Current Events > Morrowind is really fun once you push past the first few hours.

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Leanaunfurled
07/03/21 8:41:29 PM
#1:


It's been ages since I've played Oblivion and I need to replay it before I dub Morrowind my favorite ES (also I need to play Daggerfall Unity) but damn, it's surprising even to me that it's close to being called that for me. The first time I attempted it back in '11 or so I dropped it pretty hard and didn't look back until now.

Makes me hope they bring back some more mechanics for ESVI, especially in terms of how factions are done in both amount and how they make you feel climbing the ranks. Skyrim was too ridiculous on that front.

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#2
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Leanaunfurled
07/03/21 8:56:27 PM
#3:


dolomedes posted...
i haven't made it past that point. i keep it installed in case i try again someday.
Open minded is good! It's worth it imo. Can also mod the combat if you want.

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Smackems
07/03/21 8:58:15 PM
#4:


Oh been a while since I saw you here. One of my Ys peeps

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masterpug53
07/03/21 9:03:41 PM
#5:


Agreed. My biggest hurdle with the learning curve was figuring out that your available stamina affects your accuracy. Once I finally accepted that I couldn't (massive air quotes) "run" everywhere and had to pace myself between running and walking so that I had enough available stamina for random fights, the combat became much less frustrating.

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Jabodie
07/03/21 9:05:17 PM
#6:


It's great. I never got around to playing the second expansion though. I think I just got so powerful and rich the game got kind of boring during Tribunal.

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Xavier_On_High
07/03/21 9:06:31 PM
#7:


These days, I usually just make a custom class that can walk reasonably quickly and hit relatively accurately from the start so I can have fun sooner.

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Leanaunfurled
07/03/21 10:32:03 PM
#8:


Smackems posted...
Oh been a while since I saw you here. One of my Ys peeps
I pop in and out! Mostly out lol.

masterpug53 posted...
Agreed. My biggest hurdle with the learning curve was figuring out that your available stamina affects your accuracy. Once I finally accepted that I couldn't (massive air quotes) "run" everywhere and had to pace myself between running and walking so that I had enough available stamina for random fights, the combat became much less frustrating.
that took me a while too, until then I had no clue the stamina impacted your success rate with things. One of the few mods I installed was faster traveling speed, though. Nothing crazy, but better than how you start for sure. It was driving me bonkers.

Jabodie posted...
It's great. I never got around to playing the second expansion though. I think I just got so powerful and rich the game got kind of boring during Tribunal.
Yeah things are feeling much easier for me now, too. I started Tribunal tonight finally, trying hard to get into the ES lore. It's just pretty overwhelming, there's a lot of it.

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ApherosyLove
07/03/21 10:35:06 PM
#9:


I tried Oblivion and Skyrim both. Can't get into them :(
Didn't help that Oblivion kept crashing.
Even modding Skyrim didn't hook me. The game is too casual, it seems.

Maybe I'll try Oblivion?

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monkmith
07/03/21 10:42:25 PM
#10:


the plot is great, the fact it relies on text over shit voice acting is what makes the story so good and why we'll likely never see another bethesda game with a good story. because you cant go into detail when you've got to record lines, and you cant hire 1000 people for different random npc voices.

the world design was amazing. morrowind is probably the best example of fantasy world i can think of, i'll never forget building my own wizard tower out of a giant mushroom. its a damn shame that its so hampered by how old it is. oblivion in comparison was crap, though i will say that skyrim came close to matching it.

but the mechanics of that game were pretty crap. the dice roll combat meant that you spent 90% of early fights completely missing. traveling across the world was great at first but it got tedious to the point i'd start making spells to replicate that suicide jump spell...

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Elmer_Glue
07/03/21 10:44:34 PM
#11:


I feel the same way about games where you can't do shit at the start, Terraria is a good example, as much as I love it, the early game is awful until you get some form of mobility.
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UnfairRepresent
07/04/21 6:21:48 PM
#12:


There's a reason why it popularized modern modding communities

It's got such glaring flaws in its base vanilla state

I know people praise it for not being "handholdy " but Oblivion and Skyrim are way better

Cliff racers
Dull combat
No direct fast travel + slow speed
Confusing layout and lazy dungeon design

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Funkydog
07/04/21 6:27:10 PM
#13:


There's definitely a lot of RPG elements they got rid of sadly, even if they did thankfully get rid of a lot of Morrowind/Oblivion's worst aspects, that I sadly don't see them going back to given how much more casual they make their games now. Would love it if they did though, as honestly don't see it really impacting that much.

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Mistere Man
07/04/21 6:33:48 PM
#14:


Morrowind is really fun once you push past the first few hours.
For me it was fun once I made a ring of levitation and started raining down destruction spells on cities as I flew over laughing.

It became extremely fun when I found out about permanent summons via the soul trap glitch and could conjure armies of undead or monsters to let loose as I flew over watching the carnage unfold.

It was beautiful chaos!

https://www.youtube.com/watch?v=ewZPDNWKYVo

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Funkydog
07/04/21 6:35:13 PM
#15:


Spell creation is something I really want them to bring back.

Could you break the game? Sure.
Was it fun? Absofuckinglutely.

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Machete
07/04/21 6:43:51 PM
#16:


I never got far into the main quest but I put a ton of time into the game and made my character insanely op. I've put as much time into skyrim and finally figured out how to break it as well, but not as hard and not as easily. With morrowind, I planned out every single level for optimization.

In the end, Vivec couldn't hit me, Almalexia couldn't even see me and would just pace around even when I was hurting her, my weapons required 2-3 days of waiting/rest to charge without gems (and would go from full charge to empty in less than 10 hits), the mournhold elite guards ran away from me when aggro'd and I could survive scrolls of icarian flight and only lose 2/3 of my health from the fall.

I liked the names of lots of the dungeons, and how bandits would always call me a fetcher or an n'wah. The khajiit and argonians were funny because they often talked shit about each other. I remember a khajiit always saying "khajiit better than lizard!" and going on some rant about them.

I miss athletics and acrobatics as skills, as well as waterwalk and levitation as spells. When I started skyrim, I was disappointed in no unlocking spell, but I like the lockpicking system a lot and I am very good at it.
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sabrestorm
07/04/21 6:45:51 PM
#17:


No thanks
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Leanaunfurled
07/04/21 9:07:30 PM
#18:


UnfairRepresent posted...
It's got such glaring flaws in its base vanilla state
For the ones you listed I'm not sure I'd call them glaring flaws, personally. Cliff racers are annoying but easy to take down with range, but it's still ridiculous how they seem to come out of nowhere, especially if you're just trying to chill in a town. I've grown really fond of the dice combat and I like not having standard fast travel. The mage guild/strider travel is really sufficient and then pretty soon into it you can get Mark/Recall and jump travel.

Funkydog posted...
There's definitely a lot of RPG elements they got rid of sadly, even if they did thankfully get rid of a lot of Morrowind/Oblivion's worst aspects, that I sadly don't see them going back to given how much more casual they make their games now. Would love it if they did though, as honestly don't see it really impacting that much.
I'm kind of hopeful, myself. For Starfield, they talked about putting in more RPG mechanics again. I'm crossing my fingers that'll get a lot of good feedback and be brought back in for the development of ESVI and FO5.

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meralonne
07/04/21 9:10:54 PM
#19:


Still my favorite Elder Scrolls.

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masterpug53
07/04/21 10:30:26 PM
#20:


Having only done my first genuine playthrough of Morrowind 3 or so years ago, I truly do not get the mania over Cliff Racers. Never found them to be any more irritating than any other overworld enemy, save for those occasions when they refuse to come down and attack, and you have to just give up and start walking away, knowing full well they'll be pecking on the back of your head three seconds after you turn your back.

Can't rightly say I fathom the Fargoth hate, either.

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Leanaunfurled
07/05/21 12:53:49 AM
#21:


I had to Google Fargoth. Poor fella, I barely remember him. People hate him?

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Xethuminra
07/05/21 12:54:35 AM
#22:


Meanwhile, back in the day......

We spent more time in the starting town than the entirety of the rest of the world XD
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Ivynn
07/05/21 12:59:00 AM
#23:


Funkydog posted...
Spell creation is something I really want them to bring back.

Could you break the game? Sure.
Was it fun? Absofuckinglutely.

I loved the spellcrafting. Who cares if it breaks the game? Sometimes you just wanna feel like a god lol.

They really should bring it back in the next ES as well as returning more RPG elements.

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Bad_Mojo
07/05/21 1:08:02 AM
#24:


I found it too hard to navigate, tbh. I didn't any any issues with that, just got lost over and over and couldn't ever figure out what to do on my own. Even the guide book didn't help me. Too many years playing JRPGs where it was all pretty linear and you found secrets by going the "wrong" direction. Nothing like, "Take 17 steps pass a yellow rose, and you will find 2 Elm Trees that look like goblins fighting," or whatever.

That's 100% on me, and not them.

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Leanaunfurled
07/05/21 3:11:56 PM
#25:


Tribunal is pretty lame, I hate being forced to go along doing these crappy quests for these crappy people lol. :( I thought this would be cooler than it turned out being.

Xethuminra posted...
Meanwhile, back in the day......

We spent more time in the starting town than the entirety of the rest of the world XD
Why? o_o

Ivynn posted...
They really should bring it back in the next ES as well as returning more RPG elements.
100%

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Funkydog
07/05/21 3:57:19 PM
#26:


Leanaunfurled posted...
I'm kind of hopeful, myself. For Starfield, they talked about putting in more RPG mechanics again. I'm crossing my fingers that'll get a lot of good feedback and be brought back in for the development of ESVI and FO5.
I'd like to be as well, but keeping my expectations tempered. No reason they can't do it, as really are the big parts missing from their games that they used to have and excelled at. Spell crafting, factions that don't propel you to the top in half a day, requiring you to actually be focused in what the guild needs. You can still be master of every guild, just got to actually train whatever skills. I would prefer to be limited though, like if you are in thieves guild, others will tell you to piss off, but I'd be fine with a compromise if they need to make it open for everyone.

Leanaunfurled posted...
I had to Google Fargoth. Poor fella, I barely remember him. People hate him?

I always thought it was just a meme as you can steal his ring right at the start and he's a bit of a weirdo? So in classic "abuse the NPC" style, he gets the short end of the stick.

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#27
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luigi13579
07/05/21 4:29:46 PM
#28:


I first played it after Oblivion (although I owned it before that but my PC was garbage) and it took me a couple of years and several starts to get into it. Once I did, it quickly became by far my favorite.

It's definitely not for everyone of course. Some of the reasons why I like it so much are probably the same reasons why others hate it lol.
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KINDERFELD
07/05/21 4:49:28 PM
#29:


No controller support for either on pc, means they're nonexistent to me.

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Leanaunfurled
07/05/21 10:05:29 PM
#30:


Finally finished Tribunal earlier. I'll probably dabble around in Bloodmoon, at this point I'm just killing time waiting for MH Stories 2. I'll come back at a later date to tackle a lot more of the base content and BM expansion. WEREWOLLFFF

Funkydog posted...
Spell crafting, factions that don't propel you to the top in half a day, requiring you to actually be focused in what the guild needs. You can still be master of every guild, just got to actually train whatever skills. I would prefer to be limited though, like if you are in thieves guild, others will tell you to piss off, but I'd be fine with a compromise if they need to make it open for everyone.
This is one of the biggest things on my wishlist (along with bigger cities again PLEASE). I barely remember Oblivion at this point but I remember feeling more immersed in the guilds as opposed to Skyrim's way of doing it. Morrowind has very much pleased me with how factions are done.

[LFAQs-redacted-quote]

Doing your own mod is really impressive! What kind of house?

luigi13579 posted...
Some of the reasons why I like it so much are probably the same reasons why others hate it lol.
I know how you I feel, I think the same applies to me at this point lol. I even grew fond of the combat system, when I initially planned on modding it.

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Big_Nabendu
07/05/21 10:06:41 PM
#31:


greatest game in the series
Does not hold ur hand
And yes the first 5 hours are brutal as hell
But worth it

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#32
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Leanaunfurled
07/05/21 10:24:49 PM
#33:


That looks damn impressive, wow. I especially like the design of the library.

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Playing: Morrowind
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Ratchetrockon
07/05/21 10:25:57 PM
#34:


its one of those games i like thinking about playing but whenever i do i get too damn bored after an hour or so

ill give it another chance again someday

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JimmyFraska
07/05/21 10:44:53 PM
#35:


Really incredible game, even better with the new multi-player mod
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