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Solar_Crimson 05/28/21 11:05:29 PM #1: |
Examples: EarthBound, most Dragon Quest games, several Shin Megami Tensei games.
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discodancer77 05/28/21 11:06:34 PM #2: |
Its a product of its time, but when used in more modern titles it usually means the enemy designs are going to be fantastic
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Garioshi 05/28/21 11:07:18 PM #3: |
Shit
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ROOTFayth 05/28/21 11:08:00 PM #4: |
usually worse than the other way around
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gunplagirl 05/28/21 11:08:11 PM #5: |
Works for say, classic dungeon crawlers like wizardry. Otherwise, blah.
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bigtiggie23 05/28/21 11:08:28 PM #6: |
I first thought of the Neo Geo game Crossed Swords.
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Gurifisu 05/28/21 11:10:03 PM #7: |
Great for games where the MC isn't the one actually fighting like SMT where you can still see your party fight.
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Xavier_On_High 05/28/21 11:11:17 PM #8: |
I like it when the exploration is also first person, like in old dungeon crawlers, but it always leaves me wanting to see the character models in third person games.
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Hayame Zero 05/28/21 11:14:29 PM #9: |
The combat holds up in a charmingly simplistic kind of way, but more often than not, there are other dated issues outside of battles that can hinder those kinds of games.
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Smackems 05/28/21 11:15:40 PM #10: |
I fuckin hate it
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PerseusRad 05/28/21 11:18:00 PM #11: |
Its not too bad, particularly if the attack animations and enemies look nice, but I think I probably prefer a wider view.
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tevilstwo 05/28/21 11:18:42 PM #12: |
Smackems posted...
I fuckin hate it --- 'That explains why I peed in my kitchen sink'' -Irony ''I love being part of it, I love stirring it, I love giving it, I love receiving it.'' -Veggeta X ... Copied to Clipboard!
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