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LurkerFAQs, Active Database ( 12.01.2023-present ), DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear

Rotpar

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Last Post: 3:32:30pm, 04/22/2024
The biggest problem is that the goal of a game is a puzzle with a single solution. The visionaries only exist on the maps at certain times, under specific circumstances, and cannot be killed otherwise. The game could have been amazing if you did the loops until you learned their schedules and interactions with other characters and then killed them as you saw fit.

Like imagine if you could lure everyone to the big party at night. Like maybe two have to be killed by traps you set up; one will try and escape the map if you start a gunfight, so either you kill them first or haul ass to catch them before they leave. Would have been an incredible achievement.

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"But don't give up hope. Everyone is cured sooner or later. In the end we shall shoot you." - O'Brien, 1984


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