Current Events > I'd consider Metaphor an almost perfect JRPG

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Super_Slash
09/25/25 11:04:13 PM
#1:


It's one of the few games I find it hard to find many flaws in. It doesnt overstay its welcome, it's not overly cheesy, the characters and story are all great, the story is cohesive and is paced very well. I've done two playthroughs over the past year and I could probably do another if I really wanted to.

The final boss is fucking insanely hard, even on Easy, but other than that, it's such a great ride all the way through.

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Strider102
09/25/25 11:09:26 PM
#2:


I know one flaw, for me personally.

MCs hair color change with no way to change it back.

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pfh1001
09/25/25 11:12:35 PM
#3:


Nah, the plot and characters are all over the place. I enjoyed the game, but some of the plot twists are ridiculous.
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Super_Slash
09/25/25 11:54:55 PM
#4:


pfh1001 posted...
Nah, the plot and characters are all over the place. I enjoyed the game, but some of the plot twists are ridiculous.
How are they all over the place? What plot twists did you find ridiculous? I thought they were all done well, although the Prince twist is kind of all over the place.

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YellowSUV
09/26/25 12:42:27 AM
#5:


Strider102 posted...
I know one flaw, for me personally.

MCs hair color change with no way to change it back.

At least in SMT 5 Vengeance

The MC changes hair color 3/4 of the way through the game but right before the final 2 battles you get your original hair color back.

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Deteled
09/26/25 12:45:18 AM
#6:


Is it really hard?
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YellowSUV
09/26/25 12:46:38 AM
#7:


Deteled posted...
Is it really hard?

No, and you can even put the difficulty on a "story" mode that basically removes all challenge.

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Super_Slash
09/26/25 12:58:28 AM
#8:


Deteled posted...
Is it really hard?
Most of the game is pretty smooth, but there is a massive difficulty spike on the final battle.

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Scintillant
09/26/25 1:03:14 AM
#9:


Super_Slash posted...
How are they all over the place? What plot twists did you find ridiculous? I thought they were all done well, although the Prince twist is kind of all over the place.
The whole Opera sequence was horrible. It basically turned the whole plot into a joke.

Also the party doesn't really interact with each other much, mostly just with the MC.

Grinding for jobs is a chore, didn't really care for that.

Pretty fun game but I prefer P5R over this

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Super_Slash
09/26/25 1:06:58 AM
#10:


The opera sequence is the best part of the game imo, but to each their own.

Job grinding is a complete non issue. You'll be absolutely swimming in Heroes Leaf of Light by the last quarter of the game.

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ShaheerRahman
09/26/25 1:10:07 AM
#11:


Metaphor was a great experience but I felt parts of the story lost some steam in the middle.

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Scintillant
09/26/25 1:19:32 AM
#12:


Super_Slash posted...
Job grinding is a complete non issue. You'll be absolutely swimming in Heroes Leaf of Light by the last quarter of the game.
if you have enough to max out every job then you grinded and it took a long time

Hell even to unlock the characters super classes or whatever they're called I had to grind a little bit. It's not a "non issue"

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Super_Slash
09/26/25 1:37:16 AM
#13:


Scintillant posted...
if you have enough to max out every job then you grinded and it took a long time

Hell even to unlock the characters super classes or whatever they're called I had to grind a little bit. It's not a "non issue"
I didnt say anything about maxing every job. Thats completely unnecessary and basically makes every character roughly the same anyway. Idk about the royal classes, I never figured out how to unlock them and didnt care enough to try.

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DodogamaRayBrst
09/26/25 1:50:50 AM
#14:


I think the game does sour a bit after the opera sequence. The sequence is great until Louis is revealed to still be alive. Then it turns a bit slapstick with Zorba also being back.

After that the plot kind of loses its momentum and you're largely meandering and experiencing plot reveals that aren't that interesting.

Scintillant posted...
if you have enough to max out every job then you grinded and it took a long time

Hell even to unlock the characters super classes or whatever they're called I had to grind a little bit. It's not a "non issue"

It's a non-issue because you didn't have to do that and chose to anyway.
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Rika_Furude
09/26/25 1:52:38 AM
#15:


Its a really good game but I do prefer the personas. They just seem more fleshed out in terms of the daily life stuff
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YellowSUV
09/26/25 2:00:57 AM
#16:


DodogamaRayBrst posted...
I think the game does sour a bit after the opera sequence. The sequence is great until Louis is revealed to still be alive. Then it turns a bit slapstick with Zorba also being back.

After that the plot kind of loses it's momentum and you're largely meandering and experiencing plot reveals that aren't that interesting.

I don't think the plot becomes bad after that but the game becomes more stereotypically JRPG after that. I personally think if Louis stayed dead he would go down as one of the greatest video game villains of all time. (I am assuming he would still be part of the story with flashbacks). He becomes a much more generic and stereotypical JRPG villain after that. I would still keep the Prince is the MC part, I found that to be really good. Obviously though the final part of the story would have to be retuned and it would be possible it could be worse than what we got.


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Tyranthraxus
09/26/25 2:03:15 AM
#17:


Super_Slash posted...
Most of the game is pretty smooth, but there is a massive difficulty spike on the final battle.
Only if you don't kill the optional bosses.

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Super_Slash
09/26/25 2:34:01 AM
#18:


Tyranthraxus posted...
Only if you don't kill the optional bosses.
No, he's still hard as shit.

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Tyranthraxus
09/26/25 2:37:40 AM
#19:


Super_Slash posted...
No, he's still hard as shit.
I didn't really think so. I played the game on the hardest difficulty available before you unlock the even harder one and thought it was kinda easy.

I did spend like 3 hours trying to kill him without doing the optional bosses first though before I finally gave up so that might influence things but I found after killing all the bosses he became pretty easy.

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Trelve
09/26/25 3:25:07 AM
#20:


Super_Slash posted...
No, he's still hard as shit.
The battle went on for ages but I didn't find him that hard. The optional dragon boss was a lot tougher.
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Tmaster148
09/26/25 6:27:01 AM
#21:


It's a good but flawed game. The game starts off strong but loses its momentum has you progress.

It also doesn't help your allies barely interact which each other so there's not a lot of life with your party.

The job system is alright. It does get a bit grindy to upgrade some your allies within their starting class lines which I'm not really a fan of.

MP management is kind of a pain. You have limited mp restore items and the mage class line only restores 1 per a kill. At least I don't remember finding a merchant who sold unlimited mp items.

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Tropicalwood
09/26/25 7:02:50 AM
#22:


Deteled posted...
Is it really hard?
You can literally throw money at you problems and they'll go away. Said method makes it stupidly easy to max out your money too. Since you can just find an enemy and repeatedly steal Mag from it and use a fairly cheap item that you can craft that will restore 100 mp to all allies... but it's doubled because the merchant class has an ability to double the effects of items used on the players party.

Hell, you can craft an item that will just deny the final boss and the super boss from attacking. Materials are scarce though.

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YellowSUV
09/26/25 9:15:52 AM
#23:


Tmaster148 posted...


MP management is kind of a pain. You have limited mp restore items and the mage class line only restores 1 per a kill. At least I don't remember finding a merchant who sold unlimited mp items.

That is intentional game design. It is not supposed to be easy to do main dungeons in one day.

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Accolon
09/26/25 9:17:01 AM
#24:


I gave up during the final boss. It wasn't hard really, but it dragged on so long.

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Tmaster148
09/26/25 9:45:55 AM
#25:


YellowSUV posted...
That is intentional game design. It is not supposed to be easy to do main dungeons in one day.

Yet the calendar for the first half of the game is tight and doesn't really give you opportunities to take multiple days for the main dungeon.

Then the final month is more then enough time to do everything but you wouldn't know this on a first run.

So I just see that as just a poorly design system.

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Jupiter
09/26/25 9:52:03 AM
#26:


Its flaw is not having Catherina as a party member.

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DodogamaRayBrst
09/26/25 9:52:52 AM
#27:


I took several days on all the story dungeons aside from the short one where you only punch three or so Guiabern generals.

I dunno what you are on about about not having time.

I genuinely dont think the dungeons are meant to be tackled in one day and I honestly wish theyd remove the mage skill because way too many people are using it under an understanding that they must and unintentionally grinded themselves so high level as to render the difficulty curve non-existent.
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OniLink5000
09/26/25 10:17:34 AM
#28:


i still have to beat that game. i put it on back burner for close to a year now.

something about long games. I just can't sit through them.

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BlackScythe0
09/26/25 10:21:37 AM
#29:


I never finished the game. It starts out fairly fun, but the calendar system was not enjoyable at all to me and I just got increasingly uninterested as I went along. Definitely not "almost perfect".
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Super_Slash
09/26/25 4:51:48 PM
#30:


YellowSUV posted...
That is intentional game design. It is not supposed to be easy to do main dungeons in one day.
It is intentional but it is far easier to do one day dungeon runs in Metaphor compared to Persona 4 and 5.

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pfh1001
09/27/25 8:58:47 PM
#31:


Jupiter posted...
Its flaw is not having Catherina as a party member.


So true. I'd happily trade most of the squad for her.
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Raiden2909
09/27/25 9:31:25 PM
#32:


I enjoyed the game, I like having the persona formula and style in a different setting(Honestly would love a sci fi space opera next) and the calendar system felt a lot less restrictive then it did in the persona games as well which is another perk.. and the Archetypes also were fun to mess around with

Though i do feel the game got a bit rushed around the Opera/Altabury segment, I wouldn't be surprised to find out that there was a bit of cut content around then (Seriously, you have the magic school, We fly to it, It feels like its going to be a dungeon.. and isn't)
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Super_Slash
09/27/25 9:33:49 PM
#33:


Raiden2909 posted...
I enjoyed the game, I like having the persona formula and style in a different setting(Honestly would love a sci fi space opera next) and the calendar system felt a lot less restrictive then it did in the persona games as well which is another perk.. and the Archetypes also were fun to mess around with

Though i do feel the game got a bit rushed around the Opera/Altabury segment, I wouldn't be surprised to find out that there was a bit of cut content around then (Seriously, you have the magic school, We fly to it, It feels like its going to be a dungeon.. and isn't)
Yeah actually that's one of my bigger complaints about the game now that you mention it. There's only like 4 full dungeons in the entire game.

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YellowSUV
09/27/25 11:16:39 PM
#34:


Raiden2909 posted...


Though i do feel the game got a bit rushed around the Opera/Altabury segment, I wouldn't be surprised to find out that there was a bit of cut content around then (Seriously, you have the magic school, We fly to it, It feels like its going to be a dungeon.. and isn't)

The whole plot-line with Rella and the curse developed at warp speed and ended as rapidly as it began. No doubt the mage school was a cut dungeon.


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#35
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#36
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Super_Slash
09/27/25 11:23:30 PM
#37:


[LFAQs-redacted-quote]

It is about 70 hours yes. But it has very good pacing unlike literally any Persona game so it really doesnt feel that long. Unlike Persona, the story moves with the calendar at a good pace and it stays that way for the whole game; you also dont just stick to one town. It progresses like a regular JRPG. In Persona you basically have 2 to 3 weeks in between dungeons where nothing really happens to move the story forward.

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