Current Events > Nerd: "Final Fantasy 13 is trash, it's all corridors"

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lilORANG
04/29/20 6:18:59 PM
#1:


Same nerd: "Final Fantasy 10 is the last great FF game"

Shiggitybooboo
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Turbam
04/29/20 6:19:41 PM
#2:


All of the Final Fantasy games are linear.

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solosnake
04/29/20 6:20:06 PM
#3:


i wasted about 100 hours playing through 13 and 13-2 recently.

They arent worth the time investment

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s0nicfan
04/29/20 6:20:14 PM
#4:


The last great Final Fantasy game is Shadowbringers.

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Caution999
04/29/20 6:20:33 PM
#5:


FFX had a better story.

FFX had a better battle system.

FFX had a fun sphere grid.

FFX had better characters.

FFX had better music.

FFX had villages.

FFX had better mini games.

its not even comparable.

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Questionmarktarius
04/29/20 6:21:33 PM
#6:


Turbam posted...
All of the Final Fantasy games are linear.
FF2 isn't, but you'll die quickly if you leave the invisible rails.

Also, there's a bit of a difference between "linear" and "one way".
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lilORANG
04/29/20 6:22:37 PM
#7:


Caution999 posted...


FFX had a fun sphere grid.



Nerd: "final fantasy 12's gambit system kills all individuality!"

Same nerd: "sphere grid is the LAST great FF leveling system"
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Darkninja42
04/29/20 6:23:05 PM
#8:


I think the 'corridor' thing is simplifying it. The game was just restricting for a ridiculous amount of time. Like you couldn't freely swap party members or roles (I think, not sure on that one) for like half the game.

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Prismsblade
04/29/20 6:23:13 PM
#9:


FF10s world unlike 13s felt massive though with a interesting, epic and very compelling story, along its characters and world building.

Maybe its nostalgia, or maybe becuase I played xenoblade chronicles before 13 that just made its flaw way to apparent to me.

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Lost_All_Senses
04/29/20 6:23:28 PM
#10:


*shakes fist* NEEEEEEEERDS!

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malenz
04/29/20 6:23:59 PM
#11:


I think the main thing FF13 had going for it was the battle mechanics. I watched an LP and it looked kind of fun. Not being able to switch your leader mid-battle is one of the stupidest things games like this do though.

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Steelix500
04/29/20 6:26:36 PM
#12:


You talking about Clement? Lol
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DeadBankerDream
04/29/20 6:29:15 PM
#13:


FF13 is trash because it's bad linearity.

10 is good linearity.

Also, I don't think I've ever heard someone say the only issue with 13 is it's linearity. That's a major one among many usually.
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andri_g
04/29/20 6:29:39 PM
#14:


Turbam posted...
All of the Final Fantasy games are linear.
How many of them have you beaten?

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Turbam
04/29/20 6:32:20 PM
#15:


andri_g posted...
How many of them have you beaten?
1, 2, 4, 5, 10, 13

Got up to the final boss of 7, but never beat it for some reason.

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Darmik
04/29/20 6:34:27 PM
#16:


I haven't played it but isn't FFVII Remake pretty similar?

I think people would like FXIII a bit more if the story and characters weren't nonsense.

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Prestoff
04/29/20 6:37:42 PM
#17:


FF13 was very restrictive in its gameplay, which made the game feel like a demo, and you had to play about 10-15 hours before it finally opens up and by then some people already given up on the game.

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DeadBankerDream
04/29/20 6:38:23 PM
#18:


Darmik posted...
I haven't played it but isn't FFVII Remake pretty similar?

I think people would like FXIII a bit more if the story and characters weren't nonsense.

I think people would also like it more if it wasn't hardly an exaggeration to say that there's nothing to do in the game but move forward and fight for its entire 40+ hour duration.
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Reis
04/29/20 6:39:12 PM
#19:


s0nicfan posted...
The last great Final Fantasy game is Shadowbringers.

it's literally DLC
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BettyWhite
04/29/20 6:39:36 PM
#20:


Caution999 posted...
FFX had a better story.

FFX had a better battle system.

FFX had a fun sphere grid.

FFX had better characters.

FFX had better music.

FFX had villages.

FFX had better mini games.

its not even comparable.

This. 13 is just non-stop running from the popo with the character development largely coming from flashbacks that should have been playable.

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s0nicfan
04/29/20 6:39:38 PM
#21:


Reis posted...
it's literally DLC

I stand by what I said.

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AvantgardeAClue
04/29/20 6:39:39 PM
#22:


FFXIIIs most engaging aspect was the battle system, yes.

FFXIII-2 improved on the over world but the battle system became incredibly dumbed down with copious amounts of DLC party members and less thought process between character role shifts

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Feline_Heart
04/29/20 6:39:41 PM
#23:


DeadBankerDream posted...
I think people would also like it more if it wasn't hardly an exaggeration to say that there's nothing to do in the game but move forward and fight for its entire 40+ hour duration.
Having a good story and likable characters would've also improved it

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Zodd3224
04/29/20 6:40:42 PM
#24:


lilORANG posted...
Same nerd: "Final Fantasy 10 is the last great FF game"

Shiggitybooboo

10 and 13 are both very similar garbage

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BettyWhite
04/29/20 6:41:24 PM
#25:


Prestoff posted...
FF13 was very restrictive in its gameplay, which made the game feel like a demo, and you had to play about 10-15 hours before it finally opens up and by then some people already given up on the game.

Even when it opens up it's just a giant field with a bunch of unimaginative sidequests.

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lilORANG
04/29/20 6:47:18 PM
#26:


Zodd3224 posted...


10 and 13 are both very similar garbage

At least you're consistent. I appreciate that.
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Prestoff
04/29/20 6:48:22 PM
#27:


BettyWhite posted...
Even when it opens up it's just a giant field with a bunch of unimaginative sidequests.

True, but I mean stuff like Switching party members and letting them have more than just 3 roles available to them and all that.

And what you say is true about the sidequests, but I personally like the side quests that have the really hard bosses that essentially will punish you if you just auto battle all day.

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p-m
04/29/20 6:50:08 PM
#28:


Caution999 posted...
FFX had a better story.

FFX had a better battle system.

FFX had a fun sphere grid.

FFX had better characters.

FFX had better music.

FFX had villages.

FFX had better mini games.

its not even comparable.
Slightly

Nope

Yes

Slightly

Nope

Who cares?

Who cares?

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The23rdMagus
04/29/20 6:51:29 PM
#29:


I don't really have a problem with linearity. I don't think it's inherently bad. Hell, my larger frustration is with more non-linear games that don't give you much or any guidance as to where to go or what to do in order to advance the plot.

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Cobra1010
04/29/20 6:54:05 PM
#30:


lilORANG posted...
Same nerd: "Final Fantasy 10 is the last great FF game"

Shiggitybooboo

Except FF13 is more corridor than others and they even give you a mini map of the said 'corridor'.

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SpaceBear_
04/29/20 7:00:10 PM
#31:


X being linear works because you're literally on a pilgrimage to go somewhere.

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BettyWhite
04/29/20 7:01:46 PM
#32:


Prestoff posted...
True, but I mean stuff like Switching party members and letting them have more than just 3 roles available to them and all that.

And what you say is true about the sidequests, but I personally like the side quests that have the really hard bosses that essentially will punish you if you just auto battle all day.

I agree.

My beef with 13 is solely that it could have been so much better.

Add some cities and distinct villages.

Begin the game during the flashbacks to increase the impact of what happened to Dajh and Serah.

Actually develop the antagonists.

Introduce plot points gradually instead of chucking them all at you in the beginning.

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Holy_Cloud105
04/29/20 7:04:52 PM
#33:


FF7R is more a hallway simulator than FF13 is now. At least FF13 had Pulse to let you run around after a while.

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DeadBankerDream
04/29/20 7:05:28 PM
#34:


SpaceBear_ posted...
X being linear works because you're literally on a pilgrimage to go somewhere.

That too. X's narrative supports a linear progression. XIII's narrative and gameplay is at odds when the pathing forward is so linear that you have to run into a soldier who just wants to protect their family and murder them, even though you can clearly see obvious other paths you could have taken to avoid that if the map was more open.
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BettyWhite
04/29/20 7:06:36 PM
#35:


Holy_Cloud105 posted...
FF7R is more a hallway simulator than FF13 is now. At least FF13 had Pulse to let you run around after a while.

Except the Wall Market alone has more character than the entirety of XIII. And being able to roam around a gigantic space with absolutely nothing in it ain't worth a damn.

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Holy_Cloud105
04/29/20 7:15:31 PM
#36:


BettyWhite posted...
Except the Wall Market alone has more character than the entirety of XIII. And being able to roam around a gigantic space with absolutely nothing in it ain't worth a damn.
That's nice and all but it's still a hallway simulator and even more blatant about it than 13 and 10 were.

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VerisimiIitude
04/29/20 7:20:54 PM
#37:


This video does a decent job touching upon why one game pulls linearity off better than the other imo:

https://youtu.be/QMZMJDFe1kc

tldw: xiiis linearity permeates through most of its design, not just level design with hallways and corridors but gameplay.

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Prestoff
04/29/20 7:21:10 PM
#38:


There's nothing wrong with linear, especially when it comes to story telling. FFXV open world part does take you away from the story when they're suppose to be in a rush to get to Tenebrae as soon as they can, but here you are cruising in your car to do side quests in an empty open world. FF13 does wrong is being incredibly restrictive for no reason. Remember when you first get turned into a L'cie? Why was Lighting, Snow, and Vanille the only characters that can go into battle? Savzh and Hope were also in the party as well, so you're telling me that can't fight even though in the prologue it showed them fighting enemies just fine? Like I get being restrictive early in the game because of the tutorials and all that, but to do it for 10-15 hours in?

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Blue_Inigo
04/29/20 7:23:48 PM
#39:


SpaceBear_ posted...
X being linear works because you're literally on a pilgrimage to go somewhere.
You could say for that 13 too. The characters are fugitives who are on the run

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lilORANG
04/29/20 7:24:02 PM
#40:


VerisimiIitude posted...
This video does a decent job touching upon why one game pulls linearity off better than the other imo:

https://youtu.be/QMZMJDFe1kc

tldw: xiii?s linearity permeates through most of its design, not just level design with hallways and corridors but gameplay.


I will watch this when I have time. Thank you.
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BettyWhite
04/29/20 7:41:21 PM
#41:


Holy_Cloud105 posted...
That's nice and all but it's still a hallway simulator and even more blatant about it than 13 and 10 were.

Literally every Final Fantasy is linear until you get an airship. Something that is completely absent from 13. But woo we have a giant field to roam around.

Except 15.

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BLAKUboy
04/29/20 7:42:37 PM
#42:


X at least has branches in the path and lets you backtrack for most of the game. It also has actual towns.

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#43
Post #43 was unavailable or deleted.
SH_expert44
04/29/20 7:54:38 PM
#44:


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andri_g
04/29/20 8:03:29 PM
#45:


Turbam posted...
andri_g posted...
"How many of them have you beaten?"

1, 2, 4, 5, 10, 13

Got up to the final boss of 7, but never beat it for some reason.
Each one has certain story-line bottlenecks but, iirc, they do open-up at some point. For example, in the FF13 trilogy games you have to complete certain quests, but once you reach an area like the Archylte Steppe (in each game, though the place name changes in FF 13-3) there are many places you can go and things you can do.

https://finalfantasy.fandom.com/wiki/Archylte_Steppe
.

BLAKUboy posted...
It also has actual towns.
FF13 has ghost towns (13-2 and 13-3 have inhabited camps, settlements, and cities), but fair point.

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DeadBankerDream
04/29/20 8:06:21 PM
#46:


There are not many things you can do on Pulse in 13.

You can fight battles like you have spent the entire rest of the game doing, but now you can do it in a mission-based structure in an open field rather than in tight corridors. You can also do some chocobo digging, but I don't remember it having any relevance to progress anything, nor it giving any worthwhile rewards. Is there literally anything else you can do on Pulse? I don't remember there being anything.
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malenz
04/29/20 8:08:40 PM
#47:


SH_expert44 posted...
||
|_______________________|

There. I just made a FF13 map.
you should apply to work for Square-Enix

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afrodude77
04/29/20 8:09:59 PM
#48:


lilORANG posted...
Shiggitybooboo

Spent a good 10 minutes laughing at that

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ApherosyLove
04/29/20 8:10:55 PM
#49:


I love this topic.

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Strider102
04/29/20 8:10:59 PM
#50:


At least Blinded by Light is a fairly decent battle theme.

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