Current Events > Unpopular opinion: The entire game is optional, therefore...

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RetuenOfDevsman
05/12/24 11:46:48 PM
#1:


being optional is no excuse for shitty design like requiring perfect play.

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Full_Pokedex
05/12/24 11:48:09 PM
#2:


RetuenOfDevsman posted...
being optional is no excuse for shitty design like requiring perfect play.
In the old days before saving and DLC the difficulty being so high was pretty much replay value back then.

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#3
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RetuenOfDevsman
05/12/24 11:50:28 PM
#4:


[LFAQs-redacted-quote]

Do you not know the difference between requiring perfect play and being difficult? Both have been done without the other.

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GATTJT
05/12/24 11:51:19 PM
#5:


Examples?

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nekrodev
05/12/24 11:54:02 PM
#6:


I think there are definitely reasons to have games that are very skill-based, or have higher skill ceilings, but not EVERY game needs to be like that.

Like, I don't have any really hard feelings about Dark Souls, but those types of games just aren't for me. If EVERY game were like that, tho, it'd be different.

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Guide
05/12/24 11:54:15 PM
#7:


You can just say you don't like x without making a bad argument for it.

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DodogamaRayBrst
05/12/24 11:55:28 PM
#8:


Gonna need to know what you're raging at.
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Tyranthraxus
05/12/24 11:58:10 PM
#9:


RetuenOfDevsman posted...
Do you not know the difference between requiring perfect play and being difficult? Both have been done without the other.

If you don't need to do it then it's not required. If it is required then it's not optional.

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Trumble
05/12/24 11:58:34 PM
#10:


By extension, this means that technically, CJayC is an optional boss.

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RetuenOfDevsman
05/13/24 12:00:08 AM
#11:


GATTJT posted...
Examples?
Well, an easy game that requires perfect play would be like, if you're on a grid like a checkerboard where you can only move one space either up, down, left or right. Or sit there indefinitely, I guess. Now, the space to your left has beams of light from the sky while the other three spaces all have instant death spikes.

There's one solution, and deviating from it any at all is failure. Hence perfect play. But in this instance it's also really easy. But it's crappy design because of the perfect play.

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Tyranthraxus
05/13/24 12:01:43 AM
#13:


RetuenOfDevsman posted...
Well, an easy game that requires perfect play would be like, if you're on a grid like a checkerboard where you can only move one space either up, down, left or right. Or sit there indefinitely, I guess. Now, the space to your left has beams of light from the sky while the other three spaces all have instant death spikes.

There's one solution, and deviating from it any at all is failure. Hence perfect play. But in this instance it's also really easy. But it's crappy design because of the perfect play.
So what you're saying is you have no example so you had to make up something in your head to be mad about.

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DodogamaRayBrst
05/13/24 12:04:17 AM
#14:


Why is TC refusing to name the game that is upsetting him?
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leex0
05/13/24 12:07:47 AM
#15:


If the whole game is optional then the developers can require perfect play if they want. Just don't buy this hypothetical game you won't name.

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ssb_yunglink2
05/13/24 12:09:35 AM
#16:


What game prompted this topic? Theres clearly a game in mind

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Kim_Seong-a
05/13/24 12:18:40 AM
#17:


This is why I pretty much never touch super-bosses. Nothing fun about grinding the post-game for hours on end just to break the entire game to fight the one enemy that doesn't play by the rules. >_>

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Guide
05/13/24 12:20:37 AM
#18:


RetuenOfDevsman posted...


There's one solution, and deviating from it any at all is failure. Hence perfect play. But in this instance it's also really easy. But it's crappy design because of the perfect play.

Why is that crappy design?


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Darkfire12
05/13/24 12:20:53 AM
#19:


was it one of those QTEs in bayonetta

because i agree the timing on those is bullshit

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RetuenOfDevsman
05/13/24 12:21:38 AM
#20:


Guide posted...
Why is that crappy design?
It defeats the purpose of a game. At that point it's just a set of instructions to follow.

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GrandConjuraton
05/13/24 12:27:02 AM
#21:


Git gud

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ssjevot
05/13/24 12:29:19 AM
#22:


What's a game that requires perfect play? Like as an example of an actual game. Is it games with one hit kills? I would only argue those require perfect play if you have like pixel perfect jumps, dodges, etc. Celeste had some really tough jumps, can't remember if they were pixel perfect, but it also had extensive difficulty modifying options. Can't really think of any other super hard one hit kill games right now.

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refmon
05/13/24 12:42:13 AM
#23:


DodogamaRayBrst posted...
Why is TC refusing to name the game that is upsetting him?


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ironman2009
05/13/24 12:43:29 AM
#24:


Tyranthraxus posted...
So what you're saying is you have no example so you had to make up something in your head to be mad about.


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RetuenOfDevsman
05/13/24 12:46:29 AM
#25:


Figures CE would get caught up on the example.

You guys have an uncanny nack for missing the point. I should have just said "shitty design" and left it at that.

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ssb_yunglink2
05/13/24 12:47:51 AM
#26:


RetuenOfDevsman posted...
Figures CE would get caught up on the example.

You guys have an uncanny back for missing the point.

I should have just said "shitty design" and left it at that.
You cant bring up a highly specific topic like perfect play, refuse to give actual examples or explain the context, and then say everyone is missing the point

You never made a point to begin with

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DodogamaRayBrst
05/13/24 12:48:02 AM
#27:


What a weird attitude.
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BakonBitz
05/13/24 12:48:34 AM
#28:


I love topics that describe completely fabricated scenarios just to cause discussion/arguments.

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ssb_yunglink2
05/13/24 12:48:51 AM
#29:


this is the same dude who thinks graphics havent improved since the ps3

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RetuenOfDevsman
05/13/24 12:56:46 AM
#30:


ssb_yunglink2 posted...
You cant bring up a highly specific topic like perfect play, refuse to give actual examples or explain the context, and then say everyone is missing the point

You never made a point to begin with
That was itself the example. Man even when I tell you guys what you did wrong you continue to do exactly what I just told you you did wrong, lol.

This topic is about:

RetuenOfDevsman posted...
The entire game is optional, therefore being optional is no excuse for s***ty design


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ssb_yunglink2
05/13/24 12:58:19 AM
#31:


RetuenOfDevsman posted...
being optional is no excuse for shitty design like requiring perfect play.


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Hee Ho
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ssb_yunglink2
05/13/24 12:59:05 AM
#32:


RetuenOfDevsman posted...
Well, an easy game that requires perfect play would be like, if you're on a grid like a checkerboard where you can only move one space either up, down, left or right. Or sit there indefinitely, I guess. Now, the space to your left has beams of light from the sky while the other three spaces all have instant death spikes.

There's one solution, and deviating from it any at all is failure. Hence perfect play. But in this instance it's also really easy. But it's crappy design because of the perfect play.


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party_animal07
05/13/24 1:05:18 AM
#33:


Hornyposting isn't allowed, but this shit is okay somehow? Make it make sense.

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GrandConjuraton
05/13/24 1:06:50 AM
#34:


party_animal07 posted...
Make it make sense
404 error: sense not found

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Whiterun_Guard_
05/13/24 1:16:46 AM
#35:


Is this topic the game?

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Tyranthraxus
05/13/24 1:27:41 AM
#36:


Whiterun_Guard_ posted...
Is this topic the game?

https://www.youtube.com/watch?v=6DGNZnfKYnU

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ssjevot
05/13/24 1:47:54 AM
#37:


Can you just give us an example of a game with what you consider shitty design so we can understand? A lot of people have different ideas on what is or isn't shitty design and the description here is vague which is why people are asking for examples.

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ironman2009
05/13/24 10:42:59 AM
#38:


Bump

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THRILLHO
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Giant_Aspirin
05/13/24 10:44:45 AM
#39:


DodogamaRayBrst posted...
Why is TC refusing to name the game that is upsetting him?

it's part of his gimmick

ssb_yunglink2 posted...
this is the same dude who thinks graphics havent improved since the ps3

his obtuseness is intentional.

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