Current Events > Do you like this game: Undertale

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HighSeraph
08/03/24 2:20:33 PM
#1:


89.02% of CE likes NBA JAM
88.1% of CE likes Fallout New Vegas
84.17% of CE likes Castlevania: Symphony of the Night
83.33% of CE likes Super Mario RPG: Legend of the Seven Stars
83.02% of CE likes Pokmon Yellow
82.43% of CE likes Street Fighter II
81.37% of CE likes Doom (1993)
81.34% of CE likes The Legend of Zelda: Ocarina of Time
80.85% of CE likes Kirby's Dream Land
80% of CE likes Mortal Kombat Trilogy
78.1% of CE likes Final Fantasy 6
77% of CE likes The Elder Scrolls IV: Oblivion
74.8% of CE likes Red Dead Redemption
61% of CE likes Golden Axe
60.87% of CE likes Ogre Battle 64: Person of Lordly Caliber
59.26% of CE likes Doki Doki Literature Club
59.6% of CE likes The Last of Us
55.13% of CE likes Elden Ring
53.06% of CE likes Mother 3
51.89% of CE likes Zelda II: The Adventure of Link
50.77% of CE likes Terraria
49.3% of CE likes Baldur's Gate II
48.21% of CE likes Prey 2006
41.67% of CE likes Catherine
36.9% of CE likes Outer Wilds
33.33% of CE likes Fire Emblem: Genealogy of the Holy War
32.08% of CE likes DMC: Devil May Cry
25% of CE likes Fortnite

Should be a good one it is the greatest game of all time according to GameFAQs afterall
This time with the poll actually included

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DuuuDe14
08/03/24 2:22:17 PM
#2:


Never played it. But hell yeah to NBA Jam taking the current top spot.

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Alteres
08/03/24 2:33:09 PM
#3:


All Im getting from those percents is CE has a weird mix of hyper nostalgia and mass market appeal

how did terraria, outer wilds, bg 2 and elden ring score so fucking low?

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HighSeraph
08/03/24 2:34:52 PM
#4:


Alteres posted...
how did terraria, outer wilds, bg 2 and elden ring score so f***ing low?
Mostly due to indifferent/haven't played. I'm regretting adding it as an option lol

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Turducken
08/03/24 2:41:52 PM
#5:


Never played it, never will. Seen enough to know it's not my type of game at all.

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Doe
08/03/24 2:42:38 PM
#6:


https://youtu.be/cGBMTAGzWPs

It's my top 1 game ever made.

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Robot2600
08/03/24 2:43:49 PM
#7:


no.

i want to like it, but i do not like it. i know everyone likes it so that's all i will say.

ive tried to play it so many times

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HighSeraph
08/03/24 7:56:51 PM
#8:


I liked it but I wasn't a huge fan tbh

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ellis123
08/03/24 8:00:01 PM
#9:


HighSeraph posted...
Mostly due to indifferent/haven't played. I'm regretting adding it as an option lol
Then it would be just a bunch of "no's" for the same result. Track "no's" as well if you want to make it apparent that the game just wasn't played.

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Unknown5uspect
08/03/24 8:00:28 PM
#10:


I liked what I played of it but it left Gamepass before I could beat it. For a while there the fan base was fucking insufferable and I just avoided the game.

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psobro
08/03/24 8:06:30 PM
#11:


My kid was YouTube obsessed over this game, then I bought it for him.. he played 10 minutes and that was the end of that.
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DocileOrangeCup
08/03/24 8:18:32 PM
#12:


Yeah but I've been enjoying deltarune a lot more so far. Looking forward to nutdealer

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GuerrillaSoldier
08/03/24 8:24:42 PM
#13:


psobro posted...
My kid was YouTube obsessed over this game, then I bought it for him.. he played 10 minutes and that was the end of that.
this is literally everything about undertale


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HighSeraph
08/04/24 7:50:43 AM
#14:


First bump

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Trelve
08/04/24 7:54:38 AM
#15:


Great game, abysmal fanbase.
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kind9
08/04/24 7:56:06 AM
#16:


Never played.

Trelve posted...
abysmal fanbase


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pazzy
08/04/24 7:56:27 AM
#17:


GuerrillaSoldier posted...
this is literally everything about undertale
This.

I didn't like it, but kids were obsessed with the game, and now it only seems that people just like the idea of it from the Internet more than the game itself.

Never liked it.
Alteres posted...
All Im getting from those percents is CE has a weird mix of hyper nostalgia and mass market appeal

how did terraria, outer wilds, bg 2 and elden ring score so fucking low?
Or it depends on the day that it was done. Should have problem had the voting numbers rather than just percentages.
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Fluttershy
08/04/24 8:04:05 AM
#18:


it actually respects player time.

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BlackScythe0
08/04/24 8:11:38 AM
#19:


I'll never give this game a shot because of how miserable the fanbase is
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#20
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tripleh213
08/04/24 8:17:09 AM
#21:


It was an ok game like 7/10

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#22
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snake_5036
08/04/24 8:21:13 AM
#23:


Great game, but only two routes are worth experiencing

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#24
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DementedDurian
08/04/24 8:29:49 AM
#25:


Trelve posted...
Great game, abysmal fanbase.

I heard one person baked cookies with hypodermic needles in them and gave to a woman at a panel because they didn't like the ship she drew. She took a bite and had to rushed to the hospital.

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FFTHEWINNER
08/04/24 8:39:21 AM
#26:


Absolutely love it. It was truly fantastic :).

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HighSeraph
08/04/24 9:51:55 PM
#27:


You felt your sins crawling on your back

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PowerMan5000000
08/04/24 9:52:18 PM
#28:


Yes

I dont compare it to Earthbound though, way too different

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CE_gonna_CE
08/04/24 9:53:08 PM
#29:


Loved it

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HighSeraph
08/05/24 9:58:10 AM
#30:


Final Bump

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Turbam
08/05/24 9:59:03 AM
#31:


I'll play it some day

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Unknown5uspect
08/05/24 10:28:13 AM
#32:


[LFAQs-redacted-quote]

It isn't about sticking it to the fan base. It's about not wanting to be associated with the fan base.

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Seaman_Prime
08/05/24 12:23:52 PM
#33:


Really good gameplay and fun characters, cant wait for Deltarune
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crayola555
08/05/24 12:32:04 PM
#34:


The game is not bad. I enjoyed playing it, but mostly forgettable afterwards.

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mehmeh1
08/05/24 12:56:19 PM
#35:


[LFAQs-redacted-quote]

neutral has a lot of really interesting things itself though, Undyne's death is genuinely really well done, seeing the consequences of killing some of the dogs with the other dogs' reactions at the bar, the judgement scene. I always say going in blind is the best experience to really feel the consequences in the first run.

I will say though, I like how Yellow does separate neutral a bit more with the final area having multiple major changes

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#36
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pazzy
08/07/24 10:21:01 AM
#37:


[LFAQs-redacted-quote]

Because I stand by that a game shouldn't require you to play a game multiple times to be able to get the "true endings." I've never been a fan of locking content like Undertale does.

If you could get it without having to play again I'd be less annoyed about it.

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Lobinde
08/07/24 10:24:06 AM
#38:


It's not a masterpiece or anything but I like it

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UnfairRepresent
08/07/24 10:26:01 AM
#39:


pazzy posted...
Because I stand by that a game shouldn't require you to play a game multiple times to be able to get the "true endings." I've never been a fan of locking content like Undertale does.

If you could get it without having to play again I'd be less annoyed about it.
You're kind of completely missing the point that Undertale's game design was going for

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Doe
08/07/24 11:01:03 AM
#40:


pazzy posted...
Because I stand by that a game shouldn't require you to play a game multiple times to be able to get the "true endings." I've never been a fan of locking content like Undertale does.

If you could get it without having to play again I'd be less annoyed about it.
I agree for something like SMTVV where you need to New Game+ basically just because the devs said so.
Undertale lets you kill major characters, so there's no feasible way to get to an ending where Toriel stops Asgore after you've killed Toriel.

If your first run has no kills, then you can in fact just reload your save and do the final pacifist requirements, and Flowey even advises you to do this.
Otherwise, Undertale is too fundamentally about the consequences of your actions for reaching any ending from any set of choices to be feasible.

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#41
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TotallyNotAGirl
08/07/24 12:05:17 PM
#42:


It was the only RPG style game released in the last 10 years that was actually groundbreaking in certain aspects.

You do that now, and people say, "Oh theyre doing an Undertale"

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SteveNasti
08/07/24 12:06:21 PM
#43:


I really enjoyed it, only did one route tho. Apparently Omori is similar? Been meaning to check that out too

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MeltraT
08/07/24 12:13:49 PM
#44:


I feel for the hype and never finished a single playthrough.

The gameplay / battles were not enjoyable for me for a single second, and the jokes from Sans and Papyrus made me mostly cringe and rarely smile, and... well, I don't think there is more to the game anyways.

And when people come with stuff like "noooo, the point of Undertale is something much deeper": C'mon, you can say that about many games.
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UnfairRepresent
08/07/24 12:21:25 PM
#45:


MeltraT posted...
I feel for the hype and never finished a single playthrough.

The gameplay / battles were not enjoyable for me for a single second, and the jokes from Sans and Papyrus made me mostly cringe and rarely smile, and... well, I don't think there is more to the game anyways.

And when people come with stuff like "noooo, the point of Undertale is something much deeper": C'mon, you can say that about many games.
Ehh not really.

Some sure but most games don't have much to say

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MeltraT
08/07/24 12:41:40 PM
#46:


UnfairRepresent posted...
Ehh not really.

Some sure but most games don't have much to say

My bad.

Of course, the point of Undertale is much deeper.
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pazzy
08/07/24 12:57:21 PM
#47:


UnfairRepresent posted...
You're kind of completely missing the point that Undertale's game design was going for
No I'm not. There's a difference between "multiple endings that can give you more insight on the world" and "I'm locking you out of something based on the arbitrary fact that you haven't beaten the game." If a decision is just removed with the only requirement being "beat the game," that's genuinely bad game design.

The only time it can work is if "beating the game" isn't actually beating the game.
Doe posted...
I agree for something like SMTVV where you need to New Game+ basically just because the devs said so.
Undertale lets you kill major characters, so there's no feasible way to get to an ending where Toriel stops Asgore after you've killed Toriel.

If your first run has no kills, then you can in fact just reload your save and do the final pacifist requirements, and Flowey even advises you to do this.
Otherwise, Undertale is too fundamentally about the consequences of your actions for reaching any ending from any set of choices to be feasible.
Like I said, I've seen games pull it off where it makes sense. IE there's a really bad VN Knight's College that pulls it off by having you get the bad ending the first time, but new game plus is essentially you having the power to make a good ending because you know how to prepare to prevent it. This is a cool feature because the game implies that when you finish the first loop it's not over.

In Undertale 's case, it's not a matter of whether people die or not that's the issue. It's simply how the game is handled. Sort of like fire emblem radiant dawn having an arbitrary choice locked to beating the game to let you make the choice-- which is really dumb. Mass effect for instance let's several people die or a ton of BioWare games do as well, but they still don't lock you out of endings.

It's honestly one of the weaker parts of Undertale.

Smt5 has new game + stuff, and that can be fine, but just removing something because they want to extend the game is not a great hook.
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Doe
08/07/24 1:24:36 PM
#48:


Like I said, I've seen games pull it off where it makes sense. IE there's a really bad VN Knight's College that pulls it off by having you get the bad ending the first time, but new game plus is essentially you having the power to make a good ending because you know how to prepare to prevent it. This is a cool feature because the game implies that when you finish the first loop it's not over
Okay, but this happens in Undertale?
On any first run of the game, Flowey kills Asgore, and after he loses to you, realizing his original plan won't work, he tries to make a deal with you that he won't do it if you try a mercy play through. You and Flowey both have meta knowledge of saving/loading and Flowey can save/load in certain circumstances. Or, meta knowledge is not the best way to describe it because the person who can save/load in the world is determined by an in-game magical element.

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UnfairRepresent
08/07/24 2:29:04 PM
#49:


pazzy posted...
No I'm not. There's a difference between "multiple endings that can give you more insight on the world" and "I'm locking you out of something based on the arbitrary fact that you haven't beaten the game." If a decision is just removed with the only requirement being "beat the game," that's genuinely bad game design.

And boom. Here's you completely missing the point that Undertale is going for.

The point wasn't that "This is true ending" and it's not unlocked arbitrary by beating the game multiple times. As someone already pointed out, you can get the Pacfist ending on your first playthrough. I did.

The requirement is the action YOU as the player took. You directly effect the world around you. Characters you kill actually die in the game and you made the active choice to kill them. Not to run away not to try to be friends. You ignored Toriel's words, you ignored the options that were given to you, you took the easier option for the instant rewards. Whether because you don't care, had fun doing it or were trained to do so by other games, You still took those actions and it's reflected on you that you do so.

You forget that it's only because Undertale was uber popular and really good that everyone knows about the "Routes" before they even play the game. That warps the players thinking as it did yours. That was never the intention nor the experience of the first wave of people who played the game.

With the Genocide route there is no indication of what it is or how to do it. It's something you have to specifically go out of your way to do, spending large amounts of time kill everyone with so much HP that it's not even a challenge. It's intentionally a slow dull slog, the length between random encounters grows longer and longer, even the kickass music stops working, there are no NPCs to interact with, most of the bosses die in one hit.

It's not a "true" ending, it's directly mirroring what happened to Flowey, you have become Flowey. You got so familar with the world and reset it so many times that you're doing the most absurd emotionally detatched actions just to see what happens.

If you could do that on your fist playthrough it would themetically make no sense as well as being something no human would possibly do. It would be insanity. It would be like trying to get to level 99 in the Evil Forest in your first playthrough of Final Fantasy 9. You'd ONLY do the genocide run if you were told about it before hand or if you've played the game so much there's nothing else left. "Hey Sans told me LvL and EXP were bad, so what If I got it as high as possible?"

You go through all that just to see the new "content" due to stoic disinterested familarity with the happy ending that you achieved and in doing so proved you don't care about the world and it doesn't matter.

Now you can argue that you don't care, you don't want to think, it's boring, you don't like meta narratives, you just want to shoot the bad people and the bad people fall down etc.

And I fully agree that this is less effective due to how popular the game got (Same as Spec Ops: The Line)

But the take of "Ugh to do the "True" endings you have to just play the game over and over" is completely missing the point.

Undertale is making the player stop and think about themselves, the actions they take, why they take them and what effect that has on the world.

The entire inspiration for the game was that Toby Fox felt guilty killing the random encounters in fantasy games. What do you think "Chara" is?



The only time it can work is if "beating the game" isn't actually beating the game.

Like I said, I've seen games pull it off where it makes sense. IE there's a really bad VN Knight's College that pulls it off by having you get the bad ending the first time, but new game plus is essentially you having the power to make a good ending because you know how to prepare to prevent it. This is a cool feature because the game implies that when you finish the first loop it's not over.

This is literally what happens in Undertale if you don't kill anyone.

My brother in christ, you made the sandwich.

Edit: In fact thinking about it, this is also literally what happens in Undertale even if you do kill people >_>



In Undertale 's case, it's not a matter of whether people die or not that's the issue. It's simply how the game is handled. Sort of like fire emblem radiant dawn having an arbitrary choice locked to beating the game to let you make the choice-- which is really dumb. Mass effect for instance let's several people die or a ton of BioWare games do as well, but they still don't lock you out of endings.

It's not arbitrary.

And I love that you pick Mass Effect as an example when Mass Effect 3 that IS arbitrary and has (IMO) the worst ending of any story heavy game in history



It's honestly one of the weaker parts of Undertale.

Smt5 has new game + stuff, and that can be fine, but just removing something because they want to extend the game is not a great hook.

They didn't remove anything because they wanted to extend the game.

You couldn't be missing the point harder if you tried.

The "Content" you get in the Geno and Pacifist endings aren't "True" endings and they're directly reflective of the actions the player took. The very fact you're going out of your way for said content is literally the entire point of the Geno run.

Toby in game even flat out calls out people who don't run the Geno Run because it's boring but watch Let's Players do it so they can see the content.

It's not "heres how to extend the game" it's "Here's the consequences of your actions."

Undertale has like 93 endings and none of them are "True" or "Canon" since despite everything, it's still you.

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pazzy
08/07/24 4:11:34 PM
#50:


Doe posted...
Okay, but this happens in Undertale?
On any first run of the game, Flowey kills Asgore, and after he loses to you, realizing his original plan won't work, he tries to make a deal with you that he won't do it if you try a mercy play through. You and Flowey both have meta knowledge of saving/loading and Flowey can save/load in certain circumstances. Or, meta knowledge is not the best way to describe it because the person who can save/load in the world is determined by an in-game magical element.
Except the problem with that, is that you literally cannot mercy asgore.

So it's still a lock, and not in a clever way.
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