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Baron_Ox 09/21/24 2:50:50 AM #1: |
the poster was making a point about Concord's budget, but the budgets for the other games they listed are still pretty mind-blowing (with the exception of GoT & HZD): https://Twitter.com/Jorraptor/status/1837200042379104670 --- "I could never encapsulate all my cosmicality on my own." - mr. MFN eXquire. https://imgur.com/4CDGncR ... Copied to Clipboard!
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Necronmon 09/21/24 2:57:21 AM #2: |
What WAS in this game that was so damn expensive? ... Copied to Clipboard!
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archizzy 09/21/24 2:59:00 AM #3: |
The jump from Horizon in the first game to the second is eye opening. 47 to 220 Spider-Man 1 to 2 is 90 to 315? Crazy. So will the next Ghost of Tsushima game go from 60 to like 250+? The budgets are out of control. I really dont see that much difference in those horizon and Spider-Man sequels to justify that type of cost increase. --- PSN ID: sled_dogs76 60" Pioneer Kuro Elite PRO151FD, Yamaha RX-V3900 A/V Receiver, Oppo DV983-H player. Coming soon: 2 Seaton Submersives from Mark Seaton ... Copied to Clipboard!
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Baron_Ox 09/21/24 12:24:29 PM #4: |
I'm wondering how future iterations of series where the games are already $200m+ will cost --- "I could never encapsulate all my cosmicality on my own." - mr. MFN eXquire. https://imgur.com/4CDGncR ... Copied to Clipboard!
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DodogamaRayBrst 09/21/24 12:26:25 PM #5: |
IIRC, Concord was already in production when Sony bought the company that made it so I dunno how much of that budget is Sony. ... Copied to Clipboard!
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Tyranthraxus 09/21/24 12:30:01 PM #6: |
Necronmon posted... What WAS in this game that was so damn expensive?
--- It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha." https://i.imgur.com/dQgC4kv.jpg ... Copied to Clipboard!
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party_animal07 09/21/24 2:05:40 PM #7: |
There has to be money laundering going on in game development. --- https://warpzone.me/wp-content/uploads/2018/08/GRANDIA_-696x509.jpg ... Copied to Clipboard!
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R_Jackal 09/21/24 2:11:25 PM #8: |
Kinda weird how, by and large, the lower the budget the better the game. The price jump between the two horizon games smacks of the entire industry being a mismanaged garbage fire. ... Copied to Clipboard!
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Ivynn 09/21/24 2:13:31 PM #9: |
If they wanna waste 400 million dollars, why not just give it to me --- http://i.imgur.com/vDci4hD.gif ... Copied to Clipboard!
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Baron_Ox 09/21/24 11:09:08 PM #10: |
one more --- "I could never encapsulate all my cosmicality on my own." - mr. MFN eXquire. https://imgur.com/4CDGncR ... Copied to Clipboard!
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ClayGuida 09/21/24 11:12:16 PM #11: |
I don't buy the list. How was Spider-Man 2 like 3.5x more to produce? These devs don't get raises between games like actors do in sequels. --- lolAmerica ... Copied to Clipboard!
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Baron_Ox 09/21/24 11:25:19 PM #12: |
iirc, some of the info came from the "Insomniac Leaks". I'm not sure if it's the case for all of the games, but here's what Google came up with: https://gamefaqs.gamespot.com/a/forum/a/a377c6b6.jpg --- "I could never encapsulate all my cosmicality on my own." - mr. MFN eXquire. https://imgur.com/4CDGncR ... Copied to Clipboard!
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ZacharyBraun 09/21/24 11:28:07 PM #13: |
May I have 1 million? 1 million and I'm set. For life. The way these are looking that's like a few textures in a subway. Right? Some trees? ... Copied to Clipboard!
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kelemvor 09/21/24 11:36:16 PM #14: |
That's like Star Citizen levels of development costs, and they aren't crowd funded at all. Crazy. ... Copied to Clipboard!
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pfh1001 09/22/24 12:06:20 AM #15: |
Necronmon posted... What WAS in this game that was so damn expensive? Supposedly the game was an unplayable broken mess so that they ended up having to outsource to a lot of other companies to get it into a release-able game over the last year or so. ... Copied to Clipboard!
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ClayGuida 09/22/24 11:32:03 AM #16: |
So you're telling me I could have 8 new Ratchet and Clank games for the price of one Spider-Man 3? --- lolAmerica ... Copied to Clipboard!
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Kamil 09/22/24 12:42:43 PM #17: |
pfh1001 posted... Supposedly the game was an unplayable broken mess so that they ended up having to outsource to a lot of other companies to get it into a release-able game over the last year or so. So why even bother? I get it was a sunk cost thing probably. Who wanted a hero shooter these days. I remember Playstation All Stars was clearly trying to capture some Smash Bros vibes but I am sure it wasn't that big if investment and if ppl made fun of it eh it was an effort that probably wasn't as costly in many ways. From monetary, respect, face value etc. --- "A lesser talent couldn't have pulled it off. But I'm willing to bet on BoJack Horseman. Are you?" ~~Cuddlywhiskers on the new show ... Copied to Clipboard!
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BakonBitz 09/22/24 12:49:17 PM #19: |
ClayGuida posted... So you're telling me I could have 8 new Ratchet and Clank games for the price of one Spider-Man 3?Yeah... The stain of AAA is affecting so many potential projects that would've been just as fun for the consumer and likely would've sold just as well if they held brand recognition. I enjoy many AAA titles myself but this shit is ruining the industry. I suppose I'm part of the problem if I buy them anyway though. --- Game collection: http://www.backloggery.com/bakonbitz Gaming channel: https://www.youtube.com/channel/UCwVQm69J7bGScbv3_50C0dA ... Copied to Clipboard!
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Kamil 09/22/24 1:05:39 PM #20: |
[LFAQs-redacted-quote] Nintendo is draconian in so many ways and has under powered hardware and put out flops too. But uhh they don't all things said and done are involved in a 400million immediate flop. The Virtual Boy lasted longer and I thought that fucking sucked as a kid. --- "A lesser talent couldn't have pulled it off. But I'm willing to bet on BoJack Horseman. Are you?" ~~Cuddlywhiskers on the new show ... Copied to Clipboard!
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ZevLoveDOOM 09/23/24 9:11:39 AM #23: |
how can a game have that big of a budget yet turn out mid as fuck?? lol ... Copied to Clipboard!
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R_Jackal 09/23/24 11:29:28 AM #24: |
ZevLoveDOOM posted... how can a game have that big of a budget yet turn out mid as fuck?? lolSame way you can hire all the world's top chefs to make a single dish and have it come out bad: using too many tools for the job at hand. ... Copied to Clipboard!
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SammyLiimex 09/23/24 11:33:55 AM #25: |
party_animal07 posted... There has to be money laundering going on in game development. Tyranthraxus posted... 1. It was in development for 8 years. Basically Look at how long Concords credits sequence is https://www.youtube.com/watch?v=Zfbu0De0oBU Over an hour of people ... Copied to Clipboard!
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AceMos 09/23/24 11:36:30 AM #26: |
lol in the replies there are sony fans trying to insist this information is not true but yea the AAA industry is not sustainable --- 3 things 1. i am female 2. i havea msucle probelm its hard for me to typ well 3.*does her janpuu dance* ... Copied to Clipboard!
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TheoryzC 09/23/24 11:40:10 AM #27: |
Shit blew up post-Covid --- This is where my sigs suppose to be. ... Copied to Clipboard!
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Charged151 09/23/24 11:41:26 AM #28: |
https://gamefaqs.gamespot.com/a/forum/2/25961405.jpg Looks like every game cost more than the last...ha! This isn't sustainable at all. Budgets really need to be scaled back. Not a unique problem to Sony of course. --- I'm...the...master...of...ellipses... ... Copied to Clipboard!
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kirbymuncher 09/23/24 11:41:29 AM #29: |
Tyranthraxus posted... It was in development for 8 years.this is the really big one I think. say devs are making $100k per year. now since it's like a super big game say there's 400 people working on it. that's 40 million per year x 8 years = 320 million on salaries alone I feel like that doesn't leave much room for other expenses so I have probably overestimated numbers somewhere but you can easily see how paying a large number of skilled professionals over a long period of time can add up --- THIS IS WHAT I HATE A BOUT EVREY WEBSITE!! THERES SO MUCH PEOPLE READING AND POSTING STUIPED STUFF ... Copied to Clipboard!
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Baron_Ox 09/23/24 11:44:19 AM #30: |
unfortunately, I can see developers being replaced by AI in the future when the tech is more sophisticated, if it means they can shave off a dozen or more people --- "I could never encapsulate all my cosmicality on my own." - mr. MFN eXquire. https://imgur.com/4CDGncR ... Copied to Clipboard!
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TheGoldenEel 09/23/24 11:45:11 AM #31: |
I imagine part of the budget increases is due to the increased scrutiny on industry crunch It has became way less common for salaried game studio employees to be putting in 60-80 hour weeks than it used to be --- BLACK LIVES MATTER Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/ ... Copied to Clipboard!
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AceMos 09/23/24 11:47:45 AM #32: |
TheGoldenEel posted... I imagine part of the budget increases is due to the increased scrutiny on industry crunch studios are still abusing crunch thoe --- 3 things 1. i am female 2. i havea msucle probelm its hard for me to typ well 3.*does her janpuu dance* ... Copied to Clipboard!
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Voidgolem 09/23/24 11:49:28 AM #33: |
when people are paid for their expertise and the dev cycle is 8 years long, that adds up. I'd imagine getting the spiderman license or whatnot probably also costs and arm and a leg I don't know what brings the cost up for horizon and god of war. Mocap, I guess? --- Variable General Veeg, at your service ... Copied to Clipboard!
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Time 09/23/24 11:50:28 AM #34: |
Crazy because Horizon Zero Dawn was better than Forbidden West in my opinion. --- http://karma.hardcore-tm.com - GameFAQs Karma Calculator. ... Copied to Clipboard!
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Kai_Laguna 09/23/24 11:51:04 AM #35: |
That $400 mil budget is almost assuredly wrong. Saw a report that the entire budget for Probably Monsters back when Concord was still under them was $200 mil, which was split between multiple games. ... Copied to Clipboard!
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Seaman_Prime 09/23/24 11:51:08 AM #36: |
And thats why we couldnt have Japan Studio anymore ... Copied to Clipboard!
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SammyLiimex 09/23/24 11:51:57 AM #37: |
kirbymuncher posted... this is the really big one I think. say devs are making $100k per year. now since it's like a super big game say there's 400 people working on it. that's 40 million per year x 8 years = 320 million on salaries alone They had a LOT of external help, lots of outsourcing to people charging them tons of money. So many external studios in those hour long end credits ... Copied to Clipboard!
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LeoRavus 09/23/24 11:53:17 AM #38: |
I don't get the difference in price between the Horizon games. I know they were 5 years apart but over 4.5 times more for a game with the same foundation is nuts even considering inflation after covid. --- This is where cool people write stuff. ... Copied to Clipboard!
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CARRRNE_ASADA 09/23/24 11:59:01 AM #39: |
TheoryzC posted... Shit blew up post-Covid how exactly? There were delays, but these things 2x, 3x their previous budgets and its absurd. Not even good business. Spiderman 3 would have to sell 8 million just to break even and Spidey 2 has sold 11+ thanks in big part to the bundles. --- SEXY SEXY! ... Copied to Clipboard!
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_Blur_ 09/23/24 11:59:19 AM #40: |
I also imagine the cost had something to do with the planned weekly cinematics. They had probably had like 6 months at least already made in advance just to be able to keep up with them in the future, and those ridiculously high fidelity, mo-capped cutscenes are maybe the most money-devouring projects in AAA gaming. Basically just a hilarious misuse of resources for something next to no one cares about. --- Welcome to your Divinity. ... Copied to Clipboard!
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SammyLiimex 09/23/24 12:00:01 PM #41: |
Kai_Laguna posted... That $400 mil budget is almost assuredly wrong. Saw a report that the entire budget for Probably Monsters back when Concord was still under them was $200 mil, which was split between multiple games. The former developer who leaked the number said it was so expensive because they had already spend 100-200 million before Sony's acquisition of the game and it was almost nonfunctional, so Sony had to dump tons of money getting it working by bringing in tons of outside help ... Copied to Clipboard!
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CARRRNE_ASADA 09/23/24 12:00:43 PM #42: |
kirbymuncher posted... this is the really big one I think. say devs are making $100k per year. now since it's like a super big game say there's 400 people working on it. that's 40 million per year x 8 years = 320 million on salaries alone Think its 170 local employees. Apparently they spent 200 more rushing to the finish due to the outsourcing, Thing is..game is so basic! Characters, stages and battle system. --- SEXY SEXY! ... Copied to Clipboard!
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jblrulez 09/23/24 12:01:10 PM #43: |
archizzy posted... The jump from Horizon in the first game to the second is eye opening. 47 to 220 I personally think the numbers are inflated. Maybe not by much, but inflated nonetheless, mainly because of the things you pointed out: theres not really much of a jump between the sequels, so I dont get why the budgets grew so much. ... Copied to Clipboard!
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BakonBitz 09/23/24 1:17:05 PM #44: |
ZevLoveDOOM posted... how can a game have that big of a budget yet turn out mid as fuck?? lolToo many cooks in the kitchen could be it. The larger the dev team the more of a chance that things go wrong due to lack of communication. --- Game collection: http://www.backloggery.com/bakonbitz Gaming channel: https://www.youtube.com/channel/UCwVQm69J7bGScbv3_50C0dA ... Copied to Clipboard!
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R_Jackal 09/23/24 1:29:36 PM #45: |
jblrulez posted... I personally think the numbers are inflated. Maybe not by much, but inflated nonetheless, mainly because of the things you pointed out: theres not really much of a jump between the sequels, so I dont get why the budgets grew so much.Over hiring, seriously. COVID saw studios trying to grab talent left and right. These companies assumed tripling staff meant games would come out three times as fast during the gaming boom. ... Copied to Clipboard!
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