Topic List | |
---|---|
Shah138 04/15/25 12:27:16 PM #102: |
RasterGraphic posted... Survival was a central theme, you were supposed to think on your feet and use items in the environment to your advantage.That would be Nintendos fault for making the game so open that it infects nearly every aspect of it. The Shrines not really having any sort of progression to them, the story having to be told in a very repetitive way and not really advancing the story since it has to be told out of order, the rewards being pretty bad since they have to be items that can't really change the game much. But regardless of all of that, they still managed to give you items that just invalidate certain aspects of the game. There's armor you can wear that makes you immune to thunder or heat damage. If I equip certain gear I don't have to worry about cold weather either. It's strange that these are in the game, but there's no way to make it so you can't slip while climbing during rain. Armor can't be destroyed, except maybe wooden shields, but weapons shatter pretty easily. It's very inconsistent in terms of being a survival game. --- Spectre of Dark Aether ... Copied to Clipboard!
|
HashtagSEP 04/15/25 12:36:06 PM #103: |
RasterGraphic posted... Complaining about the item durability always just told me you dont understand game design without telling me you dont understand game design. Oh geez --- #SEP #Awesome #Excellent #Greatness #SteveNash #VitaminWater #SmellingLikeTheVault #Pigeon #Sexy #ActuallyAVeryIntelligentVelociraptor #Heel #CoolSpot #EndOfSig ... Copied to Clipboard!
|
Enclave 04/15/25 12:39:49 PM #104: |
HashtagSEP posted... Oh geez Yeah, the whole "You just don't understand it!" is just about the weakest possible argument to make. --- The commercial says that Church isn't for perfect people, I guess that's why I'm an atheist. ... Copied to Clipboard!
|
pinky0926 04/15/25 12:41:04 PM #105: |
TheDurinator posted... Fusion made weapon management more annoying since you now needed to farm both the weapon and something to stick on the end of it instead of just the weapon. In practise this was never a problem. You end up with far more parts than you know what to do with --- CE's Resident Scotsman. http://i.imgur.com/ILz2ZbV.jpg ... Copied to Clipboard!
|
masterpug53 04/15/25 12:55:32 PM #106: |
pinky0926 posted...
Yeah, my issue with Fusing was purely an aesthetic one; I was never short on useable parts that were plenty equal to whatever challenge was at hand, but the cool-looking parts were always underpowered and / or in short supply. I could run a ring around the globe with all the dorky pajama hat Silver Bobokin swords I went through. --- Simple questions deserve long-winded answers that no one will bother to read. ... Copied to Clipboard!
|
ZevLoveDOOM 04/15/25 12:59:07 PM #107: |
its like everytime Nintendo is called our for being greedy as fuck, they continue to prove us right by further doubling or tripling down... ... Copied to Clipboard!
|
RasterGraphic 04/15/25 1:06:10 PM #108: |
Enclave posted... Yeah, the whole "You just don't understand it!" is just about the weakest possible argument to make. I'm just so sick of hearing about it since 2017 tbh. It's one of the reasons I don't visit the Switch board anymore lol. To me, if you detest a core design decision of a game ... you really just don't like the game. Which is fine! It's just not a traditional Zelda game. And I don't think it would work as one. If you got rid of item durability, you would have to change so much about how the game works to not make the game boring. It would make an already fairly easy game completly devoid of challenge. Some people do enjoy that, but that's not for me. --- "Well, thanks to the Internet, I'm now bored with sex." - Philip J. Fry ... Copied to Clipboard!
|
badjay 04/15/25 1:33:50 PM #109: |
RasterGraphic posted... But...you can. It was called the master sword. Did you play the game? Or is it because you couldn't use it the entire game that makes it different? Master Sword is what I consider a super weapon to me in a game where everything breaks. Can smash boulders and run out of energy instead of breaking. And come back just in time for a fight later on. Maybe that energy mechanic should've been done for a collection of weapons and then you can feel limited while still having them and upgrading weapons. Maybe that collection of weapons could've been the legendary weapons you get from completing a race's quest and restoring their divine beast. Huh that'd be a smart idea. Nah survival mechanics should trump that, make those legendary weapons shatter too that sounds more fun and you're just struggling to survive. You could have a one handed, two handed, and spear along with a bow that all use the energy mechanic and you juggle which ones are optimal for the fight if it breaks you can still use the other ones and if all of them are repairing in a fight then I guess it's bombs for 10 minutes or whatever the new change is. --- [05:45:34] I bought an American L and it was like a tent ... Copied to Clipboard!
|
Enclave 04/15/25 1:53:26 PM #110: |
RasterGraphic posted... I'm just so sick of hearing about it since 2017 tbh. It's one of the reasons I don't visit the Switch board anymore lol. Perhaps the problem at this point is that you should just avoid topics that are critical of BotW and TotK? Cause there's very real problems in those games and people are absolutely going to talk about them. --- The commercial says that Church isn't for perfect people, I guess that's why I'm an atheist. ... Copied to Clipboard!
|
ZevLoveDOOM 04/15/25 1:55:22 PM #111: |
"You dont understand it man! Nintendo are geniuses and they need more of your money to keep spreading their genius ways!! You're a fool if you think otherwise!" ... Copied to Clipboard!
|
pinky0926 04/15/25 1:59:04 PM #112: |
masterpug53 posted... Yeah, my issue with Fusing was purely an aesthetic one; I was never short on useable parts that were plenty equal to whatever challenge was at hand, but the cool-looking parts were always underpowered and / or in short supply. I could run a ring around the globe with all the dorky pajama hat Silver Bobokin swords I went through. Aw yeah you just gave me some ptsd. Why were those stupid bauble horns so powerful --- CE's Resident Scotsman. http://i.imgur.com/ILz2ZbV.jpg ... Copied to Clipboard!
|
HashtagSEP 04/15/25 2:08:07 PM #113: |
ZevLoveDOOM posted... its like everytime Nintendo is called our for being greedy as fuck, they continue to prove us right by further doubling or tripling down... Bad arguments about game design aside, you do realize this isn't that kind of gacha, right It also appears the topic post is wrong, and Zelda Notes doesn't require NSO, though that may have already been mentioned. So it's a completely free, completely optional thing. --- #SEP #Awesome #Excellent #Greatness #SteveNash #VitaminWater #SmellingLikeTheVault #Pigeon #Sexy #ActuallyAVeryIntelligentVelociraptor #Heel #CoolSpot #EndOfSig ... Copied to Clipboard!
|
SilentSeph 04/15/25 2:30:14 PM #114: |
RasterGraphic posted... I'm just so sick of hearing about it since 2017 tbh. It's one of the reasons I don't visit the Switch board anymore lol.Likewise I'm sick of being told that a poorly implemented weapon durability system is the only way to make these games fun, that Nintendo wouldn't bring back durability in TotK if it wasn't a good system, and so on RasterGraphic posted... To me, if you detest a core design decision of a game ... you really just don't like the game.But this is false because I actually love Breath/Tears, there's more to the games than just the weapon durability. Playing around with Stasis/Remote Bombs/Ultrahand/etc., exploring the world, finding/upgrading/dying the armor pieces, building creative Zonai devices, completing shrines, etc. were all really fun to me RasterGraphic posted... It's just not a traditional Zelda game. And I don't think it would work as one. If you got rid of item durability, you would have to change so much about how the game works to not make the game boring. It would make an already fairly easy game completly devoid of challenge.If weapons breaking are the only thing that keeps the game from being boring to you, then it sounds like more of a problem with the game's combat, balance, progression, and rewards. All of these can be improved without the use of breakable weapons. Furthermore, this is the same game where you can hold 999 of each item, dozens upon dozens of meals that fully heal you, rocket shields that let you skip shrines, hoverbikes that let you skip dungeons and challenging terrain, and so on. At this point what exactly is there to be gained from weapon durability when the game showers you in weapons and resources? If they're not going to lean into the survival mechanics more, then the weapon durability simply becomes a pointless waste of time RasterGraphic posted... Some people do enjoy that, but that's not for me.And that is totally fine if you like the system the way it is, I just wish people would stop acting like it is the one and only system that could possibly work for this type of game --- Delicious and vicious, while maliciously nutritious. ... Copied to Clipboard!
|
Topic List |