Current Events > Final Fantasy really went downhill after 7

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CinderLock
08/06/22 7:58:26 PM
#51:


Irony posted...
9 is factually better than 7 soooo
X is what turned the series into shit. Everyone blamed XIII but almost every complaint about it applies to X and people act like that's not the case.

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VigorouslySwish
08/06/22 8:00:29 PM
#52:


Im so happy people are finally realizing 10 was crap

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spikethedevil
08/06/22 8:04:31 PM
#53:


CinderLock posted...
X is what turned the series into shit. Everyone blamed XIII but almost every complaint about it applies to X and people act like that's not the case.

Lol what?

X>>>>>>>XIII

XIII being linear wasnt the problem, the problem was how it went about its linearity.

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COVxy
08/06/22 8:06:07 PM
#54:


Linearity is pretty much the worst possible complaint about an RPG.

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Irony
08/06/22 8:07:18 PM
#55:


COVxy posted...
Linearity is pretty much the worst possible complaint about an RPG.
With XIII it absolutely isn't

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MaxEffingBemis
08/06/22 8:08:06 PM
#56:


I like how tc posted this topic and scampered off

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spikethedevil
08/06/22 8:08:12 PM
#57:


Literally every single player FF is fairly linear in the long run.

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COVxy
08/06/22 8:09:24 PM
#58:


Like, any game that wants a strong story, and I would say that's like the primary appeal for an RPG, needs to be linear.

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Irony
08/06/22 8:10:33 PM
#59:


COVxy posted...
Like, any game that wants a strong story
Topic is about FF

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spikethedevil
08/06/22 8:11:00 PM
#60:


Irony posted...
Topic is about FF

Yes well done you read the topic title.

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Irony
08/06/22 8:11:33 PM
#61:


spikethedevil posted...
Yes well done you read the topic title.
COVxy didn't

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spikethedevil
08/06/22 8:12:36 PM
#62:


No he clearly did, many FF games have strong stories.

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Irony
08/06/22 8:13:03 PM
#63:


Lol ok

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spikethedevil
08/06/22 8:15:18 PM
#64:


Good glad weve got that sorted now moving on.

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Kim_Seong-a
08/06/22 8:23:03 PM
#65:


Never understood the complaints about 10 being linear. The general FF formula is just bouncing from one story set piece to the next.

The ones with the most player agency with regards to exploration were the NES titles, but even then you were stuck doing a majority of the content in a specific order. <_<

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CinderLock
08/06/22 8:38:30 PM
#66:


X is so trash Tidus is a terrible protagonist. Absolutely none of the characters have any charm people just obsess over Lulu. The leveling system is trash. The voice acting is awful granted it was their first attempt. Such a disappointment of a game after IX

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SugarFlakes
08/06/22 8:52:48 PM
#67:


Naw, 10 was good.

MaxEffingBemis posted...
I like how tc posted this topic and scampered off
He knew what he was doing

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Philip027
08/06/22 8:54:53 PM
#68:


Never understood the complaints about 10 being linear. The general FF formula is just bouncing from one story set piece to the next.

While you're technically right, it's made more blatant due to the lack of a world map. Literally every FF game prior had one.
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pauIie
08/06/22 8:57:17 PM
#69:


CinderLock posted...
X is what turned the series into shit. Everyone blamed XIII but almost every complaint about it applies to X and people act like that's not the case.
I've felt this way since 2001.

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GuerrillaSoldier
08/06/22 8:58:19 PM
#70:


wait wait, why are we all pretending like 11 was actually good and not a massive pile of crap that ruined the entire franchise?

x was pretty great, despite its sequel being horrendous. but what the fuck did they do with 11? what kind of nonsense? anything after that lost any sense of soul or direction.

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pauIie
08/06/22 9:01:36 PM
#71:


GuerrillaSoldier posted...
wait wait, why are we all pretending like 11 was actually good and not a massive pile of crap that ruined the entire franchise?

x was pretty great, despite its sequel being horrendous. but what the fuck did they do with 11? what kind of nonsense? anything after that lost any sense of soul or direction.
What did 11 ruin? If you dont like it thats coo but it was their most lucrative game until 14.

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WaterLink
08/06/22 9:01:55 PM
#72:


I actually loved 13. Guess im in the minority.

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VigorouslySwish
08/06/22 9:08:16 PM
#73:


I want FFXIV 2

want more chillin w the boys in my car in fantasy post-apocalypse utah


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CinderLock
08/06/22 10:03:30 PM
#74:


pauIie posted...
I've felt this way since 2001.
Same I was so disappointed in X and then to hear one of the leads tried sabotaging IX to make X look better sealed it for me

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#75
Post #75 was unavailable or deleted.
Oubliettes
08/06/22 10:16:51 PM
#76:


ffxi was the GOAT in its prime
it was absolutely a "you had to be there to understand" thing tho


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Ivany2008
08/06/22 10:24:43 PM
#77:


WaterLink posted...
I actually loved 13. Guess im in the minority.

13 for me had one major weakness, and it wasn't the corridor simulator or even the story, it was the battle system. Love me some turn-based combat, but I really couldn't stand only controlling 1 character in combat. It infuriated me. I like that they essentially took that battle system and put it in Octopath, and fixed it though.
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chukklez17dc
08/06/22 10:33:10 PM
#78:


VigorouslySwish posted...
Im so happy people are finally realizing 10 was crap

I've been saying for years that 10 is the worst FF, finally people are realizing that it's true

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Ivany2008
08/06/22 11:20:32 PM
#79:


X isn't when the series turned to shit.... that was XII. Ignoring the world map being gone, X at the very least had a story that was easy to follow with very pronounced villains in Sin and Seymour which constantly showed up throughout the story. XII on the other hand introduced characters with no buildup or would introduce characters and then not show them again for a good 50 percent of the game.

Now, that said, you can dislike X, that's completely fine, but outside the world map, it still followed the traditional formula of the games prior.

With Final Fantasy XII, that game was the tonal shift for the games that followed. The camera shifted from a top down 3/4 view to behind the character, cities were much bigger in scale, and the games essentially started having major development issues resulting in the stories being kind of bad if I'm being honest. Both 12 and 15s directors left their projects for one reason or another, and the replacement directors were unable to fully grasp what was being visualized by their predecessors. Ergo, that Final Fantasy 15 had a completely different story before Tabata took over.

I like great looking rpgs, but at the same time, there is no charm left in them. I much rather the style of a Final Fantasy 9, than 15. The bigger and more open the game is, the more they have to fill with useless crap. Part of the charm of Final Fantasy 10 and prior was the static background cities. If you didn't need to see an alleyway, then it wasn't in the game.
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pauIie
08/07/22 12:54:38 AM
#80:


Oubliettes posted...
ffxi was the GOAT in its prime
it was absolutely a "you had to be there to understand" thing tho
ffxi during the 75 cap is an experience that will never be replicated

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VigorouslySwish
08/07/22 8:13:42 PM
#81:


chukklez17dc posted...
I've been saying for years that 10 is the worst FF

same

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spikethedevil
08/07/22 8:29:49 PM
#82:


VigorouslySwish posted...
same

II and XIII exist.

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Chet_Hanks
08/07/22 8:30:29 PM
#83:


IX was superior so you objectively are wrong.
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KeeperOfShadows
08/07/22 9:36:54 PM
#84:


VigorouslySwish posted...
Im so happy people are finally realizing 10 was crap
There have always been people who don't like 10, just like there have always been people who don't like 7. A minority opinion doesn't suddenly make it a bad game.

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WingsOfGood
08/07/22 9:37:39 PM
#85:


fourteen tc
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Kim_Seong-a
08/07/22 9:39:07 PM
#86:


chukklez17dc posted...
I've been saying for years that 10 is the worst FF, finally people are realizing that it's true

Idk man I feel like X was very largely thrashed in a lot of online circles in the early 00s and it's only relatively recently that people have begun to appreciate the fact that it fuckin' rules.

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Slaya4
08/07/22 9:41:27 PM
#87:


I played X for the first time right before COVID. I didn't get the love for it either. I just chalked it up to being a product of its time and nostalgia.

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Payzmaykr
08/07/22 9:42:36 PM
#88:


I feel like it was downhill after 9. 10 was a really fun game, though.

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WingsOfGood
08/07/22 9:55:02 PM
#89:


Slaya4 posted...
I played X for the first time right before COVID. I didn't get the love for it either. I just chalked it up to being a product of its time and nostalgia.

you didn't like the story?
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WaterLink
08/07/22 11:55:42 PM
#90:


Ivany2008 posted...
13 for me had one major weakness, and it wasn't the corridor simulator or even the story, it was the battle system. Love me some turn-based combat, but I really couldn't stand only controlling 1 character in combat. It infuriated me. I like that they essentially took that battle system and put it in Octopath, and fixed it though.

Haven't played Octopath but I actually enjoyed the battle system in 13, it was actually one of my favorite parts with the paradigm shift and AI teammates. Libra the enemies and the AI adapts according to its weaknesses. The only time it kinda sucks is when your Sabs and Syns go out of the order you want (usually poison is lower on the list for AI Sabs so if you want to get poison on something early you kinda have to start off as a Sab yourself, which generally means the AI is attacking which if you've Libra'd they should be doing pretty optimally). I felt like I had my hands full and the system could get pretty hectic as it was only controlling one character, I feel like manually controlling all 3 would have been a headache but that's just me.

Of the FFs I've played a decent amount of (3-9,13) The only ones I've actually hated was 3 and 8. I'm playing through 10 for the first time right now and I'm enjoying it so far. Though I do gotta say for all the shit XIII gets for being linear I don't see why we didn't hear so much of that for X. The Calm Lands is basically the Steppe, the Sphere Grid and Crystarium are pretty similar. The Crystarium was more linear, but at least different characters had access to different abilities in each role other characters couldn't get so each character still feels unique even with fully maxed Crystariums. With X it feels like everyone started out unique but as I'm filling the grid out everyone is converging together to be basically the same character in the end, only Yuna will be able to use Aeons.

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Ivany2008
08/08/22 12:31:19 AM
#91:


WaterLink posted...
Haven't played Octopath but I actually enjoyed the battle system in 13, it was actually one of my favorite parts with the paradigm shift and AI teammates. Libra the enemies and the AI adapts according to its weaknesses. The only time it kinda sucks is when your Sabs and Syns go out of the order you want (usually poison is lower on the list for AI Sabs so if you want to get poison on something early you kinda have to start off as a Sab yourself, which generally means the AI is attacking which if you've Libra'd they should be doing pretty optimally). I felt like I had my hands full and the system could get pretty hectic as it was only controlling one character, I feel like manually controlling all 3 would have been a headache but that's just me.

Of the FFs I've played a decent amount of (3-9,13) The only ones I've actually hated was 3 and 8. I'm playing through 10 for the first time right now and I'm enjoying it so far. Though I do gotta say for all the shit XIII gets for being linear I don't see why we didn't hear so much of that for X. The Calm Lands is basically the Steppe, the Sphere Grid and Crystarium are pretty similar. The Crystarium was more linear, but at least different characters had access to different abilities in each role other characters couldn't get so each character still feels unique even with fully maxed Crystariums. With X it feels like everyone started out unique but as I'm filling the grid out everyone is converging together to be basically the same character in the end, only Yuna will be able to use Aeons.

Octopath essentially took Final Fantasy 13s combat system, and applied it to the entire party. Enemies have specific weaknesses, which you learn by attacking them, and its displayed under them. For example, a boss could have 3 weaknesses. Initially starting it looks like this: ? ? ?

Then as you attack them it could turn to: Daggers, Fire, Light. All of which deal 2x-3x damage. They also shift mid battle so certain weaknesses can be phased out for other weaknesses. By attacking them with their weaknesses, they sometimes break, like in Final Fantasy 13, forcing a lot of extra damage with those specific weaknesses.
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chukklez17dc
08/08/22 12:59:13 AM
#92:


Kim_Seong-a posted...
Idk man I feel like X was very largely thrashed in a lot of online circles in the early 00s and it's only relatively recently that people have begun to appreciate the fact that it fuckin' rules.

I remember when it came out originally and people kept saying it was one of the best FF in the series. If it was being trashed online I never saw it

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Oubliettes
08/08/22 2:19:14 AM
#93:


lol is X the trendy FF to hate now since saying you hate VII isnt hip anymore

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Kim_Seong-a
08/08/22 2:31:16 AM
#94:


chukklez17dc posted...
I remember when it came out originally and people kept saying it was one of the best FF in the series. If it was being trashed online I never saw it

Tons of people decried the linearity, the romance, the voice acting, and the story in general. This was just as FF7 started to hit "hip to hate" status and all the nerds were saying "akshully FF6 is the best"

<_<

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Slaya4
08/08/22 2:50:31 AM
#95:


WingsOfGood posted...
you didn't like the story?

It was ok. I couldn't stand the teenage angst throughout the game. It wasn't overbearing, but it had a lot of eye roll moments. I can see why people liked it, especially when it came out during a time when most people were teenagers, but I couldn't get into it.

There were a few sad moments and cool things that if you blinked you missed, but overall I feel like IX did everything much better.

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WaterLink
08/08/22 4:02:17 AM
#96:


Ivany2008 posted...
Octopath essentially took Final Fantasy 13s combat system, and applied it to the entire party. Enemies have specific weaknesses, which you learn by attacking them, and its displayed under them. For example, a boss could have 3 weaknesses. Initially starting it looks like this: ? ? ?

Then as you attack them it could turn to: Daggers, Fire, Light. All of which deal 2x-3x damage. They also shift mid battle so certain weaknesses can be phased out for other weaknesses. By attacking them with their weaknesses, they sometimes break, like in Final Fantasy 13, forcing a lot of extra damage with those specific weaknesses.

Is Octopath pure turn based or ATB?

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spikethedevil
08/08/22 4:30:12 AM
#97:


WaterLink posted...
Haven't played Octopath but I actually enjoyed the battle system in 13, it was actually one of my favorite parts with the paradigm shift and AI teammates. Libra the enemies and the AI adapts according to its weaknesses. The only time it kinda sucks is when your Sabs and Syns go out of the order you want (usually poison is lower on the list for AI Sabs so if you want to get poison on something early you kinda have to start off as a Sab yourself, which generally means the AI is attacking which if you've Libra'd they should be doing pretty optimally). I felt like I had my hands full and the system could get pretty hectic as it was only controlling one character, I feel like manually controlling all 3 would have been a headache but that's just me.

Of the FFs I've played a decent amount of (3-9,13) The only ones I've actually hated was 3 and 8. I'm playing through 10 for the first time right now and I'm enjoying it so far. Though I do gotta say for all the shit XIII gets for being linear I don't see why we didn't hear so much of that for X. The Calm Lands is basically the Steppe, the Sphere Grid and Crystarium are pretty similar. The Crystarium was more linear, but at least different characters had access to different abilities in each role other characters couldn't get so each character still feels unique even with fully maxed Crystariums. With X it feels like everyone started out unique but as I'm filling the grid out everyone is converging together to be basically the same character in the end, only Yuna will be able to use Aeons.

X handles being linear well with various open areas, actual towns and NPCS while XIII is just corridors for 12 of its 13 chapters. @WaterLink

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WaterLink
08/08/22 4:46:35 AM
#98:


spikethedevil posted...
X handles being linear well with various open areas, actual towns and NPCS while XIII is just corridors for 12 of its 13 chapters. @WaterLink

Honestly I liked the way XIII handled that. You get key items which unlocks different shops which sells you items or upgrade materials or weapons and they're available at every save station going forward as you unlock them no matter where you are. Much better than the "certain shops in certain locations are the only ones that sell these items so you have to backtrack all the way there to stock up or grind for money to buy it now while you're here" mechanic.

Most NPC dialogue in JRPGs are throwaway lines anyway so they kept it in the datalog that updated as you go so you can always read up on it. Those are always mindless chores I'm glad they streamlined that if I'm being honest. My only complaint about 13 is how long it took for it to give you full control of your party and fully open up the battle system. The first 9 or 10 chapters were a gradual tutorial, which I've played Trails in the Sky so I'm used to it. But once you got to Pulse and could willy nilly switch your party leader and active team it was game on and I really loved it.

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spikethedevil
08/08/22 4:49:38 AM
#99:


Every shop in FFX had the same stuff + new stuff and you unlocked fast travel. FFXIII was 10/13 chapters of hallway simulator tutorial and two likeable characters then 1 open area and then back to hallways while Spira actually felt alive so you can understand why people hate XIII.

Oh and WTF at having important terms only explained properly in the in game encyclopedia.

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WaterLink
08/08/22 4:55:51 AM
#100:


I'm not hating on X. I'm playing through right now and actually liking it. Don't see how X can't be called a hallway simulator either though, I think I'm pretty far in it now to say (in that temple in Calm Lands after fighting Defender). Every place I've been in has been a "hallway" until I just got to the Calm Lands (which is just like the Steppe).

I will say X has more minigames but idk how much dodging lightning 200x adds to the experience positively. I'm interested to see how the Arena turns out though, I think I like this more than Titan's trials.

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