i like have options within set rolesYeah, when it comes to traditional RPGs I think this is my favorite system. The best combo of set archetypes and party customization adding to replayability.
so the thief can become a backstabbing rogue or a pickpocket or a swordfighter kind of thing.
i like have options within set rolesThis.
so the thief can become a backstabbing rogue or a pickpocket or a swordfighter kind of thing.
like fire emblem, but better.
The big problem comes in something like FFT where OCD compels me to master every job with every character.Oh man, systems where mastering a job/class grants an ability or something that can be used with other jobs/classes definitely triggers the obsessive need to min/max in me hard.
Like FFV, classes.? FFV by definition lets everyone be a master of everything, so this seems contradictory.
I hate RPGs that let you be a jack of all trades unless it's a class specifically designed for that feel like DnD Bard.
? FFV by definition lets everyone be a master of everything, so this seems contradictory.Yes but you have to choose a set job (Unless you Freelancer cheese but that's another issue)
Yes but you have to choose a set job (Unless you Freelancer cheese but that's another issue)No you dont. In the endgame, you should choose the non-job you started as and equip whatever job abilities you want.
Jobs have an identity.
games like Skyrim where you can do everything at once is the systems I don't like.
No you dont. In the endgame, you should choose the non-job you started as and equip whatever job abilities you want.I literally addressed cheesing with Freelancer... and it's an option that you don't have to take. The jobs still have an overall identity. What a weird argument to pick.
I literally addressed cheesing with Freelancer... and it's an option that you don't have to take. The jobs still have an overall identity. What a weird argument to pick.Didnt see that part. My bad.
If it's a group I want set roles. If it's just my character that shit needs to be fully customizable and leave me some wiggle room for making corrections in skills and stats later on, once I have gained a deeper understanding of rhe game and it's systems.Honestly this may be the best answer, as I feel the same.
depends on the game as either can be really great.This speaks to me. I like FF4 but I also like 6 and 7 and 8 and 9 and 10 and Tactics, A1 and A2 and those all run the gambit of how role oriented they are. Liked FE Sacred Stones and Awakening and Blazing(?) Sword and Mirage Sessions and those similarly run and gambit.