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markconigliaro

Topics: 6
Last Topic: 12:57:30am, 06/03/2021
Bo Burnham's new special "Inside" now out on Netflix

Posts: 70
Last Post: 11:50:57pm, 01/01/2022
It's only bad when it's not obvious. Games can make it obvious by them having a ton of HP/defence, or they do a ton of damage to you. Even the character design can give a hint where if you're in basic gear and they're desked out in big fancy armor that just oozes "this is the main villain" energy, then it's a safe bet that you're not supposed to win that fight.

The worst is when it's an even match, your taking the hits and dishing some decent damage back, but something triggered (turn limit or damage limit) and then you suddenly lose or they decided to stop fighting and leave.

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I am a juggler/prop manipulator/fire performer, here's my channel:
http://www.youtube.com/user/markconigliaro


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