. Dude that talks in my head sent me a photo from above, showing the positions of the NSF guys on the rooftops. I'd have to get to where the microwave antennas are, and disrupt them with my EMP grenades or something.

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Then, I remembered the guy in the hotel wanted me to talk to his daughter... I went back to talk to her, but she wouldn't say anything new. Meh. Then, I decided to go through another route to the end of the level, sneaking through a building on top of which the antennas lie. Let's see how that works... Next time. I played more than I should have today, anyway.
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Vlado
06/30/17 4:31:27 PM
#6:


I just cleared the level... Last section was pretty hard and I died several times until I found a neat backdoor leading to the computer terminal of the generator building. Next time I just went through it and nobody ever detected me... I had learned the password of the NSF, but not the username, so I used my hacking tool and found out the names of 2 users - Jojo, the guy who was running the prostitution operation whose pimp I smacked earlier in the level, and a generic "NSF" user. The password worked with the second one, and I shut down the cooling systems of the generator, causing it to explode.

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Then, a chopper came to extract me, and would you guess it, the cool pilot guy I talked to in the bar was piloting it. :) Very nice.

dc9QLNQ
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Vlado
06/30/17 4:32:23 PM
#7:


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So, I go to the UNATCO HQ to get debriefed and a ton of shit happens... First, I see a couple of suits from FBI or something, and apparently some Washington guy called Walter Simons has come in to talk to my boss Manderley. The suits instruct me not to talk to the prisoners, saying that Simons will handle it. Of course, that's the first thing I try to do, but I can't enter their cell. Shame. Then, I find out that Navarre doesn't like me because I don't kill NSF left and right. Afterwards, I talk to the doctor who laments losing a soldier due to equipment failing, and then to the cool veteran guy who agrees with me UNATCO has become a military instead of a law enforcement organisation, and that things were more civilised before, then gives me some more weapons. Then, I read my own computer and my brother Paul has sent me an e-mail saying that they'll likely put the blame on him now, and that he has good reasons to have acted the way he did... The doctor also sent me an e-mail congratulating me on surviving the mission... He seems to like me. Good to know I've got at least one ally in UNATCO other than my brother.

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Then, I go to Manderley's office and listen to the end of his conversation with Simons... Simons demands my brother gets fired, and Manderley reluctantly complies. :( Apparently I'm their backup plan since my brother has "failed." Little do they know that the player cannot just blindly follow orders... Then I talk to Simons and he says the time to officially introduce himself hasn't come, and that he has a matter to attend to. I follow him downstairs to the prisoners, and enter the cell after him. He tries to interrogate one of them, but he wouldn't talk. Meanwhile, I talk to the other one who explains the NSF's rather libertarian ideals. He makes good points about why they don't trust the government - enough to take up arms against it. He says that if the government wasn't oppressing people, what we called "terrorism" wouldn't exist. Then, Simons' patience runs thin and he just pulls out a machine gun and executes the prisoners. Flashy. He then tells me I saw nothing. OK then. Next mission awaits me, I need to make one last attempt to stop NSF from flying away with the Ambrosia.

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Vlado
06/30/17 4:33:33 PM
#8:


GmxBy1B

Finally played some more after a while. I left the UNATCO HQ and got on the chopper. In passing, those black suits told me Simons wasn't pleased with my interference... Simons was still downstairs and they couldn't have talked to him in the meantime, but whatever! I got the message. The next mission was to stop NSF before they could transport the Ambrosia... I was back to Battery Park, and I talked to the bums around there. There, I had a heartfelt talk with an NSF veteran who offered me some clips... But since I don't use firearms, I declined. Then, I talked to some bum who's apparently one of the "mole people" who live underground... He mentioned NSF were hidden in the mole people's tunnels, so there was my lead. He wanted some password in order to give me more information, though... I didn't know it yet, but one of JC's attempts at guessing it randomly was "Anonymous". Nice!

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Then, I went down to the metro station, and met this Harley dude who I vaguely remember from before (JC does remember him), and, after asking for 500 credits which I had no choice but to pay, he gladly told me the mole person's password - "Underworld". Quite creative... Not. We also discussed that Lebedev might be the guy running the Ambrosia operation from the NSF side. Manderley, my boss, had apparently been trying to get him for years. Would surely earn me his respect if I got him then. Apparently, someone at UNATCO is also on Lebedev's payroll, which is interesting. Could it be my brother that's helping him? If it's Paul, then it's definitely not the money that's made such partnership possible.

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So I went back to the mole guy, he told me how to get down into the tunnels, which I promptly did. I encountered a hooker who looked a good deal like my colleague Navarre... Not that many character models in this game, I see. Then, I encountered a junkie who wanted to trade me a LAM (explosive device a bit like C4 in Metal Gear) for a vial of zyme or something like that (that's the going drug in the Deus Ex world, apparently). However, I'd thrown away 2 vials that I found last mission, and I don't want to steer this guy further towards his death, anyway. So I passed. Eventually, I found another mole person, who told me he'd help me if I fixed some water pipes nearby... A LAM was required to break through some door in order to get to where the pipe was. So that's why that junkie was offering to trade me one. Well, whatever. I was already carrying 4. After breaking through and fixing the pipe, the guy told me how to get further down, to the mole people's tunnels. The keypad was in the women's bathroom, under the sink. And that's where I'll be heading next.

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Vlado
06/30/17 4:35:19 PM
#9:


nv86gQ4

This game just broke the awesome-meter. I was playing this mission to the end in the last couple of days, and it wasn't particularly eventful, but its ending was amazing. First, I went in the tunnels of these "mole people," only to find NSF walking armed among the common folk. My pacifist guy would have to be quite careful not to cause harm to civilians... (Of course, I do not use deadly weapons, but NSF are and someone might get caught in the crossfire.) And so I did. I lurked around undetected and talked to a few people, eventually I came across a boy who said he knew about how exactly the NSF boss was opening a secret passage. Apparently it was by moving a brick behind some crates. I found those and opened a door, storming inside, ready to fight the guy. Suddenly, he just surrendered, telling me he was really a paper pusher without much battle training, and he never thought he'd see action. Okay then. His guys around the tunnels didn't fight me from then on, I could even chat with them. He told me how to get to the NSF helibase where the Ambrosia was, and I went on.

C9TViar

I went through some lightly-guarded tunnels, and I came out near some robots. Those bastards are way more dangerous than human opponents, if they target you, they decimate you in seconds. I disabled them wih an EMP grenade and snuck forward. I came to a helicopter, where the first Ambrosia container out of 3 was being prepared for transportation... That wouldn't happen, of course, as the UNATCO army would soon appear to seize it now that I found out its whereabouts... Two more left, one was being prepared to be shipped via boat, the other - on Lebedev (NSF big shot)'s jet.

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Then, I even swam around a bit. Had to upgrade my Swimming skill because there was a particularly long passage where I had to swim underwater. 625 points or so gone... Oh well. I surfaced near a boat port, and soon enough I found the second container. For the last one, I'd have to sneak through the base to the airport hangar. There were several of the pesky robots again... Had to avoid them. Eventually, I made my way inside the hangar, while the NSF guys were shooting at me... It was pretty much impossible to avoid being detected, but I managed to escape with light damage. Once I entered, Paul contacted me on the radio, explaining that he was helping the NSF... Of course, this was heavily implied already. A couple of those guys that surrendered at the mole people place even mentioned the name "Paul" in a conversation I overheard after they'd surrendered. Paul was working directly with Lebedev here.

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Paul talked to me, explaining the situation, and that UNATCO was being used by corrupt individuals... And that the Grey Death was a man-made virus, used by its creators to control people via the Ambrosia "antidote" (that of course only they could produce), even up to the US president! He asked me to join them. In my heart, I was already on their side. The conversation continued, and Paul said some truths perfectly applicable to the real world - there was a cabal of wealthy and powerful people who wanted to create a world government... Mentioned Rockefeller a couple of times... And this kind of thing is why I named this playthrough this way! JC's naïveté was exposed, as he feebly tried to counter Paul mid-speech that UN was US's only hope of preventing another civil war... By the time Paul was done talking, JC could only listen and absorb the information silently.
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Vlado
06/30/17 4:36:30 PM
#10:


DLiqxI5

Then, Paul took off, and I quickly headed to the airplane to talk to his boss... The seemingly Russian man (though named "Juan" Ivanovich Lebedev instead of "Ivan" for some reason) surrendered immediately, and, just as I was getting started interrogating him, that pesky Anna Navarre appeared and tried to prevent me from finishing my conversation. She had the audacity to try to "order" me to kill the guy, even though I tried to explain to her that UNATCO policy forbids us from executing unarmed prisoners. Well, fuck off, that's not happening. She told me that I should then leave, and that she was in charge now. I tried to ignore her and kept talking to the guy, who was telling me some things about mine and Paul's origin, and who had created us...

GR08LTP

Just as things were getting interesting and some guy called Tracer Tong in Hong Kong who could crack the Ambrosia was mentioned, Navarre's patience had run thin, and she pulled out a gun and killed the guy right there, before I could react. I didn't like that one bit, and after some consideration decided to reload my save and prevent her from killing him. So I fought her, but unfortunately I couldn't just knock her out (confirmed this even after enabling cheats), I was forced to either kill her or let the guy die... So I decided to end my no-kill run right there and then and kill her. Wouldn't be a real no-kill run if I had this guy's life on my conscience. And I like him and the NSF more than the people I work for, anyway.

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Funnily, Navarre explodes immediately after you kill her, no doubt a safety measure to prevent an enemy from getting a hold of her modified body. She killed me a few times before I could make it, but eventually I got her. Lebedev was happy, said Paul had probably managed to convince me. He was right. I'm sticking with my brother. Then, I headed back to catch Jock's helicopter, leaving the UNATCO troops to arrest Lebedev. Met Gunther on the way, lied to him that I heard Anna was in a gunfight with Lebedev... He said he'd go investigate and aid her. Too late for that... I headed to the chooper and Jock took me to UNATCO HQ. I talked to Manderley and he was pretty sad that Paul had turned on us... I don't think this guy knows the half of it. I also lied to him about Navarre, telling him Lebedev had killed her. He told me I'd next be assigned to a mission in Hong Kong next (how convenient, I have to meet this Tong guy as Lebedev told me, anyway), and he urged me strongly to prove to his superiors that I would carry out their orders without fail, unlike my brother. Naturally, his behaviour had cast their suspicions on me as well, even if they didn't know (yet) that I'd just killed their most zealous agent...

0imDIx0

Manderley also told me they'd activated Paul's "kill switch" and that he was a goner. And the same would happen to me if I was found going down his route... I think Paul'd have done something about that in advance... And I'd get to know about it soon enough.

Tx1Tb6x
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RyoCaliente
06/30/17 6:38:40 PM
#11:


The Synapse (Hong Kong theme) is probably my favourite video game track of all time!

Also robots always suck. Get used to it.

Also lol investing points in swimming.
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Vlado
07/02/17 4:19:12 AM
#12:


Yeah, on second thought I would've probably made it without the upgrade... But whatever, I didn't waste that many points on it.
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ImTheMacheteGuy
07/02/17 2:38:48 PM
#13:


your character looks like a cross between a deep state globalist and john travolta
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Vlado
07/04/17 6:48:16 AM
#14:


I noticed JC is pretty much identical to Paul, except with glasses and without beard or long hair.

f7ZaTtK

Yesterday, I played some more, and the game keeps pleasantly surprising me. It seems that by killing Navarre I have opened a new story path. First, I ran around UNATCO HQ. I found Reyes as Manderley's secretary asked me, he was talking to Walton Simons. As if his hideous face wasn't already a dead giveaway, Simons admitted he had augmentations like me. In the talk with Reyes, they were discussing about whether batteries should always be 100% charged... Reyes said they shouldn't, that it was like normal batteries which would get weaker if they kept getting recharged while they were still almost full. Maybe a hint for my eventual showdown with Simons? We'll see... Anyway, Simons also said that UNATCO was going to be overhauled, and that's why he was here. He said he wasn't after me, but someone higher up. Probably Manderley... There's nobody else I can think of.

NJerGj3

Then I met that woman who was butthurt that I went into the ladies' bathroom getting all wet over some grunt's story about how he carried the last mission and stuff. All the while the guy who actually carried the mission was in front of them. The audacity! Well, all the more proof that people who don't like me are idiots! Then, I talked to Jacobson, the computer guy. Although he didn't outright support it, he showed understanding for my killing of Navarre. Pretty much nobody liked that bitch. He also said he still trusted Paul despite his defection, and it was reasonable to assume he had good reason to defect. I'm not sure yet, but I think I might be able to trust this guy. Then, I talked to the military vet guy who provides ammo. He's pretty cool. He told me I acted in accord with my conscience, so I shouldn't worry too much.

rU3Y7mX

I was ready to leave for Hong Kong, and headed to Jock's helicopter... Only for him to tell me he was taking me to New York, instead, where my brother wanted to meet me. Of course, I didn't mind (not that I had a choice). We landed on the roof of the hotel where Paul was staying, and he most certainly wasn't dead. But he seemed injured, as he was sitting on a chair and groaning. It seems the "kill switch" was no joke, but it wasn't something with immediate effect. They'd just program the nanomachines to grow infinitely, until they eventually kill you... So Paul probably IS doomed, but at least has some time left. And I'm probably doomed, too, should they find out my true intentions. Unless I find a counter-measure in the meantime.

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lEArPP5

Paul asked me to investigate the captured NSF HQ and send a distress signal to NSF affiliates in the world, such as Silhouette in France. He said I'd also find evidence of UNATCO corruption. I said I couldn't promise I'd send the signal. Paul said that after looking at the corruption evidence, I'd do it. So I headed to that building, and waltzed in without trouble as UNATCO troops let me in. However, when I headed to the third floor and overheard a couple of soldiers talking about erasing evidence that Simons was financing UNATCO and the one explaining to the other that Simons had no ulterior motives, and was just a "good to the bone philantropist" (lmao), they told me I shouldn't be there. Whatever you say, dudes. I entered a computer room, hacked a computer and opened a shaft in the floor on the ground floor. Then, I went down there and blew a door up in order to access another computer and open a few other doors. There was heavy security with lasers and stuff, but there were also a few handy TNT boxes laying around which I threw at the lasers and guns near them, destroying them.

rxyh9l9
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Vlado
07/04/17 6:49:54 AM
#15:


dunomNE

Eventually, I reached a cupboard with a datapad inside, which had all the details about UNATCO's corruption in a report written by Paul to the NSF... By this point of the game, it wasn't the least bit surprising that UNATCO was just a tool of the globalists, of course. On top of the cupboard lied another datapad with the passwords to computers on the top of the building, used for sending satellite messages. It was clear what I had to do next. I headed up top and sent the messages undisturbed... Paul called me to confirm my success. Unfortunately, the next call was from Simons, who was angry about "what an expensive mistake I had turned out to be," and also informed me that he'd ordered the soldiers to kill me because he couldn't be arsed to wait for the kill switch to work. And, as I exit the computer round, my former comrades opened fire at me. I had no choice but to run.

ImviV4v

After taking a lot of damage, I managed to made it back to the hotel. First, I helped the hotel owner and his daughter take care of that annoying pimp that was harassing the daughter. I think that father was supposed to shoot him with the gun I gave him... That's how the conversation went. But I knocked him out with my baton first. Whatever. Then, I went up and told my brother that Jock was taking us both to Hong Kong. Unfortunately, Paul said he couldn't make the climb, and I should go alone. Right then, those black suits banged on the door, demanding my surrender. Paul said he'd hold them off, and told me to run... Also let me know the passcode to the metro door nearby. I lingered around to see Paul start fighting off a horde of black suits and UNATCO troops for a while... And they weren't killing him. Interesting. Perhaps he survives this somehow after all. I went down the emergency stairs and made a run for the metro station. Eventually, I made it, and headed to Battery Park where Jock was to be waiting for me...

SEQfnlm

But Jock then called me to say UNATCO had occupied the area and it wasn't safe to land... I was on my own. Exiting the station, Gunther crossed my path with a bunch of UNATCO troops and robots, and I had the choice to surrender or try to fight. If I fought, I'd be taken down, but not game over'd. I'd end up in a cell just like if I surrendered. The game will continue from this point next time. :)

qEYB5Zg
RwNcZYb
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RyoCaliente
07/04/17 9:17:20 PM
#16:


Okay so you're actually really close to my SECOND favourite track in the game (and one of my other favourite tracks of all time!).
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How paralyzingly dull, boring and tedious!
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Vlado
07/07/17 5:05:35 AM
#17:


Rk3VaAi

After trying to crawl around the shafts and find an alternate route to escape, and then finding out it's not possible, I ultimately decided to fight it out instead of surrendering. Of course, I was promptly overwhelmed, and woke up in a cell in what's apparently a Majestic-12 (the globalist organisation Simons really hails from) facility. In a second, a mystery voice on the radio called "Daedalus" told me he needed me to escape, and that he'd cut power to the cell for a short while. And so he did, allowing me the chance to sneak outside... A single soldier was patrolling the cell area. After taking him out with a baton I found conveniently lying around (of course, all my equipment had been taken as I was captured), and finding a datapad with the cell door's codes, I examined the other cells and found two NSF soldiers there, one of them unfortunately already dead despite the efforts of a medical bot there. Well, at least I used the bot to heal. The other NSF soldier was called Miguel, and offered to come and assist me. Sure, why not.

oOlA8HY

As we stepped outside the prison area, Daedalus contacted me again and sent me a floor map of the facility. He also told me I should retrieve some sample from my brother's body... So Paul really was killed, huh. I noticed some ventilation shaft nearby, and crawled inside, navigating part of the facility undetected. I got to a Nanotech lab and took out a couple of soldiers there, then a black suit. It was hard to get Miguel to survive, so I told him to make a break for it... But later I'd return to this point so I could have him with me all the way. More fun that way.

cNwgYRI
YrrOkos

I got access to several datapads with data about Simons' body, as well as some GMO dinosaur-like creatures these freaks were creating... Around the place, I'd come across their cells, and if I opened them, they'd come out and start attacking people, including me, of course. So I kept them locked in. Then, as I approached the Medical Lab where Paul's body was supposedly being kept, I came across a hilarious scene of some soldier playing hero in front of a scared secretary... The funnier part was that once battle ensued, the secretary whipped out a riot prod and tried to zap me with it! You cannot make this thing up! Pretty clever of the guys designing the game to include such a nugget.

US67HPG
GQNo8R5

Eventually, I got to the Medical Lab and found a few scientists around my brother's body... He really was dead. :( I appreciate the game for having JC hang onto hope only to have it slashed by Paul having been killed off-screen (apparently in the shooting at the hotel room after he told me to leave). It's realistic. I picked up the necessary sample and it was time to leave the facility... But not before recovering my equipment, which Daedalus was nice to tell me the location of beforehand. I snuck there and found two huge military bots patrolling... Fortunately, I could disable them once I made my way into the room... Which I did using a Multitool, although later I found out the code could be found on a computer in the previous area which I just ran through. No big deal. I knocked out the single guard and restocked nicely, then strolled out past the disabled bots. Slipping past the soldiers to reach the facility's exit was a bit hard, but I managed... Only to land in UNATCO HQ! Apparently that area which was sealed off from me was really this Majestic-12 facility! UNATCO is thoroughly corrupt. Oh, and my killswitch has apparently been activated.

Whop4A1

The music in the Majestic-12 facility is rad, too (cool part starts after 35 seconds or so):
https://www.youtube.com/watch?v=Xb3adEypLcI

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RyoCaliente
07/07/17 5:42:05 AM
#18:


So yeah, Return to UNATCO HQ is my second favourite track in the game. Don't know if it's because of the connection to the reveal or because it's just a really cool track. Probably a bit of both!

Also, the reveal of UNATCO HQ is just such a cool moment. When I first played this, the overall mood change was just so impressive. A really neat moment.
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Vlado
07/07/17 6:50:38 AM
#19:


Yeah. Having already seen where things were going, it wasn't a surprise, but it was pretty cool to find out the globalist base was right there.
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