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Rikiaz 05/02/18 2:00:18 PM #51: |
LJRENEGADE posted...
Minute posted...LJRENEGADE posted... Dont use the term artificial difficulty. Its just non-combat difficulty. The pieces of the game dont exist in a vacuum. Of course needing to manage your resources isnt going to make a difference against a boss that you just run to, but its still part of the difficulty of the game as a whole. Boss fights arent the only thing difficulty is judged by. --- From the depths, the thing they called Worm King did rise. Nirn itself did scream in the Mages' and Necromancers' war. ... Copied to Clipboard!
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Jeff AKA Snoopy 05/02/18 2:04:04 PM #52: |
I find it weird that some people hard rage-quit Cuphead.
Yeah, it's not easy, but beyond the last two fights, nothing took more than 30 minutes for me. --- ... Copied to Clipboard!
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LJRENEGADE 05/02/18 2:04:12 PM #53: |
fenderbender321 posted...
LJRENEGADE posted...Rikiaz posted...LJRENEGADE posted...And I would say Dark Souls has some "artificial difficulty". Like losing your souls when you die and having bonfires be a decent distance away from each other. Not that any of this is a bad thing. Its just most games are way more forgiving by comparison, even the newer Resident Evils have checkpoints around every corner. No. Its hard to explain I guess. And again, this is only what I consider to be artifical difficulty, not a set in stone definition or anything. But, for example, if you raise the difficulty and it gives enemies more moves or a smarter AI, that's something that makes the game harder because its more you have to think about and consider when playing. If you raise the difficulty and it just gives enemies more HP, I'd call that artificial difficulty because it doesn't really add or change anything to the core gameplay. ... Copied to Clipboard!
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Questionmarktarius 05/02/18 2:05:23 PM #54: |
LJRENEGADE posted...
If you raise the difficulty and it just gives enemies more HP, I'd call that artificial difficulty because it doesn't really add or change anything to the core gameplay. It's not even so much "difficulty" as it is "tedium". Just go look at all those sonic romhacks that change "bonk boss three times" to "bonk boss thirty times" ... Copied to Clipboard!
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LJRENEGADE 05/02/18 2:16:53 PM #55: |
Rikiaz posted...
Dont use the term artificial difficulty. Its just non-combat difficulty. The pieces of the game dont exist in a vacuum. Of course needing to manage your resources isnt going to make a difference against a boss that you just run to, but its still part of the difficulty of the game as a whole. Boss fights arent the only thing difficulty is judged by. I'm not saying the different parts exist in a vacuum. Just that some of the ways the game makes itself more difficult don't actually change the core gameplay, they're just small tweaks to make the game feel harder than it is and I'm just saying that's what I'd consider artificial difficulty. Or tedium, like Questionmark said. Being set back further and having to redo more fights doesn't make those fights harder. And like I said, I'm not saying its, a bad thing, I understand that's a part of Dark Souls' identity. ... Copied to Clipboard!
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Slayerblade11 05/02/18 3:48:03 PM #56: |
Rikiaz posted...
Slayerblade11 posted...Shin Megami Tensei: Nocturne There's no boss like that. Tons of unfair mechanics though. Like cheap 1 hit kill light/dark spells, and some bosses if they spam that move that gives them free turns. Game is extremely easy when you realize how powerful buff and debuffs are in the game. One of the early bosses really schools you on the subject. ... Copied to Clipboard!
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scar the 1 05/02/18 3:50:36 PM #57: |
LJRENEGADE posted...
If you raise the difficulty and it just gives enemies more HP, I'd call that artificial difficulty because it doesn't really add or change anything to the core gameplay. That's not necessarily true. I agree that at a certain point you will reach tedium, but giving enemies more HP can indeed change the core gameplay. Knowing, for example, that you have to strike and than back off because the enemy won't die will completely change the strategy, compare e.g. rooms with red and blue darknuts in Zelda 1 with the Magical Sword. If an enemy's pattern is such that it's tricky to repeatedly avoid, forcing me to go up against it for a longer period of time is more difficult. Allowing me to circumvent the challenge by giving the enemy low HP is definitely an easier scenario. --- Everything has an end, except for the sausage. It has two. ... Copied to Clipboard!
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AlecSkorpio 05/02/18 3:50:50 PM #58: |
No idea
I know in my personal case it was Alundra. Everyone told me the puzzles were hard as hell. I didn't find them hard at all. --- ... Copied to Clipboard!
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Zelda_Aran 05/02/18 4:11:22 PM #59: |
Caution999 posted...
I've seen some people say Contra is a hard game, and I'm like "what?" I agree, Contra 1 is probably one of the easier titles to master. It just takes some practice and patience. If you are really desperate, you can always input the Konami Code so that you get a chance to see all of the levels (not every Contra title gives you 30 lives, either). --- "It's time for Risky's Revenge, so let's attack aggressively!"-Risky Boots "Two men enter, one man leaves"-Mad Max Beyond Thunderdome ... Copied to Clipboard!
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Caution999 05/02/18 4:44:45 PM #60: |
Zelda_Aran posted...
Caution999 posted...I've seen some people say Contra is a hard game, and I'm like "what?" Spread gun makes the game wayy too easy. Maybe I should try a regular gun only challenge mode. Might make it a little more challenging. --- "Impossible is just a word to let people feel good about themselves when they quit." - Vyse, Skies of Arcadia ... Copied to Clipboard!
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