Current Events > Why do Developers seem to lack so much power vs Publishers?

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DepreceV2
01/29/18 2:59:56 PM
#1:


I know Developers sign contracts with Publishers but it always seems like they submit the game. Then, the Publisher says no and to change a bunch of stuff. It's like they get creative freedom... until they submit it and they lose a big chunk of it. I know you need money for development but you would think you can flex your muscles some as Developers in the contract stage. Especially these major Development studios.

The only one I can think of in recent memory that gets most of their freedoms is Blizzard with Activision. Blizzard made the game they want. They did have to add loot boxes but they didn't have to go beyond cosmetic only like other publishers. If it was up to Activision they would have put new Heroes in loot boxes. That or they would have put new characters and maps behind DLC packs.
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Two_Dee
01/29/18 3:00:34 PM
#2:


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ThanksUglyGod
01/29/18 3:02:03 PM
#3:


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DepreceV2
01/29/18 3:04:33 PM
#4:


So Developers with high accomplishments and ideals constantly sell their soul to Publishers?
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Antifar
01/29/18 3:06:38 PM
#5:


Control over the means of productions affords you control over other things, too.
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pres_madagascar
01/29/18 3:07:27 PM
#6:


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pres_madagascar
01/29/18 3:07:52 PM
#7:


If I am paying you to build me a house, I'm not gonna just let you do what you want with no input.
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The Admiral
01/29/18 3:10:35 PM
#8:


If publishers are the ones funding the game, they have the ultimate say in the content. This is pretty much the way it works in every single aspect of life. Only a few creative elites are given full control of the content while someone else foots the production bill.
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DepreceV2
01/29/18 3:12:04 PM
#9:


pres_madagascar posted...
If I am paying you to build me a house, I'm not gonna just let you do what you want with no input.


If I don't want to build a one story house... I wouldn't sign the contract to build a one story.
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charey
01/29/18 3:19:57 PM
#10:


DepreceV2 posted...
I know Developers sign contracts with Publishers but it always seems like they submit the game. Then, the Publisher says no and to change a bunch of stuff. It's like they get creative freedom... until they submit it and they lose a big chunk of it. I know you need money for development but you would think you can flex your muscles some as Developers in the contract stage. Especially these major Development studios.

The only one I can think of in recent memory that gets most of their freedoms is Blizzard with Activision. Blizzard made the game they want. They did have to add loot boxes but they didn't have to go beyond cosmetic only like other publishers. If it was up to Activision they would have put new Heroes in loot boxes. That or they would have put new characters and maps behind DLC packs.
Well, they did do that in Heroes of the Storm they just didnt remove the option to outright buy them.
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youngfossil
01/29/18 3:22:05 PM
#11:


pres_madagascar posted...
If I am paying you to build me a house, I'm not gonna just let you do what you want with no input.

Bad Anology

More likely. Someone wants to build a house, dont have the money, get a loan from the bank... then the bank is all like "This needs a patio, why is there no wheelchair access? Put in a spiral staircase over here."
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Freddie_Mercury
01/29/18 3:28:11 PM
#12:


youngfossil posted...
pres_madagascar posted...
If I am paying you to build me a house, I'm not gonna just let you do what you want with no input.

Bad Anology

More likely. Someone wants to build a house, dont have the money, get a loan from the bank... then the bank is all like "This needs a patio, why is there no wheelchair access? Put in a spiral staircase over here."


that's an even worse analogy
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Solar_Crimson
01/29/18 3:32:28 PM
#13:


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DevsBro
01/29/18 3:57:42 PM
#14:


If I don't want to build a one story house... I wouldn't sign the contract to build a one story.

When you start getting hungry, you might reconsider.
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DepreceV2
01/29/18 4:51:56 PM
#15:


DevsBro posted...
If I don't want to build a one story house... I wouldn't sign the contract to build a one story.

When you start getting hungry, you might reconsider.


If you are well know for building decent to great houses... you won't go hungry. Lol
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Darmik
01/29/18 5:02:11 PM
#16:


youngfossil posted...
pres_madagascar posted...
If I am paying you to build me a house, I'm not gonna just let you do what you want with no input.

Bad Anology

More likely. Someone wants to build a house, dont have the money, get a loan from the bank... then the bank is all like "This needs a patio, why is there no wheelchair access? Put in a spiral staircase over here."


Developers aren't paying off a debt or loan.
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FLUFFYGERM
01/29/18 5:04:24 PM
#17:


lmao at Antifar trying to force his communism bullshit onto everything
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Tyranthraxus
01/29/18 5:05:19 PM
#18:


DepreceV2 posted...
I know Developers sign contracts with Publishers but it always seems like they submit the game. Then, the Publisher says no and to change a bunch of stuff. It's like they get creative freedom... until they submit it and they lose a big chunk of it. I know you need money for development but you would think you can flex your muscles some as Developers in the contract stage. Especially these major Development studios.

The only one I can think of in recent memory that gets most of their freedoms is Blizzard with Activision. Blizzard made the game they want. They did have to add loot boxes but they didn't have to go beyond cosmetic only like other publishers. If it was up to Activision they would have put new Heroes in loot boxes. That or they would have put new characters and maps behind DLC packs.


Blizzard and Activision are partners. Activision doesn't publish Blizzard games. Activision also doesn't mess around with the day-to-day affairs of Blizzard.

the whole Activision is ruining Blizzard thing is horse shit and always has been. Anything bad Blizzard has done (such as RMAH) was something they did to themselves.
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Broseph_Stalin
01/29/18 5:38:11 PM
#19:


Consoles.

Most console players are still buying physical media, so that's nearly half the cost of a game going to the retailer, cost of goods, distribution, and returns. When you factor in royalty fees to MS, Sony, and Nintendo a developer isn't even getting half of that $60 you spent on the game.

This means most independent game developers have to get a publisher to fund their projects, and the agreement made between the two is always one-sided. The developer might never even see any profits from the game. Publishers get bigger and bigger and end up buying development teams giving them even less freedom.

Small developers are still thriving in the PC market but they're pretty much extinct on consoles.
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Zikten
01/29/18 5:39:25 PM
#20:


developers do all the work and publishers abuse them to make money. it's like a pimp and a prostitute.
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MangaFan462
01/29/18 5:40:27 PM
#21:


Publishers are the guys who actually sell the game.
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Teddytalks
01/29/18 5:41:56 PM
#22:


FLUFFYGERM posted...
lmao at Antifar trying to force his communism bullshit onto everything


What are you even talking about.
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Trigg3rH4ppy
01/29/18 5:43:09 PM
#23:


youngfossil posted...
pres_madagascar posted...
If I am paying you to build me a house, I'm not gonna just let you do what you want with no input.

Bad Anology

More likely. Someone wants to build a house, dont have the money, get a loan from the bank... then the bank is all like "This needs a patio, why is there no wheelchair access? Put in a spiral staircase over here."

Banks do do this though. They send inspectors when building or buying homes with their money.

They don't just hand you 200,000 and tell you to go nuts
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DevsBro
01/29/18 6:58:12 PM
#24:


Developers aren't paying off a debt or loan.

What in the world makes you assume that?
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DevsBro
01/29/18 7:00:02 PM
#25:


If you are well know for building decent to great houses... you won't go hungry. Lol

Sure you will, unless you have the capital to fund it yourself or build it the way the funder wants it.
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Zack_Attackv1
01/29/18 7:00:10 PM
#26:


Because the publishers are the ones footing the bill, obviously.
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Darmik
01/29/18 7:09:58 PM
#27:


DevsBro posted...
Developers aren't paying off a debt or loan.

What in the world makes you assume that?


I've never heard of a developer requiring to pay off their debt to a publisher before.
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DepreceV2
01/29/18 7:35:37 PM
#28:


Teddytalks posted...
FLUFFYGERM posted...
lmao at Antifar trying to force his communism bullshit onto everything


What are you even talking about.


I have no clue.

DevsBro posted...
If you are well know for building decent to great houses... you won't go hungry. Lol

Sure you will, unless you have the capital to fund it yourself or build it the way the funder wants it.


If you are great at what you do.. People will seek you out. You don't have to go find them.
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DevsBro
01/29/18 7:58:31 PM
#29:


DepreceV2 posted...
DevsBro posted...
If you are well know for building decent to great houses... you won't go hungry. Lol

Sure you will, unless you have the capital to fund it yourself or build it the way the funder wants it.


If you are great at what you do.. People will seek you out. You don't have to go find them.

>Asks a question
>Tries hardest to make any answer wrong
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Tyranthraxus
01/29/18 8:00:28 PM
#30:


Darmik posted...
DevsBro posted...
Developers aren't paying off a debt or loan.

What in the world makes you assume that?


I've never heard of a developer requiring to pay off their debt to a publisher before.


Look up what happened to Kurt Schilling / Kingdoms of Amalur.
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MC_BatCommander
01/29/18 8:01:12 PM
#31:


We seem to only ever hear about when publishers ruin games, I wonder if there are cases where a publisher actually saved a game or made it better?
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Darmik
01/29/18 8:03:30 PM
#32:


Tyranthraxus posted...
Darmik posted...
DevsBro posted...
Developers aren't paying off a debt or loan.

What in the world makes you assume that?


I've never heard of a developer requiring to pay off their debt to a publisher before.


Look up what happened to Kurt Schilling / Kingdoms of Amalur.


Wasn't that a loan to the local government or something? That's a reason why getting a loan to develop a game isn't a good idea lol.

MC_BatCommander posted...
We seem to only ever hear about when publishers ruin games, I wonder if there are cases where a publisher actually saved a game or made it better?


Retro Studios and Metroid Prime I think is an example.
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Tyranthraxus
01/29/18 8:03:38 PM
#33:


MC_BatCommander posted...
We seem to only ever hear about when publishers ruin games, I wonder if there are cases where a publisher actually saved a game or made it better?


A publisher saved The Last Guardian (maybe you don't like the game but we only got it at all because of Sony), a Publisher saved Tyranny, a publisher saved dramatically improved on Smash Bros (it was literally going to be just wireframes) etc.
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St0rmFury
01/29/18 8:05:03 PM
#34:


MC_BatCommander posted...
We seem to only ever hear about when publishers ruin games, I wonder if there are cases where a publisher actually saved a game or made it better?

I think Bayonetta 2 is one such example.
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Tyranthraxus
01/29/18 8:05:59 PM
#35:


Darmik posted...
Wasn't that a loan to the local government or something? That's a reason why getting a loan to develop a game isn't a good idea lol.

Yes the loan was from Rhode Island but the same basic idea applies. Developers could be paying loans.

And publishers aren't lenders so they'll never give a loan. Loans will only come from banks or credit unions (or state treasury in the case of 38 Studios)
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Darmik
01/29/18 8:08:50 PM
#36:


Tyranthraxus posted...
And publishers aren't lenders so they'll never give a loan. Loans will only come from banks or credit unions (or state treasury in the case of 38 Studios)


That was more my point really. I'm sure plenty of indie devs have funded games through loans.
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Solar_Crimson
01/30/18 7:42:41 AM
#37:


Tyranthraxus posted...
a publisher saved dramatically improved on Smash Bros (it was literally going to be just wireframes) etc.

Well, not quite wireframes, but it was going to have an original cast before they decided that using Nintendo characters would drastically improve the game's appeal and pitched the idea to Nintendo.

St0rmFury posted...
I think Bayonetta 2 is one such example.

Not only that, but they gave them quite a bit of freedom, and when the devs made the Link costume and gave it an undershirt out of fear of offending Nintendo, Nintendo told them to remove the undershirt because they felt it'd be out-of-character for Bayonetta to have it.
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