Current Events > Was PS1 or N64 more powerful?

Topic List
Page List: 1
coh
10/08/19 4:21:51 AM
#1:


I remember some multiplats looking better on N64, but some PS1 exclusives that looked better than any N64 game
... Copied to Clipboard!
Scotty_Rogers
10/08/19 4:23:49 AM
#2:


Iirc N64 was technically the most powerful but the cartridges fucked a lot of games up
---
GameFAQs is my LIFE, fam.
... Copied to Clipboard!
Rika_Furude
10/08/19 4:26:00 AM
#3:


Scotty_Rogers posted...
Iirc N64 was technically the most powerful but the cartridges fucked a lot of games up

cartridges were better than discs in every way except capacity
---
... Copied to Clipboard!
Purple_Cheetah
10/08/19 4:28:17 AM
#4:


iirc N64, but PS1 had the larger data storage for reading.

Also due to how they read and functioned it lead to games being designed differently, such as ps1 being larger slower loads favoring static images (ff7/ff8) and n64 having more readily available stuff (mario party/mario 64). Never really occured to me until seeing a video pointing out that was why some games were so different or impossible on the other.

Found it, it's actually a bit interesting. As at the time I didn't really care either way as I had both. That said, it's interesting to know the console's limitations heavily played into game design and why some multi-plats were garbage.
https://www.youtube.com/watch?v=DhKX_i4BlGs" data-time="
... Copied to Clipboard!
amzpeng
10/08/19 4:56:59 AM
#5:


I twas always really noticeable to me the difference in quality of PS1 vs N64. It seemed like PS1 had a really inferior 3d graphics processor that made walls and other polygons look hella weird.

this shit:
http://graphics.stanford.edu/courses/cs248-98-fall/Lectures/lecture18/slides/walk014.html

Is it called Linear Filtering? I think N64 might have had bilinear filtering if I had to totally guess.
---
Do equals 11
... Copied to Clipboard!
#6
Post #6 was unavailable or deleted.
Notti
10/08/19 5:17:56 AM
#7:


I always found PS1 games more beautiful and better sounding. I believe there were issues with N64 ram being limited too, regardless of the chip internals.

The bigger issues were data storage and cost for carts, and Nintendo strong arm policies.
---
... Copied to Clipboard!
Kolibri X
10/08/19 5:59:24 AM
#8:


What the N64 had over PS1 was a form of AA and perspective correction which the PS1 didn't have. The N64 was able to blur low res textures and blend multiple colors on polygons which made them look smoother and overall nicer than the PS1's warped, pixelated textures.

N64 games also came with a lot of fog and lots of games including their most impressive looking games like Goldeneye and Perfect Dark came with serious performance issues like 10 FPS but no knew or cared about FPS when they were comparing games in GamePro screenshots.

---
Platinum GameFAQs Member
... Copied to Clipboard!
ehhwhatever
10/08/19 6:27:27 AM
#9:


I can't see certain games on the PS1 that is on the N64 like Quake 2.
---
I heard my gypsy.
... Copied to Clipboard!
Garioshi
10/08/19 6:29:04 AM
#10:


https://www.youtube.com/watch?v=TuH7RDIDZN4" data-time="

---
"I play with myself" - Darklit_Minuet, 2018
... Copied to Clipboard!
Rika_Furude
10/08/19 6:32:32 AM
#11:


... Copied to Clipboard!
amzpeng
10/08/19 8:21:29 AM
#12:


Garioshi posted...
https://www.youtube.com/watch?v=TuH7RDIDZN4" data-time="

lmfao
---
Do equals 11
... Copied to Clipboard!
ChrisTaka
10/08/19 8:23:24 AM
#13:


Garioshi posted...
https://www.youtube.com/watch?v=TuH7RDIDZN4" data-time="


The Pinnacle of gaming.
---
Knowledge is having the right answer. Intelligence is asking the right question
... Copied to Clipboard!
pokedude900
10/08/19 8:25:20 AM
#14:


The PS1 was a 32-bit system. That alone should tell you which one was more powerful overall.
---
... Copied to Clipboard!
coh
10/08/19 8:27:32 AM
#15:


pokedude900 posted...
The PS1 was a 32-bit system. That alone should tell you which one was more powerful overall.
Not really because I'd need to know how many bits the N64 was
... Copied to Clipboard!
pokedude900
10/08/19 8:28:24 AM
#16:


It's literally in its name.
---
... Copied to Clipboard!
ChrisTaka
10/08/19 8:32:58 AM
#17:


coh posted...
I'd need to know how many bits the N64 was


Is this a joke
---
Knowledge is having the right answer. Intelligence is asking the right question
... Copied to Clipboard!
Garioshi
10/08/19 8:33:57 AM
#18:


coh posted...
pokedude900 posted...
The PS1 was a 32-bit system. That alone should tell you which one was more powerful overall.
Not really because I'd need to know how many bits the N64 was

Bruh
---
"I play with myself" - Darklit_Minuet, 2018
... Copied to Clipboard!
Iegend
10/08/19 8:34:04 AM
#19:


Rika_Furude posted...
Scotty_Rogers posted...
Iirc N64 was technically the most powerful but the cartridges fucked a lot of games up

cartridges were better than discs in every way except capacity


No. Plastic cases > cardboard cases
... Copied to Clipboard!
scar the 1
10/08/19 8:54:17 AM
#20:


Not really sure why the amount of bits is the only determinant of power for a system. It determines the size of the RAM, not e.g., processing speed or rasterization speed etc
---
Stop being so aggressively argumentative for no reason. - UnfairRepresent
... Copied to Clipboard!
pokedude900
10/08/19 9:20:03 AM
#21:


It's not the only factor, but it was one of the biggest at the time. They stopped counting bits from the next generation onwards because it didn't matter anymore.
---
... Copied to Clipboard!
Solar_Crimson
10/08/19 9:27:52 AM
#22:


The N64 was more powerful, but the PS1 allowed for bigger games with FMV movies (which were all the rage back then), and also marketed itself as the "cool, grown-up" alternative to the "kiddy" Nintendo 64, which made a huge difference to the audience that was most likely entering puberty at the time.
---
Be wary of boarding the hype train, lest you end up on the ruse cruise... - nanobuilder (r/nintendo)
http://backloggery.com/SolarCrimson
... Copied to Clipboard!
DevsBro
10/08/19 9:32:01 AM
#23:


It's a more complicated situation than just a simple which was more powerful.

But if all you're interested in is which had better garfix, the PS1 could draw more polygons while the 64 had way better texture smoothing (PS1 had none).
---
53 LIII 0b110101
p16 0x35
... Copied to Clipboard!
DevsBro
10/08/19 9:46:08 AM
#24:


Notti posted...
I always found PS1 games more beautiful and better sounding.

The audio thing is definitely true. N64 cartridges just didn't have the space for wav or even conventionsl compressed audio--not in any significant capacity. This is also why VA on N64 was a rarity.scar the 1 posted...
Not really sure why the amount of bits is the only determinant of power for a system. It determines the size of the RAM, not e.g., processing speed or rasterization speed etc

Yeah, and furthermore, neither system came anywhere close to actually stretching rhe bounds for main memory allowed on a 32 bit system. Hell, the PS3 doesn't even. But nobody understood that back then. I mean, gamers were mostly kids. Meanwhile, it was something that was already quantified and, as a result, easy for marketers to flaunt as if it really meant something.

Now, depending on your architecture, having larger registers also makes SIMD calculation possible, but I don't know if they took advantage of that or not.
---
53 LIII 0b110101
p16 0x35
... Copied to Clipboard!
scar the 1
10/08/19 11:55:09 AM
#25:


DevsBro posted...
Now, depending on your architecture, having larger registers also makes SIMD calculation possible, but I don't know if they took advantage of that or not.

I doubt that, but you never know
---
Stop being so aggressively argumentative for no reason. - UnfairRepresent
... Copied to Clipboard!
DevsBro
10/08/19 12:01:42 PM
#26:


scar the 1 posted...
DevsBro posted...
Now, depending on your architecture, having larger registers also makes SIMD calculation possible, but I don't know if they took advantage of that or not.

I doubt that, but you never know

Me too.
---
53 LIII 0b110101
p16 0x35
... Copied to Clipboard!
ArchiePeck
10/08/19 12:15:25 PM
#27:


They really weren't that far off aesthetically, some of the best looking PS1 games - especially if running in the rarely used higher resolution modes - could rival really nice N64 games.

The N64 had much more raw processing power, though. Look how many N64 games had split screen multiplayer modes compared to PS1. It was just much better equipped for the sheer demands of running multiple cutdown engines of a game. Only a handful of PS1 games could replicate this, IIRC an astonishing port of Quake 2 being among them.
... Copied to Clipboard!
Shuto-uke
10/08/19 12:16:19 PM
#28:


Scotty_Rogers posted...
Iirc N64 was technically the most powerful but the cartridges fucked a lot of games up


This
... Copied to Clipboard!
Shuto-uke
10/08/19 12:18:54 PM
#29:


pokedude900 posted...
It's not the only factor, but it was one of the biggest at the time. They stopped counting bits from the next generation onwards because it didn't matter anymore.


they stopped because the PS2 fucked up that metric.

Conventional gaming ideas said you jump bits every gen, like:

NES(8), SNES(16), PS1(32)

N64 tried to jump the gun and be 64bit. Even the dreamcast tried to continue that and claim 128 bits.

But then along came PS2 and said "I am 32bits, LOL"
... Copied to Clipboard!
Shuto-uke
10/08/19 12:26:43 PM
#30:


Purple_Cheetah posted...
That said, it's interesting to know the console's limitations heavily played into game design


This made for such an interesting era to be a gamer.

devs would get creative and find new, sometimes quirky ways to get around system limitations, it was awesome.

also, thanks for that video, it's super interesting
... Copied to Clipboard!
#31
Post #31 was unavailable or deleted.
Lost_All_Senses
10/08/19 6:04:22 PM
#32:


Couldn't N64 not do CGI scenes cause the cartridge?
---
... Copied to Clipboard!
Shuto-uke
10/08/19 6:11:37 PM
#33:


Lost_All_Senses posted...
Couldn't N64 not do CGI scenes cause the cartridge?


it mean it can. They just take a lot of space.

But Resident Evil 2 fit into a single N64 cart
... Copied to Clipboard!
#34
Post #34 was unavailable or deleted.
#35
Post #35 was unavailable or deleted.
Lost_All_Senses
10/08/19 6:15:16 PM
#36:


Word. I think that shows that just referencing the bits is pretty dumb tho.
---
... Copied to Clipboard!
Shuto-uke
10/08/19 6:16:33 PM
#37:


fenderbender321 posted...
Shuto-uke posted...
Lost_All_Senses posted...
Couldn't N64 not do CGI scenes cause the cartridge?


it mean it can. They just take a lot of space.

But Resident Evil 2 fit into a single N64 cart


Did they have the cutscenes in that version though?


Yup, most of them, if not all.

I mean, even the GBC could do CGI, with limitations:

https://www.youtube.com/watch?v=soFyBJsEDPc" data-time="
... Copied to Clipboard!
#38
Post #38 was unavailable or deleted.
pokedude900
10/08/19 7:37:49 PM
#39:


fenderbender321 posted...
Lost_All_Senses posted...
Couldn't N64 not do CGI scenes cause the cartridge?


From what I read it was capable but the limited capacity of cartridges was too much to overcome. I am pretty sure most of the capacity on games such as the Final Fantasies for PS1 was used by those scenes, and not only were they multiple discs but the discs held 10x as much as a cartridge. A 60 second scene could be like half the capacity if a cartridge if not more.

Fun fact: All 3 discs of FFVII actually contain the entirety of the game except for the cutscenes. It's possible to glitch your way into the final boss on disc 1 and have the opening cutscene play as you start fighting Sephiroth.
---
... Copied to Clipboard!
Shuto-uke
10/08/19 7:56:49 PM
#40:


pokedude900 posted...
fenderbender321 posted...
Lost_All_Senses posted...
Couldn't N64 not do CGI scenes cause the cartridge?


From what I read it was capable but the limited capacity of cartridges was too much to overcome. I am pretty sure most of the capacity on games such as the Final Fantasies for PS1 was used by those scenes, and not only were they multiple discs but the discs held 10x as much as a cartridge. A 60 second scene could be like half the capacity if a cartridge if not more.

Fun fact: All 3 discs of FFVII actually contain the entirety of the game except for the cutscenes. It's possible to glitch your way into the final boss on disc 1 and have the opening cutscene play as you start fighting Sephiroth.


wow!

where can I read more on this?
... Copied to Clipboard!
amzpeng
10/08/19 8:00:56 PM
#41:


Shuto-uke posted...
wow!

where can I read more on this?

wow, you didn't know? smh
---
Do equals 11
... Copied to Clipboard!
pokedude900
10/08/19 8:05:42 PM
#42:


I might have gotten a bit mixed up about being able to glitch your way to it. I was thinking of the PC version (which does still have 3 discs). It's done in the speedrun.

https://www.youtube.com/watch?v=qCWrBEF52qI" data-time="&start=5


Edit: The video's suppose to be timestamped, but it doesn't seem to be working. Skip to about 2:51:30.
---
... Copied to Clipboard!
Shuto-uke
10/08/19 8:11:46 PM
#43:


pokedude900 posted...
I might have gotten a bit mixed up about being able to glitch your way to it. I was thinking of the PC version (which does still have 3 discs). It's done in the speedrun.

https://www.youtube.com/watch?v=qCWrBEF52qI" data-time="&start=5


Edit: The video's suppose to be timestamped, but it doesn't seem to be working. Skip to about 2:51:30.


niceeeeeeeeeee
... Copied to Clipboard!
DevsBro
10/08/19 8:17:02 PM
#44:


pokedude900 posted...
fenderbender321 posted...
Lost_All_Senses posted...
Couldn't N64 not do CGI scenes cause the cartridge?


From what I read it was capable but the limited capacity of cartridges was too much to overcome. I am pretty sure most of the capacity on games such as the Final Fantasies for PS1 was used by those scenes, and not only were they multiple discs but the discs held 10x as much as a cartridge. A 60 second scene could be like half the capacity if a cartridge if not more.

Fun fact: All 3 discs of FFVII actually contain the entirety of the game except for the cutscenes. It's possible to glitch your way into the final boss on disc 1 and have the opening cutscene play as you start fighting Sephiroth.

I always guessed as much. I figured at a minimum, you had to have 8 playables, most if not all the music, enemies and environments and all the abilities, and at that point you might as well just minimize tje chance for glitches buy including everything else.
---
53 LIII 0b110101
p16 0x35
... Copied to Clipboard!
awesome999
10/08/19 8:33:59 PM
#45:


coh posted...
pokedude900 posted...
The PS1 was a 32-bit system. That alone should tell you which one was more powerful overall.
Not really because I'd need to know how many bits the N64 was

facepalm.jpg
---
Resident pics asker, hard truths sayer, tough love giver lmfao!
"That cat looks like it'll steal my b****." -Kitt
... Copied to Clipboard!
Shuto-uke
10/09/19 1:28:59 PM
#46:


bump
... Copied to Clipboard!
Topic List
Page List: 1