Current Events > Elder Scrolls 6 is designed "for people to play for a decade at least"

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DepreceV2
06/07/19 10:37:00 PM
#101:


Nope! I dont trust Bethesda! I will consider getting the game 1 month after release if the game isnt shit.
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chrono625
06/08/19 6:40:06 AM
#102:


thanks-gohan posted...
I don't understand the Skyrim complaints in this topic.

"Oh boy more fetch quests!"
"Oh boy more slay the nearby camp!"

How the fuck do you make a quest that isn't A to B or A to B back to A? This is literally every video game objective ever


Theres a thing called substance.

Elderscrolls quests havent had that in a while. You have a huge world, a few special quests. All the random quests can only he lame kill x or fetch x.

And there isnt anything inherently wrong with that. But when you promise certain things and you cant deliver, that's the problem.
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Hexenherz
06/08/19 6:55:15 AM
#103:


It also doesn't hurt to have some variety in your exploration.

Morrowind really captured the imagination with different vampire clans hiding out in ancestral tombs and wisps that come out at night and spriggans wandering wild in the northern woods and tall ass walking sea jellies you ride from town to town.

Even Oblivion kept *some* of that.

And then you have Skyrim, where you rotate between bandits and zombies, with the occasional cave bear, troll or dragon. It doesn't have the same effect.

Not to mention in Morrowind and Oblivion you need to actually change up your combat style *somewhat* to kill certain things (for instance, ghosts and spirits can only be damaged by silver weapons or magic). I like this, it makes the enemies feel special, it adds depth to your exploration, makes you feel like you're a part of the other world. In Skyrim? You just go around swinging your dick at anything that moves and it will die.
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DuneMan
06/08/19 7:10:27 AM
#104:


chrono625 posted...
Theres a thing called substance.

Elderscrolls quests havent had that in a while. You have a huge world, a few special quests. All the random quests can only he lame kill x or fetch x.

And there isnt anything inherently wrong with that. But when you promise certain things and you cant deliver, that's the problem.

Bethesda needs to match the faction questlines of Oblivion with the world detail of Skyrim and top it off with the magical freedom of Morrowind and the game should be a success; so long as they don't screw it up with heavy microtransactions.
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End2011
06/08/19 7:14:38 AM
#105:


chrono625 posted...
thanks-gohan posted...
I don't understand the Skyrim complaints in this topic.

"Oh boy more fetch quests!"
"Oh boy more slay the nearby camp!"

How the fuck do you make a quest that isn't A to B or A to B back to A? This is literally every video game objective ever


Theres a thing called substance.

Elderscrolls quests havent had that in a while. You have a huge world, a few special quests. All the random quests can only he lame kill x or fetch x.

And there isnt anything inherently wrong with that. But when you promise certain things and you cant deliver, that's the problem.

You're complaining about the core gameplay loop.. This happens in EVERY RPG. No matter how its dressed up the CORE GAMEPLAY IS ALWAYS THE SAME

Once again Gamefaqs calling something or someone thats popular and massively successful overrated to make them look 'kewl'
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Hexenherz
06/08/19 7:16:44 AM
#106:


End2011 posted...
chrono625 posted...
thanks-gohan posted...
I don't understand the Skyrim complaints in this topic.

"Oh boy more fetch quests!"
"Oh boy more slay the nearby camp!"

How the fuck do you make a quest that isn't A to B or A to B back to A? This is literally every video game objective ever


Theres a thing called substance.

Elderscrolls quests havent had that in a while. You have a huge world, a few special quests. All the random quests can only he lame kill x or fetch x.

And there isnt anything inherently wrong with that. But when you promise certain things and you cant deliver, that's the problem.

You're complaining about the core gameplay loop.. This happens in EVERY RPG. No matter how its dressed up the CORE GAMEPLAY IS ALWAYS THE SAME

Once again Gamefaqs calling something or someone thats popular and massively successful overrated to make them look 'kewl'

No see, when describing other games, this would be considered "boiling the issue down to its simplest form". When talking about Skyrim, there's no "boiling" involved, it's already as simple as it can be. Like there's no transparency to how simple the gameplay is. Especially when you can blow through most quests and every dungeon, cave and house you have to invade magically loops back to the entrance via secret exit...
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DuneMan
06/08/19 7:31:57 AM
#107:


Hexenherz posted...
every dungeon, cave and house you have to invade magically loops back to the entrance via secret exit...

That in particular is not something to complain about though. There usually isn't some amazing or compelling mechanism that triggers when walking back through a cleared dungeon. You might try to argue about 'muh immershun' but you'd be in the minority on that and thus games would tend to push towards convenience.
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Alucard188
06/08/19 7:51:52 AM
#108:


I'm perfectly fine with a hidden exit that loops back towards the entrance. Fuck back-tracking in every dithering cave or Dwemer ruin.
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chrono625
06/08/19 8:45:46 AM
#109:


End2011 posted...
chrono625 posted...
thanks-gohan posted...
I don't understand the Skyrim complaints in this topic.

"Oh boy more fetch quests!"
"Oh boy more slay the nearby camp!"

How the fuck do you make a quest that isn't A to B or A to B back to A? This is literally every video game objective ever


Theres a thing called substance.

Elderscrolls quests havent had that in a while. You have a huge world, a few special quests. All the random quests can only he lame kill x or fetch x.

And there isnt anything inherently wrong with that. But when you promise certain things and you cant deliver, that's the problem.

You're complaining about the core gameplay loop.. This happens in EVERY RPG. No matter how its dressed up the CORE GAMEPLAY IS ALWAYS THE SAME

Once again Gamefaqs calling something or someone thats popular and massively successful overrated to make them look 'kewl'


That's not core gameplay. That's core world and story mechanics. But if you want to touch on actual gameplay, a previous poster has already touched upon that. Removing little details such as ghosts and spirits only being damaged by specific metals.

I am not asking for them to build thousands of unique questlines. All people want is transparency.

So when Todd goes off about "decade worth of gameplay!" all he is doing is setting himself and the game up for failure.

I understand that you have to have certain redundant quests. But it would be nice that rewards be something random, instead of gold, potions or vanilla weapons.

Would be better to have give some randomized weapons or armor. Or randomized spells with random effects and damage range.

Or just don't make dumb as fuck promises anymore cause most people aren't buying your shit anymore.

Like I said, if it wasn't for modders the series would be dead in the water years ago.
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masterpug53
06/08/19 8:45:53 AM
#110:


Alucard188 posted...
I'm perfectly fine with a hidden exit that loops back towards the entrance. Fuck back-tracking in every dithering cave or Dwemer ruin.


I seriously can't fathom why people would look at dungeon design from Morrowind and Oblivion and say 'yeah, this is what gaming should be.' Nothing contributed to the epic grandeur of Morrowind's final confrontation more than staring around blankly for a moment after Azura gifts you, and then realizing you've got to slog your way back out of Dagoth Ur's eponymous lair (and Mark and Recall is not a good excuse).

Incidentally, the handful of well-designed dungeons in Oblivion (usually Ayleid ruins) had looping exits built in as well.
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chrono625
06/08/19 8:48:24 AM
#111:


masterpug53 posted...
Alucard188 posted...
I'm perfectly fine with a hidden exit that loops back towards the entrance. Fuck back-tracking in every dithering cave or Dwemer ruin.


I seriously can't fathom why people would look at dungeon design from Morrowind and Oblivion and say 'yeah, this is what gaming should be.' Nothing contributed to the epic grandeur of Morrowind's final confrontation more than staring around blankly for a moment after Azura gifts you, and then realizing you've got to slog your way back out of Dagoth Ur's eponymous lair (and Mark and Recall is not a good excuse).

Incidentally, the handful of well-designed dungeons in Oblivion (usually Ayleid ruins) had looping exits built in as well.


Same. If I had to travel through a dungeon for 2 hours or whatever; I am completely okay with the outlandish portal or secret exit.

Unless it was entirely story related where after you complete the dungeon you have to escape because of a trap or there is a story related scene trigger as you are leaving the area.
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Hexenherz
06/08/19 3:28:47 PM
#112:


Except none of the dungeons or caves in Skyrim took anywhere near 2 hours to clear. And if it's an artificial structure I can get it but if it's a cave or something natural it just feels fake. In a game where I already don't really feel immersed in the world.
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Funkydog
06/09/19 6:44:49 AM
#113:


Hexenherz posted...
Except none of the dungeons or caves in Skyrim took anywhere near 2 hours to clear. And if it's an artificial structure I can get it but if it's a cave or something natural it just feels fake. In a game where I already don't really feel immersed in the world.

Then don't use it and walk back. The rest of us who don't want to trek back through sometimes 30 mins and several loading screens will use the handy direct route.
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Stalolin
06/09/19 6:51:15 AM
#114:


I bet the quests will be even worse than Skyrim.
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K181
06/09/19 7:08:29 AM
#115:


There are lots of legitimate complaints about Skyrim.

The lack of backtracking in dungeons is not one of them.
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Hexenherz
06/09/19 7:20:58 AM
#116:


K181 posted...
There are lots of legitimate complaints about Skyrim.

The lack of backtracking in dungeons is not one of them.

Hey I'm not trying to argue it's a very serious one, I know there are worse things they did to the series than that.
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LethalAffinity
06/09/19 7:50:22 AM
#117:


I wish I could trust Bethesda again after FO4 and 76. Skyrim had problems but the replayability was still there.
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masterpug53
06/09/19 10:11:55 AM
#118:


Hexenherz posted...
K181 posted...
There are lots of legitimate complaints about Skyrim.

The lack of backtracking in dungeons is not one of them.

Hey I'm not trying to argue it's a very serious one, I know there are worse things they did to the series than that.


I used to think that there was an actual subset of people who complained about this, to be lumped in with those who complain about things like fast-travel (and who subsequently ruined Survival Mode). I'm now starting to believe that you might be the one singular person who keeps complaining about looping dungeon design.
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Hexenherz
06/09/19 10:52:06 AM
#119:


Well that was a meaningful and insightful comment.
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Delirious_Beard
06/09/19 3:26:12 PM
#120:


i'd rather have 10 memorable and fleshed out questlines than 100+ forgettable fetch quests
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