Poll of the Day > How do you feel about quick time events in video games?

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WastelandCowboy
09/23/17 5:07:55 PM
#1:


https://en.wikipedia.org/wiki/Quick_time_event

In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt. It allows for limited control of the game character during cut scenes or cinematic sequences in the game. Performing the prompted action improperly or not at all results in the character's failure at their task and often in an immediate game over.

The term "quick time event" is attributed to Yu Suzuki, director of the game Shenmue which used the QTE feature (then called "quick timer events") to a great degree. They allow for the game designer to create sequences of actions that cannot be expressed through the game's standard control scheme, or to constrain the player into taking only one specific action at a critical moment. While some uses of QTE have been considered as favorable additions to gameplay, the general use of QTE has been panned by journalists and players alike, as these events can break the flow of the game and force the player to repeat sections until they master the event.
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green dragon
09/23/17 5:09:04 PM
#2:


hate. literally the only single thing i hate about bayonetta
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LeetCheet
09/23/17 5:17:38 PM
#3:


Nope. I'd much rather not have the game take away the control from me.
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PMarth2002
09/23/17 5:18:47 PM
#4:


I think they work fine in heavily story focused games like the walking dead. They're not really my favorite mechanics or anything, but they're servicable for creating a visceral cinematic style of action. imo anyway.
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ParanoidObsessive
09/23/17 5:26:26 PM
#5:


LeetCheet posted...
Nope. I'd much rather not have the game take away the control from me.

I'd much rather watch an extended cut-scene with zero gameplay than one that tries to pretend it isn't a cut-scene by forcing me to play Simon Says while important things are happening and I'm missing them all because I'm too busy trying to see which button prompt shows up next.

That being said, some games handle it better than others. Telltale Games? Mostly okay. Fight scene in Indigo Prophecy? Go fuck yourself, David Cage.


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eating4fun
09/23/17 5:27:43 PM
#6:


I don't know if I'm lucky or not, but I've probably only played a few games with QTE in my life, and I can't even recall them.

Regardless, the cutscenes of the failing at QTE seem way more entertaining the success cutscenes or the fun of preforming it.

https://www.youtube.com/watch?v=0uZX60akANU


https://www.youtube.com/watch?v=X-L-G1q_0L8

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DrPrimemaster
09/23/17 5:34:02 PM
#7:


I only remember them in god of war and RE4. I liked them in RE4, I thought that scene with Krauser was fun.
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GhostGiblet
09/23/17 5:39:15 PM
#8:


I think they can be good sometimes but it's easy to overdo them too. I thought they were sparse enough in RE4 that it stayed entertaining.
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mooreandrew58
09/23/17 5:51:39 PM
#9:


in very limited amounts, and if they are done in such a fashion you can still focus on the action scene that its making you do it for. I hate it when they are complex or too fast paced you can't really watch the action scene
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aHappySacka
09/23/17 5:54:09 PM
#10:


Depends if they're any good like the aforementioned RE4 or the God of War series.
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GetMagnaCarter
09/23/17 6:28:59 PM
#11:


In general I dislike them though I enjoyed the Shenmue games and Indigo Prophecy/Fahrenheit
and I have no problem with the interrupts in Mass Effect 2

The dislike is mostly because
i) they are typically very poor gameplay usually without need for player thought
ii) I'm not very good at them and often fail
iii) they are often implemented in such a way that the player cannot continue unless they succeed
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AbsoluteDenial
09/23/17 6:37:05 PM
#12:


As long as they aren't too frequent, I'm fine with them. They tend to make most games less interactive than they should be.
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Far-Queue
09/23/17 7:05:12 PM
#13:


Really depends on the game and how they’re utilized. I don’t mind them in “interactive cutscenes”, but I hate when they make you mash a button to open a gate or something.

Loved Asura’s Wrath, and that game was like 60-70% QTEs.
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AllstarSniper32
09/23/17 7:33:24 PM
#14:


I generally dislike them. I think most games would be better off just not having them at all.
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Blightzkrieg
09/23/17 7:52:49 PM
#15:


They were amazing in Assassin's Creed 2 but otherwise they blow
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Entity13
09/23/17 8:51:10 PM
#16:


It really depends on both context and execution, but even at their best QTEs are annoying and can feel tacked on for the sake of tacking on interactivity. This holds true even in FFXIV with three fights that have "Active Time Maneuvers" - really, QTEs with a single button you have to either press once in a couple seconds or mash within the same amount of time.
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funkyfritter
09/23/17 8:55:30 PM
#17:


They're a tool in the toolbox. When used properly they can enhance the experience, but they're distracting at best when implemented poorly.
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FrozenBananas
09/23/17 9:07:24 PM
#18:


I think they're boring as fuck, and the creators are lazy as fuck for making the game this way.

Kingdom Hearts 2 was almost ruined with this, as they almost completely overkilled the game with this during Boss fights
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Rasmoh
09/23/17 9:22:11 PM
#19:


funkyfritter posted...
They're a tool in the toolbox. When used properly they can enhance the experience, but they're distracting at best when implemented poorly.

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wwinterj25
09/23/17 9:22:43 PM
#20:


I don't mind some of them like those in God of War. Others not so much.
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KJ StErOiDs
09/24/17 12:50:58 AM
#21:


It's not my favorite control of an event, but I'm okay with the mechanics if it's used sparingly and doesn't inconvenience me (I'm particularly bad at it in Far Cry 3, but luckily autosaves come just before the events).
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Runner_style
09/24/17 12:56:49 AM
#22:


Been a long time, Leon...Dead
Been a long time, Leon...Dead
Been a long time, Leon...Dead
Been a long time, Leon...Dead

repeat and repeat, and repeat then repeat some more....
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yutterh
09/24/17 1:03:23 AM
#23:


Rasmoh posted...
funkyfritter posted...
They're a tool in the toolbox. When used properly they can enhance the experience, but they're distracting at best when implemented poorly.

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Sahuagin
09/24/17 1:07:52 AM
#24:


I haven't seen them very often, but I like the idea. It's a great way to simulate a real "oh shit!" moment with the exact same instant-panic-followed-by-instant-relief feeling.
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Firewood18
09/24/17 1:26:36 AM
#25:


I'd be more in favor of it with improvement. Instead of a timed sequence of buttons creating a linear event, there should always be various options of button combinations that produce different animations and/or outcomes.
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AllstarSniper32
09/24/17 4:38:42 AM
#26:


Sahuagin posted...
I haven't seen them very often, but I like the idea. It's a great way to simulate a real "oh shit!" moment with the exact same instant-panic-followed-by-instant-relief feeling.

It's ok sometimes. I'd honestly just rather have an option to turn them off. And I mean more specifically the ones that take place during cut scenes.
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DarkKirby2500
09/24/17 5:57:31 AM
#27:


Like everything else they're fine when done properly and terrible when done poorly.

Good QTEs give you a reasonable amount of time to react to them and don't give an auto game over if you miss it.

Bad QTE's are lightning quick, random (as in the buttons you have to press for the QTE are literally random each time the same QTE happens), and punish you with either a massive loss of health or an instant game over/ban ending for missing them.
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UT1999
09/24/17 6:06:44 AM
#28:


doesn't mgsv have quick time events?
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FrozenBananas
09/24/17 7:14:20 AM
#29:


UT1999 posted...
doesn't mgsv have quick time events?


I don't think so. I haven't played it in maybe 3 months but I've replayed the game like 3 times and I don't remember a single time.
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Jiggy101011
09/24/17 10:33:53 AM
#30:


I want to say in God of War 3 they made it so the button would show up on the part of the screen where it was located on the controller. For example X would be on the bottom and Square would be on the left. It made it a lot easier to see what was happening in the cutscenes instead of focusing on the button prompts.

I guess I don't really mind them, hell one of my favorite games from last gen, Heavy Rain, is just one big QTE and it works.
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mooreandrew58
09/24/17 1:37:52 PM
#31:


FrozenBananas posted...
UT1999 posted...
doesn't mgsv have quick time events?


I don't think so. I haven't played it in maybe 3 months but I've replayed the game like 3 times and I don't remember a single time.


there are some times when you can counter an attack and it gives you a on screen button prompt, thats about it. PW had QTEs though
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gguirao
09/24/17 1:40:39 PM
#32:


They're okay on occasion.
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