Current Events > Lowering Elden Ring's difficulty would break the game itself says Miyazaki

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thronedfire2
06/22/24 9:15:14 AM
#401:


dancing_cactuar posted...
You will need to be a lot more specific than that my good man, there are a lot of giant dudes in this game. You mean these goobers?
https://gamefaqs.gamespot.com/a/forum/1/1bbb5a28.jpg
Level 9 seems pretty low to be around that area if I remember correctly, try exploring elsewhere in Limgrave, I believe you're in the northwest or so if this is the guy? There's another couple of these guys dragging a caravan around in Limgrave, but they're easier to take out since they're tied to the caravan so they can't really move well.

yeah it was one of those, I thought he was a boss >_>

it was close to where you first enter the main area though, I took a left as soon as I got outside and explored around there. So southwest part of the map I think it was

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Cemith
06/22/24 9:15:32 AM
#402:


Philip027 posted...
That's where we disagree, though, and where I disagree with the developer sentiment expressed in the OP. I do think the game could have been made more approachable in a very simple way that could have been easily ignored by anyone who did not want an easier or less challenging experience. To me, it reads like a cop-out, like a flimsy excuse.

Like I said, if he had just said instead "you know, we could have done this, but we just didn't feel like it", all I could really do in response to that would be to shrug and say OK. I might still not personally like that sort of take, but I couldn't exactly say it was wrong.

I don't say this to take the piss, as it were, but the game not being for you does not make it an actual game flaw. Elden Ring especially is the most approachable game he's ever made because it's completely open world. From memory there's exactly four bosses that you HAVE to do to actually progess into later areas. And between those fights is entire other games worth of content to explore beforehand. You can complete all of Limgrave, Weeping Peninsula, Liurnia, and Caelid before even attempting to fight Margit.

Presuming that Miyazaki is just giving a malignant "nah lol I don't want to lol" when asked about difficulty is really a stretch. Like I've said, the entire design of Soulsborne is the communal sense of accomplishment. And his design clearly works seeing as it's sold millions and millions of copies. I couldn't in good faith criticize Activision's Call of Duty series because I want to play a first person shooter with only my fists. It is not fundamentally part of how the game is designed. If you don't want to engage with Soulsborne wholesale, you don't actually want to engage with it. You just want a game that's more catered to your taste.

Philip027 posted...
Sure, but I'm sure you know that isn't really a satisfying substitute for immersing yourself into a game/world you wanted to try experiencing firsthand. If it were, you would never buy/play any video games and just hop on twitch/YT/whatever to watch other people play them for free.

Sure, but if I want to play the game. I will actually play the game. I don't play it for a few hours, decide I don't like it, but then demand the game itself changes to suit me.

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bsp77
06/22/24 9:17:36 AM
#403:


Philip027 posted...
Pot, kettle, etc.
Dungeater is one of the least spiteful people here. And yeah, hardly anyone has been saying "git gud"

Anyway, I am not arguing about this anymore. I said my peace, and it is not about gatekeeping or elitism, but yet people keep arguing it is.

You naysayers might like to know that my wife asked me if I was going to go play Turdtree lol

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SwayM
06/22/24 9:28:28 AM
#404:


SwayM posted...
I love how people throw around the word gatekeeping

The community welcomes people with open arms to enjoy the games as they are.

Thats not an invitation to wine and complain one of the core tenets of the games isnt for you and needs to be changed.

hey I see a lot of people eating this thing and it looks really good, can I try that?
sure but its spicy
oh I dont really like spice
okay.
yeah thats too spicy change it.


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RetuenOfDevsman
06/22/24 9:34:07 AM
#405:


SwayM posted...
I love how people throw around the word gatekeeping

The community welcomes people with open arms to enjoy the games as they are.

Thats not an invitation to wine and complain one of the core tenets of the games isnt for you and needs to be changed.

hey I see a lot of people eating this thing and it looks really good, can I try that?
sure but its spicy
oh I dont really like spice
okay.
"Does it come in mild?"
"The restaurant has no obligation to sell it in mild why don't you respect their vision stop trying to change this food that's in my hand also I lied it's not actually spicy at all you just have to use the shield/dodge roll"

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Cemith
06/22/24 9:37:26 AM
#406:


RetuenOfDevsman posted...
"Does it come in mild?"

"No''

"Make it mild for me then."


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Nemu
06/22/24 9:38:23 AM
#407:


RetuenOfDevsman posted...
"Does it come in mild?"
"The restaurant has no obligation to sell it in mild why don't you respect their vision stop trying to change this food that's in my hand also I lied it's not actually spicy at all you just have to use the shield/dodge roll"
If youre using restaurant analogies, Id say its like asking a place called Death Tacos to change their recipes just for you, when you can just open the taco and take out anything you dislike, though you cannot completely remove everything.
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RetuenOfDevsman
06/22/24 9:57:26 AM
#408:


Nemu posted...
If youre using restaurant analogies, Id say its like asking a place called Death Tacos to change their recipes just for you, when you can just open the taco and take out anything you dislike, though you cannot completely remove everything.
You're right, I guess it was a bad analogy to begin with

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SwayM
06/22/24 10:03:18 AM
#409:


Internet People refusing to understand the point of the analogy:

your analogy is bad.

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RetuenOfDevsman
06/22/24 10:04:06 AM
#410:


SwayM posted...
Internet People refusing to understand the point of the analogy:

your analogy is bad.
Hey, don't blame me. I'm just agreeing with them. I tried to roll with it until then.

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SwayM
06/22/24 10:06:45 AM
#411:


RetuenOfDevsman posted...
"Does it come in mild?"
"The restaurant has no obligation to sell it in mild why don't you respect their vision stop trying to change this food that's in my hand also I lied it's not actually spicy at all you just have to use the shield/dodge roll"

no. Its spiciness is what has attracted people to enjoy it in the first place. But its not an insurmountable level of spice. Anyone can enjoy it, some may need to work up to it more than others though.

no I just dont like spice, change it.

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RetuenOfDevsman
06/22/24 10:08:27 AM
#412:


SwayM posted...
no. Its spiciness is what has attracted people to enjoy it in the first place. But its not an insurmountable level of spice. Anyone can enjoy it, some may need to work up to it more than others though.

no I just dont like spice, change it.
I like how you just paraphrased back to me the part where you backpedaled on it being spicy.

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SwayM
06/22/24 10:10:57 AM
#413:


RetuenOfDevsman posted...
I like how you just paraphrased back to me the part where you backpedaled on it being spicy.

Oh my dude you are lost. Show me the part where that happened.

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loafy013
06/22/24 1:24:31 PM
#414:


If you want a restaurant analogy, I would compare it to Raising Cane's. They sell chicken fingers, chicken fingers on a bun, and fries. Some of you all sound like you would show up there and demand a burger with onion rings. It's not what they offer and they see no reason to change the menu from what currently works.

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ssb_yunglink2
06/22/24 1:38:51 PM
#415:


interestingly im actually seeing a lot of players unhappy with how difficult the dlc is, and considering who you have to beat to even access the DLC, I dont think these are the people who beg for an easy mode.

Some of the posts on the elden ring subreddit are like war zones lol.


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bsp77
06/22/24 2:03:53 PM
#416:


ssb_yunglink2 posted...
interestingly im actually seeing a lot of players unhappy with how difficult the dlc is, and considering who you have to beat to even access the DLC, I dont think these are the people who beg for an easy mode.

Some of the posts on the elden ring subreddit are like war zones lol.
@ssb_yunglink2

I find that interesting. Are there particular bosses they are complaining about? Feel free to hide in spoilers if it would upset others. I don't care about boss names.

I have beaten a total of 11 bosses (out of like 40 I think?), with 2 major. A couple have been a big pain in the ass, but nothing worse than Mohg for sure.

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Cemith
06/22/24 2:05:05 PM
#417:


If we're talking bosses I'm out. I can't be spoiled by anything

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bsp77
06/22/24 2:06:02 PM
#418:


Cemith posted...
If we're talking bosses I'm out. I can't be spoiled by anything
I figured, which is why I said to hide them behind spoiler tags

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ssb_yunglink2
06/22/24 2:07:21 PM
#419:


bsp77 posted...
@ssb_yunglink2

I find that interesting. Are there particular bosses they are complaining about? Feel free to hide in spoilers if it would upset others. I don't care about boss names.

I have beaten a total of 11 bosses (out of like 40 I think?), with 2 major. A couple have been a big pain in the ass, but nothing worse than Mohg for sure.
so a lot of complaints are about the frame rate in general taking some huge hits, especially during some of the boss fights.

Some of the bosses ive seen mentioned repeatedly are The lion and Rellana.


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ssb_yunglink2
06/22/24 2:07:44 PM
#420:


Cemith posted...
If we're talking bosses I'm out. I can't be spoiled by anything
dont worry lol ill tag anything im talking about

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bsp77
06/22/24 2:08:45 PM
#421:


ssb_yunglink2 posted...
so a lot of complaints are about the frame rate in general taking some huge hits, especially during some of the boss fights.

Some of the bosses ive seen mentioned repeatedly are The lion and Rellana.
The camera was a little crazy, but that first boss you mentioned is cake. The second, yeah, pain in the ass. But still, not as hard as Mohg.

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ssb_yunglink2
06/22/24 2:10:24 PM
#422:


bsp77 posted...
The camera was a little crazy, but that first boss you mentioned is cake. The second, yeah, pain in the ass. But still, not as hard as Mohg.
also the golden hippo has been brought up a lot. Apparently theres a massive difference between NG and NG+ in terms of difficulty of the dlc

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bsp77
06/22/24 2:12:34 PM
#423:


ssb_yunglink2 posted...
also the golden hippo has been brought up a lot. Apparently theres a massive difference between NG and NG+ in terms of difficulty of the dlc
Haven't fought him yet. I am still on my original character. My save from immediately before the final boss of the main game.

So yeah, maybe I am not as bad off.

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SwayM
06/22/24 2:13:17 PM
#424:


RetuenOfDevsman posted...
I like how you just paraphrased back to me the part where you backpedaled on it being spicy.

And he was never seen again.

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bsp77
06/22/24 2:22:56 PM
#425:


Let's just stop the arguing about it. We are not going to agree. I only ask that people not assume why people are choosing the side they are, and that goes for people on both sides of the argument. "You only feel this way because..." Let's stop that.

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RetuenOfDevsman
06/22/24 2:27:02 PM
#426:


SwayM posted...
And he was never seen again.
I could argue with you forever about who said what but that would be stupid.

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Sputnik1337
06/22/24 2:34:01 PM
#427:


ssb_yunglink2 posted...
Apparently theres a massive difference between NG and NG+ in terms of difficulty of the dlc
I havent started it yet and wont be looking at anything for it to avoid spoilers, but thats usually what happens with the dlc. You go in on a ng0 character and things are mechanically difficult but you usually aren't walled out by stat checks, or you go in on ng+ where they've balanced it to still be hard for the 600 hour ng+35643756073 characters so you just get wrecked.

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brestugo
06/22/24 3:16:50 PM
#428:


ssb_yunglink2 posted...
also the golden hippo has been brought up a lot. Apparently theres a massive difference between NG and NG+ in terms of difficulty of the dlc

Haven't played it yet, but FROM usually does this. I know people who keep at least one NG character just to take into the DLC.

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voldothegr8
06/22/24 4:25:11 PM
#429:


ssb_yunglink2 posted...
interestingly im actually seeing a lot of players unhappy with how difficult the dlc is
Those complaints will swiftly go away, once you get your Scadutree Blessing levels up it becomes much more manageable as people are finding out. Don't even have to keep leveling normally, I got mine up to level 6 and it made a world of difference with my 150 character. I think you can get 10 or so levels without ever fighting a single boss.

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ssb_yunglink2
06/22/24 4:27:36 PM
#430:


voldothegr8 posted...
Those complaints will swiftly go away, once you get your Scadutree Blessing levels up it becomes much more manageable as people are finding out. Don't even have to keep leveling normally, I got mine up to level 6 and it made a world of difference with my 150 character. I think you can get 10 or so levels without ever fighting a single boss.
Yeah, im sure those voices will become quieter with time. I just thought it added another level to this whole debate, as these arent people who only played the game for a few hours and then gave up/asked for an easy mode


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Dungeater
06/22/24 4:32:59 PM
#431:


i'm several bosses deep into the DLC and so far i've found them all to be more difficult than malenia. they are definitely designed with purposely taking advantage of players' expectations and reaction times

one of them thus far has managed to feel like an actual dance though, and it might be my new favorite in elden ring

overall im disappointed with the bosses aside from OSTs tho

also i havent found any easy yet, and im pretty damn good at the game

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brestugo
06/22/24 4:36:15 PM
#432:


https://gamefaqs.gamespot.com/a/forum/5/5120308c.jpg

Ok, maybe Miyazaki's getting carried away with the difficulty....

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UnfairRepresent
06/22/24 4:45:25 PM
#433:


Pathologic 2 (A much harder game than any From game) obliterated this ass logic years ago:
https://youtu.be/q00T0xxj2o0?t=2417
https://steamcommunity.com/app/505230/discussions/0/1653297026046920037/

Judging by your feedback, Pathologic 2 is actually balanced in a way that achieves all that.

However, we have received clear feedback that the game is too hardand we dont think that everyone who says that misses the point of the experience. People are different and have different attention spans and patterns. So were fine with allowing the players to tweak the game a bit to account for this fact.

Our games have always been in a curious spot. Some people only finished the original Pathologic and The Void using cheat codes. So while in theory these players agreed with our stance on games as a medium for creating compelling experiences, in actuality they didnt reallywellexperience what we had in store for them. Which is, of course, understandable. Not everyone wants a life-changing experience every time they launch a game. Sometimes people only want a cursory glance.

Well, wed rather give people a tweaked experience than none at all.

So, in the coming 2-3 weeks well introduce a difficulty slider to Pathologic 2. Youll be able to tweak the game mildly, within the limits of what we consider intended difficulty, and also set it the way you want, if you want.

But we hope that you dont. Pathologic 2 is supposed to be almost unbearable, otherwise the effect is lost. We concede that everyone has their own limits to push. But we strongly advise against making the game easy for yourself.

However, we do like the notion of giving you this freedomand this responsibility. This way, the achievement of resisting the temptation and finishing the game on intended difficulty becomes even more true and vivid. And thats the kind of effect we deeply appreciate.

They released a game.
It was really hard. It was intended to be hard. The Devs wanted it to be hard and the intended purpose of the game was that you died over and over. Part of the art/story and emotion was built on that rockbed. You actually suffer permanent negative effects from dying that you can't save scum out of.

People complained the game is too hard.
Devs added in optional difficulty settings and openly said "We don't like these and don't want you to use them since it's not the experience we intended but since you wanted them here they are as an option."

Then everyone got to enjoy the game and absolutely nobody suffered in any way whatsoever. The fanbase is fantastic and there is no toxicity at all of any note.

The devs even noted that a ton of people who played their games just used cheats and mods anyway so why not just make it easier for them if that's the experience they wanted even if the devs didn't.

Just immediately inadvertantly proves that the Dark Souls nonsense is purely because their fans are largely toxic and the devs know that, so they play to them. Not for any actual benefit beyond feeling superior to others. The reality is difficulty settings would be easy as pie.

But the fanbase is so toxic, the devs know they make more money by feeding the toxicity that they are "better" than the "plebs" who need to "git gud"

The "You cheated not only the game, but yourself. You didn't grow. You didn't improve. You took a shortcut and gained nothing. You experienced a hollow victory. Nothing was risked and nothing was gained. It's sad that you don't know the difference" fan grift

Edit: You can also make the game even harder than the devs intended if you're into that too. Literally everyone won.

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voldothegr8
06/22/24 4:51:58 PM
#434:


UnfairRepresent posted...
Pathologic 2 (A much harder game than any From game) obliterated this ass logic years ago:
https://youtu.be/q00T0xxj2o0?t=2417
https://steamcommunity.com/app/505230/discussions/0/1653297026046920037/

They released a game.
It was really hard. It was intended to be hard. The Devs wanted it to be hard and the intended purpose of the game was that you died over and over. Part of the art/story and emotion was built on that rockbed. You actually suffer permanent negative effects from dying that you can't save scum out of.

People complained the game is too hard.
Devs added in optional difficulty settings and openly said "We don't like these and don't want you to use them since it's not the experience we intended but since you wanted them here they are as an option."

Then everyone got to enjoy the game and absolutely nobody suffered in any way whatsoever. The fanbase is fantastic and there is no toxicity at all of any note.

The devs even noted that a ton of people who played their games just used cheats and mods anyway so why not just make it easier for them if that's the experience they wanted even if the devs didn't.

Just immediately inadvertantly proves that the Dark Souls nonsense is purely because their fans are largely toxic and the devs know that, so they play to them. Not for any actual benefit beyond feeling superior to others. The reality is difficulty settings would be easy as pie.

But the fanbase is so toxic, the devs know they make more money by feeding the toxicity that they are "better" than the "plebs" who need to "git gud"

The "You cheated not only the game, but yourself. You didn't grow. You didn't improve. You took a shortcut and gained nothing. You experienced a hollow victory. Nothing was risked and nothing was gained. It's sad that you don't know the difference" fan grift

Edit: You can also make the game even harder than the devs intended if you're into that too. Literally everyone won.

Ah yes, the widely acclaimed Pathologic 2 with a peak concurrent player count of *checks steam charts* 1,400 players.

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bsp77
06/22/24 5:02:39 PM
#435:


Dungeater posted...
i'm several bosses deep into the DLC and so far i've found them all to be more difficult than malenia. they are definitely designed with purposely taking advantage of players' expectations and reaction times

one of them thus far has managed to feel like an actual dance though, and it might be my new favorite in elden ring

overall im disappointed with the bosses aside from OSTs tho

also i havent found any easy yet, and im pretty damn good at the game
Are you NG+? Because I have fought 11 bosses (2 major) and nothing even close to Melania. Apparently my not being NG+ makes it easier.

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UnfairRepresent
06/22/24 5:18:17 PM
#436:


voldothegr8 posted...
Ah yes, the widely acclaimed Pathologic 2 with a peak concurrent player count of *checks steam charts* 1,400 players.


Elden Ring has made a tiny fraction of what Dungeon Fighter Online makes in money and playerbase. So by your logic Dungeon Fighter Online is an infinitly better game with better design and Elden Ring should be more like Dungeon Fighter Online?

Also the Emoji Movie is better made than Schindler's List since it made more money and more people watched it.

Look how quickly the goalposts were moved. AND on top of that, the new moved goalpost logic of "Well your example is a smaller game and therefore I can ignore all the raised ironclad facts" boils down to "It makes money so that's why they do it."

Which is exactly what I said. This is the toxicity I'm talking about. There's no artistic justification whatsoever, it's just that the fans feel good about putting other people down and gatekeeping. So there's a grift to be made there.

Edit: On a petty note, Patholigic 2 actually has a higher very positive rating than Elden Ring on Steam so the "acclaimed" part doesn't even work for the elitism.

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Fluttershy
06/22/24 5:24:56 PM
#437:


Also the Emoji Movie is better made than Schindler's List since it made more money and more people watched it.

baseball sells more tickets per year than football so that means it's a better game. i can make terrible comparisons too lol.

i'm guessing you saw a bunch of attention being thrown around and wanted in on that. you should be embarrassed. fucking sheesh.

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Dungeater
06/22/24 5:27:47 PM
#438:


bsp77 posted...
Are you NG+? Because I have fought 11 bosses (2 major) and nothing even close to Melania. Apparently my not being NG+ makes it easier.
nope, new game

on my original playthru i beat malenia with 13 vigor lol. she's really hard. i just wouldn't call any of the remembrance bosses easier thus far except for *boss spoilers* messmer

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ssb_yunglink2
06/22/24 5:37:26 PM
#439:


Fluttershy posted...
Also the Emoji Movie is better made than Schindler's List since it made more money and more people watched it.

baseball sells more tickets per year than football so that means it's a better game. i can make terrible comparisons too lol.

i'm guessing you saw a bunch of attention being thrown around and wanted in on that. you should be embarrassed. fucking sheesh.
You're literally supporting the guy youre responding to if you think the popularity equals better argument is stupid

UR said pathologic 2 was able to provide difficulty modes and the fanbase accepted it and still enjoyed not using it if they didnt need to. That was then responded to with nobody played it tho as if popularity means anything.

So youre now agreeing with arguments made to support difficulty modes.


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Fluttershy
06/22/24 5:43:42 PM
#440:


stop trying to get attention from me dude. shoo.

oh, and please, don't shit up the thread with like ten posts about forum drama when you don't get it. elden ring thread, not fluttershy thread. fucking sheesh.

also i'm in ng+ and i have 15 of the scadutree things and i haven't used any of 'em yet. but i'm also crabbing and using braggart's roar.

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ssb_yunglink2
06/22/24 5:45:12 PM
#441:


Fluttershy posted...
stop trying to get attention from me dude. shoo.
Im pointing out that you are completely wrong about your last post. You cannot admit when you are wrong and should get better about that.

Nice edit btw. You should read the things people are saying next time before you mock them.

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UnfairRepresent
06/22/24 5:46:04 PM
#442:


ssb_yunglink2 posted...
You're literally supporting the guy youre responding to if you think the popularity equals better argument is stupid

UR said pathologic 2 was able to provide difficulty modes and the fanbase accepted it and still enjoyed not using it if they didnt need to. That was then responded to with nobody played it tho as if popularity means anything.

So youre now agreeing with arguments made to support difficulty modes.
Yup

Guy was so eager to argue wuthout thinking that he didn't even realize he was accidentally proving me right

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Fluttershy
06/22/24 5:49:21 PM
#443:


he was accidentally proving me right

that's not what happened at all, but you're just here to shitpost and nobody on the forum takes you seriously and i'm not going to be the first. begone, attention-desperate.

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ssb_yunglink2
06/22/24 5:51:31 PM
#444:


Fluttershy posted...
he was accidentally proving me right

that's not what happened at all, but you're just here to shitpost and nobody on the forum takes you seriously and i'm not going to be the first.
Holy shit. I get you enjoy making people angry, but you objectively posted without context, and accidentally agreed with UR while mocking him for it.

Just own up to it and stop acting like everyone else is always the problem

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ssb_yunglink2
06/22/24 5:53:00 PM
#445:


UnfairRepresent posted...
Yup

Guy was so eager to argue wuthout thinking that he didn't even realize he was accidentally proving me right
Yeah. Me and you have had arguments, but that was a pretty blatant attempt to attribute the popularity argument to you, when you were obviously saying the opposite

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KyasarinTsuu
06/22/24 5:57:53 PM
#446:


"Make it easier for me because I am not skilled enough" is so often veiled as a plea for accessibility.
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Fluttershy
06/22/24 6:01:59 PM
#447:


"Make it easier for me because I am not skilled enough" is so often veiled as a plea for accessibility.

that's a different argument, though, and i would go ahead and say that the damage curve in elden ring could probably use some work, and so could the early-game direction. i don't necessarily think that elden ring would be a worse game if it were easier. it would be a worse game should they install an option to literally ignore its core systems.

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loafy013
06/22/24 6:37:32 PM
#448:


voldothegr8 posted...
Those complaints will swiftly go away, once you get your Scadutree Blessing levels up it becomes much more manageable as people are finding out. Don't even have to keep leveling normally, I got mine up to level 6 and it made a world of difference with my 150 character. I think you can get 10 or so levels without ever fighting a single boss.
I went in at 180 and felt like I was getting my ass handed to me. Once I got the blessing to +3, the difficulty felt in line with what I was expecting it to be. Wasn't stomping all over the enemies but I wasn't getting killed in 5 seconds either.

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voldothegr8
06/22/24 7:44:01 PM
#449:


UnfairRepresent posted...
Elden Ring has made a tiny fraction of what Dungeon Fighter Online makes in money and playerbase. So by your logic Dungeon Fighter Online is an infinitly better game with better design and Elden Ring should be more like Dungeon Fighter Online?

Also the Emoji Movie is better made than Schindler's List since it made more money and more people watched it.

Look how quickly the goalposts were moved. AND on top of that, the new moved goalpost logic of "Well your example is a smaller game and therefore I can ignore all the raised ironclad facts" boils down to "It makes money so that's why they do it."

Which is exactly what I said. This is the toxicity I'm talking about. There's no artistic justification whatsoever, it's just that the fans feel good about putting other people down and gatekeeping. So there's a grift to be made there.

Edit: On a petty note, Patholigic 2 actually has a higher very positive rating than Elden Ring on Steam so the "acclaimed" part doesn't even work for the elitism.
Now that is a whoosh.

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Alteres
06/22/24 10:09:34 PM
#450:


I remember the last couple ACs before this one having annoyingly difficult fights that I had to custom build a mech for each ranked match after a certain level and certain missions.

Could I have just turned down the difficulty and ignored that? (I mean its likely, I just dont recall)

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