Current Events > Can't help but feel the RTX 3000 series and RX 6800 series won't age well

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DarkRoast
12/26/20 12:05:53 PM
#1:


The RTX 3080 doesn't have enough VRAM to cut it at 4K and the 3090 is grotesquely overpriced
The RX 6800 XT and 6900 XT have unacceptable raytracing performance for "next gen" cards

But the thing that strikes me as odd is that the next gen consoles FEEL more powerful than they should be.

I guess that's always been the case near a console era launch.

The GTX 780 Ti was the most powerful GPU when the PS4 and Xbox One launched, and yet it can run Cyberpunk 2077 at 1080p with every setting at the absolute lowest at around 25 fps. It only gets above 30fps at 720p. Even the PS4 does slightly better than that.


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megamanfreakXD
12/26/20 12:12:02 PM
#2:


yet it can run Cyberpunk 2077 at 1080p with every setting at the absolute lowest at around 25 fps. It only gets above 30fps at 720p. Even the PS4 does slightly better than that

wat

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TheRealDill2000
12/26/20 12:13:44 PM
#3:


Wasn't Cyberpunk developed with PS4 / XB1 in mind? I would expect better optimization on those platforms when compared to PC.
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eston
12/26/20 12:16:45 PM
#4:


TheRealDill2000 posted...
Wasn't Cyberpunk developed with PS4 / XB1 in mind? I would expect better optimization on those platforms when compared to PC.
Those are the worst versions actually

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DarkRoast
12/26/20 12:20:28 PM
#5:


eston posted...
Those are the worst versions actually

I think at some point they shifted development to encompass more CPU logic (crowds, etc) and data streaming (SSDs) which have both been the Achilles heel of the last-gen consoles.

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MacDaMurderer
12/26/20 12:26:06 PM
#6:


DarkRoast posted...
The GTX 780 Ti was the most powerful GPU when the PS4 and Xbox One launched, and yet it can run Cyberpunk 2077 at 1080p with every setting at the absolute lowest at around 25 fps. It only gets above 30fps at 720p. Even the PS4 does slightly better than that.

The PS4 and Xbox One has Dynamic Res so its probably only 1080p when nothing is going on the screen.

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KamenRiderBlade
12/26/20 5:37:25 PM
#7:


DarkRoast posted...
The RTX 3080 doesn't have enough VRAM to cut it at 4K and the 3090 is grotesquely overpriced
The RX 6800 XT and 6900 XT have unacceptable raytracing performance for "next gen" cards
RT (RayTracing) is in it's initial stages as a hardware feature.

Remember back when 3Dfx launched the first VooDoo cards, this is basically the same thing, only the initial batch of card generations that support 3D Real Time RT.

By the time RT is going to be common for all games, many generations of Graphics Cards from both nVIDIA & AMD will have launched and those will be the cards you buy for RT features. Right now it's a nice freebie you get on the side. Don't expect it to change your gaming experience by that much at this point.

Software Support is also very limited for RT compared to the number of Rasterized games in existence.

Right now, it's only a early preview of what's to come, you buy this generation for Rasterization @ 1440P - 4K resolutions at reasonably High FPS with all the graphical features turned on.

Remember the initial version of 3Dfx VooDoo cards launched in 1996
https://en.wikipedia.org/wiki/3dfx_Interactive

I expect Real Time RT to take ~24-25 years or more before it catches up to where Rasterization performance is right now.

And remember, Die Process Node Shrinks aren't coming nearly as fast and are more expensive to implement with each generation, so don't expect Process Node advancements like the past 24-25 years.

Everything is now IPC + architecture changes for the majority of improvements.

But the thing that strikes me as odd is that the next gen consoles FEEL more powerful than they should be.
Consoles SHOULD be more powerful because you can program to Bare Metal and get as close to the hardware as possible with minimal layers of abstraction unlike having to deal with "DX/Vulcan/OpenGL" + "Graphical Drivers" + "Heavy Generalized MultiPurpose OS to deal with".

Having that thinner layer of dedicated OS + constand spec + dedicated use/focus of hardware will always be an advantage for consoles.

I guess that's always been the case near a console era launch.
This generation more so than any generation because the specs are so close to top tier hardware unlike PS4/XB1 generation which was so far behind right out of the gate that they had to implement a mid cycle Hardware refresh + Improvement.

Given how expensive this hardware generation is to manufacture, I don't expect a Mid Cycle new Hardware Spec. Unlike Last Gen. Both MS & Sony should be looking to cut manufacturing costs and lowering prices.

The GTX 780 Ti was the most powerful GPU when the PS4 and Xbox One launched, and yet it can run Cyberpunk 2077 at 1080p with every setting at the absolute lowest at around 25 fps. It only gets above 30fps at 720p. Even the PS4 does slightly better than that.
Normal PS4 or XB1 is garbage when running CP2077, it'll be about the same or worse than the GTX 780 Ti

Last Gen Console:
https://www.youtube.com/watch?v=C5pHpQqhmR4
https://www.youtube.com/watch?v=mVWJPYKCMco

Current Gen Console/PC:
https://www.youtube.com/watch?v=l0aZocGxy3I
https://www.youtube.com/watch?v=hZp8fXLXgqg

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