I never got the hate for charge. If anything, I find them easier to play than motion inputs tbh
I dont play on stick but I think slamming the stick forward feels better than motionswho tf is playing fighting games on keyboard wtf? No input is particularly hard on stick imo. Then again, that's probably because if you play stick you play fighting games enough for muscle memory to take over a lot of the process.
On dpad I think the best feeling input is DP and honestly charge dont feel as good on dpad, its awkward.
On lever less / keyboard is a huge W for charge. Theres symmetry to back/forward, a [2]8 input is as natural as slamming spacebar, whereas motion inputs feel like dialing in a code.
who tf is playing fighting games on keyboard wtf? No input is particularly hard on stick imo. Then again, that's probably because if you play stick you play fighting games enough for muscle memory to take over a lot of the process.The HitBox controller and all it's clones would like to say hi!
who tf is playing fighting games on keyboard wtf
I never got the hate for charge. If anything, I find them easier to play than motion inputs tbh
The HitBox controller and all it's clones would like to say hi!The advantage you get with charges on a hitbox is also there for QCFs/QCBs and DPs. I'd argue it's a bigger advantage for command inputs then charges. I used one briefly back in the UMVC3 days to spam fly cancel fireballs with Morrigan.
The advantage you get with charges on a hitbox is also there for QCFs/QCBs and DPs. I'd argue it's a bigger advantage for command inputs then charges. I used one briefly back in the UMVC3 days to spam fly cancel fireballs with Morrigan.=D
The advantage you get with charges on a hitbox is also there for QCFs/QCBs and DPs. I'd argue it's a bigger advantage for command inputs then charges. I used one briefly back in the UMVC3 days to spam fly cancel fireballs with Morrigan.Hitbox is so good for charging that SF6 made it illegal for a leverless controller to output Down+Up as Up in Capcom pro tour tournaments
Can you do this simple sequence?
Dash Forward ---> Charged Anti-Air ([d],u)
*the anti-air must come out immediately, no delay allowed*
I can do the above but most people would find it easier to just use motion input for that sequence.