Poll of the Day > What was the outcry about Pokemon Sword/Sheild again?

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Nade Duck
03/08/21 1:18:42 PM
#51:


Mead posted...
why would anyone want to use the same pokemon over and over again in new games? You dont want to train new pokemon? If you play a final fantasy game does it bother you that you cant use characters from the previous title?
to be fair, the majority of FF games made since like 2000 have had largely awful characters and would absolutely be more fun if the cast from FF6 were shoehorned in.

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EvilMegas
03/08/21 1:29:22 PM
#52:


Nade Duck posted...
to be fair, the majority of FF games made since like 2000 have had largely awful characters and would absolutely be more fun if the cast from FF6 were shoehorned in.
It's sad that I can't even disagree.

Balthier
Sazh
All the boys from 15
That's about it...

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Zeus
03/08/21 1:41:17 PM
#53:


EvilMegas posted...
- gigamax raids break the game. I had all lvl 100 pokemon before the last gym because again, I was just catching pokemon and I got like 140 rare candies

tbh, raids and paid online were other things that soured the game for me.

And, in general, the way that the franchise has cycled through gimmicks in recent years has annoyed me. The franchise had used to be additive, but then we got megas in X/Y, Z-moves in SuMo, and I'm guessing gigantomax will follow that trend and be abandoned next gen.

Nade Duck posted... to be fair, the majority of FF games made since like 2000 have had largely awful characters and would absolutely be more fun if the cast from FF6 were shoehorned in.

tbh, Mead's complaint sucks anyway (as most his do) since FF never built itself up as a franchise by advertising an ever-expanding roster of Pokemon, let alone doing so for for the past 7 generations. Not to mention that Pokemon had been on strictly-handheld devices then instead of the first mainline console title going bigger in every regard -- as you'd expect -- it instead went SMALLER.

Then there's the fact that they chose to remove the more-popular Pokemon instead of trimming down on something like the Pidgey analagues, which most people hadn't really liked in the first place and existed more as filler.


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Judgmenl
03/08/21 3:52:38 PM
#54:


I really did not like how Pokemon Home changed the game.
I want for once that they prevent transfer from previous generations and hacked games, I especially want them to never allow Pokemon from Pokemon Go, or any other non-regular Pokemon games.

In both XY and SwSh the first few months after release were great, and then they both burned after they allowed for Pokemon Bank / Pokemon Home to exist. In XY's case it got even worse with ORAS and SM.

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Phantom_Nook
03/08/21 4:07:58 PM
#55:


EvilMegas posted...
I was level 46 before I left the area the first time
that's not a problem with the game, that's just you not paying attention and letting yourself get so overlevelled.

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EvilMegas
03/08/21 4:22:40 PM
#56:


Phantom_Nook posted...
that's not a problem with the game, that's just you not paying attention and letting yourself get so overlevelled.

That's absolutely a game design fault. I was just catching pokemon, that's the entire point of the game, correct?

There was no urgency to move on from that area and the story and characters were both so boring I didn't even want to advance the story. In fact, the only time I felt compelled to leave is when I couldn't catch a pokemon because of a level cap.

I'm supposed to place handicaps on myself because the game couldn't be bothered to do so?

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Krazy_Kirby
03/08/21 4:40:37 PM
#57:


EvilMegas posted...
Why would you horde it?


don't complain about having a bunch of 100's before the last gym because you used rare candies.

every rpg gets easy if you grind too much
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EvilMegas
03/08/21 4:44:09 PM
#58:


I guess you didnt readdddddd the post.


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CoorsLight
03/08/21 4:46:41 PM
#59:


The game is still incredibly easy even if you pretty much take a straight line through it. You can self impose challenges but then you could make any game difficult if you're creative enough. I don't really think that not using candies counts as a self imposed challenge though because you can avoid a lot of them to begin with
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EvilMegas
03/08/21 5:04:42 PM
#60:


If they just waited until you finished the main story then let you go to the wild area there would be no issue.

It's bad game design.

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Unbridled9
03/08/21 5:13:34 PM
#61:


Judgmenl posted...
I really did not like how Pokemon Home changed the game.
I want for once that they prevent transfer from previous generations and hacked games, I especially want them to never allow Pokemon from Pokemon Go, or any other non-regular Pokemon games.

In both XY and SwSh the first few months after release were great, and then they both burned after they allowed for Pokemon Bank / Pokemon Home to exist. In XY's case it got even worse with ORAS and SM.

I disagree. Home is a GREAT idea. Having a centralized place to function as both mon storage and dex storage is a good thing.

The problem is that home requires a subscription to use. That is the bullshit bit.

Well, that and it requires you to deposit instead of being able to upload your dex directly. Which means a lot of the first and middle form mons I had in my dex are now gonna need to be re-uploaded because... Reasons.

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Zeus
03/08/21 5:29:22 PM
#62:


Judgmenl posted...
I want for once that they prevent transfer from previous generations and hacked games

They had that. It was called Gen 3, and that aspect went over about as well as a lead balloon.

Judgmenl posted...
I especially want them to never allow Pokemon from Pokemon Go, or any other non-regular Pokemon games.

That's actually a step up and a nicer element, tbh. The only thing I dislike about Home is that it's a paid service and afaik is needed for transferring Pokemon now, whereas the functionality used to be right on the carts.

CoorsLight posted...
The game is still incredibly easy even if you pretty much take a straight line through it. You can self impose challenges but then you could make any game difficult if you're creative enough. I don't really think that not using candies counts as a self imposed challenge though because you can avoid a lot of them to begin with

Yeah, people shouldn't be expected to self-impose things to ramp up the difficulty. Personally, I kinda wish they'd have a sliding difficulty scale where trainers would much more high-leveled and wild spawns would be weaker.


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Phantom_Nook
03/08/21 5:57:54 PM
#63:


EvilMegas posted...
That's absolutely a game design fault. I was just catching pokemon, that's the entire point of the game, correct?

There was no urgency to move on from that area and the story and characters were both so boring I didn't even want to advance the story. In fact, the only time I felt compelled to leave is when I couldn't catch a pokemon because of a level cap.

I'm supposed to place handicaps on myself because the game couldn't be bothered to do so?

Still looks like you're blaming the game for you deciding to intentionally overlevel yourself. Moving on from one area after 10+ hours isn't handicapping yourself, it's common sense.
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Krazy_Kirby
03/08/21 6:02:02 PM
#64:


EvilMegas posted...
If they just waited until you finished the main story then let you go to the wild area there would be no issue.

It's bad game design.


I grind until I'm op in an rpg, the game is too easy!!
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EvilMegas
03/08/21 6:19:55 PM
#65:


Phantom_Nook posted...
Still looks like you're blaming the game for you deciding to intentionally overlevel yourself. Moving on from one area after 10+ hours isn't handicapping yourself, it's common sense.

The entire objective of the pokemon franchise is to catch all the pokemon, correct?
Common sense would dictate to stay and catch as many pokemon as you can in an area, my dude. Not leave only to come back later.

If there is no urgency move forward in a game, why do so before you're ready? You're telling me to miss out on content and potentially miss a pokemon I want to use in my party for what reason? There is none.


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CoorsLight
03/08/21 6:30:32 PM
#66:


I think you're wrong here but it doesn't matter cause you can also do pretty much bare minimum and it's still really easy. I don't know that much about type matchups besides what I learned along the way through experience, nor the finer points of the mechanics, but I got through it just picking a pokemon's best attack move like 90% of the time. It seems like it could be more interesting with the buff/nerf moves but in the campaign you can mostly get away with not using them
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agesboy
03/08/21 6:40:24 PM
#67:


EvilMegas posted...
The entire objective of the pokemon franchise is to catch all the pokemon, correct?
the initial objective in every game is to become the pokemon champion, catching everything is an optional objective afterwards

https://twitter.com/DOOM/status/1187480003635744768

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EvilMegas
03/08/21 6:44:10 PM
#68:


The tag line for the pokemon franchise is catch them all. Not become the pokemon champion then catch them all, if you got time.

The initial story for most games is to help whatever professor catch pokemon to fill the pokedex.

You just usually end up challenging gyms because that's what people do to progress as a trainer.

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agesboy
03/08/21 6:57:20 PM
#69:


never heard of someone taking a catchy tag line so literally that they ruined their own experience with that game

the internet is amazing

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Ferarri619
03/08/21 6:59:57 PM
#70:


Krazy_Kirby posted...
I grind until I'm op in an rpg, the game is too easy!!

Lol, to be fair though, I started Persona 3 FES on hard mode back in the day and somehow got through the entire thing with tons of screaming, cursing and dying. It was literally impossible to grind to be OP because you start to get no experience from monsters on the highest Tartarus floors you reach. I didn't know at the time that you should probably just beat normal first, then start hard mode on New game + so then it's at least more possible.
I think Tales games are the same way.

EvilMegas posted...
The tag line for the pokemon franchise is catch them all. Not become the pokemon champion then catch them all, if you got time.

I think Gotta Catch Em All was a Western-only thing. In it's home country Japan it was nothing like that.

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Ferarri619
03/08/21 7:02:07 PM
#71:


Lol I just Googled it. Pokemon tagline in Japan was literally "Pokemon GET!"

xD

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EvilMegas
03/08/21 7:02:46 PM
#72:


agesboy posted...
never heard of someone taking a catchy tag line so literally that they ruined their own experience with that game

the internet is amazing
I don't know how got that from what I've been saying, but okay.

Being displeased with something means that it ruined your experience?

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EvilMegas
03/08/21 7:03:14 PM
#73:


Ferarri619 posted...
Lol I just Googled it. Pokemon tagline in Japan was literally "Pokemon GET!"

xD
lmao

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Xfma100
03/08/21 8:07:25 PM
#74:


Mead posted...
why would anyone want to use the same pokemon over and over again in new games? You dont want to train new pokemon? If you play a final fantasy game does it bother you that you cant use characters from the previous title?

Each FF game features similar weapons, items, abilities, magic, summons, monsters, classes, etc. though...

agesboy posted...
the initial objective in every game is to become the pokemon champion, catching everything is an optional objective afterwards

While true, completing the Pokedex has ways been the main optional objective in the game. And you're supposed to catch a variety of different Pokemon so you can create balanced teams to counter your opponents.

But even then, in older Pokemon games you wouldn't be able to overlevel from catching because you didn't earn experience from catching Pokemon back then, and you didn't have an experience sharing device that would give your entire party experience.
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LeetCheet
03/08/21 10:10:25 PM
#75:


The problem is that it's too easy to accidentally overlevel yourself because of that permanent exp share when you're just enjoying the game like catching new Pokemon.

And the point of Pokemon has always been catching them all.
Why else would there be introduced like 100+ new Pokemon in each generation?
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Phantom_Nook
03/09/21 12:01:42 AM
#76:


LeetCheet posted...
The problem is that it's too easy to accidentally overlevel yourself because of that permanent exp share when you're just enjoying the game like catching new Pokemon.

If you're so overleveled that you're over level 40 before the first gym, that's the player's fault, not the game's fault.
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Judgmenl
03/09/21 10:35:54 PM
#77:


Also I finished SwSh underleveled. I actually lost to Leon.

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Zeus
03/10/21 5:47:12 AM
#78:


Ferarri619 posted...
Lol I just Googled it. Pokemon tagline in Japan was literally "Pokemon GET!"

xD

Or is that just their name for Pokemon Go? >_>

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TheSlinja
03/10/21 9:00:23 AM
#79:


the thing is overleveling in pokemon doesnt require grinding for 10 hours
you can just do it accendentaly
At times I felt forced to leave a place earlier than I wanted because my guys where getting too overpowered and thats not really a problem you encounter in other games

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EvilMegas
03/10/21 9:40:55 AM
#80:


TheSlinja posted...
the thing is overleveling in pokemon doesnt require grinding for 10 hours
you can just do it accendentaly
At times I felt forced to leave a place earlier than I wanted because my guys where getting too overpowered and thats not really a problem you encounter in other games
I've realized that everyone trying to tell me I'm wrong more than likely didn't even play the game.

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SilentSeph
03/10/21 10:38:00 AM
#81:


I skipped SwSh but in XY I turned off the Exp. Share immediately and still ended up slightly overleveled by the end. Now that Exp. Share is on permanently and catching Pokemon grants exp, I can imagine that it will be easy to accidentally end up far overleveled unless you're constantly swapping your main team around.

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trodi_911
03/10/21 12:24:28 PM
#82:


EvilMegas posted...
I've realized that everyone trying to tell me I'm wrong more than likely didn't even play the game.
They probably didn't play the same way you did. Most people probably don't feel compelled to catch every Pokemon they saw because an old tagline told them to do. They didn't farm Gigantimax Raids and end up with 140 Rare Candies that they used to make their party level 100. Sure you CAN do that but that's not a design flaw. That was your own decision.

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EvilMegas
03/10/21 12:38:00 PM
#83:


trodi_911 posted...
They probably didn't play the same way you did. Most people probably don't feel compelled to catch every Pokemon they saw because an old tagline told them to do. They didn't farm Gigantimax Raids and end up with 140 Rare Candies that they used to make their party level 100. Sure you CAN do that but that's not a design flaw. That was your own decision.

Raids are also a good way to get rare pokemon without trading.
Make wild area and raids available after you beat the game boom no issue.

And to be clear: So far the only arguement you all have is: Its your fault for catching pokemon that you're overleveled, you should have just not had fun.

Totally not the game design error of making hundreds of pokemon available at the start of the game in one area you HAVE to go though multiple times for capture and you also getting exp from capturing them, and exp share is on by default so that the only way you won't be overleveled is to just ignore all of the pokemon we are throwing at you!

Why the fuck would I play pokemon, if not to catch pokemon? Lol

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trodi_911
03/10/21 1:16:21 PM
#84:


EvilMegas posted...
Raids are also a good way to get rare pokemon without trading.
Make wild area and raids available after you beat the game boom no issue.
Why would you lock the multiplayer area until after you beat the game? That's like locking Fortnite's Battle Royale mode until you beat the singleplayer tower defense game.

EvilMegas posted...
And to be clear: So far the only arguement you all have is: Its your fault for catching pokemon that you're overleveled, you should have just not had fun.
While your argument is "It was too easy because I overleveled and now I'm not having fun".

EvilMegas posted...
Totally not the game design error of making hundreds of pokemon available at the start of the game in one area you HAVE to go though multiple times for capture and you also getting exp from capturing them, and exp share is on by default so that the only way you won't be overleveled is to just ignore all of the pokemon we are throwing at you!
It's actually a nice change of pace to have so many options at the start of the game instead of having these same 10-20 Pokemon repeated until mid game in which your party was already probably locked in or if you actually do decide to catch and switch a new Pokemon in, you don't have to stop progressing for an hour or two to train up the new Pokemon especially with how experience gaining works now. Also no one said you actually "gotta catch 'em all". They stopped using that ages ago.

EvilMegas posted...
Why the fuck would I play pokemon, if not to catch pokemon? Lol
To breed Pokemon to battle at the Battle Tower or for online. The hope that the story is actually good for a change which there has been some good stories in the Pokemon universe. Just not in the main games for the most part. You certainly don't have to just catch Pokemon.

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EvilMegas
03/10/21 1:46:19 PM
#85:


trodi_911 posted...
Why would you lock the multiplayer area until after you beat the game? That's like locking Fortnite's Battle Royale mode until you beat the singleplayer tower defense game
Fortnite single player doesn't directly influence the multiplayer and the other way around there's no reason to do so.

In pokemon, you arent missing out on anything by waiting until the end of the game to unlock multiplayer, just like battle tower and other shit.

trodi_911 posted...
While your argument is "It was too easy because I overleveled and now I'm not having fun".

My argument is that the story and characters were both boring and there was no urgency in me progressing. When I could have fun catching pokemon.

trodi_911 posted...
It's actually a nice change of pace to have so many options at the start of the game instead of having these same 10-20 Pokemon repeated until mid game in which your party was already probably locked in or if you actually do decide to catch and switch a new Pokemon in, you don't have to stop progressing for an hour or two to train up the new Pokemon especially with how experience gaining works now.
Yeah, hence being overleveled easily.

trodi_911 posted...
Also no one said you actually "gotta catch 'em all". They stopped using that ages ago.
Every professor in every game tells you to do so.

trodi_911 posted...
To breed Pokemon to battle at the Battle Tower or for online. The hope that the story is actually good for a change which there has been some good stories in the Pokemon universe. Just not in the main games for the most part. You certainly don't have to just catch Pokemon.
Breeding requires you to catch pokemon, shiny hunting, getting your favorites, anything in this game requires catching pokemon, I feel like I'm in crazy town

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Krazy_Kirby
03/10/21 1:58:20 PM
#86:


"I spent countless hours grinding and using items to boost levels even more, the game is too easy"

that's your argument every time...

fucking stupid to blame a game for your choice
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EvilMegas
03/10/21 2:03:26 PM
#87:


When did I ever say I spent "countless hours grinding"

I'm barely at 30 hours. Stop making shit up to seem right, dude.


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Judgmenl
03/10/21 2:07:11 PM
#88:


The irony is that Pokemon games are not balanced around catching Pokemon in the main game, and never have been. You're supposed to catch 0-1 Pokemon per gym on average and fill out your team between the 6th and 8th Gym. They kinda broke this in SwSh and the ridiculous experience gain mechanics. Also the fact that SwSh is very short (I completed it in 10 hours at Leon's level) doesn't make it any better.

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trodi_911
03/10/21 3:09:21 PM
#89:


EvilMegas posted...
In pokemon, you arent missing out on anything by waiting until the end of the game to unlock multiplayer, just like battle tower and other shit.
People want to play with their friends immediately. Not have to wade through what could possibly be a 20 - 40 hour story where by time they get to it, they could be burnt out on the game already. That's why most fighting games these days have their whole roster filled out at the start with mostly cosmetic unlockables.

EvilMegas posted...
My argument is that the story and characters were both boring and there was no urgency in me progressing. When I could have fun catching pokemon.
Yes and I do agree that the story and characters are bad and it's fine to have fun the way you want but you are also blaming the game's design for your own decision to grind out side content and then turning around and saying it is the game's fault you overleveled on main content.

EvilMegas posted...
Yeah, hence being overleveled easily.
No because your higher level Pokemon shouldn't get as much experience from catching lower leveled Pokemon. I'll be honest. It's been a while since I've played the early game so do correct me if I'm wrong but I remember most of the higher leveled Pokemon being around level 20 something at most in the wild areas at the start and you somehow ended at 40 something before the first gym just through catching Pokemon? You caught that many Pokemon or were you already using experience items at that point?

EvilMegas posted...
Breeding requires you to catch pokemon, shiny hunting, getting your favorites, anything in this game requires catching pokemon, I feel like I'm in crazy town
You don't get experience for breeding Pokemon and you only need a few Pokemon to start breeding and not a thing you unlock until after the 3rd or 4th gym if I recall correctly. You don't catch or even battle every Pokemon when shiny hunting. You only need to catch up to six of your favorites for a whole team. Maybe a few more if you want to switch your team up a bit. You really shouldn't be overleveled if these are the things you're doing.

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TheSlinja
03/10/21 3:31:36 PM
#90:


trodi_911 posted...
I'll be honest. It's been a while since I've played the early game so do correct me if I'm wrong but I remember most of the higher leveled Pokemon being around level 20 something at most in the wild areas at the start
yeah man way off, before even entering mototoske you have access to level 38 pokemon

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DirtBasedSoap
03/10/21 3:35:50 PM
#91:


I dont think its possible to not OH-KO everything in Sword and Shields story mode. easy baby mode game no matter how you play it tbh

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TheSlinja
03/10/21 3:38:06 PM
#92:


actually I stand corrected, the visible walking pokemon are as high as lv 50 lol

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Krazy_Kirby
03/10/21 3:44:08 PM
#93:


TheSlinja posted...
actually I stand corrected, the visible walking pokemon are as high as lv 50 lol


it locks catching levels by game progress
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trodi_911
03/10/21 3:51:55 PM
#94:


TheSlinja posted...
yeah man way off, before even entering mototoske you have access to level 38 pokemon
Ahh thanks. Now I can kinda see getting to level 40 somethings.

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Xfma100
03/10/21 7:23:19 PM
#95:


trodi_911 posted...
Yes and I do agree that the story and characters are bad and it's fine to have fun the way you want but you are also blaming the game's design for your own decision to grind out side content and then turning around and saying it is the game's fault you overleveled on main content.

The fact that the game throws tons of experience at you for every little thing is a design flaw though. The game allowing you to reach high levels in an extremely short period of time in the early portions of the game is also a design flaw.

Have you ever tried to reach extremely high levels in previous Pokemon games before the first few gyms? It would be so much more time-consuming than reaching high levels in Sword/Shield.

trodi_911 posted...
People want to play with their friends immediately. Not have to wade through what could possibly be a 20 - 40 hour story where by time they get to it, they could be burnt out on the game already. That's why most fighting games these days have their whole roster filled out at the start with mostly cosmetic unlockables.
trodi_911 posted...
Yes and I do agree that the story and characters are bad and it's fine to have fun the way you want but you are also blaming the game's design for your own decision to grind out side content and then turning around and saying it is the game's fault you overleveled on main content.

You're contradicting yourself here. You just said that it was intentional for players to be able to engage with the multiplayer aspect at the beginning of the game. GameFreak wanted people to participate in Raids at any level. Giving low level players a ton of experience from them is a design flaw.

trodi_911 posted...
You don't get experience for breeding Pokemon and you only need a few Pokemon to start breeding and not a thing you unlock until after the 3rd or 4th gym if I recall correctly. You don't catch or even battle every Pokemon when shiny hunting. You only need to catch up to six of your favorites for a whole team. Maybe a few more if you want to switch your team up a bit. You really shouldn't be overleveled if these are the things you're doing.

Breeding doesn't give you brand new Pokemon.
Trodi, reread your post. The fact that you have to handicap yourself at all just to make the game even remotely challenging is a design flaw. But even if you only catch five other Pokemon, they will still be overleveled due to certain trainers blocking your path. Or are those battles now optional content too?

And wow, @EvilMegas , I can't believe people are really saying to only catch five Pokemon ever in a Pokemon game. Not to mention the hoops they go are going through to defend Sword/Shield by telling you should just switch Pokemon if your current ones are overleveled.

Tbh, I only caught a few Gen 8 Pokemon throughout the game, and I skipped as many trainer battles as I possibly could. Guess what? I was still overleveled by the end. I didn't even do Raids until post-game too lol.
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YoukaiSlayer
03/10/21 7:31:41 PM
#96:


I mean...you can kinda just mash A through every pokemon game even if they have been making it easier and easier. Would be cool if they'd make a challenging single player once. I think the main issue is that everything that gives depth to pokemon fights is meant for a single trainer vs a single trainer but the single player is always endurance so sweeping is just always going to be the only strategy.

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EvilMegas
03/10/21 11:08:17 PM
#97:


I gave up explaining it was clear that most of them didn't actually play the game, or even know how to play a Pokmon game.

Like, who plays pokemon and doesn't want to catch pokemon? That's insanity.


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Krazy_Kirby
03/11/21 1:15:05 AM
#98:


idc about catching pokemon that I don't like. if I catch them or not depends on my mood at the time.

and grinding max raids is how you are supposed to play?
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trodi_911
03/11/21 6:33:16 AM
#99:


Xfma100 posted...
The fact that the game throws tons of experience at you for every little thing is a design flaw though.
It doesn't do that. There's like 2 ways of getting experience. Doing battles and using items. A lot of things fall into those two categories. Battling, capturing Pokemon and doing raids are all battle related. Using candies and eating curry are both item related.

Xfma100 posted...
The game allowing you to reach high levels in an extremely short period of time in the early portions of the game is also a design flaw.
The game also allows you to slowly level your Pokemon so that you aren't ridiculously overpowered but that's a design flaw.

Xfma100 posted...
Have you ever tried to reach extremely high levels in previous Pokemon games before the first few gyms? It would be so much more time-consuming than reaching high levels in Sword/Shield.
You mean it's more convenient to do nowadays compared to before? That's a quality of life change in my eyes.

Xfma100 posted...
You're contradicting yourself here. You just said that it was intentional for players to be able to engage with the multiplayer aspect at the beginning of the game. GameFreak wanted people to participate in Raids at any level. Giving low level players a ton of experience from them is a design flaw.
Ill be honest and say I don't know if progress is factored in to which raids you are able to jump into at the start of the game. If you can jump into any raid, then yes, I'd agree. That's a design flaw as a cost for accessibility. If you are actually limited in which raids you can jump into due to progress then it's not really a flaw.

Xfma100 posted...
Breeding doesn't give you brand new Pokemon.
It can. You can get a first stage evolution if it doesn't exist in the wild or makes it easier to get if the first and second stage is rare. They're few and far between in Sw/Sh but in Gen 3 games, something like Azurill didn't exist in the wild.

Xfma100 posted...
The fact that you have to handicap yourself at all just to make the game even remotely challenging is a design flaw.
Accessibility. Youngster Joey has to be able to destroy Leon with his top percentage Rattata. Sure, Game Freak could have difficulty selection but Game Freak and Nintendo by extension cares more about lining their pockets with money than listening to their fanbase.

Xfma100 posted...
I can't believe people are really saying to only catch five Pokemon ever in a Pokemon game. Not to mention the hoops they go are going through to defend Sword/Shield by telling you should just switch Pokemon if your current ones are overleveled.
Literally no one actually said this. We've been saying that being overleveled to the extent that Megas was is their own fault and not a flaw of the game's design.

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trodi_911
03/11/21 6:36:37 AM
#100:


EvilMegas posted...
Like, who plays pokemon and doesn't want to catch pokemon? That's insanity.
Someone plays differently than me? *surprised Pikachu face*

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