Current Events > ive always wanted to make a video game. if that stardew valley guy can, why not

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Mezcla
06/11/20 4:22:07 PM
#1:


how do i get started though. i dont know any programming languages.

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MarthGoomba
06/11/20 4:22:59 PM
#2:


C++ with either SDL or SFML
C# and Monogame
Godot

2D games are easy to make
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s0nicfan
06/11/20 4:24:09 PM
#3:


Mezcla posted...
how do i get started though. i dont know any programming languages.

Scratch.

It's a visual programming engine that you can make legitimate games in that was designed by MIT and Google to teach programming concepts to grade schoolers.

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Mezcla
06/11/20 4:26:12 PM
#4:


MarthGoomba posted...
C++ with either SDL or SFML
C# and Monogame
Godot

2D games are easy to make
and these are... grades you give my game when you review them?

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LostForest
06/11/20 4:28:56 PM
#5:


I've been working on an indie game using RPG Maker as a base engine for a couple years now. So far all my assets could be used anywhere, but I don't know how to code so I'm kind of stuck having to load it all into RPG Maker someday.

It's a lot of fucking work, man.

s0nicfan posted...
Scratch.

It's a visual programming engine that you can make legitimate games in that was designed by MIT and Google to teach programming concepts to grade schoolers.

Never heard of this before. Is it like, actually viable for making indie games?

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s0nicfan
06/11/20 5:20:46 PM
#6:


LostForest posted...
Never heard of this before. Is it like, actually viable for making indie games?

Not for any kind of public release, but it'll teach you all the concepts you need and it has a TON of support resources. You gotta learn to swim before you jump in the deep end.

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DK9292
06/11/20 5:22:10 PM
#7:


Where does Python fit into all this?

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LostForest
06/11/20 5:31:23 PM
#8:


Never mind, I just discovered Unity has a toolkit that basically does what RPG Maker does, but with the expanded possibilities of just using Unity to customize shit however you want lol.

Fuck RPG Maker. Wasted the last 2 years of my life using it lol.

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MarthGoomba
06/11/20 5:31:43 PM
#9:


Unity is bad
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smoke_break
06/11/20 6:36:12 PM
#10:


The main thing you're going to need is time. I believe the Stardew Valley guy said he worked on it 10 hours a day and was being financially supported by his girlfriend (so he didn't have to work a full-time job which can be pretty draining, both physically and mentally). Even then it took four years to release the game. Not saying that to discourage you though, your game doesn't have to be a monster project like that.

LostForest posted...
Fuck RPG Maker. Wasted the last 2 years of my life using it lol.
It wasn't a waste. RPG Maker is good for learning concepts that you can apply to other programming languages.

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ThanksUglyGod
06/11/20 6:48:26 PM
#11:


Start out by picking a game engine to use (the most popular ones for beginners/hobbyists are Unity, Unreal, Godot and GameMaker) and find tutorials for your chosen one online.

It's best to stick to just one for at least the first six months, but if the one you chose isn't working out for you feel free to switch to a different one.
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Cobra1010
06/11/20 7:38:24 PM
#13:


How many people like Eric Barone (Stardew creator) made it? For everyone one successful person, a million has failed.

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Mezcla
06/11/20 7:38:57 PM
#14:


Cobra1010 posted...
How many people like Eric Barone (Stardew creator) made it? For everyone one successful person, a million has failed.
you must be fun at parties bro lmao

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One_Day_Remains
06/11/20 7:40:23 PM
#15:


Games typically have teams for a reason. The amount of coding, testing, designing and general knowledge that goes into a game like Stardew Valley is quite a daunting amount for one person.
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Cobra1010
06/11/20 7:46:37 PM
#17:


One_Day_Remains posted...
Games typically have teams for a reason. The amount of coding, testing, designing and general knowledge that goes into a game like Stardew Valley is quite a daunting amount for one person.

Huge respect to Eric Barone. He worked waiter to keep himself fed while he worked on Stardew. When seeing his girlfriend's parents, they asked what his job was. And got pressure from them to release the game early. But this guy persevered. All those sacrifices and hardship he endured paid off.


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Mezcla
06/11/20 7:50:39 PM
#18:


i aint trying to make breathe of the wild guys i just wanna make a small indie game i can be proud of.

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One_Day_Remains
06/11/20 7:58:57 PM
#19:


I think Cave Story was also designed by one person. Probably easier to make than Stardew, but QA seems like a nightmare for one person no matter what kind of game you're developing.
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s0nicfan
06/11/20 8:03:08 PM
#20:


One_Day_Remains posted...
I think Cave Story was also designed by one person. Probably easier to make than Stardew, but QA seems like a nightmare for one person no matter what kind of game you're developing.

You can do proper QA as an individual, but it takes some degree of "academic rigor". AKA you need to write tests and properly architect the system/components before typing a line of code. Plus there are static and dynamic analyzer tools you can use to check for common flaws.

The problem is, you can barely get someone formally trained to take those steps. A random person who "just wants to make a game" isn't going to do all the tedious but necessary work.

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LightningAce11
06/11/20 8:04:37 PM
#21:


I worked on a vr prototype with a small team, and we had to fake most of the stuff for our pitch. It's not easy.
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LostForest
06/11/20 8:53:06 PM
#22:


TC, want to join my dev team? We can make beautiful work together

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LostForest
06/11/20 8:54:00 PM
#23:


MarthGoomba posted...
Unity is bad

Bad, but versatile AF.

And better than RPG Maker lol.

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