Current Events > WHat was wrong with Super Smash Bros 4? Only unpopular game in the franchise.

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S_A_S
05/19/24 3:23:36 PM
#1:


Who is your favourite Smash charracter?
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Vicious_Dios
05/19/24 3:24:45 PM
#2:


It wasn't Melee.

Also. Captain Falcon followed by White Outfit Marth.

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Turbam
05/19/24 3:25:05 PM
#3:


It's the only one that is completely invalidated
All of the other entries have some reason to still play them. 4 has that shitty mini game on the console version, and the actual good mini game on the handheld version.

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Billyionaire
05/19/24 3:29:27 PM
#4:


I destroyed people online in that game

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Garabandal
05/19/24 3:31:04 PM
#5:


Turbam posted...
It's the only one that is completely invalidated
All of the other entries have some reason to still play them. 4 has that shitty mini game on the console version, and the actual good mini game on the handheld version.
Yeah this. It's not a bad game but Ultimate is basically everything Sm4sh should have been.

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Solar_Crimson
05/19/24 3:31:06 PM
#6:


Ultimate completely invalidated the Wii U version.

3DS version still has Smash Run going for it, while very few people seemed to like Smash Tour in the Wii U version.

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epik_fail1
05/19/24 3:46:26 PM
#7:


It was great for it's time, but technically the worse for the time period it was released.

Ssb64 had minigames and retro nostalgia
Melee was popular among the competitive crowd
Brawl overall had the best single player content

Smash 4 had more characters, but ultimate did that and decided to bring back everyone and most stages(I still miss Pokefloat for casual fun though)

I will have to admit that I would be surprised if "smash 6" did not have a significant amount of cuts and unless they make a cool theme like hero vs villains or something, if it happens I won't be very interested. I have also 0 interest in a reboot

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Philip027
05/19/24 3:48:46 PM
#8:


Killed by hardware, imo. It was either on a handheld or on an unpopular home console.
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TMOG
05/19/24 3:54:07 PM
#9:


Biggest problem was that it released on the Wii U, which sold really poorly due to incredibly bad branding and marketing on Nintendo's part. A lot of people thought it was either a new model of the Wii or a peripheral, not a new console altogether, so it just sold poorly. Obviously this means that games released for it also sold poorly.

Splitting it into both a 3DS and Wii U version was also kind of a bad idea, because the 3DS version released a year(?) before the Wii U version. Not only did the 3DS version control poorly imo, but it also made multiplayer a lot harder to do, since everybody would need to own their own handheld; unlike a console game, where you just need more controllers. So by the time the console version released, a lot of people already had their fill of Smash 4 or figured "I already own this version, why should I buy it again?"

And as has been said above, the 3DS version had better single-player content and alternate modes.

On a personal level, I didn't like that all three of my mains from Brawl got cut and I had to essentially learn new characters from scratch. I lost Ice Climbers, Lucas, and Wolf all at once; I did use the opportunity, however, to pick Pikachu back up and to learn Falco, and also got better with Mario. But not having my three favorites from the last game kind of hurt my momentum and excitement going into 4.
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Phantom_Nook
05/19/24 3:55:27 PM
#10:


it's only problem was being on Wii U. it was still a great time like any other Smash game.
although yeah, the smash clone of mario party was lame.

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ssb_yunglink2
05/19/24 3:58:30 PM
#11:


4 Wii U had some of the worst single player offerings, even being eclipsed by its 3ds counterpart, and ultimate just makes it entirely obsolete.

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TostitosTheHero
05/19/24 4:03:31 PM
#12:


4 was definitely well received when it came out, it's just that playing it today feels less like its own game and more like an early access build for what would eventually become Ultimate.
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ssb_yunglink2
05/19/24 4:03:34 PM
#13:


Honestly why did they never put smash run on the wii u version?

Like every single smash game has had some type of platforming that wasnt regular stages, but smash 4 wii u didnt at all if i remember correctly.

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Mad-Dogg
05/19/24 4:06:22 PM
#14:


Ultimate is basically just super smash 4, just like mario kart 8 deluxe being a enhanced version of base mario kart 8.
S_A_S posted...
Who is your favourite Smash charracter?
Marth. I actually really like lucina as a alt though when I don't feel like always going for them tippers.


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#15
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epik_fail1
05/19/24 4:08:34 PM
#16:


ssb_yunglink2 posted...
4 Wii U had some of the worst single player offerings, even being eclipsed by its 3ds counterpart, and ultimate just makes it entirely obsolete.

This is so weird. Like the 3ds version is honestly better.

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Garabandal
05/19/24 4:08:40 PM
#17:


[LFAQs-redacted-quote]

Same. Smash Run was the best part of 4

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epik_fail1
05/19/24 4:09:31 PM
#18:


ssb_yunglink2 posted...
Honestly why did they never put smash run on the wii u version?

Like every single smash game has had some type of platforming that wasnt regular stages, but smash 4 wii u didnt at all if i remember correctly.

I think they just wanted both versions to be different enough to justify the purchase.

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Solar_Crimson
05/19/24 4:13:42 PM
#19:


TMOG posted...
Splitting it into both a 3DS and Wii U version was also kind of a bad idea, because the 3DS version released a year(?) before the Wii U version.
No, it was only a few months between them.

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Solar_Crimson
05/19/24 4:14:38 PM
#20:


ssb_yunglink2 posted...
Honestly why did they never put smash run on the wii u version?
Smash Run needed every player to have their own separate screen. That was the whole point of the 3DS version, to have aspects that took advantage of every player having his or her own screen.

So on Wii U, it'd only be single player or online-only.

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PowerOats
05/19/24 4:17:33 PM
#21:


- 64 has the novelty, Melee has the speed/gameplay, Brawl has the best single player content and SSE, Ultimate is the best overall package. Smash 4 only has Smash Tour, a horrible Mario Party mode, and Custom Moves, most of which were lazy and boring and a hassle to collect.
- Its on the Wii U
- Gameplay is closer to Brawl, instead of Melee. Game is slow overall compared to the others
- DLC characters were overtuned, Bayo and Cloud invalidated a lot of characters
- Online still sucked, For Glory was memed on day 1 and deservedly so
- Balance patch every 8 weeks, but numerous characters stayed bad

As of now, theres no reason to go back to it, Its inferior to Ultimate in nearly every way
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ssb_yunglink2
05/19/24 4:17:48 PM
#22:


Solar_Crimson posted...
Smash Run needed every player to have their own separate screen. That was the whole point of the 3DS version, to have aspects that took advantage of every player having his or her own screen.

So on Wii U, it'd only be single player or online-only.
to be honest i only ever played smash run single player.


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TMOG
05/19/24 4:19:52 PM
#23:


Solar_Crimson posted...
No, it was only a few months between them.
Huh, I remembered it being much longer than that. My mistake.
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Kaldrenthebold
05/19/24 4:22:30 PM
#24:


I thought it was fine. Better than Brawl and the clear base for ultimate.

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LonelyStoner
05/19/24 4:23:19 PM
#25:


Man I had so much fun with Brawl. Wish they would make a port.

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Solar_Crimson
05/19/24 5:15:40 PM
#26:


Kaldrenthebold posted...
I thought it was fine. Better than Brawl and the clear base for ultimate.
Yeah, no one is saying that Smash 4 was bad. It's just that just about everything significant it has is also in Ultimate, which also has a lot more content.

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anttttt
05/19/24 5:17:33 PM
#27:


i think the game had too much an emphasis on degeneracy and rage abuse mechanics. so many silly ways to die at 0% due to rage
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Kaldrenthebold
05/19/24 5:26:20 PM
#28:


Solar_Crimson posted...
Yeah, no one is saying that Smash 4 was bad. It's just that just about everything significant it has is also in Ultimate, which also has a lot more content.

Yep and that makes sense. A lot of games on the switch felt like a redo of a Wii U game. Like splatoon 2 or Mario Maker 2. Like take the base and just add more content

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Solar_Crimson
05/19/24 5:36:32 PM
#29:


Kaldrenthebold posted...
Yep and that makes sense. A lot of games on the switch felt like a redo of a Wii U game. Like splatoon 2 or Mario Maker 2. Like take the base and just add more content
Yep. If not ports, then they got sequels that improved on what the Wii U edition had.

I just wish they had made a port of Xenoblade X, because none of the Xenoblade games on Switch play like X did.

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Compsognathus
05/19/24 5:41:03 PM
#30:


It was on the Wii U. That's basically the beginning and end of the story. Like Smash Tour was shit but even if it had the far superior Smash Run, it still would have struggled because it was on a console that sold like shit.

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BakonBitz
05/19/24 5:48:11 PM
#31:


The only thing I miss from it is custom moves. It was a cool idea with Mega Man and Palutena, should've been fleshed out instead of being a Mii Fighter exclusive IMO. But Ultimate basically invalidated it because of how similar it was. Brawl offers defensive play and tons of single-player content, Melee is more competitive-focused, and 64 is cool just to see how it started.

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TotallyNotAGirl
05/19/24 5:49:03 PM
#32:


Smash 4 > Brawl

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anttttt
05/19/24 5:55:43 PM
#33:


BakonBitz posted...
The only thing I miss from it is custom moves
i think too many people think "they were unbalanced so who cares", but:
  1. they can rebalance them
  2. they're optional, dumb casual shit
  3. they could've repurposed tthem into moves for echoes instead of having daisy and richter as boring-ass clones
it just sucks that a character like palutena lost a ton of moves and they just didn't repurpose them at all
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Prismsblade
05/19/24 6:18:56 PM
#34:


I played the 3DS version and ruined the joystick since it very clearly wasnt designed for long term play on a game as hectic as smash 4. This was after I ruined the touch screen from playing kid Icarus..

As for the console version, a dumpster fire. The online Im positive was even worse than the Wii versions. With some of the worst lag in any game Ive ever played.

Lobbys were a hot mess Becuase the room sizes were super big for no reason. With rules you may or more often may not like. And finding a specific room with your desired preferences was nigh impossible.

Tournament mode released late and again was a complete disaster. Lag aside you were on a short time limit and by time out the winner with the lowest up won. This promoted stall characters and tactics that killed enjoyment.

on another note the custom moves were a cool feature but most of them were a downgrade from the base version. You couldnt use them in random match maker and even if you could unlocking them was pure rng that required you play a shitty mode in single player for an eternity.

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Link_of_time
05/19/24 8:20:05 PM
#35:


I always remember hearing it was slower and clunkier than melee.
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Philip027
05/19/24 8:22:26 PM
#36:


Link_of_time posted...
I always remember hearing it was slower and clunkier than melee.
So was Brawl though (and it did get flak for that)
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Kaldrenthebold
05/19/24 10:31:02 PM
#37:


Solar_Crimson posted...
Yep. If not ports, then they got sequels that improved on what the Wii U edition had.

I just wish they had made a port of Xenoblade X, because none of the Xenoblade games on Switch play like X did.

X is my favorite of the bunch and I get salty because it also feels like the only game to get a little closer to the feel of Phantasy Star Online.

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_____Cait
05/19/24 10:34:40 PM
#38:


It wasnt bad.

It just wasnt interesting.

-Melee was a huge step up from 64. It had a lot of game modes.
-Brawl was bigger, and had a long story mode, as well as new characters that were highly asked for like MK.
-WiiU had a dumb board game and was on a console nobody liked. It added some cool characters, but it didnt have anything really exciting to do. Amiibo were gimmicky, custom moves, nobody used them. There was no big exciting catch to it.

Its not bad. It just. Wasnt exciting.

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#39
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ssb_yunglink2
05/19/24 10:59:13 PM
#40:


[LFAQs-redacted-quote]

as a stand-alone game, especially now that ultimate exists, i do think smash wii u can legitimately be considered worse. Or at the very least, theres no reason to pick smash wii u to revisit compared to any of the other ones.

Smash run is probably the best new thing to come out of those games, and its confined to the 3ds version. Smash tour or whatever its called is such a sad excuse for a single player mode

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Solar_Crimson
05/19/24 11:43:53 PM
#41:


There are still some people who hate the 3DS version's existence, because its limitations affected how fighters were designed cross both versions of the game:

-Olimar got cut down to three Pikmin, from the six he could have in Brawl.
-Mid-battle transformations were cut, so Zelda and Sheik, and Samus and Zero Suit Samus became wholly separate Fighters. Also, Pokemon Trainer along with Squirtle and Ivysaur were cut entirely, so Charizard went at it solo.
-Most infamously, the Ice Climbers were cut completely, because they were completely unworkable on the 3DS, even with Sakurai removed things like gravity and collision from them.

There's also the fact that the work was split between both versions, so some believe that if the Wii U version was the only one they made, we could have had more content in it as one single package.

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anttttt
05/20/24 12:37:53 AM
#42:


do we actually know if the pikmin got cut because of limitations instead of balance? olimar was hilariously overpowered in brawl
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Solar_Crimson
05/20/24 12:40:50 AM
#43:


anttttt posted...
do we actually know if the pikmin got cut because of limitations instead of balance? olimar was hilariously overpowered in brawl
Sakurai mentioned problems getting the Pikmin to function properly in an interview from before Smash 4 came out. In the 3DS version, you can tell what concessions they had to make because the Pikmin have very choppy animations.

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#44
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Doe
05/20/24 10:19:02 PM
#45:


How exactly is Smash 4 invalidated but Brawl is not? Smash 4 had its own meta and yes it played differently than Ultimate.

A big issue with Smash 4's legacy is people fucking HATED Bayonetta and were very ready to wash their hands of the final balance patch version.

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TheHoldSteady
05/20/24 10:19:11 PM
#46:


They call it the Wii U because when you see it, you'll do a u-turn and go back to your gaming PC

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Raiden2909
05/20/24 10:26:10 PM
#47:


it was on the Wii U and 3DS, the hand held version was fine for what it was but not really a replacement for a full console version, And for the console version.. It was on the Wii U.. which well.. was the Wii U

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ssb_yunglink2
05/20/24 10:30:24 PM
#48:


Doe posted...
How exactly is Smash 4 invalidated but Brawl is not? Smash 4 had its own meta and yes it played differently than Ultimate.

A big issue with Smash 4's legacy is people fucking HATED Bayonetta and were very ready to wash their hands of the final balance patch version.
Brawl has by far the most original and extensive single player mode the series has ever seen. Thats its biggest strength and it will never become fully obsolete because of it

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BakonBitz
05/20/24 10:38:09 PM
#49:


Doe posted...
How exactly is Smash 4 invalidated but Brawl is not? Smash 4 had its own meta and yes it played differently than Ultimate.
The single-player content my man.

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Phantom_Nook
05/21/24 1:28:54 AM
#50:


Solar_Crimson posted...
Olimar got cut down to three Pikmin, from the six he could have in Brawl.
this is better. makes it easier to control which Pikmin you have in front.

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