Poll of the Day > Is PSVR2 already dead in the water?

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fettster777
03/07/24 6:01:00 PM
#1:


Other than that Horizon game I haven't heard about any new AAA type games for it.
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Colonel_Lingus
03/07/24 6:15:39 PM
#2:


I don't see any appeal in VR and know only a few people who bother with it and it's pretty much a novelty item for them. They prefer playing "traditional" games on TV/Monitor/handheld

Nothing surprises me, there could be some boost in popularity some time in the future but I feel VR will gradually fade away
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ItIsSoOver
03/07/24 6:47:14 PM
#3:


Should've just gotten a monster PC and an index

I play with my VR daily and I fucking love it

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Metalsonic66
03/07/24 7:07:34 PM
#4:


I want a VR Katamari game

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Jen0125
03/07/24 7:11:48 PM
#5:


Metalsonic66 posted...
I want a VR Katamari game

that could be fun
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ConfusedTorchic
03/07/24 8:33:16 PM
#6:


it was dead before sony even released it, as evidenced by psv1 being dead almost immediately too

they just stay releasing peripherals no one asked for, for some reason

"hey, can you make a smaller ps5?"
"here is a streaming only portable device. please enjoy"
"no, th-that's not what we asked for?"
"so sorry. here is a vr headset. it costs $550 and you can play regular games on it too."
"awesome, so i don't even need a $500 ps5?"
"no, you also need one. it can only be used on a ps5."

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DirtBasedSoap
03/07/24 8:35:48 PM
#7:


ConfusedTorchic posted...
it was dead before sony even released it, as evidenced by psv1 being dead almost immediately too

they just stay releasing peripherals no one asked for, for some reason

and it costs more than the ps5 itself

i probably would already own one if it was like $299-$349

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DirtBasedSoap
03/07/24 8:36:39 PM
#8:


RE4 VR is the only thing that interests me on that thing. PS Portal is sick though

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ConfusedTorchic
03/07/24 8:37:10 PM
#9:


juST USE YOUR PHONE

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EclairReturns
03/07/24 9:06:03 PM
#10:


ConfusedTorchic posted...
some reason


Are you referring to their love of money, and the flock of consumer loyalists who will support anything they put out there? Or are you referring to their desire to push the limits of technology being greater than their desire to appeal to their consumers? Or perhaps your meaning is that they are too blinded by money in order to see that the production cost of a given item does not necessarily equate to the value of that item being fully appreciated by their consumer-base?

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Glob
03/07/24 11:37:07 PM
#11:


It was dead the moment they said it wasnt backwards compatible with PSVR games.
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ConfusedTorchic
03/08/24 12:49:13 AM
#12:


DirtBasedSoap posted...
RE4 VR is the only thing that interests me on that thing

shit i got re4vr on my quest 2

but like

the original re4

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kind9
03/08/24 4:15:30 AM
#13:


Colonel_Lingus posted...
I don't see any appeal in VR and know only a few people who bother with it and it's pretty much a novelty item for them. They prefer playing "traditional" games on TV/Monitor/handheld
I got the meta quest 2 mainly to play horror games for extra immersion. I tried Skyrim and Minecraft, but playing games like these in VR is the most uncomfortable way to do it. I could play those games for hours on end but in VR it's more like 20-30 minute bursts. So yeah it has pretty much become a novelty thing for me as well.

ConfusedTorchic posted...
shit i got re4vr on my quest 2

but like

the original re4
I have this but I kept getting stuck on the part where you're in a house defending it from waves of zombie attacks. I guess I just suck because I couldn't pass that part. Now it's been so long I feel like I need to restart and maybe learn to conserve ammo more.

Thinking about trying Amnesia: The Dark Descent VR (Sclerosis Unity remake).

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ParanoidObsessive
03/08/24 11:51:59 AM
#14:


I'd argue that VR in general is dead in the water.

Apart from a few hardcore tech adopters and the few people who jumped on it to see what all the fuss is about, it's not really a growing niche. Most people either seem to be apathetic to it or outright opposed to it.

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adjl
03/08/24 11:57:02 AM
#15:


ParanoidObsessive posted...
I'd argue that VR in general is dead in the water.

Apart from a few hardcore tech adopters and the few people who jumped on it to see what all the fuss is about, it's not really a growing niche. Most people either seem to be apathetic to it or outright opposed to it.

Indeed. It's a pretty stable niche, in that people who like it are continuing to buy new hardware as new developments come out and there's enough of a market to sustain software development, but it hasn't really taken off in the sense of seeing large-scale success and I don't expect that it ever will.

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ParanoidObsessive
03/08/24 12:12:01 PM
#16:


adjl posted...
Indeed. It's a pretty stable niche, in that people who like it are continuing to buy new hardware as new developments come out and there's enough of a market to sustain software development, but it hasn't really taken off in the sense of seeing large-scale success and I don't expect that it ever will.

I still remember back in the 80s when everyone was convinced that VR was going to be the future. And then in the 90s people were still saying that. And then in the 2000s. And the 2010s.

Like 3D, it's one of those technologies that everyone always seems to think is going to become ubiquitous right around the corner, but it never really seems to take off in any meaningful way. You get little bursts where it becomes slightly more popular and everyone goes "This is it! It's finally taking off!", and then the fad ends and it just sort of fades back into the shadows until the next time the tech slightly improves and the cycle repeats again.

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#17
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adjl
03/08/24 1:04:05 PM
#18:


ParanoidObsessive posted...
I still remember back in the 80s when everyone was convinced that VR was going to be the future. And then in the 90s people were still saying that. And then in the 2000s. And the 2010s.

Like 3D, it's one of those technologies that everyone always seems to think is going to become ubiquitous right around the corner, but it never really seems to take off in any meaningful way. You get little bursts where it becomes slightly more popular and everyone goes "This is it! It's finally taking off!", and then the fad ends and it just sort of fades back into the shadows until the next time the tech slightly improves and the cycle repeats again.

Since its inception, it's always kind of been hovering on the fringes of the home market as something that's really cool but just not quite viable to integrate into home entertainment yet. The last few years, however, have seen it become viable for home use, and that's given the novelty a chance to wear off that it hasn't really had before now. With the novelty gone and the ultimate experience just not being worth what it costs (and the current trajectory being to improve the experience with new equipment that costs the same or more rather than to make a "good enough" experience more affordable), the hype has fallen off and probably won't pick back up again.

Mostly, I think VR was just cooler when we couldn't have it. A lot of its value relied on that unattainable novelty of always being just out of reach, but now it's in reach and has to stand on its own merits instead of that tantalizing unavailability, and those merits just aren't enough to justify the cost for most people. We'll probably see another attempt to make it work when the current market starts to dry up a bit and the industry pushes for affordability instead to try tapping into the "it's cool, but not $500 cool" audience, but I expect whatever disappointing level that market stabilizes at will be all the success VR will ever have.

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