Poll of the Day > I made more music for a game I'm never going to finish

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Yellow
07/29/17 11:50:56 PM
#1:


I made this.
https://www.youtube.com/watch?v=m_LsyJQaLJM


Sounds alright, but I still feel like it's missing a 'backbone'. The problem is when you add too much stuff it can start feeling too chaotic. The piano doesn't sound as distant as I want it to as well. Maybe it's not high quality enough. Maybe I should play it on a real piano. The ending should feel happier too I think.

And I made this.
https://www.youtube.com/watch?v=XWuotPaefb4


The plucking guitars are actually placeholders for now. I need to reduce the levels of 'drab' and make it sound cooler.

Something like this maybe
https://soundcloud.com/jamie-yello/noth2/s-4mROF
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RedPixel
07/30/17 12:34:09 AM
#2:


Those sound really cool!

I didn't notice a missing "backbone" as you called it, though. Depends on the game, maybe? You could always leave it as it is until you get more of a feel for what the game's atmosphere will be.
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Yellow
07/30/17 12:57:22 AM
#3:


RedPixel posted...
Those sound really cool!

I didn't notice a missing "backbone" as you called it, though. Depends on the game, maybe? You could always leave it as it is until you get more of a feel for what the game's atmosphere will be.

Thanks. I feel like I'm missing a lot of school, that's what. You can get away with that a lot of the time but when you get into the orchestral composition there's an order to things you miss.

It's not AAA quality and that bugs me.

The theme is supposed to be techno but also grim and alien. The second song sounds like a cross between NiN and Tool to me, and I'm pretty happy with that for the most part.
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Violet_Blooded
07/30/17 1:05:19 AM
#4:


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Yellow
08/01/17 12:21:13 AM
#5:


https://soundcloud.com/jamie-yello/dont-be-angry

This would be the cutscene music for a game-over scene where you're buried alive.

It makes your ears bleed and then it gets kind of sad, but then that's probably how you'd feel if you were buried alive.
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Violet_Blooded
08/01/17 11:59:07 AM
#6:


Interesting, I followed you on soundcloud (Lord Draw).
I'm willing to exchange notes and help you with anything you need, my inspiration has gone lately maybe you could spark something lol.
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Zeus
08/01/17 1:19:42 PM
#7:


tbh, whenever I think of game design, I don't pay much attn to music.
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Yellow
08/01/17 8:28:55 PM
#8:


Violet_Blooded posted...
Interesting, I followed you on soundcloud (Lord Draw).
I'm willing to exchange notes and help you with anything you need, my inspiration has gone lately maybe you could spark something lol.

Wow, you've got some serious production quality and your following shows it. Do you think it's a good investment to get real physical equipment? How about a class? You've got some sorts of dials on your profile too, and it seems like the quality of your sounds is something I still don't really reach.

I might as well invest, I always come back to music production.
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green dragon
08/01/17 8:36:29 PM
#9:


i actually really liked them both
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Yellow
08/02/17 12:25:36 AM
#10:


green dragon posted...
i actually really liked them both

Thx
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Violet_Blooded
08/02/17 8:19:15 AM
#11:


Yellow posted...
Violet_Blooded posted...
Interesting, I followed you on soundcloud (Lord Draw).
I'm willing to exchange notes and help you with anything you need, my inspiration has gone lately maybe you could spark something lol.

Wow, you've got some serious production quality and your following shows it. Do you think it's a good investment to get real physical equipment? How about a class? You've got some sorts of dials on your profile too, and it seems like the quality of your sounds is something I still don't really reach.

I might as well invest, I always come back to music production.

No need for physical equipment unless you are planning to make a living out of music, you just need a good music production software with a wide verity of plug-ins and instruments and you need to master it.
As for class i never study music or anything but some tutorials online could help with methods and terminology and stuff..
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Zeus
08/02/17 1:30:20 PM
#12:


What sort of software do you guys use? And which tutorials have you watched?
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Yellow
08/02/17 3:29:51 PM
#13:


Zeus posted...
What sort of software do you guys use? And which tutorials have you watched?

I use Ableton. I never really watched a lot of tutorials, I watched a tutorial on how to use midi and from there I just learned all the things it could do over 3 years just by experimenting with all the options and effects.

Same thing with composition. I never learned "the right way".

First I used Rytmik ~6 years ago, which was a $7 DSi app. The stuff I made wasn't "bad", but it was never going to make anything that didn't sound really low quality obviously. Then I moved on to Sony Acid, which was a buggy mess and pretty much a waste of time. Ableton I'm pretty happy with atm and I don't plan on switching from that.

Fruity Loops seems more geared towards the rhythmic dubstep crowd, correct me if I'm wrong, so I never looked into it.

And that's also my biggest issue with most tutorials in general, they're all geared towards the dubstep crowd and I'm not really interested in that. I was watching one of them and I hear something about "how every song should build up to drop the beat" and I'm like, that's a pretty narrow mindset even if you are doing dubstep.
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Violet_Blooded
08/03/17 5:09:46 AM
#14:


FL Studio here, been using it before dubstep was even created..
i also learned by experimenting.
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