being optional is no excuse for shitty design like requiring perfect play.In the old days before saving and DLC the difficulty being so high was pretty much replay value back then.
Is this just too many words to be like why some games too hard, I dont like?Do you not know the difference between requiring perfect play and being difficult? Both have been done without the other.
Do you not know the difference between requiring perfect play and being difficult? Both have been done without the other.
Examples?Well, an easy game that requires perfect play would be like, if you're on a grid like a checkerboard where you can only move one space either up, down, left or right. Or sit there indefinitely, I guess. Now, the space to your left has beams of light from the sky while the other three spaces all have instant death spikes.
Well, an easy game that requires perfect play would be like, if you're on a grid like a checkerboard where you can only move one space either up, down, left or right. Or sit there indefinitely, I guess. Now, the space to your left has beams of light from the sky while the other three spaces all have instant death spikes.So what you're saying is you have no example so you had to make up something in your head to be mad about.
There's one solution, and deviating from it any at all is failure. Hence perfect play. But in this instance it's also really easy. But it's crappy design because of the perfect play.
There's one solution, and deviating from it any at all is failure. Hence perfect play. But in this instance it's also really easy. But it's crappy design because of the perfect play.
Why is that crappy design?It defeats the purpose of a game. At that point it's just a set of instructions to follow.
Why is TC refusing to name the game that is upsetting him?
So what you're saying is you have no example so you had to make up something in your head to be mad about.
Figures CE would get caught up on the example.You cant bring up a highly specific topic like perfect play, refuse to give actual examples or explain the context, and then say everyone is missing the point
You guys have an uncanny back for missing the point.
I should have just said "shitty design" and left it at that.
You cant bring up a highly specific topic like perfect play, refuse to give actual examples or explain the context, and then say everyone is missing the pointThat was itself the example. Man even when I tell you guys what you did wrong you continue to do exactly what I just told you you did wrong, lol.
You never made a point to begin with
The entire game is optional, therefore being optional is no excuse for s***ty design
being optional is no excuse for shitty design like requiring perfect play.
Well, an easy game that requires perfect play would be like, if you're on a grid like a checkerboard where you can only move one space either up, down, left or right. Or sit there indefinitely, I guess. Now, the space to your left has beams of light from the sky while the other three spaces all have instant death spikes.
There's one solution, and deviating from it any at all is failure. Hence perfect play. But in this instance it's also really easy. But it's crappy design because of the perfect play.
Make it make sense404 error: sense not found
Is this topic the game?
Why is TC refusing to name the game that is upsetting him?
this is the same dude who thinks graphics havent improved since the ps3