Board 8 > Sea of Stars Review Zone

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foolm0r0n
09/04/23 7:09:41 PM
#101:


Played a bit, to just after the first giant's throw. NOW I see why they made the shadows so good. Damn that's a good effect.

I actually kinda like the combat. I've been nailing the timings, and I did find the healing timing pretty easily. I don't know if there's a timing to Nourish but I'm still trying. Although probably 90% of my enjoyment comes from doing 20+ boomerang combos. I just did a triple boosted one on the last boss that hit both targets for 72 damage each.

It's weird that the game insists that the timed hits are not a big deal. But they add like 30% extra damage, plus an extra hit which is CRUCIAL for lock breaking. Then you start to get items that give even more benefits to timed hits, so it becomes even more important.

Locks are pretty lame so far. So many of them require specific skills and characters to be available, and you often don't have the MP. I get that it's just an occasional bonus, but the ideal version of this combat is coordinating all your characters to hit locks consistently, and totally shut out the enemy. It would trivialize the combat but feel super addictive. But the locks are too rare and random so far to have any strategy with them.

I don't really get the boosting either. I guess they want to make regular attacks more fun, since they are obviously less fun than skills, but you get so little mana that you're mostly doing regular attacks. But in that case, you're incentivized to use the boosts on your strongest attacks with the most reliable timed boosts, so fireball and boomerang become even more important.

Story is completely nothing so far. I really don't get why we needed to go through the whole childhood section. The reason why Chained Echoes felt more is because it kept a strong momentum from the very first scene. It kept going between large scope global conflict down to character stories and back and forth without a chance for your to get bored. Every character was also at the peak of their career, with backstory coming way later. This game is doing the standard hero's journey slow drip of information that will eventually lead to fighting god in space, etc. It's too been there done that.

Chained Echoes also had the genius idea to limit all dialogues to 4 lines total, with most only 2 lines, except for significant story scenes. This game is definitely in the 10-12 lines range so far. I did discover the X+R1 dialogue skip option so that might help.

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foolm0r0n
09/04/23 7:16:01 PM
#102:


Dels posted...
and if chrono trigger came out as an indie retro game on steam in 2023 we'd think crono was a boring silent protagonist and that a random frog and robot were not very compelling?
Yeah probably. Although Chrono Trigger is a far better written game overall, the characters were not why people grew fond of that game. It was the groundbreaking gameplay and scope of narrative which no one had ever seen before. And that wonder spills over onto the characters.

I dunno if this game would be as groundbreaking back then, but the platforming and graphics are pretty advanced so far. It really needs to grow the scope soon and by a lot to come close to the impact of CT though.

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AriaOfBolo
09/04/23 7:27:54 PM
#103:


I beat Chrono Trigger for the first time this year (after a few halfway runs, full disclosure) and quite liked it!!

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colliding
09/04/23 8:07:05 PM
#104:


foolm0r0n posted...
Locks are pretty lame so far. So many of them require specific skills and characters to be available, and you often don't have the MP. I get that it's just an occasional bonus, but the ideal version of this combat is coordinating all your characters to hit locks consistently, and totally shut out the enemy. It would trivialize the combat but feel super addictive. But the locks are too rare and random so far to have any strategy with them.

I don't really get the boosting either. I guess they want to make regular attacks more fun, since they are obviously less fun than skills, but you get so little mana that you're mostly doing regular attacks. But in that case, you're incentivized to use the boosts on your strongest attacks with the most reliable timed boosts, so fireball and boomerang become even more important.


Agreed about locks. I find it incredibly frustrating that sometimes it's just impossible to break it. I get that half breaking it will reduce damage, but it's not fun to be given an unsolvable puzzle. This is mitigated later when you get more skills and characters but early on it's frustrating.

Boosting will add a magic to your regular attack, but it's character dependent, so you can't all of a sudden give Zane moon powers, which would've also helped a lot with the breaking.


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MacArrowny
09/04/23 8:55:33 PM
#105:


I feel like if you prepare enough you should be able to break locks pretty much all the time, especially once you get the fourth character.

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Dels
09/05/23 1:38:58 AM
#106:


catesdb posted...
since learning about the nourish boosting, i have done it successfully once

do you boost it when it hits a character or is it as he takes it out of his bag? i've been theorizing it's the latter but i still haven't gotten the timing
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Dels
09/05/23 1:42:41 AM
#107:


MacArrowny posted...
I feel like if you prepare enough you should be able to break locks pretty much all the time, especially once you get the fourth character.

the thing is sometimes you don't have enough MP. before you get 14+ MP it's like, well, the game tells you "don't ever use a normal attack when you're at full MP, that's a waste!" so you spend 7 on a moonerang and now you're at 6/13 and oh look now the boss is doing a 3x moon lock but you can't hit it haha sucks to be you!

i guess i'm late enough i can prep for it more but even now it feels like whenever i save my MP for a lock it never comes, then when i finally spend it the boss does a lock next turn lol
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guffguy89
09/05/23 1:57:38 AM
#108:


I played Chrono Trigger for the first time maybe 7 years ago, which is not super recent but still. It was a great game. Meanwhile, this game...just isn't doing it for me for some reason.

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skullbone
09/05/23 2:51:42 AM
#109:


I'm nearing the end myself and I think it flips eventually and it starts getting too easy to break locks. I've fought two optional bosses and I was able to break them both 100% of the time so I only had to deal with normal attacks.

Delay is too strong of a mechanic. It's on a skill, a 2 point combo, and an ultimate attack. You can basically just cycle through all of them whenever you need to delay and by the time you've used two of them the 3rd one is going to be ready again.

So if you're ever not prepared for a break then you can just delay them for 3 turns and break them easily.

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skull
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MacArrowny
09/05/23 3:40:55 AM
#110:


Dels posted...
do you boost it when it hits a character or is it as he takes it out of his bag? i've been theorizing it's the latter but i still haven't gotten the timing
Right before he takes it out of the bag. He gets something different instead

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foolm0r0n
09/05/23 8:40:17 AM
#111:


I like the idea of relics too, but the design of them is strange. I want to enable the heal-after-combat one, but I don't want +100% HP since that will make things too easy.

And the timing star one is fine, but it would be way more useful to have an indication of when to press, not just after you have pressed it correctly. Honestly it shouldn't even be an option to turn off the star for correct presses.

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_foolmo_
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Dels
09/05/23 8:56:55 AM
#112:


i think we're going through a trend where devs are trying to find creative ways to put accessibility options in instead of just making an accessibility menu and i appreciate the innovation but i honestly hope it stops soon. if every relic was an accessibility/difficulty mode selector thing then i could just ignore them all but some of them are clearly meant to be neutral (like the star) and/or you're just meant to use them.

i definitely wish there was a training dummy somewhere though that helped you learn timings, at least.
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KamikazePotato
09/05/23 4:23:18 PM
#113:


Does anyone actually like this game? The topic has been 90% negative impressions.

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swordz9
09/05/23 4:25:44 PM
#114:


Im liking it so far, but Im quite early into it still
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NBIceman
09/05/23 4:36:46 PM
#115:


KamikazePotato posted...
Does anyone actually like this game? The topic has been 90% negative impressions.
I'm quite enjoying it, though I'm not as far as most other folks here. Much more my jam than Chained Echoes was (though again, I still liked that one).

I didn't grow up with the RPGs that inspired these games, though. Wonder if that makes any difference in perception.

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WarThaNemesis2
09/05/23 4:44:24 PM
#116:


I like the game, but it has a lot of little flaws.

Like I wish the game either got rid of timed hits or made normal enemies have about 25% less health for pacing purposes.

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MacArrowny
09/05/23 4:50:39 PM
#117:


I'm about 20 hours in now. I think the story's been getting better as it goes. The *SPOILERS* Swan Song chapter was very good.

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Lord_Ephraim
09/05/23 4:58:00 PM
#118:


Combat is extremely unfun. I put on the amulet that doubles max HP and heals after battle and I think it's not enough. I think a small portion of your MP needs to be restored after battle. Enemies are pretty bulky if you have to rely on normal attacks too much. Combo/ultimate meter charges too slow even if you break locks every turn.

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NBIceman
09/05/23 5:44:36 PM
#119:


I appear to be on an island when it comes to liking timed hits in JRPGs.

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AriaOfBolo
09/05/23 5:50:04 PM
#120:


Watch out, this guy likes timed hits!

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swordz9
09/05/23 5:51:40 PM
#121:


Didnt everyone love timed hits in Legend of Dragoon?
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skullbone
09/05/23 5:54:26 PM
#122:


I like the timed hits. I'll probably beat the game tonight or tomorrow (just doing side quests now) and I'd give it an 8/10.

Some of the side quests seem to have way too much back tracking for my liking though.

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skull
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MacArrowny
09/05/23 5:54:56 PM
#123:


Legend of Dragoon is not a good game tbqh.

Timed hits work great in some games and less so in others. The Mario and Luigi games start having extremely long attacks that take it too far imo. Sea of Stars is closer to the sweet spot.

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catesdb
09/05/23 6:45:56 PM
#124:


people would love this game if zale said SUNBALL when you release at max

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foolm0r0n
09/05/23 7:25:03 PM
#125:


catesdb posted...
people would love this game if zale said SUNBALL when you release at max
bro yes

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_foolmo_
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Dels
09/06/23 12:18:18 AM
#126:


KamikazePotato posted...
Does anyone actually like this game? The topic has been 90% negative impressions.

if i didn't like it i wouldn't be playing it. i think the game is "pretty good" but the areas where it's weak just stand out a lot and some of them frustrate me because i feel they could've been anticipated and fixed

(i.e. ephraim's post above which i completely agree with - combo builds so slowly you almost never use them in random encounters and even in boss battles maybe once or twice but they don't do much, it's such a shame because some of them have really cool animations or a cool timed hit style but you barely get to use them)

also, yes, voice lines in battle would be great
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Dels
09/06/23 9:42:49 AM
#127:


i beat the watchmaker first try using assassin + priest. it's funny, when i encountered the one table that used assassin + priest i thought "lol, this will be the easiest opponent, all they do is slow me and heal??? i will crush them with high attack power units" and i got wrecked like three times in a row, it was the hardest table by far. so then i just used assassin+priest for the last couple of tables and won easily.
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MacArrowny
09/06/23 8:54:53 PM
#128:


Got to the point where the game's like "hey you can go to the final dungeon now if you want but there are sidequests"

Is there a good way to find the sidequests? The lack of maps in this game means I constantly get lost.

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skullbone
09/06/23 9:07:32 PM
#129:


Rest in a campfire and talk to your party.

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skull
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MacArrowny
09/06/23 9:11:50 PM
#130:


Sure, but that's not helpful with stuff like how to find Yomara's hut in the swamp...

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skullbone
09/07/23 12:57:25 AM
#131:


Yeah that's true I ended up just using a guide for most of the side quests that weren't obvious.

Game beated, true ending.

24 hours total playtime. A good little game that doesn't really do anything particularly great but overall a good experience.

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skull
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MacArrowny
09/07/23 1:37:35 AM
#132:


skullbone posted...
doesn't really do anything particularly great
Art? Music?

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MacArrowny
09/07/23 2:14:14 AM
#133:


Bah, got the normal ending, but only ended with like 37 Conches. Been playing on Switch, so backtracking is kinda annoying with the loading times, and I dunno if I wanna use a guide to check every single location to get them all.

By the way, how's the parrot work? Apparently it's supposed to show where treasures are, but I got it a few hours ago and never figured it out...

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skullbone
09/07/23 2:22:26 AM
#134:


Open the map screen and you'll see a prompt at the bottom to ask the parrot stuff.

And yeah the art and music were good but those don't rank highly for what I look for in games personally.

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skull
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MacArrowny
09/07/23 2:25:36 AM
#135:


Ah, I see now. Thanks.

Also I tried Wheels once and understood nothing. Was there a tutorial I missed somewhere?

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kevwaffles
09/07/23 2:39:15 AM
#136:


The ending just sort of decided to stop the game in its tracks so abruptly. "Lol we've ascended lets go kill a World Eater that I guess is here now." And the true ending doesn't even fix that really. Kind of dumbfounded about that.

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Dels
09/07/23 2:58:13 AM
#137:


MacArrowny posted...
Ah, I see now. Thanks.

Also I tried Wheels once and understood nothing. Was there a tutorial I missed somewhere?

start -> how to play -> wheels
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MacArrowny
09/07/23 3:47:56 AM
#138:


Lol I never touched the How to Play section

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colliding
09/07/23 10:25:21 AM
#139:


MacArrowny posted...
Art? Music?

I found some of the music to be quite annoying actually. The common culprit of "super annoying regular battle theme" once again shows up.

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kevwaffles
09/07/23 10:54:38 AM
#140:


Question for those of you who have beaten this game AND The Messenger.

As someone who hasn't played The Messenger myself yet, don't elaborate on this too much. Does The Messenger take place in the second world? Or is it not that simple?

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foolm0r0n
09/07/23 10:56:48 AM
#141:


The music is pretty cool so far and definitely nails the retro future style they're going for. The slug boss music was awesome.

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_foolmo_
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Dels
09/07/23 1:51:36 PM
#142:


kevwaffles posted...
Question for those of you who have beaten this game AND The Messenger.

As someone who hasn't played The Messenger myself yet, don't elaborate on this too much. Does The Messenger take place in the second world? Or is it not that simple?

What makes you think that? I think it takes place in the first world... unless I missed something?
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skullbone
09/07/23 1:59:32 PM
#143:


Spoilers for both games:

I assumed that the Messenger takes place in a completely different 3rd world. Fleshmancer reincarnates Brugaves to be the fast demon general in The Messenger and reincarnates the Acolytes to be the Demon King in a new world.

I'm sure we'll get better answers in the DLC.

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skull
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kevwaffles
09/07/23 2:07:05 PM
#144:


Dels posted...
What makes you think that? I think it takes place in the first world... unless I missed something?

Honestly it's just that the general aesthetic seemed very far removed from anything until then, but also I don't know shit about The Messenger outside of that.

skullbone posted...
Spoilers for both games:

I assumed that the Messenger takes place in a completely different 3rd world. Fleshmancer reincarnates Brugaves to be the fast demon general in The Messenger and reincarnates the Acolytes to be the Demon King in a new world.

I'm sure we'll get better answers in the DLC.

Yeah that makes sense.

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MacArrowny
09/07/23 2:13:03 PM
#145:


The Messenger seemingly takes place in the first world, since they talk about the Kickstarter Crypt flooding in the Sea of Stars ending, which would mean it becomes the Sunken Shrine in The Messenger.

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pyresword
09/07/23 3:47:03 PM
#146:


I've started this game recently and think it's pretty good so far. I like the music quite a bit. Not so much because any particular track has stood out to me, but the overall vibe is just very relaxing and nostalgic.

Gameplay is also quite fun. Reminds me a lot of the old Mario and Luigi games--both from a combat and exploration perspective.

Can't comment much on the story yet but it seems solid.

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foolm0r0n
09/09/23 9:47:02 AM
#147:


Kinda over the game already after the first dungeon

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_foolmo_
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colliding
09/09/23 2:26:31 PM
#148:


This game's reception reminds me a lot of Eastward's - positive critical reception, extremely polished graphics, wears influences on sleeve and also too slow-paced and not written all that good

I ended up liking Eastward more than most, but I'm on the opposite end here

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Dels
09/09/23 2:40:13 PM
#149:


is eastward like this too?! i'd actually heard so many good things about it lmao. what is it with this trend in indie JRPGs...?

i've heard crosscode is actually great though, i really should get to that game soon
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MacArrowny
09/09/23 2:43:56 PM
#150:


Sea of Stars is much better than CrossCode.

I dunno if this is particularly slow-paced either, other than the opening couple hours.

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