Current Events > What would you fix in Super Metroid?

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wackyteen
05/23/24 5:49:29 PM
#1:


It could be anything.

I'd shorten the item acquisition jingle or have it not hold you up. It just awkwardly breaks the flow of the game if you're schmooving through.

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runewalshPSiv
05/23/24 5:51:13 PM
#2:


wackyteen posted...
It could be anything.

I'd shorten the item acquisition jingle or have it not hold you up. It just awkwardly breaks the flow of the game if you're schmooving through.

No item jingle. The game is literally perfect otherwise.

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RetuenOfDevsman
05/23/24 5:52:13 PM
#3:


The crappy jumping mechanics.

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CyricZ
05/23/24 5:52:59 PM
#4:


The floaty controls. Play SM and then play like almost any 2D Metroid that came after it.

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SSJKirby
05/23/24 5:53:21 PM
#5:


CyricZ posted...
The floaty controls. Play SM and then play like almost any 2D Metroid that came after it.

RetuenOfDevsman posted...
The crappy jumping mechanics.


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Trumpo
05/23/24 5:53:40 PM
#6:


Wall bouncing

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AnsestralRecall
05/23/24 5:54:27 PM
#7:


Shorter item jingle, but beyond that absolutely nothing needs changing. The mechanics might be difficult for some and some of the physics might be glitched, but the game gives you exactly what you put into it.

If you want to get good at wall jumping, practice. If you want to do sequence breaks that require difficult movement through dangerous areas, practice. Red Tower without ice beam? Practice.

I know its not for everyone and honestly that's fine, but the game stands firm as the best metroidvania for a reason.

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AnsestralRecall
05/23/24 5:54:37 PM
#8:


Trumpo posted...
Wall bouncing
practice

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TheOtherMike
05/23/24 5:55:06 PM
#9:


The point of no return save point in Tourian. Remove that shit.

The jump mechanics are perfect.

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Killmonger
05/23/24 5:57:42 PM
#10:


RetuenOfDevsman posted...
The crappy jumping mechanics.
This. It feels kind of janky.

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Trumble
05/23/24 5:57:44 PM
#11:


ZM's controls for aiming diagonally. Otherwise, leave it as is.

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DKBananaSlamma
05/23/24 5:58:24 PM
#12:


Make it more linear, add story cutscenes with dialogue, get rid of all the bugs and glitches.

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Pikachuchupika
05/23/24 5:58:31 PM
#13:


Nothing. It's pretty much a perfect game.
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RetuenOfDevsman
05/23/24 5:58:59 PM
#14:


Trumpo posted...
Wall bouncing
It's a little counterintuitive, but I actually don't mind, since it's more of a secret technique that you can clear the game without using (actually, I think you can 100% it without too).

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Tyranthraxus
05/23/24 6:01:02 PM
#15:


Make it so that the Crystal Flash only takes some of your shit and not all of it.

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AnsestralRecall
05/23/24 6:03:14 PM
#16:


DKBananaSlamma posted...
Make it more linear, add story cutscenes with dialogue, get rid of all the bugs and glitches.
this is maybe the worst post you've ever made

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TheOtherMike
05/23/24 6:03:26 PM
#17:


Tyranthraxus posted...
Make it so that the Crystal Flash only takes some of your shit and not all of it.

That's already how it works.

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DKBananaSlamma
05/23/24 6:04:05 PM
#18:


AnsestralRecall posted...
this is maybe the worst post you've ever made
Hellz yeah

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#19
Post #19 was unavailable or deleted.
PMarth2002
05/23/24 6:07:49 PM
#20:


Wall jumping. I never could do it reliably.

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wackyteen
05/23/24 6:08:11 PM
#21:


[LFAQs-redacted-quote]

I have to swap Item Select and Item Cancel. I also move Run to B and shoot to Y

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Tyranthraxus
05/23/24 6:08:48 PM
#22:


TheOtherMike posted...
That's already how it works. 10 each Missiles, Supers, and PB's (plus 1 PB to initiate CF.)

I mean like it should require 10 but only use 5 or something.

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AnsestralRecall
05/23/24 6:09:14 PM
#23:


PMarth2002 posted...
Wall jumping. I never could do it reliably.
practice

[LFAQs-redacted-quote]


you can remap them you know

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#24
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CE_gonna_CE
05/23/24 6:10:22 PM
#25:


Pikachuchupika posted...
Nothing. It's pretty much a perfect game.


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s0nicfan
05/23/24 6:15:17 PM
#26:


At this point no one here needs it, but for future generations I'll request that the one tunnel you have to super bomb to progress in the game is made a bit more obvious.

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CE_gonna_CE
05/23/24 6:16:40 PM
#27:


s0nicfan posted...
At this point no one here needs it, but for future generations I'll request that the one tunnel you have to super bomb to progress in the game is made a bit more obvious.
If future generations cant figure that out, well, theres no hope for humanity.



Whom I kidding, we all know there isnt anyway.

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wackyteen
05/23/24 6:17:20 PM
#28:


s0nicfan posted...
At this point no one here needs it, but for future generations I'll request that the one tunnel you have to super bomb to progress in the game is made a bit more obvious.
The glass?

I knew about it because of Metroid Prime lol

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TheOtherMike
05/23/24 6:18:51 PM
#29:


CE_gonna_CE posted...
If future generations cant figure that out, well, theres no hope for humanity.



Whom I kidding, we all know there isnt anyway.

Seriously, that was glaringly obvious and I don't understand how anyone got stuck there.

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#30
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wackyteen
05/23/24 6:21:54 PM
#31:


[LFAQs-redacted-quote]

Maybe I'm too familiar with it, but it's about as perfect of a game you're going to get out of the era it came out in

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RetuenOfDevsman
05/23/24 7:29:14 PM
#32:


s0nicfan posted...
At this point no one here needs it, but for future generations I'll request that the one tunnel you have to super bomb to progress in the game is made a bit more obvious.
I dunno, I'm terrible about getting stuck in video games but it was pretty obvious to me. The broken tunnel nearby was a really good hint.

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warlock7735
05/23/24 7:31:46 PM
#33:


Only thing I would fix is jumping out of sand. Otherwise perfect

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wackyteen
05/23/24 7:33:00 PM
#34:


warlock7735 posted...
Only thing I would fix is jumping out of sand. Otherwise perfect
I just wish there was more consistent logic to sand. Sometimes you can jump, sometimes you sink immediately to the bottom, others you just sink a bit.

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MagiMarthKoopa
05/23/24 7:33:52 PM
#35:


Just add fast travel between the save points. Otherwise perfect game. The controls are fine. Fusion is the one with garbage controls.
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wackyteen
05/23/24 7:34:40 PM
#36:


MagiMarthKoopa posted...
Just add fast travel between the save points. Otherwise perfect game. The controls are fine. Fusion is the one with garbage controls.
Eh, with like one backtrack exception, you usually get something out of a trip to somewhere

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Garioshi
05/23/24 10:14:43 PM
#37:


Low health beeps
Make the grappling beam not suck
Give an indicator for whether an item is collected
Get rid of that stupid fucking second item on the same map tile
Make Phantoon suck less

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wackyteen
05/23/24 10:17:23 PM
#38:


Garioshi posted...
Make Phantoon suck less
I went in with max 5 super missiles (hadn't bothered to go back through Brinstar) and went with missiles and honestly, made it easier.

Hitting him with Supers makes him do the semi-fire circle thing from the ceiling. With missiles he'd just float around

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Anteaterking
05/23/24 10:20:38 PM
#39:


The animals teaching you shine sparks and wall jumping is cool. I wish they would also teach you Crystal Flash, the alternate beams, etc.

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AnsestralRecall
05/23/24 10:44:04 PM
#40:


wackyteen posted...
I went in with max 5 super missiles (hadn't bothered to go back through Brinstar) and went with missiles and honestly, made it easier.

Hitting him with Supers makes him do the semi-fire circle thing from the ceiling. With missiles he'd just float around

yep, only use a super missile if it will finish phantoon off

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ClayGuida
05/23/24 10:46:48 PM
#41:


Add new areas.

I've never actually played the game, but I've seen it ran dozens of times at GDQ and I think adding some new areas, particularly in the open spaces on the surfaces to the left of the ship would be cool.

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FolkenRawr
05/23/24 10:49:59 PM
#42:


TheOtherMike posted...
The point of no return save point in Tourian. Remove that shit.

The jump mechanics are perfect.

This is a fair one. Points of no return are just not fun.
The jumping in sand fall thingies is annoying but, like the rest of the game, still feels rewarding overall

I never felt like the 'item jingle' - a term I've never heard of before this topic - was at all a thing in this game. In LttP I can at least get the argument. Not in though. The progression always feels so well paced, and again, earned. And this coming from someone that plays everything on easy mode

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wackyteen
05/23/24 10:55:27 PM
#43:


FolkenRawr posted...
This is a fair one. Points of no return are just not fun.
The jumping in sand fall thingies is annoying but, like the rest of the game, still feels rewarding overall

I never felt like the 'item jingle' - a term I've never heard of before this topic - was at all a thing in this game. In LttP I can at least get the argument. Not in though. The progression always feels so well paced, and again, earned. And this coming from someone that plays everything on easy mode
If the items were fewer, it wouldn't be so bad but in some places you can collect like 3 items in a minute and that adds up to like 15-20 seconds of dead time in a minute

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FolkenRawr
05/23/24 11:01:47 PM
#44:


wackyteen posted...
If the items were fewer, it wouldn't be so bad but in some places you can collect like 3 items in a minute and that adds up to like 15-20 seconds of dead time in a minute

Maybe I'm misunderstanding the term 'item jingle' and maybe even the topic in general?
Is this about speed running? If not, I'm... Confused why 20 seconds without a new item is considered 'dead time'

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TheOtherMike
05/23/24 11:08:38 PM
#45:


FolkenRawr posted...
Maybe I'm misunderstanding the term 'item jingle' and maybe even the topic in general?
Is this about speed running? If not, I'm... Confused why 20 seconds without a new item is considered 'dead time'

They're talking about the game pausing for a few seconds to play the item jingle whenever you pick up a power up. It adds up when you collect multiple power ups in a short span. It never bothered me, but I can understand the complaint.

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AceMos
05/23/24 11:09:31 PM
#46:


the point of no return

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FolkenRawr
05/23/24 11:09:56 PM
#47:


TheOtherMike posted...
They're talking about the game pausing for a few seconds to play the item jingle whenever you pick up a power up. It adds up when you collect multiple power ups in a short span. It never bothered me, but I can understand the complaint.

That's what they're talking about? Seriously?

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TheOtherMike
05/23/24 11:10:26 PM
#48:


FolkenRawr posted...
That's what they're talking about? Seriously?

Pretty sure, yeah.

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wackyteen
05/23/24 11:14:33 PM
#49:


FolkenRawr posted...
That's what they're talking about? Seriously?
Yeah.

It just breaks the flow of the game.

It's like reading a book

But all the

Sentences are broken up

Like this

For the entire

Length of the

Fucking book

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misterbum
05/23/24 11:15:40 PM
#50:


wackyteen posted...
Yeah.

It just breaks the flow of the game.

It's like reading a book

But all the

Sentences are broken up

Like this

For the entire

Length of the

Fucking book
Still better than a STEROLIZER post

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