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coh 10/08/19 4:21:51 AM #1: |
I remember some multiplats looking better on N64, but some PS1 exclusives that looked better than any N64 game
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Scotty_Rogers 10/08/19 4:23:49 AM #2: |
Iirc N64 was technically the most powerful but the cartridges fucked a lot of games up
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Rika_Furude 10/08/19 4:26:00 AM #3: |
Scotty_Rogers posted...
Iirc N64 was technically the most powerful but the cartridges fucked a lot of games up cartridges were better than discs in every way except capacity --- ... Copied to Clipboard!
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Purple_Cheetah 10/08/19 4:28:17 AM #4: |
iirc N64, but PS1 had the larger data storage for reading.
Also due to how they read and functioned it lead to games being designed differently, such as ps1 being larger slower loads favoring static images (ff7/ff8) and n64 having more readily available stuff (mario party/mario 64). Never really occured to me until seeing a video pointing out that was why some games were so different or impossible on the other. Found it, it's actually a bit interesting. As at the time I didn't really care either way as I had both. That said, it's interesting to know the console's limitations heavily played into game design and why some multi-plats were garbage. ![]() ... Copied to Clipboard!
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amzpeng 10/08/19 4:56:59 AM #5: |
I twas always really noticeable to me the difference in quality of PS1 vs N64. It seemed like PS1 had a really inferior 3d graphics processor that made walls and other polygons look hella weird.
this shit: http://graphics.stanford.edu/courses/cs248-98-fall/Lectures/lecture18/slides/walk014.html Is it called Linear Filtering? I think N64 might have had bilinear filtering if I had to totally guess. --- Do equals 11 ... Copied to Clipboard!
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#6 | Post #6 was unavailable or deleted. |
Notti 10/08/19 5:17:56 AM #7: |
I always found PS1 games more beautiful and better sounding. I believe there were issues with N64 ram being limited too, regardless of the chip internals.
The bigger issues were data storage and cost for carts, and Nintendo strong arm policies. --- ... Copied to Clipboard!
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Kolibri X 10/08/19 5:59:24 AM #8: |
What the N64 had over PS1 was a form of AA and perspective correction which the PS1 didn't have. The N64 was able to blur low res textures and blend multiple colors on polygons which made them look smoother and overall nicer than the PS1's warped, pixelated textures.
N64 games also came with a lot of fog and lots of games including their most impressive looking games like Goldeneye and Perfect Dark came with serious performance issues like 10 FPS but no knew or cared about FPS when they were comparing games in GamePro screenshots. --- Platinum GameFAQs Member ... Copied to Clipboard!
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ehhwhatever 10/08/19 6:27:27 AM #9: |
I can't see certain games on the PS1 that is on the N64 like Quake 2.
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Garioshi 10/08/19 6:29:04 AM #10: |
![]() --- "I play with myself" - Darklit_Minuet, 2018 ... Copied to Clipboard!
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Rika_Furude 10/08/19 6:32:32 AM #11: |
Garioshi posted...
ive never seen someone so bad at mario 64 --- ... Copied to Clipboard!
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amzpeng 10/08/19 8:21:29 AM #12: |
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ChrisTaka 10/08/19 8:23:24 AM #13: |
Garioshi posted...
The Pinnacle of gaming. --- Knowledge is having the right answer. Intelligence is asking the right question ... Copied to Clipboard!
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pokedude900 10/08/19 8:25:20 AM #14: |
The PS1 was a 32-bit system. That alone should tell you which one was more powerful overall.
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coh 10/08/19 8:27:32 AM #15: |
pokedude900 posted...
The PS1 was a 32-bit system. That alone should tell you which one was more powerful overall.Not really because I'd need to know how many bits the N64 was ... Copied to Clipboard!
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pokedude900 10/08/19 8:28:24 AM #16: |
It's literally in its name.
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ChrisTaka 10/08/19 8:32:58 AM #17: |
coh posted...
I'd need to know how many bits the N64 was Is this a joke --- Knowledge is having the right answer. Intelligence is asking the right question ... Copied to Clipboard!
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Garioshi 10/08/19 8:33:57 AM #18: |
coh posted...
pokedude900 posted...The PS1 was a 32-bit system. That alone should tell you which one was more powerful overall.Not really because I'd need to know how many bits the N64 was Bruh --- "I play with myself" - Darklit_Minuet, 2018 ... Copied to Clipboard!
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Iegend 10/08/19 8:34:04 AM #19: |
Rika_Furude posted...
Scotty_Rogers posted...Iirc N64 was technically the most powerful but the cartridges fucked a lot of games up No. Plastic cases > cardboard cases ... Copied to Clipboard!
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scar the 1 10/08/19 8:54:17 AM #20: |
Not really sure why the amount of bits is the only determinant of power for a system. It determines the size of the RAM, not e.g., processing speed or rasterization speed etc
--- Stop being so aggressively argumentative for no reason. - UnfairRepresent ... Copied to Clipboard!
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pokedude900 10/08/19 9:20:03 AM #21: |
It's not the only factor, but it was one of the biggest at the time. They stopped counting bits from the next generation onwards because it didn't matter anymore.
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Solar_Crimson 10/08/19 9:27:52 AM #22: |
The N64 was more powerful, but the PS1 allowed for bigger games with FMV movies (which were all the rage back then), and also marketed itself as the "cool, grown-up" alternative to the "kiddy" Nintendo 64, which made a huge difference to the audience that was most likely entering puberty at the time.
--- Be wary of boarding the hype train, lest you end up on the ruse cruise... - nanobuilder (r/nintendo) http://backloggery.com/SolarCrimson ... Copied to Clipboard!
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DevsBro 10/08/19 9:32:01 AM #23: |
It's a more complicated situation than just a simple which was more powerful.
But if all you're interested in is which had better garfix, the PS1 could draw more polygons while the 64 had way better texture smoothing (PS1 had none). --- 53 LIII 0b110101 p16 0x35 ... Copied to Clipboard!
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DevsBro 10/08/19 9:46:08 AM #24: |
Notti posted...
I always found PS1 games more beautiful and better sounding. The audio thing is definitely true. N64 cartridges just didn't have the space for wav or even conventionsl compressed audio--not in any significant capacity. This is also why VA on N64 was a rarity.scar the 1 posted... Not really sure why the amount of bits is the only determinant of power for a system. It determines the size of the RAM, not e.g., processing speed or rasterization speed etc Yeah, and furthermore, neither system came anywhere close to actually stretching rhe bounds for main memory allowed on a 32 bit system. Hell, the PS3 doesn't even. But nobody understood that back then. I mean, gamers were mostly kids. Meanwhile, it was something that was already quantified and, as a result, easy for marketers to flaunt as if it really meant something. Now, depending on your architecture, having larger registers also makes SIMD calculation possible, but I don't know if they took advantage of that or not. --- 53 LIII 0b110101 p16 0x35 ... Copied to Clipboard!
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scar the 1 10/08/19 11:55:09 AM #25: |
DevsBro posted...
Now, depending on your architecture, having larger registers also makes SIMD calculation possible, but I don't know if they took advantage of that or not. I doubt that, but you never know --- Stop being so aggressively argumentative for no reason. - UnfairRepresent ... Copied to Clipboard!
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DevsBro 10/08/19 12:01:42 PM #26: |
scar the 1 posted...
DevsBro posted...Now, depending on your architecture, having larger registers also makes SIMD calculation possible, but I don't know if they took advantage of that or not. Me too. --- 53 LIII 0b110101 p16 0x35 ... Copied to Clipboard!
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ArchiePeck 10/08/19 12:15:25 PM #27: |
They really weren't that far off aesthetically, some of the best looking PS1 games - especially if running in the rarely used higher resolution modes - could rival really nice N64 games.
The N64 had much more raw processing power, though. Look how many N64 games had split screen multiplayer modes compared to PS1. It was just much better equipped for the sheer demands of running multiple cutdown engines of a game. Only a handful of PS1 games could replicate this, IIRC an astonishing port of Quake 2 being among them. ... Copied to Clipboard!
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Shuto-uke 10/08/19 12:16:19 PM #28: |
Scotty_Rogers posted...
Iirc N64 was technically the most powerful but the cartridges fucked a lot of games up This ... Copied to Clipboard!
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Shuto-uke 10/08/19 12:18:54 PM #29: |
pokedude900 posted...
It's not the only factor, but it was one of the biggest at the time. They stopped counting bits from the next generation onwards because it didn't matter anymore. they stopped because the PS2 fucked up that metric. Conventional gaming ideas said you jump bits every gen, like: NES(8), SNES(16), PS1(32) N64 tried to jump the gun and be 64bit. Even the dreamcast tried to continue that and claim 128 bits. But then along came PS2 and said "I am 32bits, LOL" ... Copied to Clipboard!
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Shuto-uke 10/08/19 12:26:43 PM #30: |
Purple_Cheetah posted...
That said, it's interesting to know the console's limitations heavily played into game design This made for such an interesting era to be a gamer. devs would get creative and find new, sometimes quirky ways to get around system limitations, it was awesome. also, thanks for that video, it's super interesting ... Copied to Clipboard!
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Lost_All_Senses 10/08/19 6:04:22 PM #32: |
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Shuto-uke 10/08/19 6:11:37 PM #33: |
Lost_All_Senses posted...
Couldn't N64 not do CGI scenes cause the cartridge? it mean it can. They just take a lot of space. But Resident Evil 2 fit into a single N64 cart ... Copied to Clipboard!
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#35 | Post #35 was unavailable or deleted. |
Lost_All_Senses 10/08/19 6:15:16 PM #36: |
Word. I think that shows that just referencing the bits is pretty dumb tho.
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Shuto-uke 10/08/19 6:16:33 PM #37: |
fenderbender321 posted...
Shuto-uke posted...Lost_All_Senses posted...Couldn't N64 not do CGI scenes cause the cartridge? Yup, most of them, if not all. I mean, even the GBC could do CGI, with limitations: ![]() ... Copied to Clipboard!
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#38 | Post #38 was unavailable or deleted. |
pokedude900 10/08/19 7:37:49 PM #39: |
fenderbender321 posted...
Lost_All_Senses posted...Couldn't N64 not do CGI scenes cause the cartridge? Fun fact: All 3 discs of FFVII actually contain the entirety of the game except for the cutscenes. It's possible to glitch your way into the final boss on disc 1 and have the opening cutscene play as you start fighting Sephiroth. --- https://imgtc.com/i/f3GDDif.png https://imgtc.com/i/GN4PVC2.jpg Come to the (un)official GameFAQs Touhou board. http://www.gamefaqs.com/boards/1110- ... Copied to Clipboard!
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Shuto-uke 10/08/19 7:56:49 PM #40: |
pokedude900 posted...
fenderbender321 posted...Lost_All_Senses posted...Couldn't N64 not do CGI scenes cause the cartridge? wow! where can I read more on this? ... Copied to Clipboard!
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amzpeng 10/08/19 8:00:56 PM #41: |
Shuto-uke posted...
wow! wow, you didn't know? smh --- Do equals 11 ... Copied to Clipboard!
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pokedude900 10/08/19 8:05:42 PM #42: |
I might have gotten a bit mixed up about being able to glitch your way to it. I was thinking of the PC version (which does still have 3 discs). It's done in the speedrun.
![]() Edit: The video's suppose to be timestamped, but it doesn't seem to be working. Skip to about 2:51:30. --- https://imgtc.com/i/f3GDDif.png https://imgtc.com/i/GN4PVC2.jpg Come to the (un)official GameFAQs Touhou board. http://www.gamefaqs.com/boards/1110- ... Copied to Clipboard!
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Shuto-uke 10/08/19 8:11:46 PM #43: |
pokedude900 posted...
I might have gotten a bit mixed up about being able to glitch your way to it. I was thinking of the PC version (which does still have 3 discs). It's done in the speedrun. niceeeeeeeeeee ... Copied to Clipboard!
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DevsBro 10/08/19 8:17:02 PM #44: |
pokedude900 posted...
fenderbender321 posted...Lost_All_Senses posted...Couldn't N64 not do CGI scenes cause the cartridge? I always guessed as much. I figured at a minimum, you had to have 8 playables, most if not all the music, enemies and environments and all the abilities, and at that point you might as well just minimize tje chance for glitches buy including everything else. --- 53 LIII 0b110101 p16 0x35 ... Copied to Clipboard!
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awesome999 10/08/19 8:33:59 PM #45: |
coh posted...
pokedude900 posted...The PS1 was a 32-bit system. That alone should tell you which one was more powerful overall.Not really because I'd need to know how many bits the N64 was facepalm.jpg --- Resident pics asker, hard truths sayer, tough love giver lmfao! "That cat looks like it'll steal my b****." -Kitt ... Copied to Clipboard!
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Shuto-uke 10/09/19 1:28:59 PM #46: |
bump
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