Board 8 > Fallout 4 - Come help me play (spoilers)

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azuarc
09/05/17 7:35:37 PM
#51:


That doesn't get you caps. I was selling equipment, not junk items. I have a policy of picking up all items and only items that have a certain weight-to-value ratio. Usually 5:1, I think, though it's less in the beginning and more later on. I like to think that your acquisition of currency is some kind of metric of your level of achievement in the game...unfortunately, that never works out when you can't actually sell the stuff you pick up. Same problem in Elder Scrolls games, obviously.
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Corrik
09/05/17 7:44:39 PM
#52:


azuarc posted...
That doesn't get you caps. I was selling equipment, not junk items. I have a policy of picking up all items and only items that have a certain weight-to-value ratio. Usually 5:1, I think, though it's less in the beginning and more later on. I like to think that your acquisition of currency is some kind of metric of your level of achievement in the game...unfortunately, that never works out when you can't actually sell the stuff you pick up. Same problem in Elder Scrolls games, obviously.

Wait what? I mean why didn't you just store it in your workshop. I did that until I built my own shops to sell stuff at. I do everything in sanctuary.
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azuarc
09/05/17 9:50:34 PM
#53:


I do store it in my workshop. All the leftover stuff gets put there, and I occasionally make rounds and all the vendors both at home and in Diamond City.

It's still not enough. There just aren't enough caps in the game, even with appropriate perks.
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Corrik
09/06/17 12:40:58 PM
#54:


Longneck and malden vault done. My laser pistol does so much damage. Its wild.
Macready maxed. Taking codsworth out for a stroll. I thought codsworth woulda been close since he is always loving my modding but he basically said he hates me when i asked him?
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Corrik
09/06/17 6:16:56 PM
#55:


encountered bugged quest and think companion affinity has bugged
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ProfitProphet
09/06/17 7:00:37 PM
#56:


Which bugged quest?
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Corrik
09/06/17 7:11:18 PM
#57:


ProfitProphet posted...
Which bugged quest?

Talking to barney after killing the mirelurks bugged. All affinity gains and losses for companions is bugged.
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ProfitProphet
09/06/17 7:14:46 PM
#58:


I never ran into either of those
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Corrik
09/06/17 7:15:18 PM
#59:


ProfitProphet posted...
I never ran into either of those

Pretty pissed about the affinity thing. Not sure if the notifiers are bugged or just the actual gains and losses
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ProfitProphet
09/06/17 7:16:44 PM
#60:


You mean their perks aren't working when you've met the requirements to get them?
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Corrik
09/06/17 7:18:10 PM
#61:


ProfitProphet posted...
You mean their perks aren't working when you've met the requirements to get them?

No i mean no one dislikes or liked anything anymore at all
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Corrik
09/06/17 7:43:35 PM
#62:


Okay i closed the game and reloaded and they started liking and disliking again... hopefully it remains
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Lolo_Guru
09/06/17 7:48:45 PM
#63:


who needs weapons

just punch everything
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Corrik
09/07/17 9:22:34 AM
#64:


Okay. I completed Dangerous Minds and the quest before it... Reunions?

BoS just brought this big ass gunship out of nowhere and I am not sure how they aren't ruling the world with this amount of firepower.

Got 18 bobbleheads, 89 magazines. On the last part of this USS Constitution quest line. Still at Old Guns, Tradecraft, and Semper Fi? For the 3 factions.

Kellogg was a good guy. Sad we killed him.

Oh I also got Hancock to join up.
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azuarc
09/07/17 7:37:28 PM
#65:


I don't remember Fallout quests by their name. =x
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Corrik
09/07/17 7:49:18 PM
#66:


azuarc posted...
I don't remember Fallout quests by their name. =x

Tradecraft is to join the railroad. Semper invictus is to join the brotherhood. Old guns is the mission after u retake the castle.

Dangerous minds is when u go inside kellogs memories.

I have to find the doctor in the glowing sea now.
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Forceful_Dragon
09/08/17 5:04:21 AM
#67:


If you ever need caps you just need to make a settlement into a massive water farm. Just make a bunch of generators connected to a bunch of the water pumps (the huge ones you put in water). And just throw missile turns down to defend the whole thing.

Then show up periodically and collect your hundreds and hundreds of Purified Water which you can use to trade for any item you could possibly want.


Or set up trade kiosks at the same base and trade the water to them whenever they get more caps or if they ever get a useful item (they almost never do).
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Corrik
09/08/17 5:34:48 AM
#68:


I need to find which of my settlements is making so much water. Have it in my supply lined workshops but not in my main cities. I think maybe starlight has it all.

Need to get the 100% happiness achievement and need the water for it.
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ProfitProphet
09/08/17 10:31:48 AM
#69:


My memory is somewhat hazy but it seems like I got that achievement by just starting with a fresh settlement with only two people. Build two beds under a roof, several MG turrets, a water pump, enough crops to sustain two people and a restaurant. Assign one settler to each bed and put one on crops and the other at the restaurant. Then just go play the game
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Corrik
09/08/17 10:40:01 AM
#70:


ProfitProphet posted...
My memory is somewhat hazy but it seems like I got that achievement by just starting with a fresh settlement with only two people. Build two beds under a roof, several MG turrets, a water pump, enough crops to sustain two people and a restaurant. Assign one settler to each bed and put one on crops and the other at the restaurant. Then just go play the game

Apparently it is a formula that has been discovered.

20% happiness
if enough food for settler (not food production but food in the workshop).

20% happiness if enough defense over population. For example if 1 settler you need at least 1 defense rating.

20% happiness if enough water for settler (not water production but water in workshop)

10% happiness if a bed per settler

10% happiness if bed for settler is under a roof.


This gives you 80% happiness for a settlement which you probably see a lot of settlements stall at.

To increase past that you have to build money generating buildings which produce happiness.

The tier 3 Bar produces 40 happiness. The tier 3 clinic produces 30 happiness. They are the highest ones.

The happiness produced by a money generating building is divided by number of settlers and added to happiness after above percentages.

They have to be manned obviously to generate.

So 1 settler with enough food and water, a bed under a roof, and a defense rating 1 or higher who works at a bar.

Will be 20+20+20+10+10+40/1= 120 happiness. You will hit 100% happiness.


With 20 (assuming no synths who can sneak in for any population over 4).

You would need 20 beds under roofs, 20 defense or higher, enough food and water for 20 people to get

20+20+20+10+10 = 80

And

80 + (x/20)= 100. So you need 400 / 20 x = 400.

Thus you would need 10 tier 3 bars for a population of 20 to hit 100 or a combination of other buildings to hit 400 happiness produced (assuming no synths).
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Corrik
09/08/17 10:42:03 AM
#71:


If you do not have the achievement and want it... follow the above post. 1 settler is the easiest way to do it of course and the least costly.
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ProfitProphet
09/08/17 10:46:43 AM
#72:


What do you mean by "food in the workshop"? Like harvested crops that haven't been planted? Or does this also include stuff like InstaMash and Fancy Lad snack cakes?
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Corrik
09/08/17 11:06:07 AM
#73:


ProfitProphet posted...
What do you mean by "food in the workshop"? Like harvested crops that haven't been planted? Or does this also include stuff like InstaMash and Fancy Lad snack cakes?

Muttfruit melons gourd insta mash pork n beans etc.

I would just stick to plants. So if u have a settlement that makes a surplus of food... go take like 200 carrots from there and like 200 purified waters from a place u purify water at. Put them in ur settlements workshop for the settler. Each settler uses 1 food and 1 water per in game day. You will hit 100% before 200 days pass. (Probably before 20 or sooner)
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Corrik
09/08/17 11:10:47 AM
#74:


"math behind settlers happiness"

Google this and read the reddit that pops up first. Has the entire thing explained down to a T.... even to when a settlement stops producing or why you have less settlers than your charisma should allow (hint... 4 unemployed settlers is when settlers stop showing up)
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GranzonEx
09/08/17 11:23:53 AM
#75:


The way I did it was build a bunch of medical shops, water pumps and a general store at the gas station near your first town. That place is easy to set up turrets plus you can just lay down beds inside the station. It also has a garage for your power armor and if need be you can just equip your entire settlement with power armor and nothing can kill them.

I also built some platforming stairs to the roof of the garage to store all my hoarded awesome power armor so the settlers don't steal my good shit. Built a few lockers up there to store all my ammo and valuables too.
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Corrik
09/08/17 11:31:15 AM
#76:


GranzonEx posted...
The way I did it was build a bunch of medical shops, water pumps and a general store at the gas station near your first town. That place is easy to set up turrets plus you can just lay down beds inside the station. It also has a garage for your power armor and if need be you can just equip your entire settlement with power armor and nothing can kill them.

I also built some platforming stairs to the roof of the garage to store all my hoarded awesome power armor so the settlers don't steal my good shit. Built a few lockers up there to store all my ammo and valuables too.

Red rocket is the usual place that is suggested to use. Man you put a lot of work into your settlement. The most work i put into one of them was a wall around sanctuary. But i am super not creative.
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azuarc
09/08/17 4:05:51 PM
#77:


Forceful_Dragon posted...
If you ever need caps you just need to make a settlement into a massive water farm.

While this is true, my goal isn't to farm money. My goal is to earn money. Gear and experience do represent your adventures to a certain degree, but even moreso is your pile of caps (or gold) earned from adventuring.

Unfortunately, to do that, I have to farm the vendors.
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Corrik
09/08/17 4:52:45 PM
#78:


azuarc posted...
Forceful_Dragon posted...
If you ever need caps you just need to make a settlement into a massive water farm.

While this is true, my goal isn't to farm money. My goal is to earn money. Gear and experience do represent your adventures to a certain degree, but even moreso is your pile of caps (or gold) earned from adventuring.

Unfortunately, to do that, I have to farm the vendors.

I don't see the point to caps as I have 20k and dunno what to use them on. I could buy ammo but it almost seems like cheating.
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Corrik
09/09/17 8:17:27 AM
#79:


Okay. I need some ideas for what route to take with factions here. And, I need to figure out where to save so I can get all achievements. I think I almost have all the minutemen ones. I think Institute Railroad and Bos are the tricky ones though.

Honestly the synths are fucked up and should be destroyed so ideals wise I probably fall into the BoS thinking, but I haven't gotten all the story yet.
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ProfitProphet
09/09/17 8:20:46 AM
#80:


I can't remember the name of the mission you need to make your back up save after but I'm pretty sure the game makes it a point to let you know when you're about to start a mission that will wipe out/permanently piss off one of the factions
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Corrik
09/09/17 8:29:19 AM
#81:


ProfitProphet posted...
I can't remember the name of the mission you need to make your back up save after but I'm pretty sure the game makes it a point to let you know when you're about to start a mission that will wipe out/permanently piss off one of the factions

I think I read molecular level but then I think I heard you can wait all the way til mass fusion in the institution. So i dunno.
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ProfitProphet
09/09/17 8:40:19 AM
#82:


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Corrik
09/09/17 9:09:26 AM
#83:


ProfitProphet posted...
http://fallout4.wiki.fextralife.com/Factions

There is a way to have railroad brotherhood of ste and minutemen all friendly at the end.
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ProfitProphet
09/09/17 9:33:21 AM
#84:


Yeah, I think it's kinda complicated and it's very unlikely you'd be able to do it without following a guide step by step
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Corrik
09/09/17 9:37:15 AM
#85:


ProfitProphet posted...
Yeah, I think it's kinda complicated and it's very unlikely you'd be able to do it without following a guide step by step

From what I gathered it was easy but maybe I misunderstood.

Seemed like... do tradecraft stop railroad main quests. Do semper victus stop brotherhood main quests. Do old guns stop minutemen main quests.

Build the teleporter with the minutemen. At mass fusion just warn the brotherhood. Don't talk to PAM after.


The guides seem more confusing than the actual steps... I think... this is assuming I got it right.
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azuarc
09/09/17 11:10:29 AM
#86:


Corrik posted...
azuarc posted...
Forceful_Dragon posted...
If you ever need caps you just need to make a settlement into a massive water farm.

While this is true, my goal isn't to farm money. My goal is to earn money. Gear and experience do represent your adventures to a certain degree, but even moreso is your pile of caps (or gold) earned from adventuring.

Unfortunately, to do that, I have to farm the vendors.

I don't see the point to caps as I have 20k and dunno what to use them on. I could buy ammo but it almost seems like cheating.

What's the point of anything in the game then? Just finish the main quest and get out.

In an open world game, you have to find something that serves as your anchor. In my case, it's exploring all the locations, plundering them thoroughly, and then selling the spoils. The only real measures of my progress are how many locations there are on the map and how big my stack of caps is.
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azuarc
09/09/17 11:11:48 AM
#87:


ProfitProphet posted...
Yeah, I think it's kinda complicated and it's very unlikely you'd be able to do it without following a guide step by step

Not really. I stumbled into doing so with my first game. You basically just have to finish with minutemen.
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Corrik
09/09/17 11:34:04 AM
#88:


azuarc posted...
Corrik posted...
azuarc posted...
Forceful_Dragon posted...
If you ever need caps you just need to make a settlement into a massive water farm.

While this is true, my goal isn't to farm money. My goal is to earn money. Gear and experience do represent your adventures to a certain degree, but even moreso is your pile of caps (or gold) earned from adventuring.

Unfortunately, to do that, I have to farm the vendors.

I don't see the point to caps as I have 20k and dunno what to use them on. I could buy ammo but it almost seems like cheating.

What's the point of anything in the game then? Just finish the main quest and get out.

In an open world game, you have to find something that serves as your anchor. In my case, it's exploring all the locations, plundering them thoroughly, and then selling the spoils. The only real measures of my progress are how many locations there are on the map and how big my stack of caps is.

I find having to scrounge for ammo fun. I need to find if there is gear I can buy though that's better than what I have.
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Corrik
09/09/17 10:47:07 PM
#89:


Literally have no idea why anyone is sympathetic to synths.
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ProfitProphet
09/09/17 11:24:01 PM
#90:


azuarc posted...
Corrik posted...
azuarc posted...
Forceful_Dragon posted...
If you ever need caps you just need to make a settlement into a massive water farm.

While this is true, my goal isn't to farm money. My goal is to earn money. Gear and experience do represent your adventures to a certain degree, but even moreso is your pile of caps (or gold) earned from adventuring.

Unfortunately, to do that, I have to farm the vendors.

I don't see the point to caps as I have 20k and dunno what to use them on. I could buy ammo but it almost seems like cheating.

What's the point of anything in the game then? Just finish the main quest and get out.

In an open world game, you have to find something that serves as your anchor. In my case, it's exploring all the locations, plundering them thoroughly, and then selling the spoils. The only real measures of my progress are how many locations there are on the map and how big my stack of caps is.


I mean, where are all of these caps you want going to come from? There's a finite amount and it's not like anyone is going to be making more. I kinda looked at it like you used the stuff you find to barter with merchants for the goods you want/need
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Corrik
09/10/17 9:07:01 AM
#91:


ProfitProphet posted...
azuarc posted...
Corrik posted...
azuarc posted...
Forceful_Dragon posted...
If you ever need caps you just need to make a settlement into a massive water farm.

While this is true, my goal isn't to farm money. My goal is to earn money. Gear and experience do represent your adventures to a certain degree, but even moreso is your pile of caps (or gold) earned from adventuring.

Unfortunately, to do that, I have to farm the vendors.

I don't see the point to caps as I have 20k and dunno what to use them on. I could buy ammo but it almost seems like cheating.

What's the point of anything in the game then? Just finish the main quest and get out.

In an open world game, you have to find something that serves as your anchor. In my case, it's exploring all the locations, plundering them thoroughly, and then selling the spoils. The only real measures of my progress are how many locations there are on the map and how big my stack of caps is.


I mean, where are all of these caps you want going to come from? There's a finite amount and it's not like anyone is going to be making more. I kinda looked at it like you used the stuff you find to barter with merchants for the goods you want/need

I don't think there is an actual finite amount.
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ProfitProphet
09/10/17 11:05:28 AM
#92:


Well yeah. I'm just saying that within the setting of the game, it's not hard to see why there aren't a plethora of caps just waiting to be found
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Corrik
09/10/17 11:07:01 AM
#93:


Is there anything worth buying with them weapon or armor wise?
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ProfitProphet
09/10/17 11:57:12 AM
#94:


Spray n pray
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azuarc
09/10/17 11:51:12 PM
#95:


Corrik posted...
Literally have no idea why anyone is sympathetic to synths.

Try doing their missions.

I didn't even realize that was an option without siding with them immediately. Like, BoS guy got mad at me for failing to secure their trust in order to blahblahblah, and I didn't know what happened, because I just said F U when I went in following the teleport and decided I couldn't stand cooperating with them.

But I loaded that save and went back and found that they actually have a storyline that presents them as justifiable, at least from the way they perceive things. They give absolutely no credence to the people who live on the surface, but that's also because they think life on the surface isn't all that sustainable and that furthering mankind is never going to take place in the wastes.
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Corrik
09/11/17 5:32:41 AM
#96:


azuarc posted...
Corrik posted...
Literally have no idea why anyone is sympathetic to synths.

Try doing their missions.

I didn't even realize that was an option without siding with them immediately. Like, BoS guy got mad at me for failing to secure their trust in order to blahblahblah, and I didn't know what happened, because I just said F U when I went in following the teleport and decided I couldn't stand cooperating with them.

But I loaded that save and went back and found that they actually have a storyline that presents them as justifiable, at least from the way they perceive things. They give absolutely no credence to the people who live on the surface, but that's also because they think life on the surface isn't all that sustainable and that furthering mankind is never going to take place in the wastes.

I mean, they are sending synths with "By order of the institute you must all be destroyed".

I saved the girl at covenant (didnt kill the dr as she never went hostile). But, I hear she actually was a synth and seeing how synths infiltrate settlements and murder settlers, I can't see how people justify Synths sympathetically at all.
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Corrik
09/12/17 7:28:30 AM
#97:


Old guns complete and about 7 achievements.
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Corrik
09/14/17 1:36:08 AM
#98:


Ok beat the game. All achievements. Did the end run 3 times. Didnt realize you could get all achieves in 2.

Institute are bullshit. Literally every faction is unlikeable tho.

And the director is no way shaun or there is likely a plothole.
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azuarc
09/14/17 8:16:57 AM
#99:


Fallout 4's big reveal is like an M. Night Shamayalan movie, post-Sixth Sense. You know they're setting you up for it, because you keep asking the obvious question that they refuse to address until then. Namely, how much time actually lapsed between the two freezes?

It still doesn't come across as highly believable to me, especially when The Institute's plotline has the director asking you to take his place, despite not knowing crap about The Institute. That's always the funny thing about Bethesda games -- run a couple special high-profile missions for a faction and they suddenly promote you to head honcho, where you do exactly nothing for them -- but it's especially weird in this case.
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Corrik
09/14/17 10:45:23 AM
#100:


azuarc posted...
Fallout 4's big reveal is like an M. Night Shamayalan movie, post-Sixth Sense. You know they're setting you up for it, because you keep asking the obvious question that they refuse to address until then. Namely, how much time actually lapsed between the two freezes?

It still doesn't come across as highly believable to me, especially when The Institute's plotline has the director asking you to take his place, despite not knowing crap about The Institute. That's always the funny thing about Bethesda games -- run a couple special high-profile missions for a faction and they suddenly promote you to head honcho, where you do exactly nothing for them -- but it's especially weird in this case.

It doesn't make sense cuz 1.

They are saying Kellogg didn't age for over 70 years. Now. They address this nonchalantly but they can't save / prolong anyone elses life at the institute? Brrrrrt. Try again.

Also Nick says he relatively recently saw Kellogg with Shaun.

Now could it have been a synth? Not likely. It doesnt really line up with the flashback.



The director was a dumbfuck and likely not Shaune.
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