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ennuigamer

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Last Topic: 9:21:59am, 09/22/2020
Girls' Frontline General 15: A Glory Day Anniversary

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Last Post: 5:32:26pm, 05/13/2024
Stagmar posted...
I quit Snowbreak back when Eatchel came out. In fact the very last thing I did before closing my account was pull for her. I dont like the direction theyre taking the game anymore.

You'll either love that Snowbreak is becoming Coomerbreak or you'll be put off by it. I don't really care one way or the other. At least the game is performing better in revenue, so I guess the devs are doing something right by leaning more into fanservice and the harem fantasy. That's not going to be everyone's cup of tea though.

legendarylemur posted...
Mobs take 3-4 headshots, and there are too many of them with them bobbing their head. In a vacuum, they're usually not problematic difficulty wise. But their biggest issue is that they're really annoying and time consuming, and they take center stage in story and various event modes.

I take it you're more used to shooters where "headshot = instant death"? That would make sense. To me, it's just a different rule attached to headshots with "headshot = guaranteed critical hit (unless you're using Katya)". At least the rules are consistently applied instead of those games where, "Well, it depends on what enemy you're talking about, what stage, your character, what weapon, what day of the month it is, and how sadistic the programmer felt when coding this all up." I don't like inconsistent rules in my games.

If stages took over 5 minutes for me to finish, I would agree with you that it's time consuming for what are supposed to be tiny, bite-sized stages on the go but I guess I'm one of those weirdos who likes somewhat spongy enemies. I can see where cutting that in half (or more) would respect some people's time better.

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The best way to avoid imitation is to make that imitation take effort. If imitators liked hard work, they wouldn't be imitators.


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