Board 8 > Final Fantasy XIV officially becomes the most successful game in the franchise.

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UshiromiyaEva
10/13/21 2:22:14 PM
#51:


Mac Arrowny posted...
That's totally backwards. Ongoing games and subscription services are way more popular than one and done entries. They're definitely spending money on it yearly, but they're also saving money by keeping the same characters and engine and such.

If you have a million people paying $15/month subscription, that's the same as four million people buying a $60 game in a year and their best-selling regular game only sold like eight million copies.

I think this is heavily underestimating the much larger staff, server costs, maintenance costs, and development costs. Tons of new assets are being added, and they're alway scores pushing and adding to the engine. They cut off PS3 support after Heavensward for a reason and it shows. Give it another 2 or 3 expansions and the PS4 will be cut off as well.

FFXIV honestly had an issue of being UNDER funded based on how much they've had to fight for server expansion.

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UshiromiyaEva
10/13/21 2:26:23 PM
#52:


ChaosTonyV4 posted...
Its fun, but its also like 150 hour commitment just to GET to the good stuff, on those grounds, I dont think its reasonable to call it the best one.

Also a misconception! Plenty of the intial game is "good stuff", it's just way worse than the REALLY good stuff.

The typical journey tends to be having a fine time going through ARR, then once you finish Shadowbringers and look back on ARR then it's "wow that was so much worse, I didnt even realize!"

Not to say it doesn't have a section or 2 that really slogs (all the stuff leading up to Titan, a big chunk of the patch story before Heavensward).

But even from a raw numbers standpoint that's like 100 hours tops if you're going slow. They cut like 20-25 hours of grind from ARR late last year.

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UF8
10/13/21 2:42:49 PM
#53:


i'm slightly surprised it's doing so well when i've noticed so many jumping to pso2ngs lately
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Xiahou Shake
10/13/21 3:11:38 PM
#54:


UF8 posted...
i'm slightly surprised it's doing so well when i've noticed so many jumping to pso2ngs lately
Is this a thing? I tried NGS as soon as it came out, was pretty disappointed and have literally never heard anything about it since.

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ChaosTonyV4
10/13/21 3:13:44 PM
#55:


UshiromiyaEva posted...
Also a misconception! Plenty of the intial game is "good stuff", it's just way worse than the REALLY good stuff.

The typical journey tends to be having a fine time going through ARR, then once you finish Shadowbringers and look back on ARR then it's "wow that was so much worse, I didnt even realize!"

Not to say it doesn't have a section or 2 that really slogs (all the stuff leading up to Titan, a big chunk of the patch story before Heavensward).

But even from a raw numbers standpoint that's like 100 hours tops if you're going slow. They cut like 20-25 hours of grind from ARR late last year.

I wouldnt call it a misconception, because Ive done it, lol


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UshiromiyaEva
10/13/21 3:14:08 PM
#56:


I don't think it's actually a thing <_<

I've never heard that game mentioned anywhere outside of a Microsoft press conference, lol.

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Mac Arrowny
10/13/21 3:34:02 PM
#57:


UshiromiyaEva posted...

I think this is heavily underestimating the much larger staff, server costs, maintenance costs, and development costs.


It is not. Square spent $500M on FFXIV 1.0 and ARR from 2005-2013. There's no way they're spending over $200M a year on it now (which would be enough to pay 1000 employees $200K per year).

WoW was making over $2 billion per year at its peak, for comparison.
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Isquen
10/13/21 3:56:40 PM
#58:


ninkendo posted...


FUCK FFV

That's a funny way of spelling "you"


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agesboy
10/13/21 4:28:23 PM
#59:


redrocket posted...
I believe that crushes the peak subscriber count for WoW also.
peak for this expansion yes, for all time no

wow peaked at 46 million monthly subs a couple of expansions ago. xiv still has a ways to go if it wants to be most subbed mmo ever

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DoomTheGyarados
10/13/21 4:33:49 PM
#60:


agesboy posted...
peak for this expansion yes, for all time no

wow peaked at 46 million monthly subs a couple of expansions ago. xiv still has a ways to go if it wants to be most subbed mmo ever

I would very much like a source on this as I do not in any way think that is correct.

That sounds more like MAU for blizzard as a whole

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UshiromiyaEva
10/13/21 4:38:16 PM
#61:


Every source I can find has a peak active subscriber count for WoW at 12 million over its lifetime.

Maybe a few expansion's ago they reached 46 million total subscribers since launch, including lapsed?

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Wedge Antilles
10/13/21 4:41:19 PM
#62:


Deserved. Shadowbringers is up there with Wrath of the Lich King for me and I loved Wrath of the Lich King.

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UshiromiyaEva
10/13/21 4:43:25 PM
#63:


Ah, yep, looks like it was what Chris said.

Since 2017, the average monthly active user base for Blizzard Entertainments games has fallen from 46million players to 26million.

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Isquen
10/13/21 6:45:10 PM
#64:


Well that makes sense. I still like fiddling around on Diablo and Overwatch every so often.

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