Current Events > It's time to just admit it, Megaman games aren't that good

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wanderingshade
03/27/23 5:00:35 PM
#51:


Can't be worse than Megaman 9 where every other screen had no floor.

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ChocoboMogALT
03/27/23 5:06:58 PM
#52:


The hardest part about every MM is the insta-kill BS.
- "Stand on this pixel and make a max height jump."
- "Hold the jump button for 14-20 frames. If you're too fast, you fall in a pit, too slow and you hit your head on spikes."
- Gutsman (actually, I like this stage with a bit of practice.)
- Quick lazers (actually love these, but still almost guaranteed death first time.)

Capcom LOVES their BS difficulty. Try some Capcom custom stages like in the PSP Megaman, it's full of insta-death garbage that modern gamers would consider awful level design. The enemies and bosses are usually fair, but with some learning curve. It's traveling to them and repeating the stage if you lose that makes MM difficult.

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neverwin
03/27/23 5:18:52 PM
#53:


I suck too much at Megaman to really enjoy them.

Which is a shame because I absolutely adore the setting, just after trying to get decent with after several decades of playing them, I'm now too old to really want to attempt to beat one anymore.

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ViewtifulJoe
03/27/23 5:20:57 PM
#54:


neverwin posted...
I suck too much at Megaman to really enjoy them.

Which is a shame because I absolutely adore the setting, just after trying to get decent with after several decades of playing them, I'm now too old to really want to attempt to beat one anymore.
You could watch a speedrun of one game, practice parts of that and then try some of the others. Skills will translate over.
I've seen someone go from completely hopeless at MM2 to studying up on MM4 and winning a race by a mile this way.

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neverwin
03/27/23 5:23:19 PM
#55:


ViewtifulJoe posted...
You could watch a speedrun of one game, practice parts of that and then try some of the others. Skills will translate over.
I've seen someone go from completely hopeless at MM2 to studying up on MM4 and winning a race by a mile this way.

That doesn't sound fun at all honestly, that sounds like work and I already have enough of that.


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ViewtifulJoe
03/27/23 5:31:18 PM
#56:


neverwin posted...
That doesn't sound fun at all honestly, that sounds like work and I already have enough of that.
It is work but it's an option if you ever want to brute force your way into classic MM.

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neverwin
03/27/23 5:59:56 PM
#57:


ViewtifulJoe posted...
It is work but it's an option if you ever want to brute force your way into classic MM.

That kinda goes against the whole point of me wanting to play a game.

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Seaman_Prime
03/27/23 6:21:04 PM
#58:


I forget whether it was Megaman 1 or 2, but the Yellow Devil is fuckin impossible unless you use the pause exploit.
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Lil_Bit83
03/27/23 6:26:32 PM
#59:


ChocoboMogALT posted...
The hardest part about every MM is the insta-kill BS.
- "Stand on this pixel and make a max height jump."
- "Hold the jump button for 14-20 frames. If you're too fast, you fall in a pit, too slow and you hit your head on spikes."
- Gutsman (actually, I like this stage with a bit of practice.)
- Quick lazers (actually love these, but still almost guaranteed death first time.)

Capcom LOVES their BS difficulty. Try some Capcom custom stages like in the PSP Megaman, it's full of insta-death garbage that modern gamers would consider awful level design. The enemies and bosses are usually fair, but with some learning curve. It's traveling to them and repeating the stage if you lose that makes MM difficult.
Capcom does love BS difficulty. But not as much as Rare.

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Lil_Bit83
03/27/23 6:26:46 PM
#60:


Seaman_Prime posted...
I forget whether it was Megaman 1 or 2, but the Yellow Devil is fuckin impossible unless you use the pause exploit.
MM1

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lilORANG
03/27/23 6:28:45 PM
#61:


I just bought the Zero Legacy Collection last week and am enjoying it. Excited for the Battle Network Legacy collection too.

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gasgpmo
03/27/23 10:06:36 PM
#62:


[LFAQs-redacted-quote]

Because it is? Dude, the final fight with Dracula has 3 phases, and between each phase you can heal back to full health. For the fight with Death, you can just stay in the corner and you're almost unkillable. You fight the same skeletons that die in 1-2 hits throughout the entire game. It's pretty much the only Classicvania where doing a whip-only run isn't really impressive at all, because the whip is overpowered. There are tons of enemies in positions where they can't hit you, but you can hit them due to the 8-way whip. It's like they added that in at the end of development, and designed all the levels and boss fights before they had that idea.
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#63
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gasgpmo
03/27/23 10:25:35 PM
#64:


I grew up playing the original Castlevanias
I didn't, they were released before I was born. As for Super Castlevania IV, I first played it a few months ago, which is why it's so fresh in my memory.
objectively difficult
No such thing, difficulty is relative.
punishing game
In what way exactly? I think I already explained how forgiving the game actually is, by describing the final boss.
the NES games were harder
They sure as fuck are. You can't stand under 50% of the enemies and attack them while they can't fight back. Maybe now you can see why someone would say that it's too easy? Like playing Punch-Out!!, but your opponents have their hands tied behind their back.
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#65
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masterpug53
03/28/23 9:45:46 AM
#66:


[LFAQs-redacted-quote]


The only section of the game I would categorize as unfair to the (arguable) point of bad design is the segment of the last stage where you're climbing up the tower staying ahead of the razor disc that whips back and forth on the bottom of the screen. Some of those jumps onto the collapsing staircases have to be pixel-perfect, and it's a crapshoot whether Simon will get stuck on the landing for a split-second that causes you to plunge to your death.

The gauntlet of bosses at the end is pretty brutal, but I wouldn't call it unfair; at least on Game Over you start at the beginning of the gauntlet and not the entire stage. Plus Super IV has my second-favorite franchise battle with Death (1st being Harmony of Despair), so that helps make up for it.

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