Current Events > Is Cyberpunk 2077 really that bad? >_>

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Jagr_68
12/19/20 10:47:38 AM
#51:


The game in itself is fucking awesome and storytelling pulls you in like a mofo. It's basically on the same RPG tier as Skyrim, Fallout 3, Witcher 3 Morrowind, and DE: Human Revolution, complete with the same types of awful bugs and glitches that plagued these games at launch.

It's farrrrrrrrr from perfect technically but the internet loves blowing this kind of overhyped shit way of proportion like it's babby's first massive western RPG...

idgaf all it needs now is more time and patience.

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Hexenherz
12/19/20 10:50:33 AM
#52:


Jagr_68 posted...
It's basically on the same RPG tier as Skyrim, Fallout 3, Witcher 3 Morrowind, and DE: Human Revolution

I disagree here but that's also because I don't think Skyrim, Fallout 3 or Deus Ex: HR were good RPGs to begin with.

CP2077 especially fails as an RPG, because none of your choices matter, if you're even given a choice to begin with. You're forced into the V that the developers designed.

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modena
12/19/20 10:55:36 AM
#53:


Thanks for the patch notes.

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Jagr_68
12/19/20 11:03:44 AM
#54:


Hexenherz posted...
CP2077 especially fails as an RPG, because none of your choices matter, if you're even given a choice to begin with. You're forced into the V that the developers designed.

I do agree 50% with this because I thought my character would be completely original and liberating from a role playing standpoint. I'm not that torn about it though because that limitation is what keeps the overall story strong, but yes I had different expectations.

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Prestoff
12/19/20 11:17:02 AM
#55:


Its a fun game, but not a "generation defining" open world game like GTA or Breath of the Wild.

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Balrog0
12/19/20 11:21:34 AM
#56:


What do you mean your choices don't matter?

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Hexenherz
12/19/20 11:36:13 AM
#57:


Just that.

For side gigs: Most of them don't give you a choice where either option results in mission success. The ones that do... have identical endings regardless of how you resolved them.

For the main story: You're often railroaded down a specific line of dialogue. Sometimes you can use your character's background (Nomad, Corpo, Streetkid) to say a unique line of dialogue. Sometimes there's a second or even third choice. These don't make differences.

I believe it does make a difference if you're (Post-Act 1 Spoilers!!) nice or mean to Johnny when you interact with him... and that's it lol.

Here's a good example of how your choices don't matter. **ACT 1 SPOILERS FROM BEGINNING TO START OF ACT 2, BE CAREFUL**

You are tasked with meeting the client who put the contract out for this job. She asks if you want to cut the Fixer (basically the handler/middleman for the contract responsible for overseeing the execution of the contract) and take a 50% cut.

You can basically say "Yes" or "No". Regardless of what you choose, your character basically remarks that it's something they have to think about.

When you meet with the Fixer before the big Heist, you can tell him that the client was trying to cut him out, or you can keep quiet about it. The Fixer wants to give you 30% of the cut, you can negotiate 35% of the cut... All of this is 100% meaningless because the story plays out the same no matter what. And it doesn't do anything for character development at all.

Another frustrating thing to me is that the game is oftentimes ambiguous about outcomes for things and it forces you down certain paths you didn't necessarily want to go down, like the Flathead mission in Act 1. Just really annoying shit.

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I4NRulez
12/19/20 11:54:18 AM
#58:


Hexenherz posted...
Just that.

For side gigs: Most of them don't give you a choice where either option results in mission success. The ones that do... have identical endings regardless of how you resolved them.

For the main story: You're often railroaded down a specific line of dialogue. Sometimes you can use your character's background (Nomad, Corpo, Streetkid) to say a unique line of dialogue. Sometimes there's a second or even third choice. These don't make differences.

I believe it does make a difference if you're (Post-Act 1 Spoilers!!) nice or mean to Johnny when you interact with him... and that's it lol.

Here's a good example of how your choices don't matter. **ACT 1 SPOILERS FROM BEGINNING TO START OF ACT 2, BE CAREFUL**

You are tasked with meeting the client who put the contract out for this job. She asks if you want to cut the Fixer (basically the handler/middleman for the contract responsible for overseeing the execution of the contract) and take a 50% cut.

You can basically say "Yes" or "No". Regardless of what you choose, your character basically remarks that it's something they have to think about.

When you meet with the Fixer before the big Heist, you can tell him that the client was trying to cut him out, or you can keep quiet about it. The Fixer wants to give you 30% of the cut, you can negotiate 35% of the cut... All of this is 100% meaningless because the story plays out the same no matter what. And it doesn't do anything for character development at all.

Another frustrating thing to me is that the game is oftentimes ambiguous about outcomes for things and it forces you down certain paths you didn't necessarily want to go down, like the Flathead mission in Act 1. Just really annoying shit.

your choices do matter outside of Act 1.

and theres multiple ways to end certain quests.

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Hexenherz
12/19/20 11:58:05 AM
#59:


I'll believe it when I see it.

And I have finished different quests in different ways and the only difference so far has been - if you completed the optional stealth objective you get a bonus reward at the end.

Like the Hippocratic Oath mission... So far, no discernible difference between helping the doctor save the gangster or just letting the gangster die and rushing the doctor out. It is cool that they let you break out beyond the dialogue, but the ending is identical.

or Happy Together: You get to choose between two dialogue options at the end, but there's only one right answer. If you choose the wrong one, you fail the mission... and that's it. lol.

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