Current Events > Why does every single enemy in Final Fantasy Tactics have a counter?

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Questionmarktarius
11/20/18 12:56:24 PM
#52:


I dunno.
The go-to team of Orlandu/Argias/Beowulf/whoever/whoever-or-Ramza wrecks the game pretty well without needing to fiddle with calculators.
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hotcegaI
11/20/18 12:58:19 PM
#53:


Questionmarktarius posted...
I dunno.
The go-to team of Orlandu/Argias/Beowulf/whoever/whoever-or-Ramza wrecks the game pretty well without needing to fiddle with calculators.

Auto battle does the calculation for you.
but then again Ramza is broken by default with the speed boost skill.
Easily the most broken unit in the game
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Questionmarktarius
11/20/18 1:04:37 PM
#54:


hotcegaI posted...
but then again Ramza is broken by default with the speed boost skill.

It's only particularly useful in bossfights, where holy shit it's awesome.
Running away and yelling, then obliterating the boss with six or seven turns in a row, is always fun times.

Doesn't really work out so great in that one random encounter with the red chocobos.
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hotcegaI
11/20/18 1:06:41 PM
#55:


It works great though.
spam tell, your other four units play punching bags, a few turns later you're getting 6 turns per one they get then it just spirals from there
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bover_87
11/20/18 1:31:00 PM
#56:


FFT is very breakable (dual wielding anything basically, Ramza, TGC, Calcs, Brave/Faith cheese to name some of the more popular methods) to the point where counters are just lol. But it's still way more difficult than FFTA.
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I...I shall consume.
Consume...consume everything. ~ [FFRK] rcr6 - Chosen Traveler/Forbidden Power/Divine Veil Grimoire
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Questionmarktarius
11/20/18 1:34:02 PM
#57:


bover_87 posted...
FFT is very breakable

Chicken-ing the last enemy and having your gang beat each-other up is a crazy-good grinding strategy.
You don't even really have to do that, if exploiting Move-Get JP while the last guy is a chicken.
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bover_87
11/20/18 1:35:50 PM
#58:


Chickening bosses is also satisfying. It's the best way to beat Elmdor imo (and in the original it makes stealing his shit easy)
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I...I shall consume.
Consume...consume everything. ~ [FFRK] rcr6 - Chosen Traveler/Forbidden Power/Divine Veil Grimoire
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philsov
11/20/18 2:00:25 PM
#59:


Darksaber310 posted...
Actually leaving the party is both faith and brave. Faith increases magic power given and received (decreases as well for below 50, but too high and your unit leaves to go serve Glabados.

Brave increases physical damage given and taken above 50, and it also increases reaction skill trigger%. It reduces physical damage taken/given below 50 but too low and they are cowardly and will leave the party.


Almost none of this is correct.

Also OP -- Just do the propositions inbetween the double-blue dots. Walk back and forth between safe zones for easy/quick JP!
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Remember that I won't rest, 'til we share the same tense
Just know, to me, you're better late than never again.
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Tyranthraxus
11/20/18 2:09:41 PM
#60:


Questionmarktarius posted...
hotcegaI posted...
but then again Ramza is broken by default with the speed boost skill.

It's only particularly useful in bossfights, where holy shit it's awesome.
Running away and yelling, then obliterating the boss with six or seven turns in a row, is always fun times.

Doesn't really work out so great in that one random encounter with the red chocobos.


Ramza's Squire is probably the best class in the game except for Orlandu's unique class.
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It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha."
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Kineth
11/20/18 2:24:04 PM
#61:


Questionmarktarius posted...
bover_87 posted...
FFT is very breakable

Chicken-ing the last enemy and having your gang beat each-other up is a crazy-good grinding strategy.
You don't even really have to do that, if exploiting Move-Get JP while the last guy is a chicken.


Gotta get Speed Save and Haste for extra shenanigans.
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"I don't think anyone seriously thinks that Trump supporters orgasm when they see racism in the news." - Me, reassuring Ammonitida
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hotcegaI
11/20/18 2:25:59 PM
#62:


It's funny how this came out after tactics ogre and this managed to be a clusterfuck
At least TC just had archers and a few end game stuff like dragon magic
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Krojen
11/20/18 2:26:40 PM
#63:


Every time I want to try this game I hear something awful about it.
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hotcegaI
11/20/18 2:30:11 PM
#64:


Krojen posted...
Every time I want to try this game I hear something awful about it.

It's pretty good tbh if you don;t mind looking afew things up or asking questions and know how tactical games work.
All that's important to learn is: the CP system, the job system and to always keep two saves as some missions lock you into progressing so you might get to an unbeatable area.
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s0nicfan
11/20/18 2:32:31 PM
#65:


Krojen posted...
Every time I want to try this game I hear something awful about it.


Which is why you should play Disgaea 1 instead. The story isn't quite as good but the gameplay is far superior.
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"History Is Much Like An Endless Waltz. The Three Beats Of War, Peace And Revolution Continue On Forever." - Gundam Wing: Endless Waltz
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Tyranthraxus
11/20/18 2:34:19 PM
#66:


s0nicfan posted...
Krojen posted...
Every time I want to try this game I hear something awful about it.


Which is why you should play Disgaea 1 instead. The story isn't quite as good but the gameplay is far superior.


Also for what it's worth, Tactics Advance and Tactics Advance 2 dramatically improved the gameplay at the cost of having a shitty kroger brand Isekai story.
---
It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha."
https://imgur.com/dQgC4kv
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Ilishe
11/20/18 2:37:31 PM
#67:


Darksaber310 posted...
Actually leaving the party is both faith and brave. Faith increases magic power given and received (decreases as well for below 50, but too high and your unit leaves to go serve Glabados.

Brave increases physical damage given and taken above 50, and it also increases reaction skill trigger%. It reduces physical damage taken/given below 50 but too low and they are cowardly and will leave the party.


Brave doesn't increase physical damage taken.

It increases fist and Knight Sword damage, as well as many monster versions of the basic attack.
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~Phoenix Nine~
~Victory needs no explanation; defeat allows none.~
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philsov
11/20/18 2:41:24 PM
#68:


s0nicfan posted...
The story isn't quite as good but the gameplay is far superior.


Strongly disagree. Character customization in FFT with secondary/gear/R/S/M is vital and its use of the CT system for charging abilities and turn order is vastly superior to numerical overpowering and "all allies act / all enemies act / all allies act / repeat"
---
Remember that I won't rest, 'til we share the same tense
Just know, to me, you're better late than never again.
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s0nicfan
11/20/18 2:43:55 PM
#69:


philsov posted...
s0nicfan posted...
The story isn't quite as good but the gameplay is far superior.


Strongly disagree. Character customization in FFT with secondary/gear/R/S/M is vital and its use of the CT system for charging abilities and turn order is vastly superior to numerical overpowering and "all allies act / all enemies act / all allies act / repeat"


I see you've never played Disgaea
---
"History Is Much Like An Endless Waltz. The Three Beats Of War, Peace And Revolution Continue On Forever." - Gundam Wing: Endless Waltz
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Bad_Mojo
11/20/18 4:08:03 PM
#70:


Bad_Mojo posted...
Darklit_Minuet posted...
Questionmarktarius posted...
Irony posted...
Because you should also have them

No. You should have hamedo, or whatever it's called in the PSP one.

Lol why would you have that useless one? Costs way too much JP, and doesn't trigger on half the things regular counter does


They are both Brave %

Never mind , I see what youre saying now


Blade Grasp is better than both anyways, IMO. You can even catch bullets. Unless you want to quickly end a fight since you can kill everyone on their turn if they want to attack you. It's really about the situation, I guess, and what you're having trouble with

hotcegaI posted...
5 mages
make Ramza do nothing each battle
get calculators eventually Ramza now one shots the game


hotcegaI posted...
Or five monks.
monks are disgustingly OP


I don't know so many people give "tips" about how to break the game instead of helping them better understand the game's mechanics? For example everyone like to tell new players to go with Wizards with Draw Out because they do so much damage, but in reality it's better to go with Time Mages with Draw out. Yea you might lose 10% of the damage from the Draw Outs, but you have access to Quick and Haste and if you're rocking mother fucking Draw Out, you're not Charging up your skills. If you're just rocking two jobs per character, you also get Quick Charge and Teleport. With Hate, Teleport and Quick you can quickly get move around the map and hitting groups

I think it's better to give people information rather than God-Tier characters.
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Questionmarktarius
11/20/18 4:20:32 PM
#71:


Bad_Mojo posted...
I don't know so many people give "tips" about how to break the game instead of helping them better understand the game's mechanics?

I'm reasonably certain that breaking the hell out of the game is the mechanics.
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philsov
11/20/18 5:25:14 PM
#72:


s0nicfan posted...
I see you've never played Disgaea


Actually, I contend that chapter 6 is one of the best chapters of any game, ever.

But its battle mechanics are poop compared to FFT.
---
Remember that I won't rest, 'til we share the same tense
Just know, to me, you're better late than never again.
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Questionmarktarius
11/20/18 5:33:34 PM
#73:


philsov posted...
Actually, I contend that chapter 6 is one of the best chapters of any game, ever.

is that the one with the horse wiener?
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Bad_Mojo
11/20/18 5:37:41 PM
#74:


philsov posted...
s0nicfan posted...
I see you've never played Disgaea


Actually, I contend that chapter 6 is one of the best chapters of any game, ever.

But its battle mechanics are poop compared to FFT.


I love the Disgaea games. I always just solo them, but use throwers to toss me around in the Item World. I find them to be fantastic podcast games.
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s0nicfan
11/20/18 5:42:34 PM
#75:


philsov posted...
s0nicfan posted...
I see you've never played Disgaea


Actually, I contend that chapter 6 is one of the best chapters of any game, ever.

But its battle mechanics are poop compared to FFT.


I just don't see it. You've got the ability to isolate movement from actions (and undo movements infinitely up to an action is done), execution chains for bonuses, geo squares, team attacks, tower attacks, throwing, chain throwing, magichange, seperate upgrades for spell power vs range, a fluid level up system that rewards actions over last hits, an item and character world for powering up weapons, innocents for altering the properties of weapons and characters, stealing, reincarnation, the assembly and cheat shops....

There's such a massive gap in options and complexity between FFT and Disgaea that I don't see turn order as anything other than a drop in the bucket. And that doesn't even get into the complexity of class levels and class unlocks, multiple weapon proficiencies and weapon skills vs class skills, capturing and interrogating, etc. I know FFT is kind of a meme for being complex because "lol calulators", but honestly it's just dated mechanically.
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"History Is Much Like An Endless Waltz. The Three Beats Of War, Peace And Revolution Continue On Forever." - Gundam Wing: Endless Waltz
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LordMarshal
11/20/18 5:45:44 PM
#76:


Disgaea is boring. This is just my opinion but it reeks of endless grinding. In fft any grinding gives you a massive amount of power.

I personally didnt care at all for tge story either where fft has one of my favorite stories ever.
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Questionmarktarius
11/20/18 5:58:46 PM
#77:


LordMarshal posted...
I personally didnt care at all for tge story either where fft has one of my favorite stories ever.

All remember about FFTs story is the second half of chapter four being an Orlandu-based bloodbath.
...also grinding short-charge on Cloud.
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