Current Events > What was wrong with FFXIII?

Topic List
Page List: 1, 2
Verdekal
04/24/18 5:33:05 PM
#1:


FFX was almost as linear and people loved it.
---
Don't tease the octopus, kids!
... Copied to Clipboard!
WSM Piru
04/24/18 5:35:11 PM
#2:


While X was linear, every single place you went to had storyline purpose. 13 felt like a long empty narrow hallway until Pulse without any reason for being there. I get the "on the run," thing but it was poorly done.
---
You look good by yourself, but you'd look better with me.
... Copied to Clipboard!
BLAKUboy
04/24/18 5:43:02 PM
#3:


FFX also had backtracking, as well as the path actually branching numerous times.
---
Aeris dies if she takes more damage than her current HP - Panthera
https://signavatar.com/26999_s.png
... Copied to Clipboard!
jpenny2
04/24/18 5:43:36 PM
#4:


I never felt the linearity in X, whereas XIII always seemed like one long corridor. X also did much better job of explaining the story and making me care about the characters.
---
Fren Code: 2767-3374-3343 || IGN: Penny || TSV: 3067 || Sig NFT
I hate sarcasm. I'm also not too fond of irony. | Permanently banned
... Copied to Clipboard!
MC_BatCommander
04/24/18 5:53:38 PM
#5:


Damn near everything was wrong with XIII

-The entire cast was completely unlikable for the majority of the story.
-The combat is horrible. You just stand there watching your dudes fight and the only physical input you need to put in is switching paradigms to heal. It's sooooo boring.
-The environments are good looking but you don't get to explore them, they are all just boring straight lines. The only place you get freedom to explore is towards the end of the game and mostly empty space.
-There is barely any side content to complete. There are no secrets or interesting side quests to find, it's just a straight line till the end.

The only thing that was good about the game was the OST, some damn good tracks on there.
---
The Legend is True!
... Copied to Clipboard!
prince_leo
04/24/18 5:56:57 PM
#6:


I dislike both tbh. the story for both is kinda eh, the characters are not interesting, they're both too linear for my taste (and i'm okay with linearity if they make up for it in other ways) and insane levels of backtracking, etc.

the best thing X had going for it imo was the way you learned skills. I enjoyed it, but even then I prefer the License Board in XII to that
---
... Copied to Clipboard!
BLAKUboy
04/24/18 5:58:44 PM
#7:


X also had towns and didn't force you into specific and constantly changing party setups for like 3/4 of the game.

MC_BatCommander posted...
The only thing that was good about the game was the OST, some damn good tracks on there.

Even then most of the tracks were either mediocre or terrible.
---
Aeris dies if she takes more damage than her current HP - Panthera
https://signavatar.com/26999_s.png
... Copied to Clipboard!
Crepes
04/24/18 5:59:49 PM
#8:


All ff games up to 13 were linear. Most of them just hid it better.
---
... Copied to Clipboard!
MC_BatCommander
04/24/18 6:02:21 PM
#9:


Crepes posted...
All ff games up to 13 were linear. Most of them just hid it better.


Plot progression was linear but you had a lot of agency in what you did in between plot points. All of the previous games except 10 give you a point where you have to go to progress the plot, but you're free to fuck around and do what you want until then. In XIII there is nothing to do, you either proceed down the straight line or stand in place and do nothing.
---
The Legend is True!
... Copied to Clipboard!
Crepes
04/24/18 6:03:22 PM
#10:


MC_BatCommander posted...
Crepes posted...
All ff games up to 13 were linear. Most of them just hid it better.


Plot progression was linear but you had a lot of agency in what you did in between plot points. All of the previous games except 10 give you a point where you have to go to progress the plot, but you're free to fuck around and do what you want until then. In XIII there is nothing to do, you either proceed down the straight line or stand in place and do nothing.


Can you give an example from each game where this was the case?
---
... Copied to Clipboard!
Kaiganeer
04/24/18 6:11:02 PM
#11:


the overworld in earlier ffs gives you the illusion of freedom, even though there's rarely anything to do except progress the story

that and the fact that most of 13's level design is literally just a bunch of pretty corridors with very few branching points makes the linearity an issue

personally i didn't mind it, i liked the combat a lot and the premise was interesting even though the story was poorly told and the characters are kinda awful. given a choice, i would rather play 13 than like 7 or 8
... Copied to Clipboard!
sauceje
04/24/18 6:13:39 PM
#12:


Nothing imo, it was fine and did what it proposed to do. SE was trying to reinvent the formula and still is; the latest singleplayer FFs (X, XII, XIII, XV) are all radically different from each other, which is jarring considering theyre all the same series.
---
He was born in a coop, raised in a cage, children fear him, critics rage,
He's half alive, he's half dead, folks just call him Buckethead
... Copied to Clipboard!
CEPHALOPODBUZZ
04/24/18 6:14:43 PM
#13:


idk, I really liked it
... Copied to Clipboard!
BlockAddition
04/24/18 6:16:04 PM
#14:


I had no interest in the characters
The world was boring. "Play until chapter 11" they said. The world was still boring
Throwing terms like falcie at me. I had no idea what it was, and I didn't care enough to learn more about it by reading the in game log files
townz
Also shiva becoming a motorcycle. I've heard/semi remember other summons are vehicles too. Aint nobody ask fo dat
---
hi
... Copied to Clipboard!
NibeIungsnarf
04/24/18 6:17:00 PM
#15:


Verdekal posted...
FFX was almost as linear

People repeating this doesn't stop it from being a lie
... Copied to Clipboard!
PhazonReborn
04/24/18 6:17:28 PM
#16:


L'cie
Ic'ie
Ic'ie
cc'cieieieielie
---
The Phazon you know and trust since 2004 Steam ID: AncientToaster / PSN ID: LiteralToaster
... Copied to Clipboard!
MC_BatCommander
04/24/18 6:20:04 PM
#17:


Crepes posted...
MC_BatCommander posted...
Crepes posted...
All ff games up to 13 were linear. Most of them just hid it better.


Plot progression was linear but you had a lot of agency in what you did in between plot points. All of the previous games except 10 give you a point where you have to go to progress the plot, but you're free to fuck around and do what you want until then. In XIII there is nothing to do, you either proceed down the straight line or stand in place and do nothing.


Can you give an example from each game where this was the case?


This applies to pretty much all of the games so I don't need to list something from each individual game.

The usual formula is that you get a world map, you can explore it with maybe some restrictions early on like needing a boat or aircraft. You can go into towns and buy equipment, maybe grind out some levels and abilities. You can find side quests, talk to NPCs, find out interesting things about the world. You might find some bonus dungeon where the enemies wreck your shit or you might find hidden treasure in a place you otherwise would have missed.

I really like that general gameplay loop, but XIII has none of that.
---
The Legend is True!
... Copied to Clipboard!
BLAKUboy
04/24/18 6:22:04 PM
#18:


BlockAddition posted...
I've heard/semi remember other summons are vehicles too.

Only one that wasn't was Alexander. He was a wall for... some reason.
I mean, Odin was a horse, so that's not stupid at least. But yeah the rest were fucking awful.
---
Aeris dies if she takes more damage than her current HP - Panthera
https://signavatar.com/26999_s.png
... Copied to Clipboard!
Makeveli_lives
04/24/18 6:23:14 PM
#19:


NibeIungsnarf posted...
Verdekal posted...
FFX was almost as linear

People repeating this doesn't stop it from being a lie

It's not a lie. I didn't notice it until I played the remaster but there was indeed only one direction to go in for like 15-20 hours.
---
Switch FC: SW-3917-4425-6106
PSN: PiKappaPhi769
... Copied to Clipboard!
NibeIungsnarf
04/24/18 6:27:38 PM
#20:


Makeveli_lives posted...
NibeIungsnarf posted...
Verdekal posted...
FFX was almost as linear

People repeating this doesn't stop it from being a lie

It's not a lie. I didn't notice it until I played the remaster but there was indeed only one direction to go in for like 15-20 hours.

How does that mean it's almost as linear as 13?

13 is ten times as linear as that.
... Copied to Clipboard!
JE19426
04/24/18 6:34:09 PM
#21:


As others have said FFX did a better job hiding it's linearity while FFXIII seems to drown you in it's linearity. I'm pretty sure even the enemies you encounter in each area are scripted for 80% while FFX has at least some randomise.
... Copied to Clipboard!
NibeIungsnarf
04/24/18 6:34:56 PM
#22:


JE19426 posted...
I'm pretty sure even the enemies you encounter in each area are scripted for 80%

Literally 100%
... Copied to Clipboard!
tiornys
04/24/18 6:35:41 PM
#23:


The vast majority of complaints about FFXIII's linearity aren't actually about the linearity. That's the problem with the FFX comparison--it doesn't matter that FFX is similarly linear because linearity isn't the issue.

The issues have to do with pacing, exploration, and diversions. FFXIII consists almost entirely of story and combat, with minimal exploration and very few things to do besides story or combat. FFX managed to hide a surprising amount of things along its linear path (greatly aided by fixed camera angles). FFX gave you towns that served as waystations instead of dungeons with people to talk to and organically learn more about the world and lore. FFX had Blitzball, cloisters, and numerous mini-games.

If you care about that kind of thing, FFX is understandably more enjoyable than FFXIII. People who enjoy FFXIII tend to care more about story, characters, and/or combat and less about sidequests, exploration, and diversions.
... Copied to Clipboard!
Jiek_Fafn
04/24/18 6:41:51 PM
#24:


It had an awesome lore that wasn't really discussed in game. I think there's a scene in XIII-3 that finally tells you about the gods and stuff when you see a cave painting or something. Otherwise you're left digging through in game encyclopedias or internet sites.

Forgettable villains. Cid Raines, Jihl...uhh, the main bad guy with a boring design.

Terrible pacing for the sake of 13 chapters. 15 does this too and it's worse for it.
---
PSN: Jiek
FFRK: Tyro God Wall KZcv
... Copied to Clipboard!
SSJGrimReaper
04/24/18 6:43:08 PM
#25:


@yusiko only liked it because of Snow
---
... Copied to Clipboard!
AlCalavicci
04/24/18 7:02:14 PM
#26:


I played through all three FFXIII games and found them enjoyable enough. I think I'm going to start XV soon.

Replayed FFX a month or two ago and yeah, found it pretty linear. I don't remember how linear in comparison to XIII though. Those three XIII games just kinda mesh together for me.

Also, really want to replay XII now that the remaster is out.

When will we get XVI? 15 years from now?
---
... Copied to Clipboard!
prince_leo
04/24/18 7:02:59 PM
#27:


AlCalavicci posted...
Also, really want to replay XII now that the remaster is out.

do it! especially if you only played the NA release and not the IZJS version
---
... Copied to Clipboard!
AlCalavicci
04/24/18 7:04:49 PM
#28:


prince_leo posted...
AlCalavicci posted...
Also, really want to replay XII now that the remaster is out.

do it! especially if you only played the NA release and not the IZJS version


Yeah I only ever played the NA PS2 game, still have it on my shelf. But only the one time so many years ago. I really did like the game though, it was one of my favorite Final Fantasies for a while.

I'll def get it when I have the chance!
---
... Copied to Clipboard!
yusiko
04/24/18 7:14:56 PM
#29:


Makeveli_lives posted...
NibeIungsnarf posted...
Verdekal posted...
FFX was almost as linear

People repeating this doesn't stop it from being a lie

It's not a lie. I didn't notice it until I played the remaster but there was indeed only one direction to go in for like 15-20 hours.


FFX being linear fits in the story and it has side quests and the ability to backtrack so it feels more like a real world than a giant hallway

Though most rpgs are linear
---
yusketeer
... Copied to Clipboard!
Turbam
04/24/18 7:16:06 PM
#30:


Pros of FF 13
Lightinings legs
Sazh
---
~snip (V)_(;,;)_(V) snip~
I'm just one man! Whoa! Well, I'm a one man band! http://i.imgur.com/p9Xvjvs.gif
... Copied to Clipboard!
The_Juice_
04/24/18 7:16:17 PM
#31:


13 is literally just combat, walking in straight lines, and cutscenes, and none of those is particularly great.

Stuff like triple triad and blitzball is key to breaking that up.

Also most of the people that played 13 (myself included) probably couldn't name more than 1 town in the entire game, world building was trash.
---
Difference in men & women: http://i.imgur.com/kHCwK2p.jpg
Broncos l Raptors l Dodgers l Maple Leafs l UCLA
... Copied to Clipboard!
FLUFFYGERM
04/24/18 7:16:30 PM
#32:


Nothing. It was a masterpiece.
---
Do good.
Eat communists.
... Copied to Clipboard!
yusiko
04/24/18 7:16:36 PM
#33:


Also 10 had better characters and a better battle system so it being a on track rpg isn't really an issue and wouldnt have been for 13 had it been handled right
---
yusketeer
... Copied to Clipboard!
NibeIungsnarf
04/24/18 7:19:09 PM
#34:


yusiko posted...
Also 10 had better characters and a better battle system so it being a on track rpg isn't really an issue and wouldnt have been for 13 had it been handled right

Neither 10 or 13 had good characters and both had great battle systems.
... Copied to Clipboard!
yusiko
04/24/18 7:39:01 PM
#35:


NibeIungsnarf posted...
yusiko posted...
Also 10 had better characters and a better battle system so it being a on track rpg isn't really an issue and wouldnt have been for 13 had it been handled right

Neither 10 or 13 had good characters and both had great battle systems.


you lied twice in this post
because 10 had good characters

and 13 had a terrible battle system
---
yusketeer
... Copied to Clipboard!
NibeIungsnarf
04/24/18 7:42:00 PM
#36:


You lied twice in that post.
... Copied to Clipboard!
voldothegr8
04/24/18 7:56:42 PM
#37:


NibeIungsnarf posted...
Makeveli_lives posted...
NibeIungsnarf posted...
Verdekal posted...
FFX was almost as linear

People repeating this doesn't stop it from being a lie

It's not a lie. I didn't notice it until I played the remaster but there was indeed only one direction to go in for like 15-20 hours.

How does that mean it's almost as linear as 13?

13 is ten times as linear as that.

Not really. X just does everything better so it's not as noticeable, as pointed out numerous times already. IX is kind of the same way as well.
---
Oda break tracker 2018- 3 (1) | THE Ohio State: 11-2 | Oakland Raiders: 6-10
Super Mario Maker Profile: 1237-0000-0073-02FE
... Copied to Clipboard!
EverDownward
04/24/18 7:57:27 PM
#38:


It was Final Fantasy X, but without any of the charm or depth.
---
"And you can't tell me what my spirit tells me isn't true,
can you?"
... Copied to Clipboard!
ultimate reaver
04/24/18 7:58:07 PM
#39:


Linear design, annoying characters, Tales series caliber plot.

FFX isnt an excuse because its bad too. Just less so because it doesnt suffer from the above quite as much
---
butts
... Copied to Clipboard!
tiornys
04/24/18 7:59:56 PM
#40:


... Copied to Clipboard!
yusiko
04/24/18 8:03:54 PM
#41:


tiornys posted...
yusiko posted...
and 13 had a terrible battle system

You meant awesome battle system:

(FFXIII boss spoilers)
https://www.youtube.com/watch?v=pFXhr0GAIvE" data-time="

https://www.youtube.com/watch?v=JKFCVfq8mOg" data-time="

https://www.youtube.com/watch?v=c9p1gSFRbK8" data-time="


Yes very pretty to watch boring to play
---
yusketeer
... Copied to Clipboard!
tiornys
04/24/18 8:04:39 PM
#42:


yusiko posted...
boring to play

You're playing it wrong then.
... Copied to Clipboard!
SSJGrimReaper
04/24/18 8:05:59 PM
#43:


doesn't FFXIII literally have an auto-attack button
---
... Copied to Clipboard!
tiornys
04/24/18 8:07:11 PM
#44:


SSJGrimReaper posted...
doesn't FFXIII literally have an auto-attack button

Yes, it does. Your point?
... Copied to Clipboard!
yusiko
04/24/18 8:07:28 PM
#45:


SSJGrimReaper posted...
doesn't FFXIII literally have an auto-attack button


That's the default move and it doesn't just auto attack it auto does everything trying to play manually is to slow to beat the bosses
---
yusketeer
... Copied to Clipboard!
notblargg
04/24/18 8:07:46 PM
#46:


I'll be honest, despite it being one giant hallway, it looks kind of fun, just not classic adventure time fun.
... Copied to Clipboard!
tiornys
04/24/18 8:08:40 PM
#47:


yusiko posted...
trying to play manually is to slow to beat the bosses

There are three videos a few posts above this comment that prove it wrong.
... Copied to Clipboard!
Irony
04/24/18 8:08:48 PM
#48:


Terrible combat, story, characters, graphics, and forgettable music.
---
I am Mogar, God of Irony and The Devourer of Topics.
http://i.imgtc.com/tHc3mIo.png http://i.imgtc.com/PYxw8Lm.png
... Copied to Clipboard!
yusiko
04/24/18 8:09:17 PM
#49:


notblargg posted...
I'll be honest, despite it being one giant hallway, it looks kind of fun, just not classic adventure time fun.


It's all style no substance
It's a beautiful game but there isn't much depth
The only reason it's not the worst final fantasy game is because final fantasy 2 exists
---
yusketeer
... Copied to Clipboard!
SSJGrimReaper
04/24/18 8:09:50 PM
#50:


IMO FFXIII has the worst battle system out of the trilogy but the best story/interactions
---
... Copied to Clipboard!
Topic List
Page List: 1, 2