Current Events > Im looking back at FF16 and my god, they really just said

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PowerOats
09/22/24 4:04:26 PM
#1:


here's a dozen enemies, and a dozen bosses, fight them for 40 hours

I swear there was like 2 or 3 instances, where id beat a hunt, then have to fight another of that same monster in the main quest soon after.
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solosnake
09/22/24 4:15:53 PM
#2:


game would have been better if it was a little shorter, but i still had a great time with it. Easily the best single player mainline ff game since 12 imo

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"We would have no NBA possibly if they got rid of all the flopping." ~ Dwyane Wade
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Blackestmage
09/22/24 4:19:51 PM
#3:


I should try it but outside of FF7R, I couldn't manage to be interested in a FF game since FF12, which was a LONG time ago...

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On va les avoir.
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BakonBitz
09/22/24 4:28:34 PM
#4:


I watched Maximilian Dood play it (well, I played it fully too) and by the end he said that the game would've been unironically a lot better if the gameplay was just the linear action stages, no open areas and no side quests. And I think I agree. A purely action game that didn't bore you with fetch quests and had a great story would've been fire. Sure people would've been pissed at it being a mainline game but it would've been better than it is now, IMO.

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Game collection: http://www.backloggery.com/bakonbitz
Gaming channel: https://www.youtube.com/channel/UCwVQm69J7bGScbv3_50C0dA
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Shah138
09/22/24 4:30:37 PM
#5:


BakonBitz posted...
I watched Maximilian Dood play it (well, I played it fully too) and by the end he said that the game would've been unironically a lot better if the gameplay was just the linear action stages, no open areas and no side quests. And I think I agree.
I feel like this is the case for a lot of games. Not enough variety to have the player run back and forth between areas. A more focused experience is much better.

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Spectre of Dark Aether
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Hayame_Zero
09/22/24 4:37:38 PM
#6:


BakonBitz posted...
I watched Maximilian Dood play it (well, I played it fully too) and by the end he said that the game would've been unironically a lot better if the gameplay was just the linear action stages, no open areas and no side quests. And I think I agree. A purely action game that didn't bore you with fetch quests and had a great story would've been fire. Sure people would've been pissed at it being a mainline game but it would've been better than it is now, IMO.
Yeah, I really liked the game, but I agree with his assessment. He said that it should have either leaned harder into straight action adventure, or harder into RPG with minimal DMC-style action. But it tried to do both and came up short on both traits.

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...I think I'm done here...
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