Current Events > How much of a mutliplier should critical hits have?

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Garioshi
06/08/21 10:38:20 PM
#1:


.....







Curious

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Ricemills
06/08/21 10:43:07 PM
#2:


1.3x base
but there will be skills/equipment that amplify critical damage. now depends on the build, you can go with high critical damage with low rate or high critical rate with low damage.

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DespondentDeity
06/08/21 10:44:19 PM
#3:


3x with an otherwise worst in slot equip that increases it to 6x

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averagejoel
06/08/21 10:46:11 PM
#4:


it's fine to balance crits around different baselines

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Garioshi
06/09/21 3:15:41 PM
#5:


bump

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Antifar
06/09/21 3:22:09 PM
#6:


Depends on the genre. In a strategy game, where you're not going to be getting a lot of hits, I want that crit to feel weighty. In an action game I barely have time to notice crits are happening.

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NightRender
06/09/21 3:24:52 PM
#7:


Little or no extra damage, but ignores or reduces armor.

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Guide
06/09/21 3:25:30 PM
#8:


other: it depends

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GGuirao13
06/09/21 3:25:39 PM
#9:


At least double.

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masterpug53
06/09/21 3:27:27 PM
#10:


I prefer the Game of Thrones approach where sneak attacks with daggers get a x1,000,000 damage multiplier and completely negate the target's armor, health / size, skill, and intelligence.

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Arcanine2009
06/09/21 3:28:55 PM
#11:


Really depends because base damage, type of weapon and HP is most important.

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Relient_K
06/09/21 3:40:15 PM
#12:


I like it when they ignore defense.

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Lost_All_Senses
06/09/21 3:42:33 PM
#13:


Insta-kill the final boss.

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Nukazie
06/09/21 3:45:28 PM
#14:


At least double, and if crit damage could be increased, no more than triple

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KiwiTerraRizing
06/09/21 3:45:41 PM
#15:


1.25

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