Board 8 > Pilotwings 64 hits NSO next week

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SHINE_GET_64
10/07/22 5:07:27 AM
#1:


https://youtu.be/lmepP3ehkaM

This is the one I've been waiting for to come to the service. Gonna turn Mount Rushmore into Wario's face again

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SHINE_GET_64
10/07/22 5:09:17 AM
#2:


This trailer is also amazing btw

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#3
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SHINE_GET_64
10/07/22 8:50:16 AM
#4:


Not announced in the next batch of games so not until at least the 2nd half of 2023

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SHINE_GET_64
10/07/22 8:50:47 AM
#5:


  • Pilotwings 64 - 2022.
  • Mario Party - 2022.
  • Mario Party 2 - 2022.
  • Mario Party 3 - 2023.
  • Pokmon Stadium - 2023.
  • Pokmon Stadium 2 - 2023.
  • 1080 Snowboarding - 2023.
  • Excitebike 64 - 2023.
  • Goldeneye 007 - 2023



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Underleveled
10/07/22 9:32:31 AM
#6:


I'm eager to try this one. Never had it in N64 and this is the first time it's been reissued digitally.

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#7
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GOGZero
10/10/22 8:33:54 PM
#8:


The trailer was good cause it used the best track in the game.
Birdman FTW.

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Dark_Young_Link
10/10/22 11:23:59 PM
#9:


Oh, they put the best theme in the trailer.

https://www.youtube.com/watch?v=yBJVyKX1E6s

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MacArrowny
10/13/22 11:32:19 PM
#10:


Apparently this got a boost to be 60FPS? Would be cool if Nintendo did this for the other N64 games on the service.

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SHINE_GET_64
10/22/22 11:50:10 PM
#11:


https://gamefaqs.gamespot.com/a/user_image/0/9/7/AAB6RfAADzrR.jpg
https://gamefaqs.gamespot.com/a/user_image/0/9/8/AAB6RfAADzrS.jpg

oh ya. I started with trying to go for all perfects, but that ended up being more time than I was willing to invest in this replay.

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SHINE_GET_64
10/22/22 11:50:37 PM
#12:


MacArrowny posted...
Apparently this got a boost to be 60FPS? Would be cool if Nintendo did this for the other N64 games on the service.
also a fun note the 60 FPS breaks the Birdman mode because you need to now tap the A button twice as fast to maintain altitude

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-hotdogturtle--
10/23/22 12:06:49 AM
#13:


MacArrowny posted...
Apparently this got a boost to be 60FPS? Would be cool if Nintendo did this for the other N64 games on the service.
From what I keep reading on Twitter (since people can't stop talking about this particular point): The original game was always programmed in 60 FPS, but it generally runs lower due to N64 hardware limitations (you can see 60 FPS in a few parts of the game that are less resource intensive). The N64 Online emulator is inaccurate and ignores a lot of the original console's limitations, resulting in a "higher powered" console that can properly run this 60 FPS game in its intended framerate.

It wasn't an intentional change, and even though it's (mostly) beneficial in this instance it could just as easily make games run worse in other scenarios. They made no changes to the game itself.

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MacArrowny
10/23/22 12:11:36 AM
#14:


Interesting. Does that mean we'll get less slowdown in Goldeneye multiplayer when that comes?

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