The difficulty of their games is insanely overratedIt's literally as hard as you want to make it, and they're easier with every subsequent iteration
From Soft was better back when they made Armored Core 4/For Answer. I hate their current design philosophy.And I thought you were cool... now on my shit list!
The bait is too over the top obvious but its From Software so you will still get people taking it hook, line, and sinker.given who the tc is i think theyre just like this
And I thought you were cool... now on my shit list!Hey, I like what I like
Hey, I like what I likeI assume you know I'm not serious
They got a lot easier when you realize big heavy armor is infinitely worse than the literal invulnerability button they give you from the start.You do have to time it really well though tbf
I assume you know I'm not seriousYeah you're fine. I wouldn't have responded so flippantly if I thought you were being serious lol
And I don't like Armored Core
Their difficulty is overstated. Most of the time you can grind to get stats and it turns into pattern recognition.Yeah I think anyone with a moderate amount of adaptability and dedication could comfortably get through a Soulsborne game.
I don't consider myself a "pro gamer" or anything, but I think there is maybe like... 5 bosses total in the SoulsBorne genre by FromSoft that took more than 20 attempts?
If all it was was really hard, I could give that a chance. I've played a lot of "superhard" games and most of them were not that bad. I've even played a From game--that being Armored Core 2. It was challenging and a number of levels took some retries, but I was steadily if slowly progressing through the game when I lost access to the disc and had to stop.Play offline... problem solved
But the moment I knew Dark Souls was bullshit was when I learned about that thing where other players teleport into your game and kill you.
You must be OUTSIDE YOUR MIND.
I legit don't even care about that thing where it's a trade-off for whatever overpowered nonsense and you can keep other players out by not doing the thing; just the idea that someone on staff said "what if we let other players teleport into your game and kill you while you're trying to play the game" and that guy didn't get fired tells me everything I need to know.
They got a lot easier when you realize big heavy armor and using a shield for blocking is infinitely worse than the literal invulnerability button they give you from the start.Being invulnerable while holding a button is easier than being invulnerable with a timed action. There's a reason PCR's easiest counter is greatshield poking.
From Soft was better back when they made Armored Core 4/For Answer. I hate their current design philosophy.
Play offline... problem solvedPlaying offline makes that guy get fired?
Also, it rarely happens even when online, and I usually stop them
Playing offline makes that guy get fired?
That's one crazy mechanic.
If all it was was really hard, I could give that a chance. I've played a lot of "superhard" games and most of them were not that bad. I've even played a From game--that being Armored Core 2. It was challenging and a number of levels took some retries, but I was steadily if slowly progressing through the game when I lost access to the disc and had to stop.
But the moment I knew Dark Souls was bullshit was when I learned about that thing where other players teleport into your game and kill you.
You must be OUTSIDE YOUR MIND.
I legit don't even care about that thing where it's a trade-off for whatever overpowered nonsense and you can keep other players out by not doing the thing; just the idea that someone on staff said "what if we let other players teleport into your game and kill you while you're trying to play the game" and that guy didn't get fired tells me everything I need to know.
That's one crazy mechanic.Naw.
It is also a very unique mechanic that gives the games a sense of identity more so than it has. Okay you don't like it, you cannot interact with it, but you are waaay overblowing it. Like, extremely overblowing it. No one should be fired for having a unique idea just because you don't like it.Which is why I fall back on the alternative of I don't have to play this bullshit game just because they're allowed to make it.
Which is why I fall back on the alternative of I don't have to play this bullshit game just because they're allowed to make it.
That's....your prerogative. Just like it's mine to think that is stupid as shit.Thinking that everyone has to have the exact same preferences is stupid as shit.
Thinking that everyone has to have the exact same preferences is stupid as shit.
Elden Ring wasnt easy, but it wasnt as hard as some people make it out to be. Its the people who act like they 100%d it without dying once on their first try that irk me.
i loathe the invasion mechanic too but im not really following the issue here. if you arent playing co-op, why isnt playing offline problem solved?Look at it this way.
i loathe the invasion mechanic too but im not really following the issue here. if you arent playing co-op, why isnt playing offline problem solved?
You do have to time it really well though tbfIt's not so bad when the frame rate is a solid 60, which most of the console releases very much are not.
Being invulnerable while holding a button is easier than being invulnerable with a timed action. There's a reason PCR's easiest counter is greatshield poking.It teaches bad habits for later though, like trying to tank AOE, grab, and frenzy attacks instead of moving slightly away from them. All the games are designed very similarly, so the sooner you learn the fundamentals and what to watch out for the better.
In DS1 you can just outright facetank everything and not have to roll OR block with heavy armour
Look at it this way.
If you looked at a restaurant menu and saw a menu item made from actual dog poop, are you going to go to that restaurant? You could always order something else, you know.
It teaches bad habits for later though, like trying to tank AOE, grab, and frenzy attacks instead of moving slightly away from them. All the games are designed very similarly, so the sooner you learn the fundamentals the better.I never learned any bad habits from using shields. It's easy to learn the timing and spacing of attacks while using them.
Look at it this way.
If you looked at a restaurant menu and saw a menu item made from actual dog poop, are you going to go to that restaurant? You could always order something else, you know.
Look at it this way.I don't play Dark Souls games either, but wtf kind of analogy is this?
If you looked at a restaurant menu and saw a menu item made from actual dog poop, are you going to go to that restaurant? You could always order something else, you know.
I will respond to your disingenuous comment by just saying this.Now that's just completely wrong, lol.
Nobody cares if you don't like SoulsBorne games. That is totally fine. I don't like most real time strategy games because that's just not something I like.
I don't feel the need to go around to topics about RTS games and point out why I don't like them. They're not for me and there is no reason for me to crap all over someone else for liking them. At most if someone made a topic and was like, "I don't like RTS games" I might come in and say I also feel the same way and that's all. I'm not gonna attack it because it isn't for my sensibilities.