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Salrite 07/12/25 12:54:39 AM #1: |
Like, when you're in a conversation with an NPC and they give you dialogue options. Any games where they don't just stand there staring at you blankly until you answer? Where they react to the awkward silence? ... Copied to Clipboard!
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DarkSamuri 07/12/25 1:55:53 AM #2: |
The only one I can think of at the moment is Alpha Protocol ... Copied to Clipboard!
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MICHALECOLE 07/12/25 2:00:20 AM #3: |
The telltale games do this I think ... Copied to Clipboard!
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SinisterSlay 07/12/25 2:22:12 AM #4: |
Cyberpunk does --- He who stumbles around in darkness with a stick is blind. But he who... sticks out in darkness... is... fluorescent! - Brother Silence Lose 50 experience ... Copied to Clipboard!
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agesboy 07/12/25 5:48:37 AM #5: |
the stanley parable has a bunch of gags based on this --- https://imgur.com/LabbRyN raytan and Kana are on opposite ends of the Awesome Spectrum. ... Copied to Clipboard!
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SunWuKung420 07/12/25 6:01:48 AM #6: |
NPCs, in gaming and real life, always stand there, staring blankly into space. It's why they are NPCs. --- "I don't question our existence, I just question our modern needs" Pearl Jam - Garden My theme song - https://youtu.be/-PXIbVNfj3s ... Copied to Clipboard!
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supergamer19 07/12/25 10:15:46 AM #7: |
I did that with the first Telltale Walking Dead game and it was hilarious. It just kind of makes a choice for you if I remember correctly. --- I love the Power Glove. It's so bad --- PSN & Wii U: BrunyBrunz Nintendo Switch: SW-7367-4887-2583 ... Copied to Clipboard!
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Salrite 07/12/25 11:34:53 AM #8: |
MICHALECOLE posted... The telltale games do this I think I think these are a unique situation that does it well with timed decisions. Not making a decision is equally a choice that can effect the situation. SinisterSlay posted... Cyberpunk does Funny, I was watching a stream where dude started playing Cyberpunk and this was what made me think of the topic. Then of course as soon as I post, the NPC says "C'mon, I don't have all fucking day". ... Copied to Clipboard!
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Damn_Underscore 07/12/25 12:09:22 PM #9: |
real life --- Will you recognize me? Call my name or walk on by? ... Copied to Clipboard!
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captpackrat 07/12/25 12:10:36 PM #10: |
Not answering will have an effect in Firewatch, but I've never actually tried it. There is a little countdown bar for you to respond after Delilah finishes talking, you can just let it run down to ignore her. --- Minutus cantorum, minutus balorum, Minutus carborata descendum pantorum. ... Copied to Clipboard!
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KJ_StErOiDs 07/12/25 1:47:02 PM #11: |
Wolfenstein: The New Order does it once. --- "Shhh! Ben, don't ruin the ending!" --Adrian Ripburger, Full Throttle ... Copied to Clipboard!
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ParanoidObsessive 07/12/25 1:52:00 PM #12: |
DarkSamuri posted... The only one I can think of at the moment is Alpha Protocol MICHALECOLE posted... The telltale games do this I think Yeah, there's a few games like this, where not answering within a certain time will itself count as an answer. Which occasionally overlaps with "..." if that's a dialogue option as well. Then in a similar vein, there's a few games where people will react if you walk away in the middle of a conversation, or if you start hitting the skip button to fast-forward through their dialogue. --- "Wall of Text'D!" --- oldskoolplayr76 "POwned again." --- blight family ... Copied to Clipboard!
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agesboy 07/12/25 2:59:09 PM #13: |
ParanoidObsessive posted... or if you start hitting the skip button to fast-forward through their dialogue.you can actually fail to get the true ending in FFX-2 if you skip through one guy's dialogue (fuck you maechen) --- https://imgur.com/LabbRyN raytan and Kana are on opposite ends of the Awesome Spectrum. ... Copied to Clipboard!
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Sashanan 07/12/25 4:27:21 PM #14: |
MICHALECOLE posted... The telltale games do this I think Correct. Walking Dead for instance gives you a time limit to answer in, and not giving an answer is a valid choice too. Think that there were others that pick for your character randomly if you don't within the time limit. --- A gentleman will walk, but never run ... Copied to Clipboard!
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Cruddy_horse 07/12/25 5:39:26 PM #15: |
RDR2 shopkeepers will do this if you idle without interacting with anything. ... Copied to Clipboard!
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Salrite 07/13/25 1:42:39 AM #16: |
ParanoidObsessive posted... Then in a similar vein, there's a few games where people will react if you walk away in the middle of a conversation, or if you start hitting the skip button to fast-forward through their dialogue. Fallout 4 will do this with the protag if you skip dialogue with a "Mmhmm" or a "You don't say". And when you get drunk, you get sillier responses. ... Copied to Clipboard!
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Sashanan 07/13/25 1:56:20 AM #17: |
The Bard's Tale, the 2004 one with Cary Elwes as the Bard and Tony Jay as the narrator - who frequently argue with each other - has both consequences for fast forwarding one long dreary conversation (there is a reward for letting him finish his tale), and Jay snarking if you idle too long. "And lo there came a time when the Bard did...nothing." --- A gentleman will walk, but never run ... Copied to Clipboard!
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OHJOY90 07/14/25 8:56:16 AM #18: |
I believe Fallout 4 & Skyrim do this, but it varies based on the NPC, if you take too long to respond they may say something like "Well, are you going to say something?". Salrite posted... Fallout 4 will do this with the protag if you skip dialogue with a "Mmhmm" or a "You don't say". And when you get drunk, you get sillier responses. Was going to mention this as well. --- 3DS Friend Code: 3480-2661-5116 https://www.twitch.tv/ohjoy90 ... Copied to Clipboard!
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