Current Events > Gaming Disorder is now classified as a Disease - World Health Organization

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Tryhaptaward
05/26/19 9:31:21 PM
#1:


The WHO adds "gaming disorder" to its database of diseases. - Eddie Makuch - Gamespot STAFF

The World Health Organization, the public health division of the United Nations, has officially added "gaming disorder" to its registry of officially recognized diseases. This happened over the weekend when the WHO officially adopted the 11th revision of its International Statistical Classification of Diseases and Related Health Problems (ICD-11). All 194 members of the WHO voted unanimously to adopt the revision.

According to the WHO, "gaming disorder" is characterized by a "pattern of persistent or recurrent gaming behaviour" online or offline. The official description goes on to say that gaming disorders can include the following: "1) impaired control over gaming (e.g., onset, frequency, intensity, duration, termination, context); 2) increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities; and 3) continuation or escalation of gaming despite the occurrence of negative consequences."

People who are deemed to have the "gaming disorder" run the risk of "significant impairment" to their personal, family, social, education, and occupational lives, according to the WHO. The description goes on to say that "gaming disorder" can be a continuous condition or it can be episodic in nature. For it to be suggested that a person has "gaming disorder," they would display these behaviour patterns for a year or longer.

The "gaming disorder" disease will become officially recognized by the WHO on January 1, 2022. According to GI.biz, the WHO came to its conclusion based on consultations with experts from a variety of backgrounds.

In January, when the WHO first announced it would consider recognizing "gaming disorder," the US video game industry group, ESA, said the designation "recklessly trivializes real mental health issues.

"Just like avid sports fans and consumers of all forms of engaging entertainment, gamers are passionate and dedicated with their time," the ESA--which lobbies on behalf of the video game industry to protect its interests--said in a statement. "Having captivated gamers for more than four decades, more than 2 billion people around the world enjoy video games."

At the time, the ESA said it strongly encouraged the WHO to reverse the action, but now that it has been officially adopted, it remains to be seen if there are any appeal possibilities.

It's not just the ESA that's hitting back at the WHO over this decision. A statement attributed to the global video game industry associations--including the ESA (USA), ESA Canada (Canada), IGEA (Australia and New Zealand), ISFE (Europe), K Games (South Korea), and UKIE (United Kingdom)--says the WHO reached its decision "without the consensus of the academic community." The consequences could be far reaching and might achieve the opposite of what the WHO is setting out to do, according to the statement.

"There is significant debate among medical and professionals about today's WHO action. We are concerned they reached their conclusion without the consensus of the academic community," reads a line from the statement. "The consequences of today's action could be far-reaching, unintended, and to the detriment of those in need of genuine help."

Some games are already implementing features to promote healthy gaming behaviors. Recently, PUBG Mobile introduced a new feature that sends pop-ups to young players to remind them to put the game down and take a break.


https://www.gamespot.com/articles/gaming-disorder-is-a-disease-world-health-organiza/1100-6467163/

Do you agree with the WHO or the Industry?
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Fossil
05/28/19 8:56:37 AM
#2:


lol, everything is a disorder these days. Gotta blame something on our shitty habits and lack of responsibility.
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Musourenka
05/28/19 8:59:17 AM
#3:


Gaming Abuse Disorder would have been better, as the description suggests an addiction akin to Substance Abuse.
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eston
05/28/19 9:00:04 AM
#4:


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SSJCAT
05/28/19 9:02:36 AM
#5:


"There is significant debate among medical and professionals about today's WHO action. We are concerned they reached their conclusion without the consensus of the academic community," reads a line from the statement. "The consequences of today's action could be far-reaching, unintended, and to the detriment of those in need of genuine help."


um well thats dangerous precedent
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Alpha218
05/28/19 9:03:58 AM
#6:


Gamers rise up
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CyricZ
05/28/19 9:06:06 AM
#7:


According to the WHO, "gaming disorder" is characterized by a "pattern of persistent or recurrent gaming behaviour" online or offline. The official description goes on to say that gaming disorders can include the following: "1) impaired control over gaming (e.g., onset, frequency, intensity, duration, termination, context); 2) increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities; and 3) continuation or escalation of gaming despite the occurrence of negative consequences."

I saw a doctor on Twitter chime in on this, defending it by stating that it's not about "playing a lot". It's about when games interfere with important life stuff, like one's job or family.
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CyricZ
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eston
05/28/19 9:08:13 AM
#8:


CyricZ posted...
I saw a doctor on Twitter chime in on this, defending it by stating that it's not about "playing a lot". It's about when games interfere with important life stuff, like one's job or family.

Only if it happens for more than a year though. Less than that and you don't have a disorder >_>
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Fam_Fam
05/28/19 9:13:32 AM
#9:


this is a legit thing

it's like any addiction. if it messes up other aspects of a healthy lifestyle, its a problem
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Reis
05/28/19 9:14:13 AM
#10:


gamers are a disease so this makes perfect sense
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CyricZ
05/28/19 9:15:43 AM
#11:


eston posted...
CyricZ posted...
I saw a doctor on Twitter chime in on this, defending it by stating that it's not about "playing a lot". It's about when games interfere with important life stuff, like one's job or family.

Only if it happens for more than a year though. Less than that and you don't have a disorder >_>

That is true.
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CyricZ
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COVxy
05/28/19 9:26:18 AM
#12:


I imagine that keep the lines drawn between a strong habit formation and a substance dependency would be medically beneficial. *shrug*
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UltimaW
05/28/19 9:29:26 AM
#13:


Its all the gang weed the kids are slonking these day.
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