Board 8 > Marvel Snap Topic 21: Meta Pixie Dream Girl

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swordz9
03/07/24 3:39:15 PM
#51:


I dont have Galactus, Hope or Annihilus. Cheesing an early 0-1 cost Galactus would probably make a lot of people mad or retreat though
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Waluigi1
03/07/24 4:10:31 PM
#52:


skullbone posted...
Are these devs ever going to learn that cost reduction and extra energy are too strong of effects? Hope having vanilla stats and giving 1-3 extra energy a turn is insane. Did they forget you can move cards out of her lane or something?

I'm so confused how this card got released compared to other energy giving cards like Electro.
I told y'all she sounded strong lol. I'm tempted to go ahead and get the pass so I can take advantage before the inevitable nerf <_<

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skullbone
03/07/24 4:29:07 PM
#53:


Well I thought she could only trigger once a turn which was still strong but not crazy.

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skull
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FFDragon
03/11/24 10:30:46 AM
#54:


Hope seems fine.

Allows Shenaut on T6, which is a lot better than T7, and what I used to crush the weekend mission.

But trying her in the other gimmicky decks like move and bounce just didn't feel good to me.

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skullbone
03/11/24 10:44:56 AM
#55:


I find myself not really being able to take advantage of the extra energy that Hope gives me. Most of the time it just lets me play a 6 drop and a 1 drop on turn 6.

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skull
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FFDragon
03/11/24 10:48:44 AM
#56:


Being able to play a 6 on 5 and 6 is nice. Or playing a 6 on 6 with float to trigger cyclops and/or Hulk.

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Lopen
03/11/24 10:51:10 AM
#57:


I haven't been able to build a deck that gets any value out of her that doesn't use Wasp.

I have run a weird moon girl bounce deck and high evo with her with some success though

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skullbone
03/11/24 10:52:51 AM
#58:


I'm running a deck from Regis that uses Shuri and Vision mostly. But then the problem is that if I have 6 energy on turn 5 I can't play a 1 drop because I need to Taskmaster on turn 6.

And I can't start the turn with a 1 drop because I need Shuri to hit Vision lol.

Maybe this deck just sucks

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skull
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Lopen
03/11/24 10:58:55 AM
#59:


Main benefit to doing Shuri I can see is doing

Hope -> Shuri -> Magneto (which loads their guys against big Magneto) > Taskmaster

If you're just using Shuri on vision I don't see what Hope is actually adding

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FFDragon
03/11/24 11:02:12 AM
#60:


Here's what I'm using. Barely ever actually use the extra energy (except for Shenaut), but the floats add up over time for playing on curve.

# (0) Wasp
# (1) Sunspot
# (1) Misty Knight
# (2) Shocker
# (3) Cyclops
# (3) Hope Summers
# (4) Shang-Chi
# (4) High Evolutionary
# (5) Leech
# (6) She-Hulk
# (6) Hulk
# (6) The Infinaut
#

...though looking at it now it's basically just a HE deck with extra float lol

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skullbone
03/11/24 11:39:54 AM
#61:


Lopen posted...
Main benefit to doing Shuri I can see is doing

Hope -> Shuri -> Magneto (which loads their guys against big Magneto) > Taskmaster

If you're just using Shuri on vision I don't see what Hope is actually adding

Yeah Magneto is in the deck too but I find myself needing the flexibility to move Vision on turn 6 most of the time.

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skull
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Waluigi1
03/11/24 12:44:41 PM
#62:


...can't you just play the 1-drop in a different lane? Sorry if I'm missing something

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FFDragon
03/11/24 12:45:57 PM
#63:


1 drop first misses the shuri buff
1 drop last kills the taskmaster

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skullbone
03/11/24 12:46:00 PM
#64:


If I play Shuri then the next card needs to be in her lane to get doubled.

But then if I double a card I can't play a 1 drop because Taskmaster will copy it the next turn.

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skull
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Waluigi1
03/11/24 12:52:01 PM
#65:


Omg duh lol. Idk why I thought for a min that it only mattered what you played next in her lane. So yeah that sounds counterproductive.

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KommunistKoala
03/12/24 11:00:30 AM
#66:


New Patch

Elsa Bloodstone
[Old] 2/3 - After you play a card here, give it +2 Power if your side is full.
[New] 3/3 - Each card you play to fill your side of a location gains +2 Power.
Similar to our notes around Luke Cage last month, we've decided we took the wrong tactic with Elsa Bloodstone. Our rebalance to keep this effect local aimed to maintain Elsa's strength as a 2-Cost build-around, but the numbers necessary to make that work don't line up with our goals. So we're shifting Elsa up in Cost to 3/3 and widening the effect to all locations once again. We're also restoring the previous functionality, so that Elsa applies the Power buff before On Reveals resolve, rather than after. We've decided to accept that both versions have some potential to be confusing, but the original execution seems to have more clearly lined up with players' expectations and existing content than our revision. Elsa will once more be able to buff cards like Beast (and unable to buff Brood).

Miek
[Old] After each turn, if you discarded one or more cards, gain that much Power and move.
[New] When you discard a card, this gains +1 Power and can move next turn.
The general direction of Miek was on the right track, but our execution fell short. In particular, interactions with Invisible Woman, Dracula, and Black Cat crossed our bar for frustrating and non-intuitive for many players. Miek still gains just as much Power, counting cards discarded one at a time or in bulk, but that Power will now be added immediately. We've also removed the randomization from Miek's move, giving players the option to make a move during the following turn if any cards were discarded. Overall, it should be a sizable buff to the bug.

Mantis
[Old] 2/3 - On Reveal: If your opponent played any cards here this turn, draw a card from their deck.
[New] 2/2 - On Reveal: If your opponent played any cards here this turn, copy one of them into your hand.
Our efforts to differentiate low-Cost card generation have mostly gone well, but Mantis and Cable both came up quite short. We've waited to adjust them further, because ultimately we felt Mantis simply needed a rework in order to find a functional home. This design shifts Mantis's thievery from the deck to copying cards at a location. That can be a lot more powerful if you time it right, because the copy will retain any buffsVenom in particular comes to mind as a very powerful card to copy! We'll keep an eye on the strength of this effect to ensure it finds the right balance point.

Cable
[Old] 3/4 - On Reveal: Draw a card from your opponents deck.
[Change] 3/4 -> 2/3
With Mantis changing to no longer copy from the deck, that creates room for Cable to move back down to 2-Cost, with a buff from his original 2/2 to boot.

Time Stone
[Old] On Reveal: +1 Energy next turn. Draw a card.
[New] On Reveal: Draw a card and give it -1 Cost.
Thanos has proven that combining the "toolbox" abilities of the Infinity Stones with a potent set of endgame cards consistently creates a powerful deck. After "Blob winter" we started looking more closely into exactly how the deck ticks and which parts of it are concerning. Time Stone really stood out as a warping presence in the deck with its ability to often capitalize on strong 5 and 6-Cost plays. We've decided to weaken that angle considerably in the interest of future-facing metagame diversity, so that Thanos isn't the default best way to ramp out those kinds of cards. This change is expected to do some damage to Thanos, but the last few seasons were very good for the Mad Titan so a little break isn't so bad. Once we see how this change affects Thanos decks, we'll look for the right spot to add back some of the strength we took away in previous balance patches. Perhaps Soul Stone took the heat for Time Stone too early?

M'Baku
[Old] 1/2 - If this is in your deck at the end of the game, it jumps to a location.
[New] 1/2 - At the end of the game, this jumps from your deck to your lowest-Power location. (that isn't full)
M'Baku has always been more meme than dream, which is a fine position for some cards to maintainit's pretty fun to watch M'Baku do the thing. However, it's been clear for a while that M'Baku's strength was languishing. We decided to give the jump trigger the same targeting effect seen on Proxima Midnight, aiming for a location where you're more likely to need help. There will always be corner-cases with cards triggering in the endgame, such as Dracula and Captain Marvel, but we believe this is overall a positive. However, M'Baku may be found drinking at the Bar with No Name a bit more often.

Yondu
[Old] 1/2 - On Reveal: Destroy the top card of your opponent's deck.
[New] 1/2 - On Reveal: Destroy the lowest-Cost card in your opponent's deck.
Back in the old days, Yondu was a frequent player in Destroy decks thanks to this trigger helping to discount Death while powering up Knull and providing some information. However, recent competition has almost universally left Yondu on the outside looking in as players grow their collection to include stronger synergy elements. This small change aims to give Yondu some new potential to function with cards like Cable and others in the near future that aim to steal cards from your opponent's deck, improving the quality of cards stolen by destroying the "duds" ahead of time. Given the existing effect was already insufficient for Knull to notice, this potential outweighed that consideration.

Leech
[Old] 5/3 - At the start of turn 6, remove all abilities from cards in your opponents hand.
[New] 5/3 - On Reveal: Remove the text from each card with an On Reveal ability in your opponent's hand.
We're aware that Leech is among the least beloved cards in SNAP on any given week. However, Leech has served an important role for over a year, ensuring that there was some meaningful check for the various shenanigans players could get up to during the endgame. In that time, we've also made a concerted effort to design more specific disruption at better rates, such as Echo, Mobius M. Mobius, Shadow King, Caiera, Supergiant, and even a few more cards you'll see very soon. Thanks to those additions, we're ready to try restricting Leech to affect a narrower band of cards. We'd like to make sure Leech continues to play some kind of a role, so we chose to affect one of the bands he most consistently targeted alreadyOn Reveal cards like Shang Chi and Legion that tended to steal the game on the final turn.

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KommunistKoala
03/12/24 11:06:36 AM
#67:


GENERAL UPDATES
FEATURES
Graveyard
  • Did you look away for a second when your opponent played Turn 1 Yondu?
  • Dont you wish you could see what card was destroyed?
  • Now you can!
  • While in a match, tap your Player Avatar which can be found in the top left corner of the screen. A menu with your emotes will appear.
  • At the bottom of that menu, tap on the word Destroyed or Discarded to see cards that have been Destroyed... Or, you guessed it, Discarded! This also works if you tap on your opponent's Player Avatar.
  • Note that cards like Wolverine, Sabertooth, and Deadpool wont appear here - theyve been destroyed, but they are not destroyed. Healing factor, what are you going to do?
Undo End Turn
  • As long as your opponent hasnt ended their turn, you can go back to the staging step.
Custom Border
  • Custom Border allows you to combine your favorite owned variant art, any border rarity, and a finish/flare combo you own for that variant to make the most stylish card.
  • Custom Border appears at the top of your Card Variant list. Add them to your deck and set them as your Favorite to add to future decks easily.
  • Complete three total Infinity Splits to unlock the Custom Border feature. After that, any Card with at least 1 Infinity Split has the feature available.
  • Stay tuned for more updates to this feature in the future!



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RikkuAlmighty
03/12/24 11:10:25 AM
#68:


good changes, cool updates

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swordz9
03/12/24 11:10:40 AM
#69:


Woah finally graveyard, undo turn and custom border!
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skullbone
03/12/24 11:13:57 AM
#70:


Thanos and HE (Leech) decks nerfed, Destroy untouched.

The Leech nerf actually helps Destroy a lot because Death and Knull were completely useless when Leech'd but not eligible anymore.

So it looks like Destroy is poised to take over the meta again.

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skull
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Lopen
03/12/24 11:17:20 AM
#71:


I like new Mantis and reverted Cable. On the fence about the others

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skullbone
03/12/24 11:19:30 AM
#72:


New Mantis should give -1 cost to the card she copies or something to give it an advantage over your opponent's copy.

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skull
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swordz9
03/12/24 11:22:04 AM
#73:


Are Cosmo and Armor just not being used much now? Destroy is so hard countered by them it cant really do anything
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skullbone
03/12/24 11:33:54 AM
#74:


No, those cards are not being used much. I think it's not worth getting 1 cube out of Destroy matchups to put those cards in your deck that don't really work against the rest of the meta.

Also wow originally they said that card effects would be tied to the border but that's not the case. So they said if you wanted a custom card to be 3D it would need to have the green border, for example.

But custom cards actually have all of the effects with any border so all of my white border inked cards have full animations and 3D now, very cool.

It's a bummer you can't turn off the card effects though, it says you need to unlock "none" with an inked split but I didn't think that was a possibility.

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skull
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pokemonandrew
03/12/24 11:47:18 AM
#75:


skullbone posted...
No, those cards are not being used much. I think it's not worth getting 1 cube out of Destroy matchups to put those cards in your deck that don't really work against the rest of the meta.

Also wow originally they said that card effects would be tied to the border but that's not the case. So they said if you wanted a custom card to be 3D it would need to have the green border, for example.

But custom cards actually have all of the effects with any border so all of my white border inked cards have full animations and 3D now, very cool.

It's a bummer you can't turn off the card effects though, it says you need to unlock "none" with an inked split but I didn't think that was a possibility.


Snap before you play armor/cosmo on the destroy deck. Also Mobius stops Death at least, among many other things as well. Shadow King messes up Venom and Deadpool. Shang Chi ever present, etc.

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skullbone
03/12/24 11:48:33 AM
#76:


I mean yeah you can easily build a deck to counter Destroy. The issue is that when you do that you're suddenly going to stop running into destroy decks lol.

There's a reason that Destroy has consistently been one of the top decks in the game since basically day 1 despite having 1000 counters.

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skull
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Waluigi1
03/12/24 11:57:13 AM
#77:


Whoa. Balance team continues to prove how inept they are, but we're use to it by now. But an actual good general update for once! It's fucking ridiculous that it took this long to get a graveyard, but at least it's finally here. But also, the fact that all this is dropping at once tells me they were likely just sitting on some of the features until they could drop it all at once for some reason? Idk whatever I'll take it.

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swordz9
03/12/24 11:59:58 AM
#78:


Im just hoping the features wont be bugged on release
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swordz9
03/12/24 12:19:06 PM
#79:


Gonna be grabbing Mockingbird today and maybe the Ghost Spider spotlight variant.

If Im reading her right the Infinity Stones count towards Mockingbird since they dont start in your deck?
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KommunistKoala
03/12/24 12:30:19 PM
#80:


https://snap.fan/news/march-patch/
New cards (subject to change of course)

https://gamefaqs.gamespot.com/a/forum/6/609dc898.jpg

And cards that have been updated since initial datamines

https://gamefaqs.gamespot.com/a/forum/0/08dd1a90.jpg

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swordz9
03/12/24 12:37:49 PM
#81:


Never even heard of a lot of them before. Female Nightcrawler? Jubilees cousin? Sasquatch is in Marvel? Namors sister? The wait for Gwenpool continues
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Waluigi1
03/12/24 12:46:07 PM
#82:


Yeah idk almost any of those people lol

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Lopen
03/12/24 1:01:37 PM
#83:


Sage seems really bad

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skullbone
03/12/24 1:02:47 PM
#84:


Well she counts enemies so she COULD get +14 but yeah that seems pretty unlikely.

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skull
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swordz9
03/12/24 1:05:21 PM
#85:


Not too unlikely if you clutter the enemys side or are playing against deck that fills out the board anyways. Jubilee + Blink looks very fun though!
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Lopen
03/12/24 1:10:15 PM
#86:


skullbone posted...
Well she counts enemies so she COULD get +14 but yeah that seems pretty unlikely.

Oh

Oh OK that's not as bad. It's still not really good but I could see some value at least

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pokemonandrew
03/12/24 1:55:48 PM
#87:


skullbone posted...
I mean yeah you can easily build a deck to counter Destroy. The issue is that when you do that you're suddenly going to stop running into destroy decks lol.

There's a reason that Destroy has consistently been one of the top decks in the game since basically day 1 despite having 1000 counters.

Yeah it's strong but those counters have lots of utility against other decks too.

Armor protects against Killmonger and Shang Chi. Cosmo stops all types of cards (duh). Mobius stops Quinjet and She Hulk. Shadow King stops Sunspot and Move.

Also as a big nerd, I heard of all those new characters lol. Glad to see Sage!

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Lopen
03/12/24 2:28:17 PM
#88:


I think the problem with Destroy is it scales so hard if you don't have the counters and it has so many great locations

Like there's no other deck archetype where I feel the counter is reliably necessary to have a chance-- and it's entirely because too many locations snowball it too hard.

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Lopen
03/12/24 3:03:09 PM
#89:


Argh they put the Ms Marvel variant I don't want back and removed the Ghost Spider one I did

Where does the Ghost Spider go

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swordz9
03/12/24 3:06:42 PM
#90:


? This is the same Ghost Spider one I remember being the spotlight.
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KommunistKoala
03/12/24 3:06:45 PM
#91:


Lopen posted...
Argh they put the Ms Marvel variant I don't want back and removed the Ghost Spider one I did

Where does the Ghost Spider go
If you mean in the spotlights this week, you need to patch. if you don't patch you have Ms Marvel, if you do you have Ghost Spider

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KommunistKoala
03/12/24 3:08:50 PM
#92:


got dupe Man Thing (not the Variant) and then Mockingbird in the second spotlight

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Lopen
03/12/24 3:09:09 PM
#93:


Ah update fixed it great

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skullbone
03/12/24 3:12:22 PM
#94:


Boo I didn't want that Ghost Spider variant but it took 4 to get Mockingbird.

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swordz9
03/12/24 3:14:56 PM
#95:


Hmm what to do. Data says the other good Peach Momoko Ghost Spider skin is 1,200 gold and its better than this Spotlight. Mockingbirds Spotlight is bad. Dont have or really care about Man Thing. Might just grab Mockingbird for 6k tokens since the keys might take more out of me.
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skullbone
03/12/24 3:26:23 PM
#96:


Daily gold pass is interesting, 1800 gold for $5.

It's sad that doesn't even buy two premium variants though.

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swordz9
03/12/24 3:29:46 PM
#97:


Nothing in this game is designed to be good value anymore really
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Lopen
03/12/24 4:05:45 PM
#98:


So functionally this card thing mostly seems to be to change card backs

You have to unlock each effect for each version. Can't put flames on gold unless you specifically unlock flames on gold in a combo. So doesn't seem that useful

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skullbone
03/12/24 4:11:59 PM
#99:


https://gamefaqs.gamespot.com/a/forum/b/b5d8f3be.jpg

Infinite achieved with this deck. Elsa and Hope are lol

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skull
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swordz9
03/12/24 4:25:12 PM
#100:


Any non-Thanos decks Mockingbird is good in? Cards need to be in play so I feel like Thanos is way better for her than Agents since those draw cards you have to then play to reduce her cost any
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