Current Events > Six Days in Fallujah 'not trying to make a political commentary' says creator

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Bio1590
02/15/21 7:03:33 PM
#1:


https://www.polygon.com/2021/2/15/22279600/six-days-in-fallujah-interview-iraq-war-politics

Those looking for a critical perspective on the Iraq War should steer clear of Six Days in Fallujah. The controversial first-person shooter seeks to portray one of the bloodiest battles in American history, one that cost the lives of United States and allied forces as well as thousands of Iraqi citizens in 2004. Originally announced in 2009, the game was dropped by publisher Konami due to the objections of the families of service members killed during the Iraq War. In the 12 years since, public opinion has demonstrably shifted against that war.

That makes the job of Peter Tamte, head of Six Days in Fallujah publisher Victura, perhaps harder today than it was more than a decade ago. In an interview with Polygon on Thursday, after the game was announced for a second time, he was insistent that developer Highwire Games will not grapple with the political machinations that led to the titular conflict. Instead, their first-person shooter will try to engender empathy for American troops in the field, for their work destroying the insurgents that dug in throughout Fallujah, and for the civilians trapped in between.

I think reasonable people can disagree with that, he told Polygon of his narrative strategy. For us as a team, it is really about helping players understand the complexity of urban combat. Its about the experiences of that individual that is now there because of political decisions. And we do want to show how choices that are made by policymakers affect the choices that [a Marine] needs to make on the battlefield. Just as that [Marine] cannot second-guess the choices by the policymakers, were not trying to make a political commentary about whether or not the war itself was a good or a bad idea.

Its the kind of dodge that weve heard from game makers many times before, most recently from Ubisoft in the lead-up to Tom Clancys The Division 2. But that games conflict was a wholly fictional one. Six Days in Fallujah recalls a battle that still looms large in the rearview mirror of our countrys headlong push into the Middle East, a tragic event seemingly on the cusp between current events and modern history. Its main characters will be real Marines and soldiers who fought there.

The city of Fallujah became a hotbed of insurgent activity during the 2003 Iraq War. A terrorist named Abu Musab al-Zarqawi drew fighters to that city from around the country and beyond. The violence he inspired directly caused thousands of civilian casualties, but also resulted in the deaths of a team of private military contractors from Blackwater USA. The image of their burned and mutilated corpses hanging from a bridge became synonymous with the U.S. occupation of the country itself. In 2004, Western forces tried to retake the city not once but twice. Six Days in Fallujah focuses on the Second Battle of Fallujah, which cost around 100 American lives, and according to the International Red Cross the lives of at least 800 civilians.

Looking back on the reasons for the Iraq War itself, many rightly question whether the U.S. military should have been there at all. Did the administration of President George W. Bush mislead the American people and the world in the months before the March 2003 invasion? Was the so-called coalition of the willing duped or otherwise incentivized into following along? Tamte isnt interested in those questions.

Hes also not interested in portraying the alleged atrocities that may have been committed there.

When we describe first-person shooter as tactical, what were often talking about is methods of movement: Where does the player go, how quickly, and with what posture? But a military shooter likewise focuses on the weapon systems that are given to the player. For Marines and soldiers in Fallujah, that means rifles and explosives. But there were other tools and other tactics in play during that battle in 2004.

The U.S. military has said that it used shake-and-bake tactics, a combination of high explosive and white phosphorus rounds that flushed out insurgents from their hardened bunkers in order to destroy them. But using white phosphorus as a weapon, and in close proximity to civilians, would seem to contravene the accepted laws of war. Again, Tamte isnt interested in litigating what constitutes a war crime.

There are things that divide us, and including those really divisive things, I think, distracts people from the human stories that we can all identify with, Tamte said. I have two concerns with including phosphorus as a weapon. Number one is that its not a part of the stories that these guys told us, so I dont have an authentic, factual basis on which to tell that. Thats most important. Number two is, I dont want sensational types of things to distract from the parts of that experience.

The same is true of the depleted uranium munitions used during the battle. The super-dense shells, commonly associated with the tank-busting A-10 Warthog, can fragment and shatter on impact, scattering their heavy metal payload all around. That could be why researchers show an increased incidence of cancers among the current population of Fallujah especially in children. We asked Tamte what responsibility his team bears in communicating that outcome of the Second Battle of Fallujah to consumers.

I dont think players are going to be confused about the cost [of war], Tamte said. I just dont think that theyre going to walk away from this experience going, We need more war. I dont think thats something that the Marines and soldiers want as a message. I dont think thats something that the Iraqi civilians want as a message. I think people do need to understand the human cost of war.

Tamte continued, Perhaps playing the game will make them curious and theyll want to learn more about all the things that have happened in Fallujah since the 2004 battle, and that will lead them to their own conclusions from doing the research. But right now, simply ignoring the battle is not going to cause them to think about all of its consequences.

In making Six Days in Fallujah, Tamte and his team interviewed Marines and soldiers who fought there just months after the battle was over, then again as recently as last year. They will be the avatars that players fight alongside. The challenge of moving house to house, engaging in some of the most violent urban combat since Vietnam, will make up 90% of the games action. The other 10%, Tamte said, will be given over to the story of the citys civilian population.

Working with an American journalist in Iraq whose name is being withheld for their safety, according to Tamte developer Highwire Games has interviewed dozens of civilians who lived through the fighting. Their stories will give the game its parallel storyline where players will take on the role of a father trying to lead his family to safety. That familys story will overlap with U.S. forces in the game.

This is as an unarmed Iraqi civilian, Tamte stressed. We do not at any point ask the player to become an insurgent, to be clear about that. This is an Iraqi civilian who was trying to get his family out of the city during the battle.

(In an FAQ on the games website, Victura notes that players will never play as an insurgent during the single-player campaign, or in a multiplayer recreation of an actual event.)

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Bio1590
02/15/21 7:03:47 PM
#2:


Of course, this isnt the first time that Tamte has tried to get this game made. He says hes been working on it for over 15 years, effectively since the months after the Second Battle of Fallujah ended. What hung him up last time wasnt the outcry over alleged war crimes. Instead, it was a coalition of a different sort, this one made up of the families of service members who died in the Iraq War. Their outrage became a talking point for the international media, and ultimately helped pressure Konami into dropping the game in 2009.

One of the other dodges that many military-inspired games make is that they fictionalize their settings. These are made-up soldiers and made-up Marines, developers say, fighting a battle in a made-up country. Tamte and the team at Highwire are going in a different direction by putting real people into their game. So what does Tamte have to say to those families once again outraged that their relatives death is included even peripherally in this way?

A message that I heard from all of the people whove lost loved ones in battle is, they dont want their child or friends sacrifice to be forgotten, Tamte said. Even the ones who were very opposed [to the war in Iraq]. And I had conversations with many of them, as well as other members of our team especially former military who are on our team had conversations with many of these families in 2009 and we heard one after the other, We dont want you to make a game about this, but we dont want our sons sacrifice to be forgotten. Its a mixture of that.

The reality is that most people are not aware of the battle for Fallujah, Tamte continued. And so, by talking about this battle in a game, we are helping people remember the sacrifice of some very specific people. So thats number one. We share the same objective they have, which is, we dont want their sons sacrifice to be forgotten. But do I understand their caution about it? Absolutely. Absolutely. Because for most of those people, their only idea of a video game is watching somebody else play Call of Duty. Call of Duty is a sport, and if somebody made a sport out of the killing of my son, Id be pretty upset. Our job now is to show people that were not making Call of Duty.

And what about the people of Fallujah? Once known as the City of Mosques, Fallujah had more than 60 of its 200 historic structures destroyed in the fighting. Tens of thousands of people fled the city, many never to return. Lives were lost, and communities were shattered forever. What does Tamte say to those outraged that their suffering is being put into this game?

Almost all the outrage Ive heard are from people who were not in Fallujah, Tamte said. I think we live in a culture where we feel the responsibility to defend people, whether they want to be defended or not, on social media, and I am sure that there are people who are in Fallujah who will be offended. But I will tell you that from my experience and conversations that Ive had over 15 years on this project [...] nearly all want people to know what happened in Fallujah. Whether you are an Iraqi civilian or you are a member of the Coalition. Either side.

For Tamte, the goal of Six Days in Fallujah is to celebrate the heroism of those Coalition forces who fought there. The goal is to empathize with them, and also with the civilians trapped in the city. Anything else is a distraction.

The only thing that I fear is that fundamentally, when we cut through everything, peoples objection here to Six Days in Fallujah is more of an objection to the Iraq War, Tamte said. Weve made games about other wars, and real stories from other wars, that have not gotten the attention and have not gotten any sort of controversy. So fundamentally, peoples objection is to the Iraq War. I dont think we should be a proxy for that particular battle.

The game he describes, however, seems to have a very narrow appeal. Are you interested in the nuts and bolts of clearing a room filled with deadly insurgents? Then step on up and prepare to get your heart torn out, one way or another. Tamte and his team are eager to hold your hand and guide you through that experience.

But, if youre curious why you and your virtual comrades are there in the first place, youll need to take that step on your own.


Legitimately what the fuck are these guys on
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Antifar
02/15/21 7:04:25 PM
#3:


Lol cmon

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RebelElite791
02/15/21 7:04:48 PM
#4:


Antifar posted...
Lol cmon


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ModLogic
02/15/21 7:05:26 PM
#5:


fucking disgusting turning a war crime into a game

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a-c-a-b
02/15/21 7:09:25 PM
#6:


Hell yeah.

I've been waiting for a game where I get to shell civilians and people defending their home with depleted uranium.
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Rapid99
02/15/21 7:09:40 PM
#7:


Bio1590 posted...
I just dont think that theyre going to walk away from this experience going, We need more war. I dont think thats something that the Marines and soldiers want as a message.


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Darmik
02/15/21 7:10:28 PM
#8:


Bio1590 posted...
There are things that divide us, and including those really divisive things, I think, distracts people from the human stories that we can all identify with, Tamte said. I have two concerns with including phosphorus as a weapon. Number one is that its not a part of the stories that these guys told us, so I dont have an authentic, factual basis on which to tell that. Thats most important. Number two is, I dont want sensational types of things to distract from the parts of that experience.

Don't want to distract from the propaganda by depicting war crimes lol

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Lorenzo_2003
02/15/21 7:21:38 PM
#9:


No one who buys and plays competitive first-person shooters is going to care much about the historical debates surrounding the real life events on which the game is based.

Players will want to know about latency issues, multiplayer modes, if the DLC is pay to win, whether or not the guns will look and sound authentic, and if the game mechanics are balanced. Thats pretty much the short list.

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Esrac
02/15/21 7:25:35 PM
#10:


a-c-a-b posted...
Hell yeah.

I've been waiting for a game where I get to shell civilians and people defending their home with depleted uranium.

Would you settle for white phosphorus?
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Esrac
02/15/21 7:26:32 PM
#11:


Lorenzo_2003 posted...
No one who buys and plays competitive first-person shooters is going to care much about the historical debates surrounding the real life events on which the game is based.

Players will want to know about latency issues, multiplayer modes, if the DLC is pay to win, whether or not the guns will look and sound authentic, and if the game mechanics are balanced. Thats pretty much the short list.

I mean, it wasn't long ago that people were griping about a WW2 game staring a female soldier with a prosthetic arm because it was historically inaccurate.
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s0nicfan
02/15/21 7:28:13 PM
#12:


So are we pretending that nearly every war game based on historical settings isn't mostly focused on gameplay balancing and not making the player hate the US military? This is the norm, not the exception.

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Blue_Inigo
02/15/21 7:29:15 PM
#13:


s0nicfan posted...
So are we pretending that nearly every war game based on historical settings isn't mostly focused on gameplay balancing and not making the player hate the US military? This is the norm, not the exception.
It's ok that you don't pay attention to the games you play

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Darmik
02/15/21 7:30:34 PM
#14:


s0nicfan posted...
So are we pretending that nearly every war game based on historical settings isn't mostly focused on gameplay balancing and not making the player hate the US military? This is the norm, not the exception.

This game was cancelled a decade ago because it was a depiction of a modern war. It's pretty hard to be apolitical for something that recent.

And yes most war games are cheesy ass American Military propaganda. But it gets even more tasteless when it's this recent.

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Smashingpmkns
02/15/21 7:47:35 PM
#15:


Dude is absolutely braver than a marine to say some dumb fuck shit like that lmao
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legendary_zell
02/15/21 7:53:35 PM
#16:


You can either have it be whitewashed military propaganda, antiwar propaganda, or hyper accurate. What you can't do is have it be apolitical. Even attempting to do so is choosing the first category by omission/default.

That is always the case when you are depicting an inherently political subject like a recent, hypercontroversial war.

You either depict the war crimes and brutality that took place and be accused of hating America or you exclude it and help subtly brainwash people who have no other conception of war beyond media representations.

There's no non-political option here.

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hockeybub89
02/15/21 7:56:34 PM
#17:


I love apolitical wars. There was that one the one time and then the other one. Great wars. The best.

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Bio1590
02/15/21 8:25:39 PM
#18:


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TheGoldenEel
02/15/21 8:37:59 PM
#19:


The ONLY market for a game like this is the fuck yeah merica crowd, the only reason a game like this is being brought back is as propaganda for the US military

which is fucking gross

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AtelierRyza3462
02/15/21 8:39:45 PM
#20:


Interesting
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Hop103
02/15/21 8:42:15 PM
#21:


The game is even more political than TLOU2 not to mention based off a true story, it just deals with the facts of war unlike the warped extremist politics of TLOU2.
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RebelElite791
02/15/21 8:43:05 PM
#22:


Hop103 posted...
The game is even more political than TLOU2 not to mention based off a true story, it just deals with the facts of war unlike the warped extremist politics of TLOU2.


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hockeybub89
02/15/21 8:44:00 PM
#23:


Hop103 posted...
The game is even more political than TLOU2 not to mention based off a true story, it just deals with the facts of war unlike the warped extremist politics of TLOU2.
lol there is next to no politics in TLOU2. Are women kissing and a trans character existing considered extremist politics in your circles?

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MarcyWarcy
02/15/21 8:45:53 PM
#24:


Hop103 posted...
The game is even more political than TLOU2 not to mention based off a true story, it just deals with the facts of war unlike the warped extremist politics of TLOU2.

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UnholyMudcrab
02/15/21 8:53:33 PM
#25:


The act of trying not to make it a political statement would itself be a political statement
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