Current Events > Soulslikes need to innovate by getting rid of invulnerability frames

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MagiMarthKoopa
01/16/25 7:32:59 PM
#1:


Make it so you have to actually dodge the attacks

Bosses would be a lot more varied in how you have to fight them
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Ricemills
01/16/25 7:38:26 PM
#2:


Huh, I thought the "i" in i-frame stands for invincibility.

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#3
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BlueBoy675
01/16/25 7:39:19 PM
#4:


Thats a terrible idea

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vigorm0rtis
01/16/25 7:44:22 PM
#5:


BlueBoy675 posted...
Thats a terrible idea

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MagiMarthKoopa
01/16/25 7:48:06 PM
#6:


[LFAQs-redacted-quote]

Why would more challenge and depth be lame?

Having a one button solution to everything is lame

Armored Core's combat is superior to Souls because it lacks iframes. You can't just press a button to phase through a rocket being shot at you, you have to actually dodge it
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Enclave
01/16/25 7:49:35 PM
#7:


You take away i-frames and people will likely decide the game has crossed the line into too punishing and just not play.

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KajeI
01/16/25 7:49:38 PM
#8:


TC is actually correct. I-frame dodging becoming so prevalent is why the tracking and AoEs are so insane in ER and especially its DLC, it's a night and day difference compared even to DS3, let alone DS2, DS1, or DeS.

Another comparison point are the Nioh games where yes, dodging has some I-frames, but they're not super reliable so all the bosses are balanced around actually having to care about your positioning relative to them. Same with Wo Long (though that has a 1 button answer with its parries the same way Sekiro does, except you can parry EVERYTHING with that button unlike the perilous attacks in Sekiro, but if you try to spam parries it forces you into a i-frameless dodge until you stop spamming).

Lies of P dodges have so little i-frames with such shit distance I just stopped trying to dodge altogether after a certain point, but Lies of P really wants you to be deflect-parrying all the time so that's pretty intended.

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Rika_Furude
01/16/25 7:50:47 PM
#9:


make then unique games and give them unique mechanics instead of all of them being the same
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ssjevot
01/16/25 7:51:20 PM
#10:


It would lead to braindead tank armor builds. If you want something without dodging you need to go the Sekiro route and do parrying.

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621
01/16/25 7:52:12 PM
#11:


so basically armored core 6 without stagger

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Guide
01/16/25 7:53:12 PM
#12:


I don't think that's necessarily better, but it would be an interesting twist. More movements dedicated to real dodging, specific blocks, attacks based on range, that kind of thing.

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Nukazie
01/16/25 7:54:07 PM
#13:


give another game that does that and perhaps new fromsoft games could go in that direction

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Alteres
01/16/25 7:57:04 PM
#14:


That would be hell with how reliant on oversized hit boxes they are

if a sword swung at shoulder height had a razor thin hitbox this might work

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Board_hunter567
01/16/25 7:58:44 PM
#15:


Not with those hitboxes

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