Current Events > Remember when Morrowind fans hated Skyrim because it had fast travel?

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Veggeta X
06/08/20 8:30:28 AM
#1:


Apparently that was a deal breaker and taxis were the superior way of playing. Also having a map goal setter was bad.

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AirFresh
06/08/20 8:31:03 AM
#2:


Remember when both of them are incredibly mediocre?

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Foppe
06/08/20 11:24:52 AM
#3:


Every Elder Scroll have been simplified.

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NeonOctopus
06/08/20 11:26:03 AM
#4:


idc what people say, fast travel is the best thing ever in video games

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dave_is_slick
06/08/20 11:31:06 AM
#5:


NeonOctopus posted...
idc what people say, fast travel is the best thing ever in video games
This. Travelling has to be fun for me to never use it, like Spider-Man.

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Irony
06/08/20 11:32:18 AM
#6:


Skyrim is the worst ES

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Turbam
06/08/20 11:33:59 AM
#7:


That sounds like something Morrowind fanboys would complain about.

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masterpug53
06/08/20 11:34:25 AM
#8:


NeonOctopus posted...
idc what people say, fast travel is the best thing ever in video games

Certain types of people actually pay Bethesda money (via the SSE Survival Mode Creation) to have Fast Travel taken out of the game.

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Vivec
06/08/20 11:35:06 AM
#9:


Oblivion had fast travel first

and Skyrim does have some taxis

Irony posted...
Skyrim is the worst ES
Galaxy brain stupid take

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Southernfatman
06/08/20 11:35:30 AM
#10:


I'm a Morrowind fanboy. I don't mind fast travel at all. If you wanted to RP and not use it you had horses and carriages. Don't like it don't use it.

I mean, most people who complain probably used exploits or stuff like the boots of blinding speed to speed up all the walking anyway.

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treewojima
06/08/20 11:58:44 AM
#11:


Sorry, but sometimes I don't want to have to backtrack through the woods just to turn in some stupid fetch quest
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Rikiaz
06/08/20 12:15:44 PM
#12:


I dislike fast travel (except in Arena and Daggerfall) but it is very much a dont like it, dont use it issue

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RchHomieQuanChi
06/08/20 12:17:40 PM
#13:


dave_is_slick posted...
This. Travelling has to be fun for me to never use it, like Spider-Man.

Spider-Man's traveling was so fun that I didnt even bother to see if there was a fast travel option.

But most games just have you walk from Point A to B and that's not really exciting.

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EffectAndCause
06/08/20 12:18:11 PM
#14:


I wish I had no job and no life so I was able to waste an hour traveling in a video game for the sake of immersion.
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Veggeta X
06/08/20 12:18:26 PM
#15:


"But the game is so built around the fast travel that YOU have to use it!"

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Starks
06/08/20 12:18:59 PM
#16:


I remember watching people cross Morrowind in heavy armor. Took hours.
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Gheb
06/08/20 12:26:18 PM
#17:


Veggeta X posted...
"But the game is so built around the fast travel that YOU have to use it!"
I don't love fast travel so I often don't use it and I generally don't think Skyrim is built around it. Each major city has a carriage and the Lakeview House in particular once upgraded to have a carriage provides a good centralized carriage point.

I don't love quest markers or rather I don't love how easy they give you quest markers. Like if the quest said, go to Draugr Dungeon 37 and you have already been to that dungeon, then by all means throw a marker on the map. But if you otherwise have no idea where that is, then I feel like you should have to do some digging to find out.

However unlike fast travel the quest are built around quest markers if you turn them off then you really will have no idea where to go because they quests aren't really written to do anything more than give you a locations name.

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Jabodie
06/08/20 12:29:51 PM
#18:


Veggeta X posted...
"But the game is so built around the fast travel that YOU have to use it!"
Kinda. It's more like there's no incentive for the devs to make traveling itself engaging because they gave the player an option to skip it.

Additionally, there's no real reason to make quest locations clustered around a certain area, so quest design can send you all over the map without any fucks to give because you have fast travel.

I don't mind fast travel, but its inclusion definitely affects world and quest design.

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#19
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Irony
06/08/20 12:37:06 PM
#20:


DuranOfForcena posted...
why do you need fast travel when you can cross the entire island of Vvardenfell in a single bound
Boots of Blinding Speed were great

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#21
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masterpug53
06/08/20 12:40:52 PM
#22:


Irony posted...
Boots of Blinding Speed were great

As someone who finally got around to playing and beating the game a year or two ago, I'd say they were downright essential, especially for traversing Vivec City a dozen times over. I almost gave up on the game when the damn things broke on me out in the middle of nowhere and I was out of hammers, and in that moment I couldn't be arsed to walk normal speed the rest of the way to my destination.

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Rikiaz
06/08/20 12:47:09 PM
#23:


masterpug53 posted...
As someone who finally got around to playing and beating the game a year or two ago, I'd say they were downright essential, especially for traversing Vivec City a dozen times over. I almost gave up on the game when the damn things broke on me out in the middle of nowhere and I was out of hammers, and in that moment I couldn't be arsed to walk normal speed the rest of the way to my destination.
Morrowind is absolutely agonizingly slow to start. I always use a mod that adjusts the speed curve so you start out faster but high speeds are the same. Makes the game much more bearable at low levels.

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BathroomWater
06/08/20 12:49:23 PM
#24:


dave_is_slick posted...
This. Travelling has to be fun for me to never use it, like Spider-Man.

Are there other examples of open world games with fun traversal? Days Gone was pretty fun in that regard, though even then I sometimes used fast travel.

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teepan95
06/08/20 12:50:04 PM
#25:


Gimme a quest marker mod for morrowind and I'd happily play it over and over

That's the deal breaker for me tbh
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pogo_rabid
06/08/20 12:53:33 PM
#26:


morrowind sucks

if only because cliff racers.

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EffectAndCause
06/08/20 12:54:42 PM
#27:


BathroomWater posted...
Are there other examples of open world games with fun traversal? Days Gone was pretty fun in that regard, though even then I sometimes used fast travel.


Infamous, though it was by the same developer and was basically Spider-Man before they had the license so it barely counts.
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#28
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Gheb
06/08/20 1:00:15 PM
#29:


teepan95 posted...
Gimme a quest marker mod for morrowind and I'd happily play it over and over

That's the deal breaker for me tbh
I am the complete opposite there. I liked that Morrowind's quest where written in such a way that you had to do the information gathering and leg work to resolve them. It felt like some Indiana Jones shit where you had actually research and find these things rare artifacts.

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Veggeta X
06/08/20 1:02:31 PM
#30:


The problem with Morrowind wasn't that there wasn't no quester marker or fast travel, it was the NPCs giving you blatant bad directions. Or maybe it was just me.

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teepan95
06/08/20 1:04:06 PM
#31:


Veggeta X posted...
The problem with Morrowind wasn't that there wasn't no quester marker or fast travel, it was the NPCs giving you blatant bad directions. Or maybe it was just me.

Tbf, this would also have helped

Maybe I should go back to it
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pogo_rabid
06/08/20 1:05:10 PM
#32:


DuranOfForcena posted...
there's a mod for that
That's modded morrowind tho, no point in bringing mods up because they can change the entire game.

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#33
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pogo_rabid
06/08/20 1:11:52 PM
#34:


DuranOfForcena posted...
nah, at this point there's no point in bringing up a strictly unmodded Morrowind, because no one plays it without mods anymore
It's a baseline to compare it to the other games with tho.

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#35
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masterpug53
06/08/20 1:17:08 PM
#36:


DuranOfForcena posted...
nah, at this point there's no point in bringing up a strictly unmodded Morrowind, because no one plays it without mods anymore

I don't have a gaming PC, and the only time I've played Morrowind was on mod-less XB1. So by your logic, I'm a Faceless Man, awesome!

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BathroomWater
06/08/20 1:17:19 PM
#37:


EffectAndCause posted...
Infamous, though it was by the same developer and was basically Spider-Man before they had the license so it barely counts.

Hehe. Dying Light is another good one.

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#38
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luigi13579
06/08/20 1:48:25 PM
#39:


I found Morrowind's travel options to be more than adequate tbqh. Boats and silt striders can take you to more or less any town/city, the Intervention and Mark/Recall spells are very useful, and the Propylon Chambers are cool if you can be bothered to grab all the Indices.

Skyrim's system is fine though, but I do think there's something quaint about Morrowind's directions.

Veggeta X posted...
The problem with Morrowind wasn't that there wasn't no quester marker or fast travel, it was the NPCs giving you blatant bad directions. Or maybe it was just me.
I remember one instance in Ald'ruhn where the directions were just plain wrong. Other than that, I haven't had too much trouble, aside from that one time in the Ashlands when you have to find some jagged rock.
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masterpug53
06/08/20 2:20:34 PM
#40:


luigi13579 posted...
Skyrim's system is fine though, but I do think there's something quaint about Morrowind's directions.

For me, an ideal system would be to remove minimap location markers at the start of the game, except for major cities (Skyrim did this right by having the cities marked, but not allowing you to fast-travel to them until you've traveled there by foot / carriage). Hearing certain rumors in town will give you map markers, while certain quest or particularly secret locations have to rely on the ol' Morrowind-style directions. Then later in the game, you can gain access to a perk that makes all (or most) of the map markers visible on the mini-map.

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