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SeanRexBach 01/31/18 11:43:15 PM #1: |
Why would a developer do this without giving the option to adjust the encounter rate like in Bravely Default.
It's 2018 ffs --- it's a flaming wonder telepath ... Copied to Clipboard!
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chill02 01/31/18 11:43:43 PM #2: |
SeanRexBach posted...
It's 2017 ffs um --- Ave, true to Caesar. ... Copied to Clipboard!
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dave_is_slick 01/31/18 11:44:31 PM #3: |
chill02 posted...
SeanRexBach posted...It's 2017 ffs --- The most relaxing version of Aquatic Ambiance I've ever heard: http://www.youtube.com/watch?v=bl61y1XM7sM ... Copied to Clipboard!
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SeanRexBach 01/31/18 11:46:11 PM #4: |
argh i mean 2018
My point remains, however. --- it's a flaming wonder telepath ... Copied to Clipboard!
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DevsBro 01/31/18 11:46:29 PM #5: |
Why not? It's a design choice like any other. Adjustable encounter rate is an interesting idea though.
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Spidey5 01/31/18 11:46:48 PM #6: |
SeanRexBach posted...
argh i mean 2018 Nope, you left your point back in 2017. --- http://i.imgur.com/FzAVypi.png ~Bern and Neptune passionately making out while firing a flamethrower. Thanks nayr626! ... Copied to Clipboard!
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SeanRexBach 01/31/18 11:47:39 PM #7: |
Spidey5 posted...
SeanRexBach posted...argh i mean 2018 random battles should have been left back in 2000 --- it's a flaming wonder telepath ... Copied to Clipboard!
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BLAKUboy 01/31/18 11:54:51 PM #8: |
I enjoy random encounters, and most games with them nowadays have some way to control their frequency.
--- Aeris dies if she takes more damage than her current HP - Panthera http://signavatar.com/26999_s.png ... Copied to Clipboard!
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FreedomEtrtment 02/01/18 12:51:42 AM #10: |
TC showing how stupid he is like usual lol
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Bad_Mojo 02/01/18 12:55:54 AM #11: |
I like random encounters
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kirbymuncher 02/01/18 12:56:57 AM #12: |
I think some types of games need them, like, drpgs where every time you go out exploring it's just constant attrition until you have to return home
more standard rpgs though I'm not sure if they're really that necessary --- THIS IS WHAT I HATE A BOUT EVREY WEBSITE!! THERES SO MUCH PEOPLE READING AND POSTING STUIPED STUFF ... Copied to Clipboard!
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Tsukasa1891 02/01/18 1:00:40 AM #13: |
Yes op, we are aware it is in fact current year.
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SeanRexBach 02/01/18 1:10:14 AM #14: |
Count on CE to actually like random battles.
Christ. --- it's a flaming wonder telepath ... Copied to Clipboard!
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apolloooo 02/01/18 1:12:18 AM #15: |
Tjey are unacceptable really. Battles where you can see the enemies in the field are alot better like in newer tales or the legend of heroes games.
Ideally, most encounter should be hand placed and unique but thats more a wrpg thing With games like bravely default at least you cam change the % so that id at leaat a good thing --- http://i.imgtc.com/iJyp6bF.png http://i.imgtc.com/ZBw36Qh.png Thanks for the peeps that made the pics <3 if i make typos it means i am on phone ... Copied to Clipboard!
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josifrees 02/01/18 1:16:12 AM #17: |
I think running into enemies to fight is stupid as shit.
--- Quit Crying ... Copied to Clipboard!
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Zodd3224 02/01/18 1:17:12 AM #18: |
Its a shame that you are mandated by law to play games with random encounters. Thats just a part of life. Developers make games with random encounters, you are forced to buy them.
--- Currently playing = Shadows Die Twice beta Fave game of all time = Shadows Die Twice ... Copied to Clipboard!
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ChainedRedone 02/01/18 1:19:00 AM #19: |
Lmao TC doesn't even know what fucking year we're in and he expects us to take him seriously.
--- David Mink. Hero. https://c1.staticflickr.com/7/6043/6337878059_009dd4c4f3_z.jpg ... Copied to Clipboard!
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GiftedACIII 02/01/18 1:19:47 AM #20: |
ChainedRedone posted...
Lmao TC doesn't even know what fucking year we're in and he expects us to take him seriously. If you've seen him post you can tell he's not completely alright upstairs. apolloooo posted... Tjey are unacceptable really. Battles where you can see the enemies in the field are alot better like in newer tales or the legend of heroes games. Etrian odyssey does it pretty well imo --- </topic> ... Copied to Clipboard!
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SeanRexBach 02/01/18 3:58:09 AM #21: |
my god the butthurt in this topic
over random battles no less --- it's a flaming wonder telepath ... Copied to Clipboard!
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SeanRexBach 02/01/18 3:59:22 AM #22: |
ChainedRedone posted...
Lmao TC doesn't even know what fucking year we're in and he expects us to take him seriously. i could care less what year we're in because we still haven't abolished random battles --- it's a flaming wonder telepath ... Copied to Clipboard!
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josifrees 02/01/18 4:00:06 AM #23: |
Hue hue hue look how butthurt tc is about random battles
You want some butthurt creams for that butthurts?? Hue hue hue --- Quit Crying ... Copied to Clipboard!
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0AbsoluteZero0 02/01/18 4:00:10 AM #24: |
SeanRexBach posted...
my god the butthurt in this topic ...youre describing yourself, dude. --- -The Admirable ... Copied to Clipboard!
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TrojanPony 02/01/18 4:00:44 AM #25: |
kirbymuncher posted...
I think some types of games need them, like, drpgs where every time you go out exploring it's just constant attrition until you have to return home Elminage called. The encounter rate is extremely low, but several dead-end rooms have guaranteed encounters. This means that once you find a path through the dungeon, you'll have one or two fights, if that. --- "GameFAQs isn't going to be merged in with GameSpot or any other site. We're not going to strip out the soul of the site." - CJayC ... Copied to Clipboard!
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discodancer77 02/01/18 4:01:08 AM #26: |
For dungeon crawlers its an integral part of the gameplay. And dungeons in rpgs in general. But yeah, itd be cool if you could turn it on and off for the Overworld in games like Final Fantasy 1-6
--- Playing: Kyuyyaku Megami Tensei Part 1 http://steamcommunity.com/profiles/76561198797989609/wishlist/?sort=rank ... Copied to Clipboard!
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Chicken 02/01/18 4:01:43 AM #27: |
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Ricemills 02/01/18 5:19:14 AM #28: |
the problem with random encounter is it's hard to find the correct frequency.
if it's too often it will be frustrating, and if it's less it would be not fun to grind. --- You have the right to remain silent, anything you post will be misquoted, then used against you. ... Copied to Clipboard!
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Relient_K 02/01/18 5:31:48 AM #29: |
Random encounters make since in several games such as pokemom.
--- We all ate the biscuits, Fighter. We can all see through time. [ER] ... Copied to Clipboard!
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Resolution 02/01/18 5:33:36 AM #30: |
Random battles are fine as long as they're not too frequent
--- "I eat p****** like you in the pit every show I go to" - ZombiePelican ... Copied to Clipboard!
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luigi13579 02/01/18 5:45:36 AM #31: |
I'm not ideologically opposed to random battles (although controllable encounter rates and similar features seem almost mandatory nowadays), but I tend to prefer other systems like enemies in the field that you have to touch or get close to.
Relient_K posted... Random encounters make since in several games such as pokemom. Pokemon is an interesting case in that it has a sort of hybrid system, with various other ways of encountering Pokemon (e.g. fishing), some of which actually show visible enemies in the field. I particularly liked ORAS's approach where some Pokemon would actually be visible in the grass, with the DexNav giving extra information on them (and a screen showing what Pokemon you've already found, greyed outlines of Pokemon you haven't, and medals for certain combinations of Pokemon). ... Copied to Clipboard!
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Bad_Mojo 02/01/18 10:16:27 PM #32: |
BTW, which current games have random encounters?
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GiggetySplicer 02/03/18 10:39:25 PM #33: |
Dumbass topic
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Second_Chances 02/03/18 10:47:02 PM #34: |
ORAS had pretty much the system that Pokemon should always have for its encounters
I'm fine with both symbol and random encounters but both have ways to be handled poorly, which usually is more a problem with level design itself in the case of the former or simply making encounters too frequent or infrequent with no way to avoid or promote them whatsoever in the latter Bad_Mojo posted... BTW, which current games have random encounters? the recent Digimon Story games on Vita/PS4 use random encounters ... Copied to Clipboard!
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FluttershyPony 02/03/18 10:50:15 PM #35: |
can you name 5 commercial RPGs in 2017 that had random battles? no indie trash.
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GiggetySplicer 02/05/18 8:10:40 PM #36: |
Dumbass topic lmao
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Ving_Rhames 02/05/18 8:13:23 PM #37: |
Random encounters are fucking stupid and the same goes for people who somehow like them
--- the real Irving Rameses http://i.imgur.com/A7f6F9h.jpg ... Copied to Clipboard!
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GiggetySplicer 02/08/18 12:37:04 AM #38: |
dumbass topic lmao
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GiggetySplicer 02/10/18 1:53:06 AM #39: |
dumbass topic lmao
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creativerealms 02/10/18 1:55:59 AM #40: |
I prefer enemies on the screen.
--- No sig. ... Copied to Clipboard!
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King Rial 02/10/18 1:58:25 AM #41: |
Got yourself banned over random encounters?
--- I use Google... A lot.... >______> ... Copied to Clipboard!
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chill02 02/11/18 12:01:08 PM #42: |
King Rial posted...
Got yourself banned over random encounters? --- Ave, true to Caesar. ... Copied to Clipboard!
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#43 | Post #43 was unavailable or deleted. |
TheGrindery 02/11/18 12:13:28 PM #44: |
Bad_Mojo posted...
I like random encounters I'm sure some of the people on this board wouldn't even be here if their parents didn't feel the same way. ... Copied to Clipboard!
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TheGrindery 02/11/18 12:18:13 PM #45: |
Ving_Rhames posted...
Random encounters are fucking stupid and the same goes for people who somehow like them You're just upset about what happened in that pawn shop. ... Copied to Clipboard!
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Notti 02/13/18 5:59:46 AM #46: |
Necessary evil.
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slothica 02/14/18 10:12:44 PM #48: |
Because they want to, and because there's still a market for them.
And the best part? You don't have to actually play them. --- I'm as sweet as a cherry pie, but sometimes very wicked. slothica the undying, wicked witch of CE ... Copied to Clipboard!
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LightHawKnight 02/14/18 10:15:48 PM #49: |
Cause they are fun? What kind of weirdo hates fun? Random battles make back tracking so much better, you can totally avoid everything with a spell or item, whilst for visible encounters, you have to dodge stuff, even if they can't see you, walking into them still triggers battle.
--- The Official Odin of the Shin Megami Tensei IV board. "You know how confusing the whole good-evil concept is for me." ... Copied to Clipboard!
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Distant_Rainbow 02/14/18 10:18:35 PM #50: |
I like the system in Cthulhu Saves The World, where every area/dungeon has a limited number of random encounters and once you exhaust them, the place becomes squeaky clean with no enemies apart from any yet-unbeaten bosses. If you still want to grind, you can 'look around for a fight' to trigger an encounter at your whim.
Sure, it doesn't work in the overworld because the limit there is a ridiculously high number, but in this case enemies scale to your level to keep things interesting, and the encounter rate is comparatively lower than dungeons. --- Link meets Fire Emblem in CYOA: Tales of Elibe! Come read, and find out what happens! Click below! https://www.gamefaqs.com/boards/468480-fire-emblem/76125431 ... Copied to Clipboard!
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