Poll of the Day > What games need to just change one or two things for you to like them?

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EchoBaz
12/12/21 9:57:17 AM
#1:


Super Mario 64: Let me mute the voice acting, and turn off all dialogue, but let me keep the music and sound effects.

Super Mario 3d World: Don't force me to collect a bunch of stars or whatever they're called in the game. The game's fun, but it's not good enough to make me want to do a ton of side stuff.

Super Mario Odyseey: Ok, this one I actually love, and it's one of my favorite Switch games, but what I'd give to skip the Lunch Kingdom! It makes it hard to replay because the place is such an eyesore!

Final Fantasy 9: Change the art style, and don't make the characters so abrasive.

Final Fantasy 10: Hire another, better voice director, and re-record all of the dialogue. And make it so you can skip through the dialogue if you want to without restrictions.

I'll think of more later.

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MagicalPrincess
12/12/21 11:38:17 AM
#2:


EchoBaz posted...
Super Mario 64: Let me mute the voice acting, and turn off all dialogue, but let me keep the music and sound effects.

Super Mario 3d World: Don't force me to collect a bunch of stars or whatever they're called in the game. The game's fun, but it's not good enough to make me want to do a ton of side stuff.

Super Mario Odyseey: Ok, this one I actually love, and it's one of my favorite Switch games, but what I'd give to skip the Lunch Kingdom! It makes it hard to replay because the place is such an eyesore!

Final Fantasy 9: Change the art style, and don't make the characters so abrasive.

Final Fantasy 10: Hire another, better voice director, and re-record all of the dialogue. And make it so you can skip through the dialogue if you want to without restrictions.

I'll think of more later.

FFIX is GOAT just as is so nothing needs changing.

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11110111011
12/12/21 11:43:36 AM
#3:


Final Fantasy VII - Change from 3D to 2D. Use the ATB & Esper system from FF6. Use a cartridge so there are no loading times. Then it might be playable.

Final Fantasy Tactics - Make all cutscenes skippable. Cut all animations out. Reduce the amount of time it takes from issuing a command to completing it. Use a cartridge so there are no loading times.

Actually, most of my complaints for modern games would be: Change from 3D to 2D & Use Cartridges instead of CDs.

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EchoBaz
12/12/21 11:54:51 AM
#4:


MagicalPrincess posted...
FFIX is GOAT just as is so nothing needs changing.

Ok, but are there any games that you'd like if you could change just one or 2 things about them?

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waterdeepchu
12/12/21 11:55:44 AM
#5:


Well I already like it, but Pokemon Red and Blue would be so much better with one change: Swap the encounter rates of Viridian Forest and Mt. Moon.

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AndyReklaw
12/12/21 12:00:42 PM
#6:


Luncheon is an annoyingly bad level in an otherwise amazing game.

I think if they got rid of the weapon durability aspect of Breath of the Wild (or at least had a permanent durability option) I'd have liked that game quite a bit. It would reduce the time spent on inventory management and make me more willing to engage with exploring the world.

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EchoBaz
12/12/21 12:07:56 PM
#7:


waterdeepchu posted...
Well I already like it, but Pokemon Red and Blue would be so much better with one change: Swap the encounter rates of Viridian Forest and Mt. Moon.

You can't think of anything you didn't enjoy that you would if they just changed one or two things?

Speaking of Monster trainers:

Shin Megami Tensei 3: Nocturne: Focus more on the concept that the game sets up. And make how to combine demons better more clear.

Hell, the latter is a problem for every single Shin Megami Tensei title I've ever played.

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EchoBaz
12/12/21 12:09:45 PM
#8:


AndyReklaw posted...
Luncheon is an annoyingly bad level in an otherwise amazing game.

I think if they got rid of the weapon durability aspect of Breath of the Wild (or at least had a permanent durability option) I'd have liked that game quite a bit. It would reduce the time spent on inventory management and make me more willing to engage with exploring the world.

I hear ya. I like it, but I really wish they made it optional. Thank god you can mod the game and get rid of this crap.

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Buddha1187
12/12/21 12:14:41 PM
#9:


If Brtal Legend didn't have RTS combat it would have been an all-time great

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AndyReklaw
12/12/21 12:17:20 PM
#10:


Buddha1187 posted...
If Brtal Legend didn't have RTS combat it would have been an all-time great
Oh man what I wouldn't give for a sequel that left the RTS stuff behind. Though I think Schafer stands by the RTS elements so that's probably unlikely.

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chelsea_wtf
12/12/21 12:29:05 PM
#11:


donkey kong 64: more collectibles
breath of the wild: more motion control puzzles
eternal darkness: toggle to remove sanity effects
super mario sunshine: fludd should be availlable in the hard platformer sections

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Blightzkrieg
12/12/21 12:29:18 PM
#12:


Let me pause in Dark Souls and have stat and tooltip explanations be intuitive and comprehensive.

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CaptainStrong
12/12/21 12:55:24 PM
#13:


Crash Team Racing Nitro-Fueled. Have loading times that aren't so long that literally one fourth of the time spent with the game is on loading screens.
Dragon Quest IV (DS). Have characters talk normally without those stupid accents.
DuckTales Remastered. Have an option to play without cutscenes interrupting the gameplay every 5 seconds.
Final Fantasy IX. Speed the battles way up.
Metroid: Samus Returns. Let you move with the d-pad and remove the parrying bullshit.
Secret of Mana. Have the screen scroll whenever you move, not just when you're at the edge.
Sonic Unleashed. Remove the Werehog levels.
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LinkPizza
12/12/21 1:16:54 PM
#14:


AndyReklaw posted...
I think if they got rid of the weapon durability aspect of Breath of the Wild (or at least had a permanent durability option) I'd have liked that game quite a bit. It would reduce the time spent on inventory management and make me more willing to engage with exploring the world.

I think I would go the other way and ask for more slots. Weapon durability was fine, but not when you cant hold a bunch of weapons. Even after opening all the slots, it wasnt enough

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wpot
12/12/21 1:51:52 PM
#15:


EchoBaz posted...
Final Fantasy 9: Change the art style, and don't make the characters so abrasive.
Art style I can understand (too kiddish/cartoony at times). Abrasive characters, though? I don't really get that one.

As for me, hmmm.

  • I love FFX as is, but I can't pretend it wouldn't benefit from better playtested minigames.
  • DQ8 is a classic, but the QoL improvements in the 3DS version need to be released on PS.
  • Star Ocean 4 had good gameplay and a good - start - to the storyline. If they made all of the characters about 10 years older (more mature/less annoying) and replaced Lymle/Sarah with...anything else it might be a top tier game. I could probably say much the same thing about FF8, come to think of it.
  • Dark Cloud 2. Scrap the "looking for Mommy" storyline with cutesy plesiosaurs and things. Just make it a generic kill the bad guy story or...anything else.
  • Valkyrie Profile. Give better in-game clues for, you know, getting the storyline to show up.

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AndyReklaw
12/12/21 1:59:56 PM
#16:


Blightzkrieg posted...
Let me pause in Dark Souls and have stat and tooltip explanations be intuitive and comprehensive.
Ooh speaking of Dark Souls... Controversial opinion but I wish Dark Souls let me decide when to respawn enemies. I like the world, the combat, and the boss fights but I do not enjoy the boss runs. Just please give me an easy mode that lets me throw myself at the bosses over and over (don't change anything like damage or health... just make the boss runs less annoying... as an option).

LinkPizza posted...
I think I would go the other way and ask for more slots. Weapon durability was fine, but not when you cant hold a bunch of weapons. Even after opening all the slots, it wasnt enough
This is gonna be too long a rant and sorry for going so much on BotW but I feel like that wouldn't change much. When I spent way too long bombing a shrine boss because my weapons broke only to be rewarded with another bunch of breakable crap (and the whatever thing that is the actual reward for beating the shrine) I was extremely disheartened. It wasn't hard, it was just tedious because it took away the actually fun swordplay and forced me into an unfun chore of bombing and running over and over again. That, learning that the Koroks were just in service of more space to juggle more crap, and being rewarded with a unique weapon that was also breakable after a divine beast completely turned me off ever going back to that game. The breakable weapons just discourage exploration and save the devs from making meaningful combat differences. Instead of encouraging switching weapons through weapon variety and enemy combat design they forced it on the player with durability.

There was so much cool stuff in there but man... it was that tedium of constantly recycling through weapons. Honestly, make the master sword and divine beast reward weapons (I'm assuming each beast gives something like that in addition to the power... I only beat the zora one) unbreakable and that game would be way better. Still not perfect (the small variety of interesting unlockable equipment and limited dungeon variety also hold it back) but certainly more engaging.

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wwinterj25
12/12/21 2:01:23 PM
#17:


Any WII games because if the system didn't use motion control so much I'd probably have used it more.

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LinkPizza
12/12/21 2:17:55 PM
#18:


AndyReklaw posted...
This is gonna be too long a rant and sorry for going so much on BotW but I feel like that wouldn't change much. When I spent way too long bombing a shrine boss because my weapons broke only to be rewarded with another bunch of breakable crap (and the whatever thing that is the actual reward for beating the shrine) I was extremely disheartened. It wasn't hard, it was just tedious because it took away the actually fun swordplay and forced me into an unfun chore of bombing and running over and over again. That, learning that the Koroks were just in service of more space to juggle more crap, and being rewarded with a unique weapon that was also breakable after a divine beast completely turned me off ever going back to that game. The breakable weapons just discourage exploration and save the devs from making meaningful combat differences. Instead of encouraging switching weapons through weapon variety and enemy combat design they forced it on the player with durability.

There was so much cool stuff in there but man... it was that tedium of constantly recycling through weapons. Honestly, make the master sword and divine beast reward weapons (I'm assuming each beast gives something like that in addition to the power... I only beat the zora one) unbreakable and that game would be way better. Still not perfect (the small variety of interesting unlockable equipment and limited dungeon variety also hold it back) but certainly more engaging.

It was the opposite for me. The breakable weapons encouraged exploration because I kept finding weapons. Like I said, I needed more space. I was always having to drop weapon because I didn't have enough room. And because weapons were everywhere, I was always picking up more... As you getting further in the game, you find better weapons that last a little longer.

And I have a bad case of indecisiveness. So being able to use other weapons made it much more fun for me. I ended up using more weapons than I would have had they lasted forever. Plus, you eventually get an unbreakable weapon, though it does lose power for a little while. And you gain access to a place where you can give certain items to a person for weapons and a set of armor at some point...

Not to mention, you can easily get the champion weapons remade pretty consistently. Somewhere around the area, they usually have the base weapon you need, and you just need some extra materials to have it upgraded to a champion weapon... So, to me, having to use other weapons made it more engaging. But it's different for each person...

Basically, I think making weapons unbreakable would have made the game worse for me. Or, I would have at least had less fun. Some funny incidents happened because of it... I ended up liking it a lot...

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Zeus
12/12/21 2:23:59 PM
#19:


Brawlout -- Those loadtimes

Pokken Tournament -- The level-up and stat system is a bit much.

MMBN4 -- Just have tournament matches for some of them instead of missions / sidequests, and certainly don't have generic NetNavis involved in missions. Killed the game for me.

Mario Sunshine -- Replace Bowser Jr with Koopalings, or any Koopaling.

Secret of Evermore -- That fucking Rome level where you can't grind to get past the fight that blocked me forever

Oracle of Ages -- Fucking rhythm minigames. Great game besides that, but the Goron Dance meant I never finished it


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JixHedgehog
12/12/21 2:50:01 PM
#20:


Super Mario RPG

The early battle on the falling chandelier

It would've been nice if it eventually landed and the fight continued on the ground

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dragon504
12/12/21 3:17:28 PM
#21:


The Last Remnant - remove the battle rank system. Would probably be one of my favorite games if it weren't for that system. Makes it possible to make battles impossible to beat.

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hungrymike
12/12/21 3:48:50 PM
#22:


Bloodbourn needs a difficulty select
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keyblader1985
12/12/21 3:58:12 PM
#23:


I think many Wii games just needed better implemented controls. I'm not opposed to motion controls, but they were occasionally wonky.

Anyway, Dark Souls turned me off because you couldn't even pause. I've voiced my complaint and heard every excuse in the book (it's designed with multiplayer in mind, death is cheap, etc.), and I still say that if you're playing single player, there's no valid reason you shouldn't be able to pause a damn video game.

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rexcrk
12/12/21 4:14:16 PM
#24:


Batman Arkham Knight:

-Go back to the same control scheme used for three previous games that people are already used to.

-Let us earn experience points at any time, and not just during missions.

I definitely have some nitpicky issues with that game that I gladly admit are just nitpicks, but those two I mentioned I cant believe that theyre even a thing. Talk about dropping the ball.

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demonfang178
12/12/21 4:37:20 PM
#25:


Tales of Symphonia and especially both Digimon Story games - skip cutscenes. Kills replay value in Story because most quests are a drag even if they have an interesting premise.

CaptainStrong posted...
Final Fantasy IX. Speed the battles way up.

PS4/PC version has this.

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wpot
12/12/21 4:51:51 PM
#26:


LinkPizza posted...
Basically, I think making weapons unbreakable would have made the game worse for me. Or, I would have at least had less fun. Some funny incidents happened because of it... I ended up liking it a lot...
I'm split on it. I see why they did it, otherwise you'd just use 2-3 weapons for the entire game (and only the master sword once available). Still, having two of them break during any halfway difficult battle is annoying and takes you out of the action. And having the strongest stuff last about five swings just makes them pointless.

I didn't hate it, but I think they could have found better ways to make finding new weapons exciting. Maybe their attack power should have slowly decreased over time until you repaired them...or something.

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EchoBaz
12/13/21 5:23:13 AM
#27:


CaptainStrong posted...
DuckTales Remastered. Have an option to play without cutscenes interrupting the gameplay every 5 seconds.

I hear ya, this kills replayability. It's a shame too, because dear god does it improve upon what is still a truly amazing game!

Blightzkrieg posted...
Let me pause in Dark Souls and have stat and tooltip explanations be intuitive and comprehensive.

Speaking of which:

Souls-likes: Have an ACTUAL optional, offline easy mode, not just ways to make an already incredibly hard game easier.

wpot posted...
DQ8 is a classic, but the QoL improvements in the 3DS version need to be released on PS.

DQ9: Put it on something that doesn't use a stylus(God does that thing kill my immersion!)

AndyReklaw posted...
This is gonna be too long a rant and sorry for going so much on BotW but I feel like that wouldn't change much. When I spent way too long bombing a shrine boss because my weapons broke only to be rewarded with another bunch of breakable crap (and the whatever thing that is the actual reward for beating the shrine) I was extremely disheartened. It wasn't hard, it was just tedious because it took away the actually fun swordplay and forced me into an unfun chore of bombing and running over and over again. That, learning that the Koroks were just in service of more space to juggle more crap, and being rewarded with a unique weapon that was also breakable after a divine beast completely turned me off ever going back to that game. The breakable weapons just discourage exploration and save the devs from making meaningful combat differences. Instead of encouraging switching weapons through weapon variety and enemy combat design they forced it on the player with durability.

There was so much cool stuff in there but man... it was that tedium of constantly recycling through weapons. Honestly, make the master sword and divine beast reward weapons (I'm assuming each beast gives something like that in addition to the power... I only beat the zora one) unbreakable and that game would be way better. Still not perfect (the small variety of interesting unlockable equipment and limited dungeon variety also hold it back) but certainly more engaging.

I hear ya, it's why I'm glad that I was able to mod the game, and make all weapons unbreakable.

JixHedgehog posted...
Super Mario RPG

The early battle on the falling chandelier

It would've been nice if it eventually landed and the fight continued on the ground

JixHedgehog posted...
Super Mario RPG

The early battle on the falling chandelier

It would've been nice if it eventually landed and the fight continued on the ground

Really @JixHedgehog That's why you don't like the game?

wpot posted...
I'm split on it. I see why they did it, otherwise you'd just use 2-3 weapons for the entire game (and only the master sword once available). Still, having two of them break during any halfway difficult battle is annoying and takes you out of the action. And having the strongest stuff last about five swings just makes them pointless.

Or...y'know, you could make the weapon durability optional without having to mod the game.

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JixHedgehog
12/13/21 10:19:28 AM
#28:


EchoBaz posted...
Really @JixHedgehog That's why you don't like the game?

Yes sir, shortly after that I shelved it

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UnMead
12/13/21 10:20:29 AM
#29:


JixHedgehog posted...
Yes sir, shortly after that I shelved it

damn dude you missed out on a very cool game because of an unfortunate bug

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wpot
12/13/21 10:53:54 AM
#30:


EchoBaz posted...
DQ9: Put it on something that doesn't use a stylus(God does that thing kill my immersion!)
Hear hear! I would have said something like that but didn't want to be accused of being old fashioned (which I am). Still, the grindy repetitiveness of that game might irritate me either way: I'm not sure the fix is that easy.

EchoBaz posted...
Or...y'know, you could make the weapon durability optional without having to mod the game.
It's one of those things that nobody is going to CHOOSE to have, but it can be appreciated in a weird way if forced to go with it. Human nature is strange.

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keyblader1985
12/13/21 10:56:38 AM
#31:


I didn't notice someone else mentioned no pause in Dark Souls. I was beginning to feel like I was the only person on the planet who actually cared.

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LinkPizza
12/13/21 10:59:01 AM
#32:


wpot posted...
It's one of those things that nobody is going to CHOOSE to have, but it can be appreciated in a weird way if forced to go with it. Human nature is strange.

I agree with this...

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Revelation34
12/13/21 11:11:30 AM
#33:


Judging from the posts in this thread I'm definitely not buying Breath of the Wild.

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Black_Crusher
12/13/21 12:06:17 PM
#34:


Darkest Dungeon:

  • Remove the possibility of 'winning' negative quirks upon clearing a dungeon
  • Keep random NPCs out of the taverns and stuff that some of your guys need to heal stress


Those are the two biggest ones that'd make the game way better with me, though I do enjoy it otherwise.

EDIT: Honorable mention- The trend over the last 10 years or whatever for games that are designed for 100" TVs but still use size 4 fonts. Please don't do that.

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JOExHIGASHI
12/13/21 12:39:54 PM
#35:


MagicalPrincess posted...
FFIX is GOAT just as is so nothing needs changing.
The only change to ff9 that is needed is a rule book to how to play the card game

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EchoBaz
12/13/21 12:44:07 PM
#36:


wpot posted...
It's one of those things that nobody is going to CHOOSE to have, but it can be appreciated in a weird way if forced to go with it. Human nature is strange.


You know @wpot That's such a bizarre perspective to have. Do you think that no one's playing the hardest mode on games when it's an option?

On a related note, I love the 90's Doom 1 and 2 , and I play them on Ultra-Violence because if means that you're fighting a lot more enemies, and it makes it a lot more intense and immersive experience. However, if I wasn't able to play it on easy first, I would never have gotten good enough to play on Ultra Violence. You give me an easy mode on Souls-Likes, and maybe I'll not be too frustrated with the game to actually learn how to get good on it.

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wpot
12/13/21 12:53:07 PM
#37:


EchoBaz posted...
Do you think that no one's playing the hardest mode on games when it's an option?
No sir, I play them often myself.

But that's a challenge issue, not a rarity/satisfaction issue. It's more or less the same as drop rates. Would I want to hack RPGs such that all rare items are dropped by monsters 100% of the time? Even more to the point, would I even want to have an option that let me do that? It would be convenient, but not really: no. There's satisfaction associated with getting something that's hard to get, and I would hate to get that stuff then think "I could have just turned on the dumb option and gotten this in 2 minutes". (Although, yes, some drop rates go overboard and it's frustrating if it's tied to an item you NEED, but I'm not talking about that)

"Rarer" weapons in BotW are somewhat easier to appreciate. Don't get me wrong, though, per my first point I'm not saying I love how they implemented the breaking mechanic. I just saying I can - to an extent - appreciate cycling through weapons as opposed to murdering everything with the Master Sword.

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Black_Crusher
12/13/21 1:57:55 PM
#38:


wpot posted...
No sir, I play them often myself.

But that's a challenge issue, not a rarity/satisfaction issue. It's more or less the same as drop rates. Would I want to hack RPGs such that all rare items are dropped by monsters 100% of the time? Even more to the point, would I even want to have an option that let me do that? It would be convenient, but not really: no. There's satisfaction associated with getting something that's hard to get, and I would hate to get that stuff then think "I could have just turned on the dumb option and gotten this in 2 minutes". (Although, yes, some drop rates go overboard and it's frustrating if it's tied to an item you NEED, but I'm not talking about that)

"Rarer" weapons in BotW are somewhat easier to appreciate. Don't get me wrong, though, per my first point I'm not saying I love how they implemented the breaking mechanic. I just saying I can - to an extent - appreciate cycling through weapons as opposed to murdering everything with the Master Sword.
It's funny but I thought I'd hate the durability thing a lot more in BotW, but I mean they throw so many weapons at you all the time it's never really an issue for me.

That being said, if weapons didn't break I'd ignore almost all of those so in a way it kind of forces you to try new things out which is kind of cool. I think I'd still make weapons across the board a lot more durable regardless. Breaking after hitting something 4 times is really stupid.

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LinkPizza
12/13/21 2:32:38 PM
#39:


Black_Crusher posted...
It's funny but I thought I'd hate the durability thing a lot more in BotW, but I mean they throw so many weapons at you all the time it's never really an issue for me.

That being said, if weapons didn't break I'd ignore almost all of those so in a way it kind of forces you to try new things out which is kind of cool.

Agreed!

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_KeronMahabir
12/13/21 3:07:37 PM
#40:


Burnout Paradise Remastered with DRM removed, and bugs fixed.
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dragon504
12/13/21 3:30:50 PM
#41:


I'll agree with the durability system from BotW needing to be changed/removed as well. Was thinking maybe they could add a fusing system, where you use lower versions of a weapon to fuse together a stronger version of said weapon. This way it makes sense to have tons of weapons, since you'd need them for upgraded versions. Think they already had tiered versions of the weapons you got as you progressed. The durability system really was such a downer in that game.

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LinkPizza
12/13/21 3:32:23 PM
#42:


For me, there's a game I actually enjoy very much. But there's something I think would have made it better. For Danganronpa S: Ultimate Summer Camp, you fight a bunch of Monobeast using skills you can acquire. But the skills are all from the same pool. You choose whichever ones you want for certain people. But I wish they had a couple special skills related to their talents of something. Like if TeruTeru could cook food to heal, or throw skewers at enemies. Or Nagito could use his luck to dodge everything for a short time. Or Kaede could play a piano to put enemies to sleep, or buff allies like a bard... Either way, I still love the game. But I think that would improve it...

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captainjeff87
12/13/21 4:10:32 PM
#43:


RDR2- I loved the first one and really wanted to enjoy the second but it's such boring slog to get through. Tedious micromanagement, your character feels like he's walking through mud or something, a majority of the missions are a walking sim and clunky shooting, overall the game feels like a chore to play

AC Odyssey- Origins was a blast and a much needed change for the series but Odyssey was pretty much a copy and paste with a map way too bloated filled a checklist of activities to complete that aren't really fun. It's either kill an animal, look for treasure or take down an enemy base

Judgement- Great characters and story, main story missions are decent but damn the "open world" feels so lifeless and dull. A majority of the side stuff is literally going to restaurants and eating which is the equivalent of watching paint dry

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EchoBaz
12/14/21 3:08:46 AM
#44:


Anyone got any more to add?

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Unless you're loaded, save your money, and wait for sales. This isn't the 90's anymore, and most games don't become hard to find. And don't pre-order.
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fishy071
12/14/21 3:16:30 AM
#45:


For me, they all have to have good lessons and happy endings. There are no deaths of good characters or content encouraging bad intentions and deeds.

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"You don't need a reason to help people." (Zidane Tribal of FFIX)
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Unbridled9
12/14/21 3:47:02 AM
#46:


CoD: Remove the multiplayer.

LoL: Remove the multiplayer

Fortnite: 18+ age restriction

Mass Effect: Remove EA
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DocDelicious
12/14/21 4:30:10 AM
#47:


BotW: not being able to climb when it rains.

I hated so many things about this game, but if they changed that I would have been able to force my way through it. Got really really fucking tired of sitting on a shelf halfway up a cliff doing absolutely nothing for 15-20 minutes at a time.
If there's one game I could point to and say "this is the perfect example of a game that doesn't respect the player's time" it's Breath of the Wild.

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robbobmur
12/14/21 4:44:03 AM
#48:


Madden: take the PS2 version and use the next gen systems to make it better , not the garbage that it is now.

Bioshock Infinite: it would take more than two things , but for starters ; give me a reason to care about Booker's or the world's fate.

MUA & MUA2 : a character's passive skills should not be tied to a particular costume or side.

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Revelation34
12/14/21 5:18:34 AM
#49:


wpot posted...
There's satisfaction associated with getting something that's hard to get,


Play Ni No Kuni 1 and get back with me with that statement.

LinkPizza posted...
For me, there's a game I actually enjoy very much. But there's something I think would have made it better. For Danganronpa S: Ultimate Summer Camp, you fight a bunch of Monobeast using skills you can acquire. But the skills are all from the same pool. You choose whichever ones you want for certain people. But I wish they had a couple special skills related to their talents of something. Like if TeruTeru could cook food to heal, or throw skewers at enemies. Or Nagito could use his luck to dodge everything for a short time. Or Kaede could play a piano to put enemies to sleep, or buff allies like a bard... Either way, I still love the game. But I think that would improve it...


That reminds me to get those on Steam during the winter sale.

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LinkPizza
12/14/21 6:22:44 AM
#50:


Personally, while I prefer them on steam (its probably the ONLY game where I love M+K), I would say to get them on switch. You can get all 4 (the main the gams and then new die game) for $54.99. Or the collectors edition for another $100.00. That way, you would have to wait for the sale since this is kind of already a a good deal. And Danganronpa S: Ultimate Summer Camp is only on the Switch. V3 has a version of it. But its nowhere near as detail from what I hear

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