Current Events > FTC beginning investigation into loot boxes

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GrindcoreShark
11/28/18 2:43:42 PM
#51:


Tyranthraxus posted...
Video games don't really have a lot of lobbyists.

U wot?

https://en.wikipedia.org/wiki/Entertainment_Software_Association

Tyranthraxus posted...
and so there's nothing to lobby in favor for.

Activision literally lobbied to make it legal for them to keep their profits in overseas tax shelters

https://www.youtube.com/watch?v=SFKnv1YzI3k" data-time="

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Grischnak
11/28/18 2:57:27 PM
#52:


Tyranthraxus posted...
Grischnak posted...
Loot boxes are shady has fuck and I wouldn't miss them if they were gone. Of course the fear is that if the government gets involved in this aspect of gaming using the "gotta protect the kids" justification, that they might get involved in other aspects of gaming using the same justification. I mean, using government logic, if they are are going to protect kids from gambling...what not protect them from violence too? Am I being paranoid? Probably. But when it comes to the government that's generally not unreasonable...

There's already regulations to protect them from violence.


There's a difference between content warnings and forcing alterations of games. There is no government enforced violence censorship at this point.
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Tyranthraxus
11/28/18 3:04:34 PM
#53:


Grischnak posted...
Tyranthraxus posted...
Grischnak posted...
Loot boxes are shady has fuck and I wouldn't miss them if they were gone. Of course the fear is that if the government gets involved in this aspect of gaming using the "gotta protect the kids" justification, that they might get involved in other aspects of gaming using the same justification. I mean, using government logic, if they are are going to protect kids from gambling...what not protect them from violence too? Am I being paranoid? Probably. But when it comes to the government that's generally not unreasonable...

There's already regulations to protect them from violence.


There's a difference between content warnings and forcing alterations of games. There is no government enforced violence censorship at this point.


No one wants a ban on anything, including loot boxes. We just want them to be called for what they are. Gambling. I don't want to ban loot boxes any more than I want casinos to be banned.
---
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darkphoenix181
11/28/18 3:08:14 PM
#54:


SYe tcg is different because it would be like getting a tracer skin you already had and...

Giving it to your friend. In tcg, you can do that.

In ow, you cannot.

You can also do whatever you want with the cards. Draw on them. Cut them up.

With tracer skin, you can't even rip the file and put in your fangame, legally.

You can on the other hand use mtg cards as monopoly cash if want.
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Grischnak
11/28/18 5:20:25 PM
#55:


Tyranthraxus posted...
Grischnak posted...
Tyranthraxus posted...
Grischnak posted...
Loot boxes are shady has fuck and I wouldn't miss them if they were gone. Of course the fear is that if the government gets involved in this aspect of gaming using the "gotta protect the kids" justification, that they might get involved in other aspects of gaming using the same justification. I mean, using government logic, if they are are going to protect kids from gambling...what not protect them from violence too? Am I being paranoid? Probably. But when it comes to the government that's generally not unreasonable...

There's already regulations to protect them from violence.


There's a difference between content warnings and forcing alterations of games. There is no government enforced violence censorship at this point.


No one wants a ban on anything, including loot boxes. We just want them to be called for what they are. Gambling. I don't want to ban loot boxes any more than I want casinos to be banned.


Lots of people want to ban lots of things. Including loot boxes. I really don't see your solution doing anything. It'd be like renaming cigarettes to death sticks but still letting kids buy them. That's not gonna change anything.
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Tyranthraxus
11/28/18 5:26:07 PM
#56:


Grischnak posted...
Tyranthraxus posted...
Grischnak posted...
Tyranthraxus posted...
Grischnak posted...
Loot boxes are shady has fuck and I wouldn't miss them if they were gone. Of course the fear is that if the government gets involved in this aspect of gaming using the "gotta protect the kids" justification, that they might get involved in other aspects of gaming using the same justification. I mean, using government logic, if they are are going to protect kids from gambling...what not protect them from violence too? Am I being paranoid? Probably. But when it comes to the government that's generally not unreasonable...

There's already regulations to protect them from violence.


There's a difference between content warnings and forcing alterations of games. There is no government enforced violence censorship at this point.


No one wants a ban on anything, including loot boxes. We just want them to be called for what they are. Gambling. I don't want to ban loot boxes any more than I want casinos to be banned.


Lots of people want to ban lots of things. Including loot boxes. I really don't see your solution doing anything. It'd be like renaming cigarettes to death sticks but still letting kids buy them. That's not gonna change anything.

No. My solution is more like increasing the smoking age to 21.

But it's a pretty fucked comparison because cigarettes are already heavily restricted and illegal to sell to minors which is not something I want.
---
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Grischnak
11/28/18 7:54:50 PM
#57:


Tyranthraxus posted...
Grischnak posted...
Tyranthraxus posted...
Grischnak posted...
Tyranthraxus posted...
Grischnak posted...
Loot boxes are shady has fuck and I wouldn't miss them if they were gone. Of course the fear is that if the government gets involved in this aspect of gaming using the "gotta protect the kids" justification, that they might get involved in other aspects of gaming using the same justification. I mean, using government logic, if they are are going to protect kids from gambling...what not protect them from violence too? Am I being paranoid? Probably. But when it comes to the government that's generally not unreasonable...

There's already regulations to protect them from violence.


There's a difference between content warnings and forcing alterations of games. There is no government enforced violence censorship at this point.


No one wants a ban on anything, including loot boxes. We just want them to be called for what they are. Gambling. I don't want to ban loot boxes any more than I want casinos to be banned.


Lots of people want to ban lots of things. Including loot boxes. I really don't see your solution doing anything. It'd be like renaming cigarettes to death sticks but still letting kids buy them. That's not gonna change anything.

No. My solution is more like increasing the smoking age to 21.

But it's a pretty fucked comparison because cigarettes are already heavily restricted and illegal to sell to minors which is not something I want.


This isn't about you bro. You're not going to be deciding these laws. It's going to be clueless old people that think video games are for children. They aren't going to create these laws to inform adults, they are going to create these laws to "protect the children". There is no reliable way to age gate loot boxes. They either leave them as they are or they classify them as anti-consumer(which they are) and outlaw them.
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Tyranthraxus
11/28/18 7:58:10 PM
#58:


Grischnak posted...
This isn't about you bro. You're not going to be deciding these laws. It's going to be clueless old people that think video games are for children. They aren't going to create these laws to inform adults, they are going to create these laws to "protect the children". There is no reliable way to age gate loot boxes. They either leave them as they are or they classify them as anti-consumer(which they are) and outlaw them.

Loot boxes don't need to be age gated. If they were classified as AO, Walmart, Target, GameStop, etc would voluntarily refuse to stock them. This means investors but won't fund them. It's a self regulating fix that takes no real legal strongarms.
---
It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha."
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Thaddeus_J_Pibb
11/28/18 8:07:39 PM
#59:


DuranOfForcena posted...
Thaddeus_J_Pibb posted...
Democrats, fighting the really important battles lmao

what the fuck is this post


Tyranthraxus posted...
The Federal Trade Commission today agreed to investigate video game loot boxes, following an official request by Senator Maggie Hassan (D-N.H.).


Reading is hard yo
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Questionmarktarius
11/28/18 8:09:24 PM
#60:


Tyranthraxus posted...
Grischnak posted...
This isn't about you bro. You're not going to be deciding these laws. It's going to be clueless old people that think video games are for children. They aren't going to create these laws to inform adults, they are going to create these laws to "protect the children". There is no reliable way to age gate loot boxes. They either leave them as they are or they classify them as anti-consumer(which they are) and outlaw them.

Loot boxes don't need to be age gated. If they were classified as AO, Walmart, Target, GameStop, etc would voluntarily refuse to stock them. This means investors but won't fund them. It's a self regulating fix that takes no real legal strongarms.

Oh damn.
That'll hose lootboxes and finally nudge consoles into taking down the AO wall.

We may well get a Custer's Revenge HD out of this.
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CADE FOSTER
11/28/18 8:12:46 PM
#61:


Loot boxes is basically legal gambling for everyone including kids
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Grischnak
11/29/18 12:27:32 AM
#62:


Tyranthraxus posted...
Grischnak posted...
This isn't about you bro. You're not going to be deciding these laws. It's going to be clueless old people that think video games are for children. They aren't going to create these laws to inform adults, they are going to create these laws to "protect the children". There is no reliable way to age gate loot boxes. They either leave them as they are or they classify them as anti-consumer(which they are) and outlaw them.

Loot boxes don't need to be age gated. If they were classified as AO, Walmart, Target, GameStop, etc would voluntarily refuse to stock them. This means investors but won't fund them. It's a self regulating fix that takes no real legal strongarms.


Uhh...what? Again, you're thinking about from your personal perspective and not looking at the bigger issue. I'm sure you and me would both love loot boxes gone from store bought console games. The thing is, most of the loot box money that comes from kids is on mobile. You don't buy mobile games on store shelves. These politicians aren't going to focus their efforts on combating console games with loot boxes and ignore the market that truly preys on children.
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Tyranthraxus
11/29/18 1:33:49 AM
#63:


Grischnak posted...
Uhh...what? Again, you're thinking about from your personal perspective and not looking at the bigger issue. I'm sure you and me would both love loot boxes gone from store bought console games. The thing is, most of the loot box money that comes from kids is on mobile. You don't buy mobile games on store shelves. These politicians aren't going to focus their efforts on combating console games with loot boxes and ignore the market that truly preys on children


All the major outrage and attention has come from consoles. Battlefront, Overwatch, CS:GO, FIFA Ultimate Team, Fortnite, etc.
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DavidWong
11/29/18 1:38:58 AM
#64:


I spent $2000 on FIFA Ultimate Team packs last year and probably $500 this year already

And I say, thank fuck. Get rid of them.
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Jeff AKA Snoopy
11/29/18 1:39:29 AM
#65:


DavidWong posted...
I spent $2000 on FIFA Ultimate Team packs last year and probably $500 this year already

And I say, thank fuck. Get rid of them.


Why do you have no self control?
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LightningAce11
11/29/18 1:40:12 AM
#66:


It's the whales we need to get rid of. The jackasses who spend thousands of dollars and justify this business model.
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DavidWong
11/29/18 1:46:41 AM
#67:


Jeff AKA Snoopy posted...
DavidWong posted...
I spent $2000 on FIFA Ultimate Team packs last year and probably $500 this year already

And I say, thank fuck. Get rid of them.


Why do you have no self control?


Dunno. Once I commit to something I'm all in. positive or negative. Gym, my wife, work, drinking, video games, gambling. No self control in anything, I launch myself into everything I do 110%
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Dash_Harber
11/29/18 2:07:50 AM
#68:


Lootboxes are stupid, but they aren't gambling. It's a totally different ballgame. We also need to stop running to the government because some video game companies are shitty.
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Zikten
11/29/18 2:11:07 AM
#69:


Will this effect Gacha games like Marvel Strike Force?
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CADE FOSTER
11/29/18 2:23:41 AM
#70:


Dash_Harber posted...
Lootboxes are stupid, but they aren't gambling. It's a totally different ballgame. We also need to stop running to the government because some video game companies are shitty.

Real money to buy loot boxes isnt gambling hmm
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Grischnak
11/29/18 3:36:53 AM
#71:


Tyranthraxus posted...
Grischnak posted...
Uhh...what? Again, you're thinking about from your personal perspective and not looking at the bigger issue. I'm sure you and me would both love loot boxes gone from store bought console games. The thing is, most of the loot box money that comes from kids is on mobile. You don't buy mobile games on store shelves. These politicians aren't going to focus their efforts on combating console games with loot boxes and ignore the market that truly preys on children


All the major outrage and attention has come from consoles. Battlefront, Overwatch, CS:GO, FIFA Ultimate Team, Fortnite, etc.


Again, you refuse to look outside your bubble. Politicians don't give a fuck about outrage on gaming forums or Youtube. This article that you posted specifically mentions children. While kids certainly play things like Fortnite, mobile is where kids normally get tricked into falling for that stuff. Hell, the only reason console video games have loot boxes in the first place is because they are copying the mobile market. It's absurd to think they'd just ignore the source of the problem.
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Tyranthraxus
11/29/18 7:23:03 AM
#72:


Grischnak posted...
Tyranthraxus posted...
Grischnak posted...
Uhh...what? Again, you're thinking about from your personal perspective and not looking at the bigger issue. I'm sure you and me would both love loot boxes gone from store bought console games. The thing is, most of the loot box money that comes from kids is on mobile. You don't buy mobile games on store shelves. These politicians aren't going to focus their efforts on combating console games with loot boxes and ignore the market that truly preys on children


All the major outrage and attention has come from consoles. Battlefront, Overwatch, CS:GO, FIFA Ultimate Team, Fortnite, etc.


Again, you refuse to look outside your bubble. Politicians don't give a fuck about outrage on gaming forums or Youtube. This article that you posted specifically mentions children. While kids certainly play things like Fortnite, mobile is where kids normally get tricked into falling for that stuff. Hell, the only reason console video games have loot boxes in the first place is because they are copying the mobile market. It's absurd to think they'd just ignore the source of the problem.

The article I posted mentions someone from Hawaii complained about targeting children. It also mentions FIFA and Battlefront 2 (the ones who started this whole mess) and no mobile games.

And I'm not sure what you're trying to get at by talking about mobile games anyway. It's about loot boxes. Not specifically mobile games. There are asstons of mobile games that do not have loot boxes. Any conclusions drawn will affect games with loot boxes regardless of platform.
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Dash_Harber
11/29/18 10:45:49 PM
#73:


CADE FOSTER posted...
Dash_Harber posted...
Lootboxes are stupid, but they aren't gambling. It's a totally different ballgame. We also need to stop running to the government because some video game companies are shitty.

Real money to buy loot boxes isnt gambling hmm

Yes, because you have zero chance to make your money back or break even. You are buying worthless data. You aren't even buying it. You don't own the art or the stats, you are just buying the right to use them in a game.

That has absolutely no bearing on whether it is moral or not. I think it's predatory, but I also believe it's the parent's responsibility to deal with their kids. It's closer to alcoholism than it is to gambling.
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Grischnak
11/30/18 3:09:08 AM
#74:


Tyranthraxus posted...

The article I posted mentions someone from Hawaii complained about targeting children. It also mentions FIFA and Battlefront 2 (the ones who started this whole mess) and no mobile games.

And I'm not sure what you're trying to get at by talking about mobile games anyway. It's about loot boxes. Not specifically mobile games. There are asstons of mobile games that do not have loot boxes. Any conclusions drawn will affect games with loot boxes regardless of platform.


That's my point. Any conclusions drawn will affect games with loot boxes regardless of platform and forcing console games with loot boxes to have an AO rating does nothing at all to the mobile market. And I don't know what you're talking about with "there are asstons of mobile games that do not have loot boxes". A lot of mobile games my not use the specific term "loot boxes" but virtually all of the successful ones use gambling mechanics.
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Kaliesto
11/30/18 3:13:57 AM
#75:


Loot boxes overall are detrimental to game design, and it really shouldn't have gotten so far as it had for years.

Also the morality surrounding it too.

All this is doing is attracting the wrong kind of game developers to work for these companies, it should not have happened.
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Kaliesto
11/30/18 3:16:37 AM
#76:


Jeff AKA Snoopy posted...
DavidWong posted...
I spent $2000 on FIFA Ultimate Team packs last year and probably $500 this year already

And I say, thank fuck. Get rid of them.


Why do you have no self control?


Man this ain't nothing, there was this dude who sold his own car and went way beyond 2000 dollars playing a MMO game called Perfect World (aka PERFECT SCAM).
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pres_madagascar
11/30/18 3:18:08 AM
#77:


Multiple countries in Europe, and Australia are doing it tok
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Tyranthraxus
11/30/18 7:46:15 AM
#78:


Grischnak posted...
Tyranthraxus posted...

The article I posted mentions someone from Hawaii complained about targeting children. It also mentions FIFA and Battlefront 2 (the ones who started this whole mess) and no mobile games.

And I'm not sure what you're trying to get at by talking about mobile games anyway. It's about loot boxes. Not specifically mobile games. There are asstons of mobile games that do not have loot boxes. Any conclusions drawn will affect games with loot boxes regardless of platform.


That's my point. Any conclusions drawn will affect games with loot boxes regardless of platform and forcing console games with loot boxes to have an AO rating does nothing at all to the mobile market. And I don't know what you're talking about with "there are asstons of mobile games that do not have loot boxes". A lot of mobile games my not use the specific term "loot boxes" but virtually all of the successful ones use gambling mechanics.


No they don't. Fruit Ninja has no loot boxes. Angry Birds has no loot boxes. These are some of the most successful games on mobile of all time. That's literally just what I can think of in like 30 seconds.

And just because an AO rating won't impact the mobile market doesn't mean we shouldn't do it. If we can get the junk out of console/PC games that's a big deal all on its own.
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Grischnak
11/30/18 2:00:25 PM
#79:


Tyranthraxus posted...
No they don't. Fruit Ninja has no loot boxes. Angry Birds has no loot boxes. These are some of the most successful games on mobile of all time. That's literally just what I can think of in like 30 seconds.

And just because an AO rating won't impact the mobile market doesn't mean we shouldn't do it. If we can get the junk out of console/PC games that's a big deal all on its own.


Think of something released in the last 5 years because those examples were both created before loot boxes were even really a thing. I mean, going by those examples, you don't really know shit about mobile games do you bro? It's nothing to be ashamed of. It's something to be proud of honestly. Still, don't pretend like you understand something you don't understand.
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Tyranthraxus
11/30/18 2:08:48 PM
#80:


I'm level 17 in gpg with 183 achievements. I've played more games on mobile devices than your ass has played games period.
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Grischnak
11/30/18 2:20:41 PM
#81:


Tyranthraxus posted...
I'm level 17 in gpg with 183 achievements. I've played more games on mobile devices than your ass has played games period.


Uh huh. Tell yourself that if it makes you feel like a badass. Though I hope it's not true for your sake. Ignorance of the mobile market is completely reasonable when it comes to someone that doesn't give a fuck about mobile games. But for someone that actually plays them? It's just pathetic really...
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Tyranthraxus
11/30/18 2:27:42 PM
#82:


Grischnak posted...
Tyranthraxus posted...
I'm level 17 in gpg with 183 achievements. I've played more games on mobile devices than your ass has played games period.


Uh huh. Tell yourself that if it makes you feel like a badass. Though I hope it's not true for your sake. Ignorance of the mobile market is completely reasonable when it comes to someone that doesn't give a fuck about mobile games. But for someone that actually plays them? It's just pathetic really...


You are pretty much just spouting nonsense at this point. You don't even have an argument. You've deliberately misinterpreted the original article I posted to be about Mobile games when it wasn't. You've framed this as a debate about children as if children don't play console games. You're inventing arguments no one made just to ramble incoherently about them. You're constantly implying that if nothing can be done about loot boxes in mobile games then nothing should be done at all, despite the fact that nobody actually wants loot boxes to be blanket banned.
---
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Grischnak
11/30/18 2:31:25 PM
#83:


Tyranthraxus posted...

You are pretty much just spouting nonsense at this point. You don't even have an argument. You've deliberately misinterpreted the original article I posted to be about Mobile games when it wasn't. You've framed this as a debate about children as if children don't play console games. You're inventing arguments no one made just to ramble incoherently about them. You're constantly implying that if nothing can be done about loot boxes in mobile games then nothing should be done at all, despite the fact that nobody actually wants loot boxes to be blanket banned.


I'm spouting nonsense says the guy that tried to out e-peen me using his Google Play level? Come on dog. The reality is, you simply don't like what I'm saying and now going to take your ball and go home because you can't argue for shit. Ok then. Go home. Good luck to you GOAT Google Play user.
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b_nolan
11/30/18 2:33:30 PM
#84:


Tyranthraxus posted...
I'm level 17 in gpg with 183 achievements. I've played more games on mobile devices than your ass has played games period.

Is this suppose to be impressive?
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Tyranthraxus
11/30/18 2:33:34 PM
#85:


Grischnak posted...
I'm spouting nonsense says the guy that tried to out e-peen me using his Google Play level? Come on dog. The reality is, you simply don't like what I'm saying and now going to take your ball and go home because you can't argue for shit. Ok then. Go home. Good luck to you GOAT Google Play user.


I don't like what you're saying but that is an irrelevant opinion, because my opinion of your statements don't change the fact that your statements are wrong.
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kirbymuncher
11/30/18 3:10:06 PM
#86:


Tyranthraxus posted...
No they don't. Fruit Ninja has no loot boxes. Angry Birds has no loot boxes. These are some of the most successful games on mobile of all time. That's literally just what I can think of in like 30 seconds.

https://www.theverge.com/2014/2/5/5383708/flappy-bird-revenue-50-k-per-day-dong-nguyen-interview
https://www.pocketgamer.biz/news/69231/supercells-clash-of-clans-brings-in-41m-in-revenue-for-september/
https://www.pocketgamer.biz/asia/news/68582/fategrand-order-rakes-in-over-2bn-in-revenue-worldwide/
https://www.gamesindustry.biz/articles/2018-07-24-fortnite-daily-mobile-revenue-reaches-usd2m

I guess it depends exactly how you define "successful" (and honesty I'm not even sure if clash of clans has lootboxes or just the usual inapp purchases) but it's pretty clear that you don't rake in the big bucks in mobile gaming by just being a normal game
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kirbymuncher
11/30/18 3:13:00 PM
#87:


actually on further research I think the lootbox stuff in fortnite is only in a mode that does not exist on mobile?

so I guess I'll link this one instead https://variety.com/2018/gaming/news/pubg-mobile-surpasses-fortnite-1203048662/
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Tyranthraxus
11/30/18 3:21:55 PM
#88:


kirbymuncher posted...
Tyranthraxus posted...
No they don't. Fruit Ninja has no loot boxes. Angry Birds has no loot boxes. These are some of the most successful games on mobile of all time. That's literally just what I can think of in like 30 seconds.

https://www.theverge.com/2014/2/5/5383708/flappy-bird-revenue-50-k-per-day-dong-nguyen-interview
https://www.pocketgamer.biz/news/69231/supercells-clash-of-clans-brings-in-41m-in-revenue-for-september/
https://www.pocketgamer.biz/asia/news/68582/fategrand-order-rakes-in-over-2bn-in-revenue-worldwide/
https://www.gamesindustry.biz/articles/2018-07-24-fortnite-daily-mobile-revenue-reaches-usd2m

I guess it depends exactly how you define "successful" (and honesty I'm not even sure if clash of clans has lootboxes or just the usual inapp purchases) but it's pretty clear that you don't rake in the big bucks in mobile gaming by just being a normal game


I have not, nor have I ever suggested that loot boxes do not generate revenue. Just that you can have successful games without them. You are arguing a point that isn't under attack.
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kirbymuncher
11/30/18 3:30:04 PM
#89:


I'm trying to show that those examples are not the most successful mobile games of all time

I definitely agree you can have successful games without them, to some extent, but the top of the top most successful generally does use that sort of thing. In much the same way that lootboxes are a common thing for the biggest games in PC gaming (and sometimes console too I suppose), they're a common thing for the biggest games in mobile gaming too. things like flappy bird (which is a bit old for this discussion but that's another point entirely) are like the equivalent of those indie games that are "massively successful" and yet pale in comparison to actual big games
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Tyranthraxus
11/30/18 3:44:48 PM
#90:


kirbymuncher posted...
I'm trying to show that those examples are not the most successful mobile games of all time

I definitely agree you can have successful games without them, to some extent, but the top of the top most successful generally does use that sort of thing. In much the same way that lootboxes are a common thing for the biggest games in PC gaming (and sometimes console too I suppose), they're a common thing for the biggest games in mobile gaming too. things like flappy bird (which is a bit old for this discussion but that's another point entirely) are like the equivalent of those indie games that are "massively successful" and yet pale in comparison to actual big games


I mean you're also drawing a fairly unfair comparison.

You're taking a game that was coded in spare time by one guy over a few months and comparing it against Fate, a hugely popular IP that dates back 20 years, has like 7 different anime adaptations and multiple other video games.

If you compared it instead, to say, minecraft, you'd find that it would still be more successful than just the mobile version of minecraft, but the margin of difference would be much smaller. And Minecraft is a premium game which is much harder to make money from on mobile space.
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catboy0_0
11/30/18 5:16:10 PM
#91:


should have happened sooner tbh
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LepartialJury
12/01/18 9:35:17 PM
#92:


Good
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Kaliesto
12/03/18 6:12:17 AM
#93:


Keep us updated on further developments when you can.
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legendarylemur
12/03/18 4:59:39 PM
#94:


I've been thinking a lot, and I wouldn't mind if loot boxes are gone. But I dunno if I'd want it all gone like that.

Gambling feels good. There are bad sides, but it's like the fact that you could've lost that makes that win feel all the more better. I personally love gacha games where when I get that insane like 1-2% pull, I pop off and feel the kind of elation that life usually simply won't ever give me. However, it is still gambling. It's addictive because of that gap between the happiness and sadness, a sadness in which normal video games avoid

On another side, there are the usual video games that have that incredibly absurd fixed prices. You mean to tell me that a completely original 60-80 hour RPG with a big expansive world is the same price as a sports game that uses the same or a slight enhanced engine that releases every year AND has loot boxes? RPGs tend to have this problem where they're frequently called "niche" or "inaccessible" even though in theory they would just take a hell of a lot more effort and creativity to develop. You need original complete OSTs that (hopefully) fit the feel of the game, you need to balance a battle system that doesn't feel repetitive or is thought provoking enough, you need to write a full story and dialogue with tons of side stories that a normal novel of a length of a video game story would never need to bother with, you need a pretty looking world with a convincing atmosphere that also needs to be playable, etc. etc. A lot of games being sold that "full price" simply doesn't have THAT level of comprehensive requirements to be considered a full game, just on a logical basis.

The thing is, RPGs don't really have that many rooms to have stuff like loot boxes or a varied and addicting multiplayer component that produces frequent stream of income. And they don't have this universal fanbase that the likes of say platformers or shooters or sports games have. If they have a limited but dedicated fanbase, any standard market would sell to that audience accordingly. Make the games like $80 or more, create DLC content if in demand.

But sadly this isn't ever gonna happen. The gaming audience isn't very smart. The moment a company increases a game's price by 10-20 bucks, which is literally nothing considering how sparse game releases are considering many things, you get people saying "why do I have to pay more," rather than "I wonder what's in this game to justify 10-20 more bucks?" On one hand, it's tradition. Japan has flexible pricing that lets niche companies stay afloat with a smaller audience, so it's proof that such a system is easily possible. RPGs are in a bigger demand there AND is being sold at usually higher prices, and they earn quite the profit. On here, we stayed with a fixed price for so long that it's become tradition. People will refuse to think about the reason more than the surface facts.

The only plausible solution is to ban loot crates and allow for DLC where the content is guaranteed and available for those who purchase the content. But the law has to make the definition of DLC solid. Like a quality control system for any future additional content, otherwise you'll just get the PS3/360 level of low quality DLC with a very few shining ones. That way developers can earn the kind of money that can keep them in business, and DLCs are usually sign that people want to see more of the game, so if people buy their DLCs, they probably deserved it. Or the people's demand for a game was higher than $60, and they get paid their dues. I'd be willing to lose the elation of gambling if it protects both the consumers and the producers
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soulunison2
12/03/18 5:01:01 PM
#95:


tbf, MUT and FUT have a trade feature so they technically fall under the TCG category
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Tyranthraxus
12/03/18 5:10:51 PM
#96:


legendarylemur posted...
The only plausible solution is to ban loot crates and allow for DLC where the content is guaranteed and available for those who purchase the content. But the law has to make the definition of DLC solid. Like a quality control system for any future additional content, otherwise you'll just get the PS3/360 level of low quality DLC with a very few shining ones. That way developers can earn the kind of money that can keep them in business, and DLCs are usually sign that people want to see more of the game, so if people buy their DLCs, they probably deserved it. Or the people's demand for a game was higher than $60, and they get paid their dues. I'd be willing to lose the elation of gambling if it protects both the consumers and the producers


I pretty much agree with most of what you said but I don't think the law should regulate the quality of DLC. As long as the DLC is fixed, I think capitalism works best here in letting people decide on their own if it's worth it.

I also think--and it's kind of a hard pill for a lot of people to swallow--that games like The Witcher 3, Smash Bros, etc, probably should be costing a lot more than $60. The model we're in now happened because of the outrage surrounding pricing changes.

Super Mario Bros 3 took Miyamoto a few months to develop on a tiny team and sold for the inflationally rough equivalent of what a team of hundreds of developers, animators, actors, etc also take to make.
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Balrog0
12/03/18 5:15:57 PM
#97:


Grischnak posted...
The thing is, most of the loot box money that comes from kids is on mobile.


I'd just like to see some kind of verification that this is actually the case, otherwise emphasizing mobile gaming seems kind of besides the point
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LightHawKnight
12/03/18 5:25:32 PM
#98:


legendarylemur posted...
The thing is, RPGs don't really have that many rooms to have stuff like loot boxes or a varied and addicting multiplayer component that produces frequent stream of income. And they don't have this universal fanbase that the likes of say platformers or shooters or sports games have. If they have a limited but dedicated fanbase, any standard market would sell to that audience accordingly. Make the games like $80 or more, create DLC content if in demand.


Lootbox for costumes could be a thing, I mean just look at bamco's costume dlc stuff.
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RoboLaserGandhi
12/03/18 5:30:02 PM
#99:


They can enhance the experience for those who choose to use them, but have no impact on those who do not.

Now that's some bullshit.
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Tyranthraxus
12/03/18 5:31:56 PM
#100:


Balrog0 posted...
Grischnak posted...
The thing is, most of the loot box money that comes from kids is on mobile.


I'd just like to see some kind of verification that this is actually the case, otherwise emphasizing mobile gaming seems kind of besides the point


It's not.

Most people who play mobile games don't pay anything. Industry average is 93% nonpayers. Some free games with really really really really good deals, like Smite's "every character now and future for $30" can push it as good as 90% nonpayers.

Of the payers, most of them spend a tiny amount of money. Typically some kind of introductory kit. Most of the money comes from 2% of "whales" which are not kids.
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