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Damn_Underscore 07/26/24 12:06:46 PM #1: |
They looked really nice and the worlds they made were cool, especially as the years went on, but these games were riddled with stupid puzzles that made the games unwinnable if you did something wrong https://www.youtube.com/watch?v=apIBmgHP390 --- On a hot summer night, would you offer your throat to the wolf with the red roses? I bet you say that to all the boys... ... Copied to Clipboard!
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Foppe 07/26/24 1:48:04 PM #2: |
...that is why they were loved by a cliche before LucasArts simplified the genre for the masses. --- GameFAQs isn't going to be merged in with GameSpot or any other site. We're not going to strip out the soul of the site. -CJayC ... Copied to Clipboard!
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Damn_Underscore 07/26/24 2:05:36 PM #3: |
Foppe posted... ...that is why they were loved by a cliche before LucasArts simplified the genre for the masses. LucasArts games arent perfect either but this factor makes them way better than Sierra games --- On a hot summer night, would you offer your throat to the wolf with the red roses? I bet you say that to all the boys... ... Copied to Clipboard!
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Nade_Duck 07/26/24 4:28:46 PM #4: |
i'd say that's part of their charm. yeah kinda fucking annoying without a guide but if you could get things figured out it was fun to play around with the world. experimental stuff like that is cool. --- http://i.imgur.com/ElACjJD.gifv "Most of the time, I have a whole lot more sperm inside me than most women do." - adjl ... Copied to Clipboard!
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Damn_Underscore 07/26/24 4:55:50 PM #5: |
^Being able to make the game unwinnable at any time for any reason isn't fun though. It's like if you were playing Mario and went to get a mushroom below, but when you tried to get back up there are invisible blocks blocking your path and you have to reset the level It's like that but worse --- On a hot summer night, would you offer your throat to the wolf with the red roses? I bet you say that to all the boys... ... Copied to Clipboard!
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Dikitain 07/26/24 6:00:46 PM #6: |
That was kind of the charm of the old Sierra games. If you knew what you are doing, you maybe lost a minute of progress at the most. They let you save whenever and wherever you want and told you to "SAVE EARLY AND SAVE OFTEN!!!" Even if you weren't following that advice, the games were short enough to go from start to finish in half an hour, hour at most. --- My bookshelf: https://www.goodreads.com/review/list/152760030 Comics: https://leagueofcomicgeeks.com/profile/dikitain ... Copied to Clipboard!
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slacker03150 07/26/24 6:42:37 PM #7: |
They did have the best Spyro games and EE:AoC was better than AoE. --- I am awesome and so are you. Lenny gone but not forgotten. - 12/10/2015 ... Copied to Clipboard!
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ParanoidObsessive 07/26/24 6:42:50 PM #8: |
They were designed to make you call the Sierra hint line. --- "Wall of Text'D!" --- oldskoolplayr76 "POwned again." --- blight family ... Copied to Clipboard!
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Jeremy517 07/26/24 7:05:40 PM #9: |
There is a bridge in King's Quest 2 that you can only cross seven times without it breaking, and you must cross it seven times to beat the game. If you ever cross the bridge without doing what is required or when you can't do what is required, you are softlocked, but won't know it until near end game. ... Copied to Clipboard!
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Foppe 07/26/24 9:33:13 PM #10: |
Jeremy517 posted... There is a bridge in King's Quest 2 that you can only cross seven times without it breaking, and you must cross it seven times to beat the game. If you ever cross the bridge without doing what is required or when you can't do what is required, you are softlocked, but won't know it until near end game.https://tvtropes.org/pmwiki/pmwiki.php/UnwinnableByDesign/Sierra --- GameFAQs isn't going to be merged in with GameSpot or any other site. We're not going to strip out the soul of the site. -CJayC ... Copied to Clipboard!
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sabin017 07/26/24 9:47:41 PM #11: |
That bear's pose after it decks the player is quite amusing. --- https://i.imgur.com/TWsfIIj.gif ... Copied to Clipboard!
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Damn_Underscore 07/27/24 3:48:08 PM #12: |
I also appreciate what the older games did to pioneer the genre, but a lot of those games just aren't very good... and as the games got newer they didn't change their game design to accommodate the graphic design. In the older games you could find a lot of stuff by typing "look" everywhere and "look at (item)" to get more detail. In the newer games you had to hunt for pixels. Much tougher. And the stupid logic/puzzles are consistent throughout There's this puzzle in the first King's Quest game that requires a full written explanation --- On a hot summer night, would you offer your throat to the wolf with the red roses? I bet you say that to all the boys... ... Copied to Clipboard!
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BlazeAndBlade 07/27/24 5:34:58 PM #13: |
played king quest 5,6,7 totally never played leisure suit Larry red baron https://www.youtube.com/watch?v=QreKKW-syOg https://www.youtube.com/watch?v=Zx8wsb_1eYU --- Having a goal is good, but don't let your goal depress you. Goals are meant to inspire. ... Copied to Clipboard!
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Lokarin 07/27/24 6:00:24 PM #14: |
I never played Love for Sail, even though that's the one I remember the most advertising for --- "Salt cures Everything!" My YouTube: https://www.youtube.com/user/Nirakolov/videos ... Copied to Clipboard!
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VioletZer0 07/27/24 6:10:55 PM #15: |
I haven't clicked on the video, I am going to guess that it is the cat and mouse scene. There's a timed sequence where you have to save a mouse from a cat and it is very "blink and you miss it" if you miss it, your game is hard locked and unwinnable and THE GAME DOESN'T TELL YOU it is. The game lets you progress much further into the game too. ... Copied to Clipboard!
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Nade_Duck 07/27/24 8:05:28 PM #16: |
torin's passage was easily my favorite. it was so pretty. ;-; --- http://i.imgur.com/ElACjJD.gifv "Most of the time, I have a whole lot more sperm inside me than most women do." - adjl ... Copied to Clipboard!
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Hoppy800 07/27/24 8:43:10 PM #17: |
Damn_Underscore posted... ^Being able to make the game unwinnable at any time for any reason isn't fun though. It's like if you were playing Mario and went to get a mushroom below, but when you tried to get back up there are invisible blocks blocking your path and you have to reset the levelPC-88 RPGs are filled with games with such scenarios and that genre didn't get better until Dragon Quest, The Legend of Heroes, and Final Fantasy came about. ... Copied to Clipboard!
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Foppe 07/28/24 1:16:41 PM #18: |
A classic is to have a hidden item on one of the first screens that is required on one of the last screens to proceed. The game wont tell you what you lack, or even that you lack anything, and most of the time you wont be able to return to the first couple of screens once you leave them. Add to that that you can only carry a limited ammount of items at the same time, that you cant recover them if you drop them, and you can use them at the wrong place which removes them from your inventory. These were for hardcore gamers. --- GameFAQs isn't going to be merged in with GameSpot or any other site. We're not going to strip out the soul of the site. -CJayC ... Copied to Clipboard!
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Damn_Underscore 07/29/24 9:11:31 PM #19: |
I think these games are best experienced through Let's Plays or Playthrough/Summary Videos rather than actually playing them yourself --- On a hot summer night, would you offer your throat to the wolf with the red roses? I bet you say that to all the boys... ... Copied to Clipboard!
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Cacciato 07/30/24 8:53:56 PM #20: |
I actually really enjoy Sierra games. Its like they can make a lot of them without substance. Like some topic-makers on this board. ... Copied to Clipboard!
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Damn_Underscore 08/06/24 3:42:46 PM #21: |
King's Quest 3 is insane. Most of the game is you trying to escape from the evil wizard that enslaved you, but it's filled with RNG and an extremely important in-game-timer I have no idea how you would figure that game out without a guide, and the worst part is if you ever start the game over you are required to do a lot of pointless waiting even if you know exactly what to do. --- On a hot summer night, would you offer your throat to the wolf with the red roses? I bet you say that to all the boys... ... Copied to Clipboard!
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VioletZer0 08/15/24 8:51:54 PM #22: |
Damn_Underscore posted... King's Quest 3 is insane. Most of the game is you trying to escape from the evil wizard that enslaved you, but it's filled with RNG and an extremely important in-game-timer I appreciate how back in the day the philosophy (shaped by arcade cabinets where games were monetized on playtime and buying more livees) was that a game should be experienced and completing a game was called "beating the game." It was an achievement for the hardest of hardcore. Every generation has a preferred method for padding games out and the way they did it in Gen 2-3 was making them balls hard. For King's Quest and other adventure games of the time, getting lost and fumbling around with zero clue what to do was the point of the game. The paradigm shift where games started being made to be completed was a good move, but I think we lost something along the way. We now interpret losses as failures on ourselves or the game design instead of just letting it be a part of the experience. ... Copied to Clipboard!
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Damn_Underscore 08/15/24 8:54:48 PM #23: |
I think the Broken Sword series does that well. For one thing you can't get softlocked at all, let alone not knowing it. I guess they didn't think of games as vehicles for telling a story back then --- On a hot summer night, would you offer your throat to the wolf with the red roses? I bet you say that to all the boys... ... Copied to Clipboard!
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